View Full Version : Nades (Grenades) in COD......well..
imported_notorius
11-02-2003, 03:00 AM
a little bit 'weird' but i hope it can be fixed in the next COD-Patch.
Why did IW not used the same possiblity for throwing nades like in MOH:AA. Its impossible to get around the corner with leaving a nade.
Canīt it be used like in MOH:AA, that, the longer i hold the mousebutton, the longer will be the distance the nade will cross ?
And the second question will be: Can this issue be fixed in the patch or do i have to make a 'mod' for it.
Thanks in forward for all answers.
greets
notorius
imo it seems that the nade goes way to long, you can get a nade over half the map without any problems as it is right now, agree with you about the mohaa style.
one other possibility that whould be nice is a timed nade...:-)
some more "small" things to maybe look over ...
as i think hammer wrote in another post, the fall damage should be
a bit more than it is
and the speed? is it only me or is it a bit to fast ?? well maybe its only me that is to use with mohaa style...:) it feels almost like cs running....
and this jumping around the maps is realy something that need to be fixed somehow
thecleaner
11-03-2003, 12:46 AM
well i agree with the first two, but the speed is what makes this so fun to play, really fun in a server 20 slots or over so much action its great....alot more fun to play than old ass mohaa thats for sure..
see ya
Trinity
11-03-2003, 10:08 AM
I love the greandes,but I do agree, they go a bit far. I also love the fact that they take longer to detonate, and you cannot prime them like in MOH:SH.
I keep hearing people say "Make it like in MOHAA", This is not MOHAA and I am glad for that. All new game , and I for one LOVE IT !! Despite the small bugs.
thecleaner
11-03-2003, 11:19 AM
yes trin, true....this is not mohaa thank god...
Rogue
11-03-2003, 12:17 PM
I'm coming from MoHAA as well, but unlike alot of people I recognise it's a different game, not just MoHAA with better graphics (and hopefully a decent anti cheat)
Nades are abit fast and abit too distant IMHO as well, hopefully in a patch they'll fix this for default.. otherwise roll on CoD CKR 1.0 ;)
Although I understand that CoD is a different game to MoH, and can appreciate that being able to cook names encourages "suicide bombers", I was always a big fan of that option, as it allowed those who were experienced with them to time where and when they would go off. And the "suicide bombers" were usually kicked anyway :P
Tighten
11-03-2003, 03:18 PM
I think the nades should have a timed value, with an approximate distance a normal person could throw a nade.
In RTCW- the nade cooks off, click, click, click, click - BOOM! So you were able to hold it until 3 clicks, toss it and have it blow up in the persons face. Or, you could just toss and leave it for an unexpecting fool to walk over ( just like it is now.)
Sitting_Duck
11-03-2003, 06:23 PM
Grenades of that period were not too reliable. The fuses could go too long, too short, or be right on it. It would however be nice to cook a grenade. However this is a different game, and much better than EA's bastardizing of AA with the release of SH and BT. But then again I lived through the rights and wrongs of SH and had a great time.
We just need to give them time and hopefully new options will come, either through the modders or the Dev team. I'm just happy to be killing and getting killed in a wonderland of death.
Tighten
11-03-2003, 07:06 PM
I really was not bitching, just some things I personaly like. The game is awesome.
I Play RTCW competitively CAL and TWL clan name "Perfect Drug", I love that game and believe it is one of the best "Team Based" games ever.
I would have liked it if they had added classes like LT and Medic, but, I also like the fact the everyone is "even" from the start and you choose the weapon of desire.
The game rocks - no question. I have not been this excited since Quake3 and RTCW.
I was never a big fan of any MOHAA games - they got me dizzy.
Hehehe. CoD has got most people pretty excited. I played Spearhead competativly (I was one of the minority in preferring it to AA) and I must say, cooking the nades was a good feature. But as said before, different game, different features. I'm even more so looking forward to the mods though! :lol:
Heinz
11-04-2003, 03:05 PM
if you watch the historical footage, or read many 1st person accounts, there was just not alot of "nade cooking" going on. Period. As a poster said above, unreliable fuses.
The nades in MOH/SH grew intolerable with the suicide naders and stuff. Got real lame.
CoD is really a great game, right out of the box. w00t!
:!:
Sitting_Duck
11-05-2003, 01:21 PM
I'm sorry if it sounded like I was firing away at you. I was just adding the reasoning. It would be a good mod to at least reduce the time on the frags. Then again like I was saying, a variable would be great...then you never know when that puppy is gonna blow.
As for SH, I loved it, I rarely ever entered an AA server after it came out. It was the right idea, just bad coding......I never got dizzy with it personally, funny in fact it was RTCW and ET which I felt were too "zippy." But each to his own, we are all now in a world of goodness laying the hurt on one another and loving every second of it. :!:
imported_jjbean
11-07-2003, 09:44 PM
i was playing on a server and i believe if i held a grenade too long they exploded, i was on the german side (i could be wrong)
but anyway, as far as comparing the nades to moh. these nades do feel a little "flat" if feels like there isnt much physics involved, besides throwing waay across the map. . but i loved the tactical bounces off walls and into windows you could achieve in moh (and yes i know this is a different game) but then again maybe nades really werent that bouncy who am i to know. . . either way i aint complaining this is a great game, and an much happier with activision and COD, then EAgames and MOH. :!:
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