View Full Version : MW2 Pc Screens.... good for a lol.
Garandx
11-09-2009, 03:00 PM
Found these while on the steam forums:
http://img260.imageshack.us/img260/7968/videoh.jpg
http://img254.imageshack.us/img254/8712/advvid.jpg
http://img27.imageshack.us/img27/9421/choosegame.jpg
http://img213.imageshack.us/img213/9033/classchoose.jpg
http://img27.imageshack.us/img27/8108/ingamex.jpg
http://img24.imageshack.us/img24/9996/lobbyp.jpg
http://img27.imageshack.us/img27/9594/multidi.jpg
Yes this is Pc :{
http://img402.imageshack.us/img402/4641/ingamer.jpg
http://i37.tinypic.com/15cexwn.jpg
Solice
11-10-2009, 09:54 AM
Any word on how IW.Net is holding up and how many users are online?
Garandx
11-10-2009, 04:14 PM
Any word on how IW.Net is holding up and how many users are online?
So far its been great. NO lag and no shortage of users.
TSI_Destroyer_NL
11-10-2009, 04:37 PM
yep same here to my suprise IW.net is holding up just fine no lag that i have experienced so far.
basically it works the same as it does on x box live if we like it or not this system is working and tbh i kinda like it have to say that i play groundworks only since thats the only game type that allows 18 players so 9vs9 the others you play with les that is not my thing.
but the IW.net system works the game is everything we taught MW2 would be and and some the steam integration works as it should just like in other steam games .
Playing with your friends is easier then i taught it would be just party up (you can sent invites on your Steam friends list and then all join a game together) and you can play together thing i have noticed that when you do party up and join a game you all log in the same team and you can identity your party because they all have the blue names like the squad making in Cod Waw.
Greets dessy and yes i bought it for 47 euros and tbh its worth the money the MP works and is awesome only tip i have for IW is that in a patch they increase the players to 18 for all game types because we have the bandtwith to hold at least 24 people on a 2mb up connection
bacon
11-10-2009, 06:16 PM
Its funny that I too thought that the p2p system would be horrible as far as performance, but I have only been lag killed once that I could tell.
The part I can't get past is that this game is so different, not just the perks, killstreaks and what not. Its feels like they used a different engine all together than cod4 or waw. I swear if I didn't know better I would say its an UE3 built game.
Solice
11-10-2009, 07:06 PM
I hope you guys aren't jerking me around! I am seriously tempted to head to the store now to pick it up... you're gently pushing me out the door here!
bullrees
11-10-2009, 07:36 PM
I'm really surprised that you guys are saying the p2p is working out. I wonder if the IW.net is really being stressed. I'd like to see the number of total players and more input from players in different locations. The reason I ask about it being stressed or not is because of PC players not buying the game (not a likely I know) but more important is steam buyers don't have their copy yet.
TSI_Destroyer_NL
11-11-2009, 09:30 AM
I'm really surprised that you guys are saying the p2p is working out. I wonder if the IW.net is really being stressed. I'd like to see the number of total players and more input from players in different locations. The reason I ask about it being stressed or not is because of PC players not buying the game (not a likely I know) but more important is steam buyers don't have their copy yet.
p2p yeah why would i lie i am surprised as well i have played a few hours know and i can only conclude for myself and a few clanmates that the IW.net system is working and for the answer for your question about the player count well i took this screenshot last night not bad on day 1 for a game i taught buying only for the single player.
http://www.officialmasterclan.com/files1/destroyer/naamloos.bmp
bacon
11-11-2009, 10:21 AM
Its gonna be the lack of admin control that is gonna kill the online play. The same hacks that plague the rest of the series are already out there. I would hope that valve would contact maydax and at least ask to see the hard work he has put in, and incorporate it into VAC.
p2p yeah why would i lie i am surprised as well i have played a few hours know and i can only conclude for myself and a few clanmates that the IW.net system is working and for the answer for your question about the player count well i took this screenshot last night not bad on day 1 for a game i taught buying only for the single player.
http://www.officialmasterclan.com/files1/destroyer/naamloos.bmp
Wait until you get someone with a crappy upstream then you wont think it so good. Especially if you are trying to play a match.
