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View Full Version : eXtreme+ 2.5 is Released


Joker{eXtreme}
07-12-2009, 03:48 PM
eXtreme+ v2.5 is now released

For all the server admins and players still enjoying COD2, we bring you the most feature rich, the most versitile and the most stable version of eXtreme+ ever released: eXtreme+ 2.5 !!

ADDITIONS:

Added: arcade style HUD points. Points added will flash on screen.
Added: end-of-game map vote reverse list mode.
Added: end-of-game map vote thumbnail system (requires thumbnail pack).
Added: bonus points for flag actions (CTF / CTFB / RBCTF).
Added: bonus points for killing spree (6 levels).
Added: knife only class.
Added: classes for modern weapons.
Added: modern long range sniper weapons.
Added: detailed spawn protection info on HUD (monitoring.cfg).
Added: fireworks flare type for the holidays.
Added: camo uniform for each team (optional mod; model limiter 1).
Added: camping range check. Players have to clear a pre-defined area.
Added: random parachutes (meaning of ex_parachutes changed in playercontrol.cfg).
Added: jukebox extension to allow player-specific tracks (now optional mod).
Added: dead player rise fx (in addition to sink fx).
Added: automatic auto-assign, optionally with predefined clan team.
Added: clan versus non-clan mode. Switchable via eXtreme RCON (playercontrol.cfg).
Added: exclude clan members from team balancing (only clantag 1; clancontrol.cfg).
Added: nade monitor: nades can trigger tripwires and landmines.
Added: nade monitor: nades can explode on impact (hold USE when throwing).
Added: nade monitor: limit smoke nades active on map.
Added: tripwires can trigger landmines and other tripwires.
Added: landmines can trigger tripwires and other landmines.
Added: rank system: option to show chevron only, or chevron and text (ranksystem.cfg).
Added: ability to add spawn points to a map.
Added: spawn delay for all game types, except DM, HM, LMS, LTS and SD.
Added: bonus points for kamikaze (gametypes.cfg).
Added: ready-up for all game types, except LMS (which is incompatible).
Added: configurable team balance delay.
Added: TKOTH: score limit and points for capture, takeover and hold.
Added: instant detonation setting for minefields (weaponcontrol.cfg).
Added: MeatBot (mbot) integration (optional mod; serversettings.cfg).
Added: flag announcer for CTF, CTFB and RBCTF.
Added: made weapon drop on fall var controlled (ex_droponfall; playercontrol.cfg).
Added: weapon limiter can optionally limit per team (weaponcontrol.cfg).
Added: weapons on back when secondary weapon system is turned off (playercontrol.cfg).
Added: vars to exclude game types from the end-of-map map vote (mapcontrol.cfg).
Added: nade fest mode (no weapons; only frag grenades).
Added: ability to skip damage lines in log (serversettings.cfg).
Added: killing spree ladder sounds (double, triple, multi, etc.) (monitoring.cfg)
Added: option to include bonus points when ranking up based on kills/deaths.
Added: variable to control connecting and disconnecting messages (miscfeatures.cfg).
Added: fully customizable health regen system (delay, rate, heavy breathing).
Added: option to show healthbar with COD health regen system.
Added: cinematic intro "powered by extreme+"

CHANGED AREAS:

