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Misnomer
08-13-2010, 11:47 AM
This Gamasutra article (http://www.gamasutra.com/view/news/29877/InDepth_What_FirstPerson_Shooter_Creators_Think_Ab out_Subscriptions.php) uses statements from iD, Zombie Studios, Tripwire, and Bohemia Interactive developers to present a picture of the future of the subscription model in FPS games, especially on PC:

In-Depth: What First-Person Shooter Creators Think About Subscriptions
by Kris Graft

Increased monetization of online shooters is coming, and gamers adamantly opposed to emerging business models should probably get used to the idea.

Recent speculation about charging subscription fees for online shooters came about when Activision CEO Bobby Kotick -- who has before mentioned a Call of Duty MMO -- openly mused this summer how he "would have Call of Duty be an online subscription service tomorrow" if he could.

Oft-quoted analyst Michael Pachter with Wedbush suggested that the times are over when game publishers can sit back and watch gamers play titles like Call of Duty for hundreds of hours for free online. "We expect the publishers, led by Activision, to devise a way to extract value from consumers who are playing online," he said recently.

Such talk taken out of context leads to speculation among gamers that Activision and other publishers may simply tack monthly fees onto existing online gaming services provided today. That's likely not the case -- smart companies will think of new ways to add value to an online experience to justify a recurring fee.

First-person shooter developers have varying opinions on the monetization of their specialty genre.

Justify My Subs

"Giving players the opportunity to buy extra stuff is just fine, so long as they aren’t 'forced' to do it," said Alan Wilson, VP of Roswell, GA-based Red Orchestra and Killing Floor developer Tripwire Interactive.

He's generally against charging for a boxed FPS in conjunction with a monthly fee. "I don’t think there is any decent justification for subscription models for online multiplayer [shooters], except to rake in more cash. If some companies go that way, I’d expect to see them offer something new and different for that money -- persistent worlds, ever-expanding gameplay, giant servers -- something that justifies me laying out money every month."

"It would make me feel like I have paid the money to buy a new car and then I have to pay Ford to be allowed to drive it every day too. I know they need the money -- but they won’t be getting it that way from me."

Wilson said Tripwire, a small independent studio, was able to sell 1 million units of the shooter Killing Floor by offering free downloadable content, making the title more attractive to gamers as time went on. That brought in more sales, and built up goodwill between the studio and its customers, he said.

While he said his studio doesn't foresee taking on a subscription business model in the near- to medium-term, he still conceded such a model could be justified, at least for games that are free-to-play. "While I really wouldn’t like a subscription model for online games, someone like Activision could certainly try it out. But make the player buy the game and pay subscriptions? No, just seems greedy."

But not all shooter developers that we spoke with are as averse to the subscription model.

Bobby's Got The Right Idea?

Mark Long, CEO at Seattle, WA-based Blacklight: Tango Down developer Zombie Studios said, "I know I’ll get flamed for this, but I’m going defend Bobby Kotick here. ... Merging makes a ton of sense when the vast majority of Call of Duty players are playing online. How is the fanbase going to respond? If there was an MMOFPS version of Call of Duty with World of Warcraft-quality RPG elements under the hood, I’d bet it would be the biggest game in history. I’d play it. I’d play the **** out it."

Long, whose multiplatform $15 downloadable FPS Blacklight: Tango Down showed almost 100,000 players on Xbox Live leaderboards at the end of July, said his studio is "definitely open to the free-to-play model," which relies on microtransactions and advertising for revenue.

"[Zombie would try free-to-play in] Asia to start, but eventually in Europe and North America as [the model] expands on the PC. How that works out on consoles will be up to Sony and Microsoft, but I would guess that by the next hardware cycle, free-to-play, subscription and microtransaction games will represent a significant share of overall sales."

Gamers may have less of a problem accepting a free-to-play model, as long as it's structured around a good game. In Asia, there are free-to-play shooters, some tremendously successful, such as the SmileGate-developed CrossFire. In the West last year, Electronic Arts launched the free-to-play microtransaction-based Battlefield Heroes, and Nexon's Combat Arms has also been notably successful in the space in the U.S.