TSI_Destroyer_NL
11-11-2009, 12:43 PM
Wait until you get someone with a crappy upstream then you wont think it so good. Especially if you are trying to play a match.
yesterday i taught that would happen but once your in the game lobby the game chooses the best suitable host and usually me or one of my clan mates are the hosts i have a 2mb upstream and with codwaw i could run 32 players easy the beta was full 24/7 no lag whatsoever. after know playing 8 hours MW2 i can conclude the system works very good.
you are right about the whole Clan thing tho i cannot see any way to play matches with this system and in my opinion it has absolutely No Clan Future and clans as we al know are the backbone of the PC gaming community.
IW.net is not the problem basically you need a good match mod or a menu for the private match system where you can turn stuff on or off restart map the basic stuf in any rcon program a full integration of a PAM or PRO mod would be needed but it probably will never happen.
TBH MW2 is a very good game i really taught it would be more like MOH Airborne where it would need numerous patches of several gigabytes to correct it all to make it even playable but it is not know i have MW2 the SP is awesome and a direct sequel to MW1 the MP is also very awesome it is everything i expected the IW.net does work fine playing the MP is very like it was in MW1 but with tons more of options kill streaks weapons attachments tha whole shabang.
But still in the back of my mind i think i cannot put this on my dedicated machine how should we play wars as a clan? i realize that we cant and hope for patches with increased player numbers or god forbid dedicated servers but i do not think it will happen the line we want you to play the game as we designed it comes to mind so il tag along for the MW2 ride and hope for the best.
Solice
11-11-2009, 01:09 PM
I feel so dirty, like I just spent 5 minutes with the town whore after pounding a bottle of Jack Daniels while chasing each sip with a Johnny Walker & Jim Beam mixer.
Maybe one of these days I'll get Win7 firewall set properly to open the ports required for NAT, but first I need to shower... again. must get rid of dirty feeling!
The_Comfy_Chair
11-11-2009, 03:56 PM
" the game chooses the best suitable host and usually me or one of my clan mates are the hosts"
Haveyou tried playing on any servers other than yours and your buddy's with the fat pipes?
I was over at a buddy's place at lunchtime for a quick look-see and it was absolutely unplayable - bad connections,hosts dropping, lag-orama - no to mention the tiny cramped maps and a host of other issues...
The game looked great but gameplay was definately lacking... I rather hated it actually.
bacon
11-11-2009, 04:09 PM
I will say this. I have 11.4 hrs on the mulitplayer so far, and have only seen two host migrations, and one host I had to quit because of lag.
The game just isn't as accurate as cod4, and much more forgiving with the hit boxes. I do have issues with coming around a corner and shooting someone but in the killcam they fire first. Is to be expected and I knew it could never be like a ds.
TSI_Destroyer_NL
11-11-2009, 04:40 PM
" the game chooses the best suitable host and usually me or one of my clan mates are the hosts"
Haveyou tried playing on any servers other than yours and your buddy's with the fat pipes?
I was over at a buddy's place at lunchtime for a quick look-see and it was absolutely unplayable - bad connections,hosts dropping, lag-orama - no to mention the tiny cramped maps and a host of other issues...
The game looked great but gameplay was definately lacking... I rather hated it actually.
yes i have and it is just as good as im am the host but what happens is once the host i joined leaves the lobby will find another host and that is usually me and about the fat pipes wel i dont know about the rest of the world but over here in europe 20 mbb down and 2 up are the most standard line you can get for 19.95$ per month.
over 50000 players on day 2 playing on home host servers that number says it all i guess and that number will grow and every person that logges on is a potential host me and at least 14 clan members where playing earlier tonight and the games that we played where lagg free.
Could be on your end of the line thats not good i dunno just saying what me and many others are experiencing right know with MW2 and the gameplay is waht you can expect from this maxed out version of MW1.
utBaDaSS
11-11-2009, 05:38 PM
It's a shame all you guy's paid that money knowing ahead of time it wasn't going to be good.......:o
You were better off Donating to your own clan or a well known server you play on.
