View Full Version : Turn Down the Tanks
Hi all,
I am and have been trying to turn down the tanks so that they are more real....
I have this config setup but it don't change anything in game.... So if this what I need and/or what do I do to cut them down.... I even set the tank health down to 0 and that didn't help... LOL
Thanks for any help I can get....
//Vehicles
set scr_vehicles_enabled "1"
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350" (This is the only thing I did different)
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"
Herr Klugscheisser
12-10-2008, 07:07 AM
From my understanding you need to load this config after a map with tanks load. This then will change the health of the tanks. It seems the tank health is part of the map and you can only change the values after it has loaded. :p
I am sure you are right but that is not good...... So if I under stand it after the map loads and the game starts, then you cut back on the tank health? How would I do that? Sorry but I must be a ????? because I don't know that one.... LOL.... Then I would have to have a server admin online running the server to keep the health down....
woowoo
12-10-2008, 08:11 AM
I am sure you are right but that is not good...... So if I under stand it after the map loads and the game starts, then you cut back on the tank health? How would I do that? Sorry but I must be a ????? because I don't know that one.... LOL.... Then I would have to have a server admin online running the server to keep the health down....
In other words, theres no good way to do this.
Figure the logic, XP is unprotected but tank health is.
|Wildcat|
12-10-2008, 01:16 PM
I am sure you are right but that is not good...... So if I under stand it after the map loads and the game starts, then you cut back on the tank health? How would I do that? Sorry but I must be a ????? because I don't know that one.... LOL.... Then I would have to have a server admin online running the server to keep the health down....
Actually I think there is a work around for this, but I haven't tried it yet. At the bottom of your server.cfg, enter the following:
exec [your vehicle cfg file].cfg (without the brackets).
This should exec the vehicle.cfg at every map load. I'm going to try to set it up so one person with a dedicated anti-tank kit (bazooka/satchel charges and a sticky) can take a tank out.
bentbrent
12-10-2008, 05:18 PM
Let us know how it goes as i have turnrd them off
Number7
12-10-2008, 10:46 PM
Unfortunately, you cannot change the tank health with any dvar.
[99]-RedBravo
12-12-2008, 12:12 AM
a few weeks back I had found a server where you could destroy a tank with a Rifle Grenade or just 1 sticky nade, but my profile got corrupted and I lost the server from my favorites, I'll try and find it again
=ACID RAIN=
12-12-2008, 12:49 AM
server.cfg is not loaded every map. Only when the console initializes does your server config (and all other configs) load. The exception is the repeated reading of the map rotation, but it still doesn't read the whole file.
pb_sv_task 5 10 "set scr_veh_health_tank 1350"
Done.
Kodeiini
12-12-2008, 12:20 PM
server.cfg is not loaded every map. Only when the console initializes does your server config (and all other configs) load. The exception is the repeated reading of the map rotation, but it still doesn't read the whole file.
pb_sv_task 5 10 "set scr_veh_health_tank 1350"
Done.
So does this work? and does this go to config.cfg or to some pb config files?
=ACID RAIN=
12-12-2008, 12:49 PM
You can put it in any pb config file that is called, preferably pbsv.cfg. I haven't bothered testing it, but I use the task function for other settings that needs to be repeated sometimes.
And actually I think I'm wrong above. I think they used to read back the rotation in earlier games, but not in COD series. So that means no configs are read repeatedly.
Kodeiini
12-12-2008, 01:55 PM
does not work
=ACID RAIN=
12-12-2008, 02:07 PM
Shoot. Well it was worth a shot. What about it doesn't work?
edit: I see. It checks it at every map reload and changes it back to stock. Additionally, it seems it doesn't stick unless it's the value you want when the tank loads with the map.
|Wildcat|
12-12-2008, 02:20 PM
I wonder if the same "style" of settings used to nerf the chopper in CoD4 can be applied to the tank ??
Wildcat,
How would you do that?
HulaHal
12-13-2008, 11:59 AM
I saw these in the dvar list:
C vehicle_damage_bouncing_betty "1.25"
C vehicle_damage_bullet "0"
C vehicle_damage_grenade "0.3"
C vehicle_damage_max_shielding "0.25"
C vehicle_damage_projectile "1.2"
C vehicle_damage_satchel_charge "1.5"
C vehicle_damage_sticky_grenade "1.35"
C vehicle_damage_zone_front "1"
C vehicle_damage_zone_rear "2"
C vehicle_damage_zone_side "1.2"
C vehicle_damage_zone_under "2.25"
C vehicle_destructible_damage_bouncing_betty "1"
C vehicle_destructible_damage_bouncing_betty_radius "13.1"
C vehicle_destructible_damage_grenade "0.2"
C vehicle_destructible_damage_grenade_radius "100"
C vehicle_destructible_damage_projectile_radius "4"
C vehicle_destructible_damage_satchel_charge "1.5"
C vehicle_destructible_damage_satchel_charge_radius "21.1"
C vehicle_destructible_damage_sticky_grenade "1.5"
C vehicle_destructible_damage_sticky_grenade_radius "13.1"
I haven't tested it...but I am wondering if downgrading the health won't work...perhaps increasing the damage done by the various weapons could impact the "life" of a tank.
Veracity
01-20-2009, 05:17 PM
I saw these in the dvar list:
C vehicle_damage_bouncing_betty "1.25"
C vehicle_damage_bullet "0"
C vehicle_damage_grenade "0.3"
C vehicle_damage_max_shielding "0.25"
C vehicle_damage_projectile "1.2"
C vehicle_damage_satchel_charge "1.5"
C vehicle_damage_sticky_grenade "1.35"
C vehicle_damage_zone_front "1"
C vehicle_damage_zone_rear "2"
C vehicle_damage_zone_side "1.2"
C vehicle_damage_zone_under "2.25"
C vehicle_destructible_damage_bouncing_betty "1"
C vehicle_destructible_damage_bouncing_betty_radius "13.1"
C vehicle_destructible_damage_grenade "0.2"
C vehicle_destructible_damage_grenade_radius "100"
C vehicle_destructible_damage_projectile_radius "4"
C vehicle_destructible_damage_satchel_charge "1.5"
C vehicle_destructible_damage_satchel_charge_radius "21.1"
C vehicle_destructible_damage_sticky_grenade "1.5"
C vehicle_destructible_damage_sticky_grenade_radius "13.1"
I haven't tested it...but I am wondering if downgrading the health won't work...perhaps increasing the damage done by the various weapons could impact the "life" of a tank.
Has this been tested yet? ...This is the 1st place I have looked for answers...
=ACID RAIN=
01-20-2009, 05:23 PM
It might help, but it'll also blow the piss out of any bystanders. I guess if a tank is blowing up it doesn't matter, you should be dead anyways, right? LOL
If you raise something like nades though, that will be substantially different.
|Wildcat|
01-20-2009, 07:30 PM
It might help, but it'll also blow the piss out of any bystanders. I guess if a tank is blowing up it doesn't matter, you should be dead anyways, right? LOL
If you raise something like nades though, that will be substantially different.
LOL... True enough.
I've pretty much given up on CoD:WaW till they finally release a patch (as sadly enough, many others has). But, back to my config suggestion. It would work, if the dvars could be changed. maybe put a task in the pbsv folder to exec the cfg. Doesn't matter, the dvars are locked :(
=ACID RAIN=
01-21-2009, 08:42 AM
Yep that's what I tried. Dvars are indeed locked for tanks until you introduce a mod. I'm running openwarfare on my low grav test server and it turns down tanks nicely.
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