[B]Just The Beginning

Another Western-derived free-to-play FPS is Mesquite, TX-based id Software's Quake Live, whose open beta began in January last year. Just this week, id announced "premium" and "pro" subscriptions for $1.99 and $3.99 a month (billed annually), respectively, depending on desired features and game modes. The game, which also derives revenues from advertising, still offers a large amount of maps and online multiplayer for free.

id is currently working on the large-scale shooters Rage and Doom 4. Steve Nix, id's director of business development, said that any one business model isn't going to completely replace another. That goes for online-centric genres beyond shooters.

"We live in a world full of smart game developers serving fractured markets with disparate preferences," he said. "Therefore, new revenue models will continue to emerge and spread across borders."

He added, "Subscription models will make sense for some of the most popular shooters with large, ongoing development and maintenance costs, but we will see these new models get tested out on all games, including shooters."

"I’m sure we will also see interesting hybrids of old and new models. Advertising, micro-transactions, rewards models and subscription-based options are only the beginning and ultimately these innovations should add options for gamers that wouldn’t have otherwise existed, which is a win-win for both developers and gamers."

Industry speculation indicates that Activision could implement a Call of Duty premium subscription service that would allow subscribers to have automatic access to features and maps as they are introduced. Activision has yet to confirm details of any such models -- only hinting at subscriptions and MMOs related to the franchise.

The Only Way Ahead

"I would myself think about it in terms of service and value provided to our users," said Marek Spanel, CEO of Czech-based ArmA 2 developer Bohemia Interactive Studio. "If the value offered to them is adequate to the admission required through some form of ongoing payments, I would be very open to implementing it." he made clear that his studio has no plans to initiate such a business model.

He explained, "For example, if we would decide to create a persistent online battlefield in one form or another, some form of 'pay as you play' payments based upon the actual usage of the service would be the only way ahead."

"...I think this trend will continue and it's the future of some online FPS games, as it is clear that traditional sales of PC games are declining, and this is probably the only remaining way to establish and support any online service."

Neil
08-13-2010, 12:15 PM
Damn beat me to it. I had just posted it here (http://www.b-v-a.co.uk/) and then I was going to post it here.

Wolverine
08-13-2010, 12:18 PM
This should make for some interesting discussions.

Personally, if the games I tend to play start using a subscription model then they damn well better step up their games and offer me more value. Otherwise it will be time to find a new hobby. Got an extra camera RD? :salute:

Misnomer
08-13-2010, 12:58 PM
Damn beat me to it. I had just posted it here (http://www.b-v-a.co.uk/) and then I was going to post it here.

I am just glad someone else is reading this stuff.

I think the ArmA 2 guys proposition is interesting and Tripwire was given to shallow a treatement in the article. Tripwire has skin packs out as DLC for purchase within months of Killing Floor's relelase. Yes they included a lot of free DLC, but if we are talking revenue streams here everything should be mentioned.

Additionally, WW2 online is always left out of these discussions, but someone should contact those developers and get them to comment. They have been doing it for a long time and achieving persistent battlefields in ways that Bohemia can only dream of (their netcode and engine performance would need to get better significantly to draw the kind of userbase that would make it profitable).

When Activision does come forward with its model, it think it will just be gamers paying for the types of things that clans have been paying for themselves for years. Clans cost a fair bit of change and many of us rely on third parties to provide those services. When Activision talks, it is not about content for money, it is about providing the things that the third parties do to cut out that ability to make money on their game.

Maybe they will want to monetize playtime, but first I think they will go after getting the money we spend on their games that does not go directly to them.

Mr.Ray
08-13-2010, 01:17 PM
In a nutshell, if all the studios go in this direction then quite simply they can "KMA"

I dont mind buying a game if it interests me enough to buy it in the first place. It could be because I enjoy SP on some and if Im lucky I enjoy the MP as well.