YewNork
11-11-2009, 11:36 PM
1 thing.... before taking what a person has to say about the lag.... ask where they live. because if they live in europe then the p2p wont be that bad. however if you are playing in North America, the connections will be far worse than almost anywhere else.
this is one of the reasons you see some people complaining about lag and other people saying its not a problem.
also for the casual player, they may not notice small lag. however, to frequent PC fps players, we know anything that's over 100 ping. and you will almost railways have 100+ ping while playing in a p2p gametype.
TSI_Destroyer_NL
11-12-2009, 03:16 AM
It's a shame all you guy's paid that money knowing ahead of time it wasn't going to be good.......:o
You were better off Donating to your own clan or a well known server you play on.
i never said it wasn't good the game is very good it is not what most of us expected it would be and i saved that money a year ago so it was just laying around i taught i was buying a Moh airbore fail game but to all my surprise i can play SP and play MP and there are more people playing the MP in 2 days then in Cod4 and waw together at the same time .
what most dont realize is that the game is very complete out of the box regardless from the fact that we do not have dedicated servers you can still play a very good MP game and the player experience is just the same as you where playing on a normal server.
about playing in Europe well maybe so maybe over here the connections are better then the over 50000 players in just 2 days are all from Europe i can live with that .
one thing i realized last night that is with the IW.net system its very easy to play on line this will attract lots of new gamers to the PC platform and since call of duty coming every year those people probably will buy Cod7 next year maybe Treyarch will take advantage of this and give the PC community exactly what they want.
Omega*
11-12-2009, 04:32 AM
The P2P is alright as long as you have 4 bars, then gameplay is pretty seamless. I've played with 3 before, but I think the ping range varies greatly with each bar, so 3 can be just fine or can give you some problems. Anything less than 3 is a complete waste of time, as you'll notice when you sprint that you're getting a slight hitch, like you've stopped sprinted for just a millisecond but it's noticeable and annoying (it's connection interruption but it doesn't show up on your screen). Oddly enough, this pause doesn't noticeably happen except when you sprint. You know the lag has to be there, but it's somehow compensated for. Maybe it's unique to P2P because I'm not too familiar with the setup.
The first thing that came to mind when I started MP was "Boy, it definitely has that consolish feel to it". No doubt it is a straight console port. The graphics are really nice and the maps are highly detailed with more vertical levels and better layout design, a big upgrade over CoD4 IMO. The killstreaks are interesting and there is a ton of weapons and attachments in this game. Sniping is actually fun in this version to me.
Matchmaking and playlists work hand in hand. I guess that's why they want limited playlists, because the more playlists to choose from the less efficient and effective matchmaking is. If your NAT is open, you shouldn't have to much trouble finding a decent game pretty quick. Matchmaking is somewhat interesting to me, as I've never had to deal with this method or interface. Overall it works, but a server list is much better obviously. Recently I've said that they should have matchmaking AND a server list, but I now realize that they wouldn't work together very well because everyone would likely settle for choosing their own server (maybe even their own clan server!), rather than relying on matchmaking, thus neutering it in the process (and IW won't allow that). It's for this reason we will never see user controlled dedicated servers for this game.
I can see where IW was going with this matchmaking stuff, but I think everyone knows that dedicated servers and a server browser are clearly superior. Maybe IW will get smart and host their own dedicated servers (doubt it). Host migration is the oddest thing you'll ever experience in a CoD game for PC.
I got a good laugh when I first found out I needed to open NAT and enable UPnP, especially after the whole casual gamer comments and making the game more accessible comments made by IW. I think most PC gamers who can forward a port and mess with settings on a router can figure out a f-ing server list, ROFL. I think we all know that was nothing more than company, corporate speak to help justify the move.
MW2 is a FUN game, but that is all. It's not a game that was created with clans or competition in mind. I don't see this game going that far on those fronts. Obviously the removal of console, lean, etc. further limits the potential this game could have had and homogenized the game, leaving nothing to distance itself from its console brother. It's a shame too, because this could have been a GREAT clan game.
Here is one thing you can do to help found out what kind of ping you are really playing with (config edit):
http://www.infinityward.com/forum/viewtopic.php?f=24&t=167264
Pic:
http://img233.imageshack.us/img233/9067/lagbars.jpg
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