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View Full Version : Some Problems with my LAN Server - need help


dEOneR
06-06-2004, 07:10 AM
hi!

yesterday i started to set up an LAN server on my second PC (Duron 750, 512 RAM)
i copied a config of this side but there where a lot of problems i dont get away

1. when the server is on, there is alway a "Unknown Soldier" on the server with 999 ping. I cannot kick him

2. With a "Server Connecting Tool" the Server appears in the LAN search list, but when i search with the CoD ingame LAN search the server don't appears.

here is my whole cfg:

//General Server Settings
set dedicated "1" // 0=Listen Server 1=Dedicated LAN Server 2=Dedicated Internet Server
set developer "0" // 1=Use only to check for script errors
set sv_pure "0" // 0=off 1=Server checks for modified files
//setnet_ip 0.0.0.0 // IP to listen on for multihomed servers
set net_port 28960 // port to listen on
set com_hunkmegs "128" // MB allocated for the game heap. Good for servers will lots of memory
set sv_allowdownloads "1" // This is server side that will allow map downloads // Must also have set cl_allowdownloads "1" on the client
set g_log "mp.log" // Log file name
set g_logsync "2" // 0=buffered writes 1=Write immediately
set g_banIPs "0" // 0=Off 1=Enables banning of IPs
seta sv_maxRate "10000" // Maximum data rate a client can have - Server controlled
seta sv_minrate "2500" // Minimum data rate a client can have - Server controlled
seta sv_maxPing "200" // Maximum ping the server will allow for joining players
seta sv_minPing "0" // Minimum ping the server will allow for joining players
seta sv_dl_maxrate "9999999" // Maximum download rate the server will send files at (i.e Maps etc)
seta sv_floodProtect "1" // 0=Off 1=On Helps control in game text spam
seta g_inactivity "600" // In Seconds - Time at which an inactive player gets sent to spectator
seta g_spectatorinactivity "900" // In Seconds - Time at which an inactive player gets kicked
//seta g_speed "190" // Player movement speed Default=190
seta g_complaintlimit "5" // N/A
set scr_sd_force_team_spectate "0" // Forces only spectate of own team - Unknown if it works
seta g_teamForceBalance "0" // Forces auto balancing of teams - Unknown if it works
set scr_allow_vote "0" // Both have to be off to turn off voting
set g_allowvote "0" // Both have to be off to turn off voting
set scr_drawfriend "1" // Draws a team icon over teammates
set scr_forcerespawn "0" // Force respawning - DM & TDM
set scr_friendlyfire "2" // 0=Off 1=On 2=Reflect damage
set sv_reconnectlimit "10" // Maximum times you can reconnect Default=3
set scr_killcam "1"
set scr_freelook "0"
set scr_spectateenemy "0"
seta sv_master1 "codmaster.activision.com"
seta sv_master2 "codauthorize.activision.com"
seta sv_master3 "master0.gamespy.com"
seta sv_master4 "master1.gamespy.com"
seta sv_gamespy "1"


//Specific Server Settings
set sv_hostname "^2#^7monsters ^2| P^7ublic ^2by ^2d^7EOneR ^2@ d^7agor" //Your Server Name Here
set scr_motd "^2 Welcome to the monsters Public Server of the dagor 2004 LAN
enjoy playing and stay" Server Message Of the Day

set sv_maxclients "20" // Maximum clients allowed on server (Includes private clients)
seta sv_privateclients "4" // # of private clients
set rconPassword "ben" // Remote control password (Master password)
seta sv_privatepassword "ben" // Private client password
set g_password "" // Game password - Used to password the entire server

sets .Admin "^2#^7monsters ^2| d^7EOneR" // Server Admin
sets .Email "deoner@kabsi.at " // Server Admin email
sets .IRC "#monsters" // IRC channel for clan/group
sets .Website "http://www.monsters.at" // Website URL
sets .Location "^4Au^7str^4ia" // Server location

//General Game Settings 0=Disable weapon 1=Enable weapon
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "0"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "0"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"

//Search and Destroy Default Description
set scr_sd_graceperiod "25" // Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds
set scr_sd_roundlength "3" // round length in mins
set scr_sd_roundlimit "15" // Max Number of round wins per map
set scr_sd_scorelimit "0" // Map team score limit per map
set scr_sd_timelimit "0" // Map time limit, in minutes - 0 to 1440

//Behind Enemy Lines Default Description
set scr_bel_alivepointtime "10" // Number of seconds to get a point for staying alive as allied
set scr_bel_scorelimit "50" // Map score limit
set scr_bel_timelimit "25" // Map time limit, in minutes - 0 to 1440

//Deathmatch Default Description
set scr_dm_scorelimit "0" // Map score limit
set scr_dm_timelimit "30" // Map time limit - 0 to 1440, in minutes

//Retrieval Default Description
set scr_re_graceperiod "10" // Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
set scr_re_roundlength "7" // Map round length in minutes
set scr_re_roundlimit "5" // Max Number of round wins per map
set scr_re_scorelimit "100" // Map score limit
set scr_re_showcarrier "1" // Show the objective carrier on compass
set scr_re_timelimit "25" // Map time limit, in minutes - 0 to 1440

//Team Deathmatch Default Description
set scr_tdm_scorelimit "0" // Map score limit
set scr_tdm_timelimit "30" // TDM total map time

//GAMETYPE: bel, dm, re, sd, tdm
set g_gametype "sd"

set sv_mapRotation "gametype sd map mp_carentan gametype sd map mp_harbor gametype dm map mp_ship gametype tdm map mp_dawnville gametype sd map mp_brecourt gametype sd map mp_railyard gametype tdm map mp_brecourt"

map mp_harbor






Hope you can help me :smile:

Glanzer
06-16-2004, 10:55 AM
I'm having the same problem as #2 in your post above. I'm using a Linux LAN server ("dedicated 1") with version 1.4 of COD, and the server doesn't appear in the "Local" list on my gaming machine. Both machines are on the same LAN (192.168.0.x) and the server is running at 192.168.0.2:28962. There is no firewall between the two at all. Will it only find it if it's running at port 28960? Of course I CAN connect to it by typing in console:

/connect 192.168.0.1:28962

That works fine, but it doesn't appear in the "Local" list. There is another user having the same problem, so that makes 3 of us. Are you using Linux too?

BTW, if you do a search in these forums, you'll find a Windows user who solved the problem when he installed patch 1.3. Are you a Windows user, and if so are you pre-1.3 patch?