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sphinx175
04-13-2004, 09:25 AM
With the announcement of the 1.4 patch with Punkbuster support (FINALLY) I wanted to bring my server back online. However, I haven't run it since the game first came out but took it down shortly after discovering the developers were, at the time, being non-commital about Punkbuster.

Anyway, I just wanted to poll other admins and see what maps/gametypes seemed to be the most popular and also allow other admins to critique my old server config in case things might need to be changed or new game variables have been added since the game first came out. Thanks
-Sphinx

serversetup.cfg:
set dedicated "2"
set sv_pure "1"
set sv_hostname " ^2|^0R^2| ^1CoD"
set sv_maxclients "32"
set sv_maxRate "15000"
set sv_maxPing "600"
set sv_minPing "0"
set sv_fps "20"
set sv_privateclients "4"
set com_zonemegs "32"
set com_soundmegs "32"
set sv_cheats "0"

seta g_gametype "tdm" //gametype: bel, dm, re, sd, tdm
seta scr_motd "Welcome to ^2|^0R^2| ^1FF is ON."

//setnet_ip //IP to listen on for multihomed servers

//set net_port 28960 port to listen on

//General Game Default Description
seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
seta scr_allow_bren "1"
seta scr_allow_enfield "1"
seta scr_allow_fg42 "1"
seta scr_allow_kar98k "1"
seta scr_allow_kar98ksniper "1"
seta scr_allow_m1carbine "1"
seta scr_allow_m1garand "1"
seta scr_allow_mp40 "1"
seta scr_allow_mp44 "1"
seta scr_allow_nagant "1"
seta scr_allow_nagantsniper "1"
seta scr_allow_panzerfaust "1"
seta scr_allow_ppsh "1"
seta scr_allow_springfield "1"
seta scr_allow_sten "1"
seta scr_allow_thompson "1"
seta scr_allow_vote "0" //Allow call voting
seta scr_drawfriend "1" //Draws a team icon over teammates
seta scr_forcerespawn "0" //Force respawning - DM & TDM
seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage

//Behind Enemy Lines Default Description
seta scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied
seta scr_bel_scorelimit "50" //Map score limit
seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440
seta

//Deathmatch Default Description
seta scr_dm_scorelimit "50" //Map score limit
seta scr_dm_timelimit "20" //Map time limit - 0 to 1440, in minutes

//Retrieval Default Description
seta scr_re_graceperiod "45" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
seta scr_re_roundlength "6" //Map round length in minutes
seta scr_re_roundlimit "0" //Max Number of round wins per map
seta scr_re_scorelimit "8" //Map score limit
seta scr_re_showcarrier "0" //Show the objective carrier on compass
seta scr_re_timelimit "20" //Map time limit, in minutes - 0 to 1440

//Search and Destroy Default Description
seta scr_sd_graceperiod "30" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds
seta scr_sd_roundlength "6" //round length
seta scr_sd_roundlimit "0" //Max Number of round wins per map
seta scr_sd_scorelimit "8" //Map team score limit per map
seta scr_sd_timelimit "5" //Map time limit, in minutes - 0 to 1440

//Team Deathmatch Default Description
seta scr_tdm_scorelimit "80" //Map score limit
seta scr_tdm_timelimit "20"

exec maps.cfg

----maps.cfg----
seta sv_MaprotationCurrent ""

seta sv_mapRotation "gametype tdm map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen mp_pavlov map mp_powcamp map mp_railyard map mp_rocket map mp_ship map mp_chateau gametype re map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_pavlov map mp_powcamp map mp_railyard map mp_rocket map mp_ship map mp_chateau gametype bel map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_pavlov map mp_powcamp map mp_railyard map mp_rocket map mp_ship map mp_chateau gametype sd map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen mp_pavlov map mp_powcamp map mp_railyard map mp_rocket"

Anex
04-13-2004, 09:40 AM
I've always liked a mix of gametypes in between each other (i.e. RE, then SD, then HQ, then TDM, etc.); keeps people from getting bored.

TDM seems to be the most popular for pubing, though for the life of me I can't understand why; I get so bored of it after 10 minutes, let alone play 2 or 3 maps in a row with it - but that's just me.

Oh, you might want to add Neuville (mp_neuville) and Bocage (mp_bocage) in there; they are popular maps that were introduced in the 1.3 patch.

Anyways, it's really trial and error for getting the server busy. Generally, if you have several of your team members or friends join and play there, others will come. Our server used to be #3 in the US (according to ServerSpy), but after 1.2, it completely died (as did a great deal others); hopefully PB brings back interest for everyone...

sphinx175
04-13-2004, 09:52 AM
Excellent idea on mixing up game types. I think I'll do that. I will add the maps for sure. I just have yet to download those patches 8-)

Q: Can I make the map rotation a little cleaner in apperanace so it's easier to read or does the game require the entire map rotation to be as I have it for syntax reasons?

Anex
04-13-2004, 04:46 PM
Unless you run one game type all the time, you will need to specify it for every map you want in there. If you were to mix the game types played, your rotation will be much shorter.

EG: here's mine:

set sv_mapRotation "gametype sd map mp_neuville gametype re map mp_chateau gametype sd map mp_bocage gametype sd map mp_carentan gametype re map mp_railyard gametype sd map mp_pavlov gametype re map mp_rocket gametype sd map mp_dawnville gametype re map mp_brecourt gametype re map mp_neuville gametype sd map mp_harbor gametype re map mp_carentan gametype sd map mp_hurtgen gametype re map mp_bocage gametype sd map mp_railyard gametype re map mp_dawnville gametype sd map mp_powcamp gametype sd map mp_brecourt"

apa-sf
04-14-2004, 05:53 AM
Could someone describe me the meaning of this two cvars?:)

com_zonemegs "32"
com_soundmegs "32"

sphinx175
04-14-2004, 08:36 AM
Could someone describe me the meaning of this two cvars?:)

com_zonemegs "32"
com_soundmegs "32"

Try googling them.

sphinx175
04-14-2004, 08:37 AM
Unless you run one game type all the time, you will need to specify it for every map you want in there. If you were to mix the game types played, your rotation will be much shorter.

EG: here's mine:

set sv_mapRotation "gametype sd map mp_neuville gametype re map mp_chateau gametype sd map mp_bocage gametype sd map mp_carentan gametype re map mp_railyard gametype sd map mp_pavlov gametype re map mp_rocket gametype sd map mp_dawnville gametype re map mp_brecourt gametype re map mp_neuville gametype sd map mp_harbor gametype re map mp_carentan gametype sd map mp_hurtgen gametype re map mp_bocage gametype sd map mp_railyard gametype re map mp_dawnville gametype sd map mp_powcamp gametype sd map mp_brecourt"

So, the variable string for the map rotation can only be a certain length?

Anex
04-14-2004, 01:11 PM
Not sure what the max data length is for a cvar; it's text based so I assume it's quite large.