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zeroy
02-23-2011, 05:15 AM
Some new info & screens from bf-games.net and Magazine of the same name;


The worldwide interest in Battlefield 3 is very high so I made a summary of the most important information of the GameStar cover story (Issue 04/2011). First of all let me start with a comparison to the article Matt Bertz wrote for GameInformer. German editor Fabian Siegismund also played the demo level but describes it in another way and gives more detail to the destruction. Here is an example: when the huge building collapses during the earthquake it buries and destroys a Blackhawk helicopter. Patrick Bach says that debris can hurt characters. Important here: we are talking about the singleplayer. Not tested or confirmed for the multiplayer (Bach: "We'll see")!

Talking about the multiplayer the text contains a short summary about the multiplayer aspects editor Siegismund was able to see. I’ll give you that aspects in form of a list.

- Most important fact but most likely a typo or mistake: 32 players for the console.
- At a screen there were four classes with five slots for equipment. No further word about the details of the equipment is given
- Siegismund says that he has seen a F-16 and a Su-27 Jet. Important here: there is a render / picture at the article that shows a F-18 Super Hornet and not a F-16. Don’t know if this means the existence of both jets or a typo.
- Siegesmund talks about a “Replay-Function which was also included in Battlefield 2”. In our opinion he is talking about the Battlerecorder (as a function to replay whole games). His statement concerning this function: “DICE is playing around with a feasible version for BF3”. The function is not confirmed.
- Sound: DICE is working with a revised system for the sound that enables players to detect from where a vehicle or enemy soldier is coming. Every object (aka tank, helicopter) has up to 80 soundchannels with different sounds from different angles.
- Singleplayer: there will be Quicktime-Events where you have to push the mouse buttons to win a fight. The example here: an enemy tries to stab you with a knife and you have to defend you (knock him down / kill him).


http://www.somua.com/Up/Images/2-2011/s_gs-bf3-1.jpg (http://www.somua.com/image.php?img=2-2011/gs-bf3-1.jpg)

http://www.somua.com/Up/Images/2-2011/s_gs-bf3-2.jpg (http://www.somua.com/image.php?img=2-2011/gs-bf3-2.jpg) http://www.somua.com/Up/Images/2-2011/s_gs-bf3-3.jpg (http://www.somua.com/image.php?img=2-2011/gs-bf3-3.jpg)

http://www.somua.com/Up/Images/2-2011/s_gs-bf3-5.jpg (http://www.somua.com/image.php?img=2-2011/gs-bf3-5.jpg) http://www.somua.com/Up/Images/2-2011/s_gs-bf3-7.jpg (http://www.somua.com/image.php?img=2-2011/gs-bf3-7.jpg)

http://www.somua.com/Up/Images/2-2011/s_gs-bf3-8.jpg (http://www.somua.com/image.php?img=2-2011/gs-bf3-8.jpg) http://www.somua.com/Up/Images/2-2011/s_gs-bf3-9.jpg (http://www.somua.com/image.php?img=2-2011/gs-bf3-9.jpg)


Sources: PlanetBF (http://planetbattlefield.gamespy.com/) & Somua (http://www.somua.com/?sujet=19531/)

Pendragon
02-23-2011, 07:31 AM
The pictures look nice, I see that frostbyte 2 has the same obsession with open weave fabric, odd!

MaydaX
02-23-2011, 07:44 AM
Bloomtastic

Looks like another BC2 for excessive bloom usage.

Tobi54
02-23-2011, 08:00 AM
As much as I dislike excessive usage of bloom (I have it turned off on BC2) I have to say that the first screen looks pretty damn photoreal, and it really doesnt seem as blinding as some of the stuff in BC2, we won't really be able to judge this until we get some decent looking footage though, can not wait for GDC.

zeroy
02-23-2011, 09:17 AM
I have to say that the first screen looks pretty damn photoreal

My opinion as well, the engine looks a lot better than this of BC2