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View Full Version : Server Bug? Server restarting at 16,000 kills


alpacino
04-25-2004, 03:41 AM
Last week my server was hosting "Harbor Saturday", which basically meant the server was set to harbor for one full day; no time limit and no kill limit. Whoever mounted up the most kills and took a screenshot of it won the event.

The problem is after around 16,000 kills the server would end (disconnect everyone) and then majically restart itself. It did that 3 or 4 times in a row.

Has anyone heard of such a bug and if it's fixable? People were really enjoying the contest, it's too bad this was happening.

gametype: TDM
server: Windows 2003
cod version: 1.3
players: 38 public slots, 2 private
server rate: 50,000

It will run till about 16,000 kills .

in the config file I set the timelimit and scorelimit to "0", after the first crash I tried a timelimit of "1440". Still did the same thing.

Here is my config I had setup for it that day.

// Hostname and Message of The Day
set sv_hostname "DallasCoD.net"
set scr_motd "Welcome to ^3D^2A^3L^2L^3A^2S^7 ^3Call^7 ^3of^7 ^3Duty! ^7 www.dallascod.net -=- ^3Clan Legends Pub Server"

// Public Information
sets .Admin "]L[AlPacino"
sets .Email "admin@dallascod.net"
sets .IRC "dallascod"
sets .Website "www.dallascod.net"
sets .Location "Dallas Texas"

// Set the Server IP and Port Address
set net_ip "69.56.180.42"
set net_port "28960"
set sv_allowDownload "1"
set sv_maxping "250"

// Set the Game type: bel, dm, re, sd, tdm
set g_gametype "tdm"

// Set the Rcon Password: To control the Server Remotely
set rconpassword "xxxxxxxx"

// Maximum Players on the Server
set sv_maxclients "40"

// Setup for Private Player spots on the Server
set sv_password ""
set sv_privateclients "4"
set sv_privatepassword "xxxxxxx"

// Log files generated for Stats
set logfile "0"
set g_logsync "0"
set g_log "18th.log"

// Set the Max Rate Per Player on the server
// MaxRate = Upload Speed / (# of Players * 8)
set sv_maxrate "50000"

// Pure on or Off: Pure is basicly an anticheat
set sv_pure "1"

// Have the Server Show Up on GameSpy
set g_gamespy "1"
set sv_gamespy "1"

// Allow Voting on the server: 0=No 1=Yes
// It is recommended if you have friendly fire on
// that you also enable voting so that players can kick team killers
set g_allowvote "0"

// Friendly Fire: 0=Off 1=On 2=Reflect Damage
set scr_friendlyfire "0"

// Team Kill Options
set g_teamkillwarn "3"
set g_teamkillkick "3"

// Invulnerable Time After a Respawn
set sv_invulnerabletime "2"

// Delay in Time Before a Player Can Switch Teams
set g_teamswitchdelay "0"

// Force Respawn: DM & TDM
set scr_forcerespawn "1"

// Draws a Team Icon Over Teammates: 0=Off 1=On
set scr_drawfriend "1"

// 0=Kill Cam 1=Team Spectate
set g_forceteamspectate "1"

// Enable Developer it Controls the Type of Log File
set developer "0"

// Behind Enemy Lines Settings
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "20"

// Deathmatch Settings
set scr_dm_scorelimit "80"
set scr_dm_timelimit "20"

// Retrieval Settings
set scr_re_graceperiod "20"
set scr_re_roundlength "3"
set scr_re_roundlimit "7"
set scr_re_scorelimit "5"
set scr_re_showcarrier "0"
set scr_re_timelimit "0"

// Search and Destroy Settings
set scr_sd_graceperiod "20"
set scr_sd_roundlength "3"
set scr_sd_roundlimit "7"
set scr_sd_scorelimit "5"
set scr_sd_timelimit "0"

// Team Deathmatch Settings
set scr_tdm_scorelimit "0"
set scr_tdm_timelimit "0"

// Weapons Allowed
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"

// Set the Map Rotation
set sv_maprotation "gametype tdm map mp_harbor"

map mp_harbor

UPDATE: Tried it again this weekend with the new patch, same thing happened :(

Anex
04-25-2004, 11:01 AM
Looks like a game limitation; 16000 is a LOT of kills. I'd post this over @ IWnation in the Questions/Tech forum so that someone from IW will see it and possibly fix it in a future patch.

http://www.iwnation.com/Forums/index.php

In the meantime, I suggest setting a score limit or time limit. If you really want to give them the chance to get the highest score, try using a stats program so that you can track their scores across multiple map rotations or restarts.

alpacino
04-25-2004, 01:56 PM
IWNation is where i posted first and new answers.

http://www.iwnation.com/Forums/index.php?showtopic=6855

We do keep stats on our website. This was something new we were doing.