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View Full Version : CoD:WW competitionMod v1.9 Released


England4eva
07-23-2009, 06:36 AM
http://www.enbclan.com/images/commod.png

We are pleased today to annouce the release of competitionMod v1.9

comMod is the premium in war modifications for Call of Duty: World at War.

This release concentrates on weapon balancing even more than previous versions allowing the whole range of weapons to be useful. Further security enchancements aswell as more user customisation is also now possible.
With support for Map Pack 2 maps and much more, v1.9 is certainly improving the comMod era.

V1.9 Changelog :-

- Changed plant & defuse points from 10 to 3.
- Changed timeout countdown from seconds to minutes & seconds
- Changed team names on score screens such as Marine Raiders Eliminated to generic names such as Attack Eliminated

- Added further protection against invalid values on certain settings improving standardisation and disabling the use of certain cvars which are "allowed" to be changed by a user but result in cheat type effects such as the removal of large objects etc. Thus blocking commands such as modellimit, dobjlimit, sizecull & compassplayerheight/width outside normal ranges with the introduction of obscuring the screen and annoyance of repeated sound until the settings are corrected.

- Added support for Map Pack 2 maps, mp_kwai, mp_stalingrad & mp_docks (with removal of thunder sound on mp_docks & waterfall sound on mp_kwai)
- Added stock updated glitch/stick fixes to Shrine, Suburban, Makin, Makin Day, Roundhouse, Downfall, Asylum, Subway, Seelow, Outskirts, Hangar & Castle
- Added a fix to stop a glitch with both rocks on Shrine being completely see through when leaning in to
- Added score display when you kill, defuse, plant, teamkill etc
- Added the ability to use the sawn-off "attachment" on the double barreled shotgun offering greater spread and power but with less range
- Added "snipers" only and "snipersgp" only mode (eg; /rcon commod_mode public_10 snipersgp)
- Added the ability to select Stielhandgranate as a primary grenade
- Added hit damage inflicted & location information in pre-match ready-up mode
- Added comMod Graphics quick menu accessable by B then 5 in game. Allowing the ability to change values such as :-

r_normalmap Unchanged, Flat
r_specularcolorscale 0, 1, 2
r_blur 0, 0.2, 0.4, 0.6, 0.8, 1
r_lighttweaksunlight 0.1, 0.6, 1.2, 1.6

While retaining your choices for future comMod games. (Example - http://www.xfire.com/video/f75d6/)

- Fixed a bug in which timeout limit was set per side and not per team
- Fixed a bug in public rifles only mode in which STG was available
- Fixed a bug in private rifles only mode in which 1 sniper was available
- Fixed SVT/Gewehr lower torso damage which was set incorrectly lower than it should be
- Fixed a problem in which the bomb site on Castle, Makin & Makin Day disappeared when viewed from a certain angle/distance leaving a player planting clearly visable
- Fixed a bug in which headbob came back at the last seconds of a round after bomb explodes
- Fixed a bug in which -5 wasn`t deducted from your score when you made a teamkill

- Reduced damage to the lower leg & through objects such as walls of the DP28, Type99LMG & Bar
- Reduced firerate & increased damage slightly of PPSH
- Reduced the firerate of Gewehr, SVT & m1 Carbine to reduce the use of roller fire

- Increased recoil slightly of the BAR
- Increased damage/range slightly of Molotov & added 5s explode time in hand
- Increased spread of fire when shooting from the hip for DP28 & Type 99 LMG
- Increased rate of fire of the MP40

- Limited Light Gunners to 3 per team

- Removed the choice of silencer/flash hider on STG & M1A1 Carbine
- Removed the ability to throw back grenades

Standard features :-

- All game modes accepted in both match and public mode
- Softcore, Hardcore, 1v1, 2v2, Rifle & Sniper only modes in all game types
- Gun sway & head bob removed
- Sound improvements for directional sound
- Sniper raise speed improved, breath hold speed increased & unscoped crosshair reduced
- Ability to set timelimits in public modes and all game modes except SD in match modes
- Generic plant/defuse sounds with ambient background noise/graphics removed
- Optimised hit damage and recoil on all weapons for a more competitive feel
- Hit blips through walls and death icons removed
- Plus much much more!

V1.9 is available from :-

DE Mirror : http://www.commod.eu/index.php?option=com_jdownloads&Itemid=28&task=view.download&cid=15
UK Mirror : http://www.enbclan.com/?page=commod
US Mirror : http://www.fpsadmin.com/forum/downloads.php?do=file&id=133

MD5: 5C22D140470C3EA11C72565BECED8B26

The latest version of comMod is always available from our website :-

www.commod.eu (http://www.commod.eu)

Test Servers :-

85.14.216.213:28960 - CM 1.9| [BoS] Public
cod5.enbclan.com:28960 - CM 1.9| -[EnB]- 1.5 Maps ONLY SD

Furthermore, why not join the comMod Xfire group :-
http://www.xfire.com/clans/commod/

Catch us on Quakenet (IRC) @ #commod or find wars @ #cod5.wars

woowoo
07-24-2009, 10:05 AM
Which mod is GGL going to use?

England4eva
07-24-2009, 10:55 AM
I`d assume Clanbase (the european arm of GGL) will be using comMod as its used for their other ladders/cups.

As far as I could see on the US GGL side the following rule...

"Server Mods: Mods may be used as long as both team Leaders agree."

Hardly an ideal way to do things seens as there are two perfectly good "scrim" mods available being comMod & OpenWarfare