Changed: game type scripts clean-up.
Changed: reworked weapon menu and loadout handlers.
Changed: strings from mod.str and welcome.str now in custom.str.
Changed: welcome messages as hud elements (top center; not in your face).
Changed: score limit minimum 0 to allow never ending map (with time limit 0).
Changed: max range for spawn protection set to 999.
Changed: allowed to swap sidearm when playing pistol-only class (including enemy weapons).
Changed: ex_forceauto to ex_autoassign (playercontrol.cfg).
Changed: slightly improved 72% scope overlay for modern sniper weapons.
Changed: freed 60 localized strings by removing hud ann. for firstaid and spawnprot.
Changed: kick monitor overhaul: inactive (dead) players to spec, then spec to kick.
Changed: flag carrier excluded from camping punishment.
Changed: drop health queue increased to 8 (was 4).
Changed: differentiate between minefields and ambient explosions (radiusDamage).
Changed: default settings for ambient fx to optimize out-of-the-box experience.
Changed: increased number of server messages to 20.
Changed: removed "waiting for players..." loops from DOM and ONS (use ready-up instead).
Changed: replaced gtsdelay by ready-up mode 1.
Changed: more granular precaching of strings to fight the localized string limit.
Changed: LMS: HUD repositioning. Dead players spawn as spec (able to spec duel).
Changed: moved GT specific settings from gt_common to gt script to avoid duplicates.
Changed: removed logopic feature (top left corner) for consistent clock placement.
Changed: removed grace period in round based game types (use ready-up instead).
Changed: kick replaced by disconnect for members check, inactivity check and redirect.
Changed: global weapon drop override when bots enabled.
Changed: moved testclient vars to serversettings.cfg (scr to ex).
Changed: eXtreme+ internal debug logging (serversettings.cfg).
Changed: removed pistols from modern weapons menu. Modern weapons support classes now.
Changed: if modern weapons active, sidearm will be modern too (no ww2 pistols anymore).
Changed: replaced self.pers["conquest"] with self.pers["special"] for cnq and rbcnq.
Changed: renamed most variables in healthcontrol.cfg for clarity.
Changed: blood and gore are now optional (see optional mod pack).

FIXED AREAS:

Fixed: hud.menu was wrong in initial 2.4 release (already fixed in 2.4 release packages).
Fixed: extreme game type description on loadscreen (fix available on request).
Fixed: suicide nades exploding when switching teams.
Fixed: turrets also had burst mode.
Fixed: knives not allowed when using weapon classes other than knife only.
Fixed: range hud element not destroyed when killed.
Fixed: binoculars had zoom out, but no zoom in (now excluded from zoom code).
Fixed: never ending IHTF game type.
Fixed: no compass background when compass background changer turned off.
Fixed: glock had stock fire sound.
Fixed: jukebox not compatible with game type start delay (gtsdelay).
Fixed: teambalancing on balanced teams.
Fixed: auto-assign not working right sometimes.
Fixed: game objects tweaks (missing tower on farmhouse when playing CNQ or RBCNQ).
Fixed: some turrets missing in certain game types.
Fixed: iprintlnFIXED in RBCTF causing log errors.
Fixed: weapon limiter not resetting weapon status.
Fixed: team scored point when player is forced to switch team using RCON.
Fixed: log errors from unexecuted setweaponarray().
Fixed: DRM map sizing messed up when playing round based game types.
Fixed: log errors from LIB game type.
Fixed: parachuting into the jail when playing LIB.
Fixed: able to throw a nade when jumping in jail (LIB).
Fixed: bleeding from friendly fire when turned off or set to reflect.
Fixed: log errors from LMS game type.
Fixed: pps42 mode icon overlapped healthbar (now disabled).
Fixed: consecutive kill not reset when dying from own grenade or ambient fx.
Fixed: global reload sound for Dragunov and AK74.
Fixed: map vote memory saving procedure unable to get passed first map.
Fixed: some HUD elements were (still) misaligned.
Fixed: small medi kits don't heal (kits heal 30, 60 and 90 health points now).
Fixed: sound issues in DOM and ONS.
Fixed: DOM and ONS displaying "Last Round" every round.
Fixed: bots stuck as spectator when auto-assign was turned on.
Fixed: weapon disable/enable procedures use wrappers to allow stacked calls.
Fixed: team points given when healing a teammate (not good for CTF).
Fixed: rcon actions from one menu could carry over to next on Apply.
Fixed: rotating motd sometimes not rotating.
Fixed: built-in nades not removed from maps if restricted.
Fixed: error when rotate-if-empty time matches map time limit.
Fixed: CNQ objectives HUD (CNQ requires CNQ maps).
Fixed: losing weapon when reselecting primary OR secondary (not AND).
Fixed: bonus points for ihtf made game last only a minute.
Fixed: picking up secondary weapon on class based maps. Now swaps primary.
Fixed: overlapping intro music and end-game music/stats music/map vote music.
Fixed: wrong player in damage logging for friendly fire settings 2 (stock bug).
Fixed: no attacker in damage logging for friendly fire settings 3 (stock bug).
Fixed: tripwire progress bar was set to a fixed 5 seconds.

Got get it here: http://www.mycallofduty.com/modules.php?name=Forums&file=viewtopic&p=28879#28879