If I have to keep shelling out for more "new" content then that same new content had better be up to the standards of what we have become accustomed to with WaW for example. We have seen some of the maps released in DLC for Call of Duty in the past and to be perfectly honest most, if not all of them, did little to make us smile.

Price and quality will tell the story of success and failure of this direction. Some will like and support this road but I suspect that the other road will quickly become congested with discontented gamers.

So back to the KMA, if Im on the road travelled by the discontented gamers then I will take the first exit on the right and find something else to do with my free time and for that matter with my money.

MaydaX
08-13-2010, 01:51 PM
In a nutshell, if all the studios go in this direction then quite simply they can "KMA"

+1

Some will say "it's only $5, $10 or $15 per month" but if I had to pay that for all the games I casually play I'd be paying a lot more. Least now if I want to play cod4, tf2, css etc I can for free.

If the next CoD is pay to play and it does extremely well it won't be long before other publishers do the same.

Unacceptable
08-13-2010, 02:11 PM
That was my main reason for not joining my brother & his family in playing WoW.All 6 of them paying a mandatory $15 each a month !!!!!!

A server for WaW or the like, costs about the same & can be split between the whole clan,say 10-15 people.

So,you pay $60 for the game,then $15 each month,per each & every game??? No Thanks!!

My hotrod needs me more than I need the "new" games,LOL!!!!!!!!!!

There's too many free "old" games to fall back on.

Pendragon
08-13-2010, 04:30 PM
I would more readily accept a monthly fee (like WoW) if I could see running costs incurred. Like servers and such for persistent worlds. I have long wished for a true mmorpg/fps, a proper one, mixing the mmorpg of Guild wars and the fps of a game like ArmA:2. If I was not expected to rent and run a server but play on ones provided for me then why not pay a monthly sub?

My fear is that greedy people looking at the tens of thousands of people playing CoD and saying to themselves "How many would still be playing if we charged them a monthly sub?" The answer is quite a few, and that would make it justifiable in their minds. We know that the world is full of muppets, they are playing MW2. Those same muppets would pay $5 a month. That would be the final nail in the coffin for the community that fpsAdmin represents.

I accept that we are a small group when compared to the tens of thousands, but we would move on and find other games to play and support. We would leave the muppets behind and spend our cash on other things.

Garandx
08-13-2010, 07:29 PM
Meh, let all these studios do that. I'll be perfectly happy with valves $15 games that they update hundreds of times a year and include unlimited amounts of community input, mods and maps.

DesertFox5555
08-14-2010, 01:45 AM
$15/month for a server full of hackers, no thanks. I dont know where these college educated geniuses come up with these schemes to make even more for their greedy companies. Yea, i'm sure they would have some people doing it and automatically call it a success, but at the same time cut their own throats. I as a consumer if i had a choice between a pay as you play or a 1 time cost game, its a no brainer; for me anyways. I dont know anyone that actually purchased the cod map pack, i can't really see anybody paying a monthly cost, especially now when America is in a deep recession. Asia isnt', and you may even see these companies catering to them over anyone else as they are finally enjoying the fruits of their own labor over there. just a thought since they outnumber the USA 3-1.

Omega*
08-14-2010, 03:20 AM
I could see this business model working for a CoDMMO, but if subscriptions became the model for FPS' like CoD, I would need to find something else to do.

Free-to-play games typically suck because unless you pay the subscription fee or shell out mega-bucks in microtransactions, you're dealing with a neutered game or virtual demo.

I already begrudgingly fork over $50 or $60 dollars a game, so additional fees is a no-go. I don't want to think about my mortgage, car payment, utility bill, oh yeah....my CoD subscription is due.....meh.

ButchCassidy
08-14-2010, 07:05 AM
A very interesting article..
The "as it is clear that traditional sales of PC games are declining" is a bit of curve ball though to be honest.

Try finding a highstreet shop that actually sells a wide range of PC games?

At least in the UK most store retailers have moved away from selling PC games in highstreet stores because that get more discounts and revenue from console game and hardware suppliers.
We are constantly informed by publishers and developers that Console games are cheaper to produce because the developer is building for the same identical set parameters for any given console.

