View Full Version : ---> PC Patch 1.2 | Release Information! (new map?) <---
Gothicgal
02-05-2009, 10:14 PM
Hello PC fans,
I am happy to say that we have entered Phase 5 of our PC Patching Process, and are preparing the patch for worldwide distribution!
As such, I wanted to shed some light on precisely what Patch 1.2 has fixed. But first, I’d like to introduce a NEW MAP we’ve included in this patch – Makin Day.
Items addressed in 1.2:
Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
Fixed exploits that allowed for power ranking servers.
Fixed router related server authentication errors.
Fixed HTTP Redirect functionality for downloading mods
Fixed sound device crashes stemming from Emulated Sound Devices
Fixed exploit which allowed players to color their name tag.
Hits now register properly while targeted player is leaning.
Enabled /cg_drawfps in multiplayer games.
Fixed command-line +connect functionality
/cg_fov no longer resets to the default value in between matches.
Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
"Accept Game Invite" is bound to its default key, F10.
Implemented fix for attempting to join password protected servers from the server browser.
Fine tuned Bolt-Action Rifles for balance.
Screenshots no longer overwrite each other.
Fixed various multiplayer map related issues and exploits.
We are aware that /record is not on this list, but are happy to say we’ve already begun working on a Patch 1.3 which will address /record. More details on that patch will emerge after the 1.2 release.
So get ready to get your frag on – Patch 1.2 is releasing TOMORROW, Feb. 6th 2009! Mirrors should start being made available in the morning, PST.
Regards,
-JD
http://www.callofduty.com/board/viewtopic.php?f=29&t=100942
rudedog
02-06-2009, 06:12 AM
I'm holding my comments on this new map until I see it. It's one thing for IW to reskin a map with a christmas theme and add some new sounds, then Treyarch sliding the light source slider all the way to the right and calling it a new map.
I guess, 12/13 weeks where not enought time for a real new map... but lets see how it looks before I really go off on them :cool:
TSI_Destroyer_NL
02-06-2009, 09:25 AM
Mwa tbh i think Makin is not the best map ! so know we got 2 effed up maps and i have to agree with you there RD so many weeks and the only thing they can come up with is a daylight version of makin? Disappointed is the right word i guess.
Also when i look at JD post he says a Free MP map ! what does it mean? that when new maps come out we have to pay for it or will it be sponsored like Nvidia did for Cod4 or do we get the old answer PC platform will get no new maps .Because you guys have Mod tools so you can create new maps with Broken Tools.
woowoo
02-06-2009, 11:50 AM
My guess is that the new map was put in as a bonus to motivate people to move to the new patch. While having redirect access is enough for me, it might not be for all players. Probably just window dressing.
If the "new" map is just makin in the daytime then they should get shot for saying its a new map.
rudedog
02-06-2009, 12:01 PM
check the download section and or front page for link, mirrors soon screen shot there as well
xorgate
02-07-2009, 08:30 AM
I installed and played it last night and all I can say is, wow, we waited HOW long for this? what a huge, bitter, 500MB disappointment! And, FREE MAP???? PLEASE! It's not like they put any effort into making a night map, day. CoD4 released 4, genuinely NEW maps. THIS CoD5 release, is a joke.
Hello PC fans,
I am happy to say that we have entered Phase 5 of our PC Patching Process, and are preparing the patch for worldwide distribution!
As such, I wanted to shed some light on precisely what Patch 1.2 has fixed. But first, I’d like to introduce a NEW MAP we’ve included in this patch – Makin Day.
Items addressed in 1.2:
Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
Fixed exploits that allowed for power ranking servers.
Fixed router related server authentication errors.
Fixed HTTP Redirect functionality for downloading mods
Fixed sound device crashes stemming from Emulated Sound Devices
Fixed exploit which allowed players to color their name tag.
Hits now register properly while targeted player is leaning.
Enabled /cg_drawfps in multiplayer games.
Fixed command-line +connect functionality
/cg_fov no longer resets to the default value in between matches.
Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
"Accept Game Invite" is bound to its default key, F10.
Implemented fix for attempting to join password protected servers from the server browser.
Fine tuned Bolt-Action Rifles for balance.
Screenshots no longer overwrite each other.
Fixed various multiplayer map related issues and exploits.
We are aware that /record is not on this list, but are happy to say we’ve already begun working on a Patch 1.3 which will address /record. More details on that patch will emerge after the 1.2 release.
So get ready to get your frag on – Patch 1.2 is releasing TOMORROW, Feb. 6th 2009! Mirrors should start being made available in the morning, PST.
Regards,
-JD
http://www.callofduty.com/board/viewtopic.php?f=29&t=100942
jzaboo
02-07-2009, 10:50 AM
Well, I'm happy about they fixed some connection issues and rifles now work properly but important things like spawns and walking sounds on certain surfaces are still messed up. This day-map is nothing new - just bright. Sorry but this map is kinda useless. Spawns and this sound occlusion stuff still doesn't work properly and sometimes COD:WaW still crashes under Vista X64. I'm happy with what they fixed but there's too much still to do and I hope they'll do it quick...;)
xorgate
02-07-2009, 02:06 PM
I mostly use the MP44. It's listed under rifles but I didn't notice an difference in it. I don't have much complaints with my choice of weapons since I usually manage to find hardcore servers that have the player health set down to a reasonable level; between 32-40.
Mostly what I wanted to see fixed was the muffled sounds.
Well, I'm happy about they fixed some connection issues and rifles now work properly but important things like spawns and walking sounds on certain surfaces are still messed up. This day-map is nothing new - just bright. Sorry but this map is kinda useless. Spawns and this sound occlusion stuff still doesn't work properly and sometimes COD:WaW still crashes under Vista X64. I'm happy with what they fixed but there's too much still to do and I hope they'll do it quick...;)
FireDawg911
02-07-2009, 02:33 PM
This is comical.. I have more issues now than i did before.
xorgate
02-07-2009, 02:47 PM
This is comical.. I have more issues now than i did before.
Like what? I haven't noticed any NEW problems, but I didn't notice a significant improvement either.
jzaboo
02-07-2009, 03:07 PM
Notice: They fioxed the Bolt-Action-Rifles! Not the automatic ones like MP44. That's why you don't notice any improvement. Still, the Thompson and especially the PPSH seems alot overpowered to me. Everyone is running arround and spraying like hell. Within COD2, the MP40 and Thompson where as lethal as the PPSH, only with less rounds in their magazine.:(
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