View Full Version : Problem with Tiny's shellshock
apa-sf
04-24-2004, 12:11 PM
I downloaded Tiny's shellshock mod, placed the pk3 file in my server's main folder, restarted the sever and cvar for shellshock don't work :/
If I type for example sv_shellshock it doesn't return current value.
Someone here used Tiny's mod?
And one more question - is there any mod (the best wolud be "stand alone") that adds mortars explosions on every map? that would be nice. 8-)
LongRange_LARA
05-16-2004, 09:34 PM
I am having the same problem. Not sure if Im on the right track but I put the cvars in my custom_cod.cfg with "seta" infront of each cvar. When I restarted the game and tried the sv_shellshock 1, I at least got no error. But, when I tossed a nade next to me -no shell shock delay?! :cry:
Any help out there?
MOMMA
05-17-2004, 01:37 PM
Same here, added it and got nothing. Not sure what the deal is. I might post something over on the CoDaM forum.
Hammer
05-17-2004, 03:26 PM
Are you guys using Tiny's shellshock CoDaM plug-in or the standalone version he initially created for CoD 1.2? If you're using the CoDaM plug-in, make sure you're using the latest one listed in the plug-in page over at http://www.iwnation.com/Hosted/CoDaM/
LongRange_LARA
06-28-2004, 10:50 PM
I just wanted to mention I found a 'shell shock' mod bundled in PRM 4.0. You can get it in the download / server sided section. Great mod that give control over shell shock, bleeding, no crosshairs, messages... check it out. Easy to install too. :!:
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.