Unlike the PC where they are trying to incorporate compatibility for a huge range of different products that include different CPU's to different operating systems and we are told it costs money to get that compatibility right.
So as PC gamers we should be extremely grateful that they bother to even include us or could that be the PC has such a massive user base that they ignore it at their peril?

The knock on effect is that the game is cheaper to produce on console but why do those cheaper costs not translate to cheaper games for console players?
Could it be that like so many other industries the profit made is never really enough profit and if you can put up your prices up another $10 because "we can" (re-MW2 to quote Mr.Kotick), then that is justification in itself.

Piracyhas a part to play but to be honest it is now just as common place on consoles perhaps even more so with regards to games because of the inflated prices being charged.

Meanwhile in the digital world PC games are thriving.
No packaging, No transportation or posting costs.
Simply allow the customer to download the content and off he goes.
Games are cheaper and generally of better quality with regards to graphical content due to the platforms superior power and upgrade abilities.

But none the less I have always felt that if Microsoft had their way they would prefer to have PC's produced that were unable to play games at all and force everyone to play games on an XBox.

zeroy
08-16-2010, 01:12 PM
Tripwire has skin packs out as DLC for purchase within months of Killing Floor's relelase. Yes they included a lot of free DLC, but if we are talking revenue streams here everything should be mentioned.

The article is about subscriptions for FPS, not DLC. Tripwire's Alan Wilson view is also mine:

" If some companies go that way, I’d expect to see them offer something new and different for that money -- persistent worlds, ever-expanding gameplay, giant servers -- something that justifies me laying out money every month."

Also note that he isnt against the idea for a big venture like Activision but for himself and the company model he is running.

zeroy
08-16-2010, 01:15 PM
I could see this business model working for a CoDMMO, but if subscriptions became the model for FPS' like CoD, I would need to find something else to do.

Well this is the thing, when this was announced everyone immediately thought that we would see a CODMMO emerging but the idea isnt that of a MMO - They want to remain FPS but it would be more along the lines of large master servers where 64 players and above with constant evolution of the players with new gear, weapons, maps .... In that context they would be no more renting servers for clans but clans would be, like in WoW, able to create groups within the servers to go against other groups and so on.

Of course Support would be top notch and DLC more than regular (constant Shop open to buy more stuff).

Misnomer
08-16-2010, 05:54 PM
The article is about subscriptions for FPS, not DLC. Tripwire's Alan Wilson view is also mine:


Wilson said Tripwire, a small independent studio, was able to sell 1 million units of the shooter Killing Floor by offering free downloadable content, making the title more attractive to gamers as time went on. That brought in more sales, and built up goodwill between the studio and its customers, he said.


Hey look, it did mention DLC in the context that I mentioned it. Who would have figured?

If they are going to credit the free DLC with selling the game in an article about revenue streams, they should mention the paid for DLC as well. That's all I said. It seems like a paraphrased quote anyway so it is likely just anecdotal evidence that the free DLC caused the unit to be moved and not say..Steam sales.

Originally posted by Zeroy

Well this is the thing, when this was announced everyone immediately thought that we would see a CODMMO emerging but the idea isnt that of a MMO - They want to remain FPS but it would be more along the lines of large master servers where 64 players and above with constant evolution of the players with new gear, weapons, maps .... In that context they would be no more renting servers for clans but clans would be, like in WoW, able to create groups within the servers to go against other groups and so on.

Of course Support would be top notch and DLC more than regular (constant Shop open to buy more stuff).

100% agree, but I still don't know if it will be successful. Like I said above, I wonder how well Battlefield Heroes and WW2 online really do. Certainly the Hellgate: London, Global Agenda, and All Points Bulletin woes recently would make me skeptical of the traditional MMO model with a FPS/RPG.

bacon
08-17-2010, 02:00 PM
I will pay a subscription if the value is there. If its not any better than what is out there now then you would be a fool to do so.