View Full Version : Known issues with Call of Duty - CHECK HERE FIRST
HankScorpio
11-01-2003, 10:19 PM
The following are the known issues with the retail version of Call of Duty which are being worked on by Infinity Ward as stated by employees of IW. Please keep in mind that this is only a list of issues which they are aware of and say they are working on.
ability to restrict spectating to team-only server-side (ref) (http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&p=907)
server hang up at score screen during map change (ref) (http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&p=994)
ability to disable killcam server-side
Answered by Bryan Kuhn of Infinity Ward on the cod@icculus.org list.
From: Bryan Kuhn [bryan@infinityward.com]
Sent: Friday, October 31, 2003 1:19 PM
To: cod@icculus.org
Subject: RE: [cod] Killer cam
You will be able to turn it off in the next patch.
-----Original Message-----
From: Sander de Hond
Sent: Friday, October 31, 2003 8:28 AM
To: cod@icculus.org
Subject: [cod] Killer cam
Is there a way to set the killer cam of ?
Or let people only watch their own team ?
Cause atm it's an easy way to give away position of the opposite clan :(
But the game still rocks!
We got a windows test server running and no lag and great game!
change default behavior of console which currently sends a chat message if the command does not begin with \. (PM from IW-Inherent to me)
seems to be issues with the timelimit settings.
server hang up at score screen during map change
I have had the same issue on my server. What I did to fix it was to set the kill limit at a very high number....ie 300. I set the time limit to 20 minutes. It seems that the game has a default kill limit of 75, so even by taking out the kill limit in the server.cfg file, it was still changing maps when the kills got to 75. By setting the kill limit to an unreachable number, the maps change at 20 minutes and the server has not locked up since. I will try setting the kill limit to 0 and see what happens, but so far so good.
imported_Eroc
11-04-2003, 07:20 AM
you can stop the kill cam with a mod (I have tested and use this myself) that is on this forum.
this is the second version of the mod:
http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=271&highlight=
I haven't tried this version but the first works fine.
HankScorpio
11-05-2003, 01:13 AM
It's been a couple of days since I've come across any posts from any IW people regarding problems which they're addressing in the first patch. Let's hope this means they're working on fixing them instead of out looking for more work. I know that's what I'd do. Let's hope Hammer saved them some time by fixing the kill cam.
Dutch_com_freak
01-01-2004, 01:55 PM
Oo..... i think i found another bug...... if you disable m1 garand with the ussual console commands or it's removed from the menu where u can select it..... you still can select it.... in Bel (prob in more gamestypes dit not test that..).... to reproduce the "bug"..if you kill an allie in bel... and have not selected a gun yet.... and just wat for a time the menu goes away and you spawn as an allie with a m1 garand..... i wanted scoped only..... :-( now peeps annoy me with m1 garand
mabe jus a nooby question/bug....... another "bug" with all guns.... the game does not check if a gun is disabled when disabled after you have choosen a gun.... if a gun is disabled during play the gun is removed from the menu, buh, if you die with a gun thats disabled you spawn again with the same gun..... mabe it's better to pop the menu back on and let some1 choose another gun when the gun he used is disabled during play......??? then it still can be found on the floor ok... that's no problem... you dont spawn with it anymore so no new guns are inserted.........
Oo sorry for the bad enlish, must be the drinks :D :!:
Dutch_com_freak
01-04-2004, 03:22 PM
hellow? if it a noob question plz tell me 2..... buh i think it's a bug....
DoctorWHO
01-20-2004, 02:24 AM
I don't know if it is a bug... or if it is just something that wasnt thought of.
We were trying to do pistols only today, and I disables all the guns and restarted the map. Well, the Ally (BEL BTW) of course spawned with the default gun, but no-one else could spawn because they could not pick a weapon.
The makers probably never thought that anyonw would want to disable all of the guns. Have not tried it on anther game type yet... may just be BEL.
HankScorpio
01-20-2004, 03:05 PM
Interesting...if you have the opportunity to do more testing please let us know. If I had the time, I'd do it myself. I suggest you try DM or TDM, leave one weapon enabled, let everyone spawn, disable it, and see what happens after people die. It's worth a shot.
LOL...pistol-only BEL...sounds like someone was bored.
As I recently found out, there is a file size limitation for .cfg files in CoD. I'm not going to bother testing how large I can go, but I will say it's somewhere above 19KB.
Anyways, if you try to make a config larger then that, you will risk it not being loaded by the server and receive Cbuft_InsertText error if you try to execute it yourself.
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