View Full Version : Map Rotation question - How to stay on same map?
Kid_Antrim
03-03-2004, 11:08 AM
I have a dedicated lan server going (we game over lunch). We'd like to have our server stay on the same map in either of these two scenarios:
a) Always stay on the same map until we vote for the next one.
b) Stay on current map for x amount of rounds where x = whatever number of times we'd like to play the next map voted.
Is there a way to do this in the server config file or is it going to take a mod of some sort?
Thanks for any help!
Just have the one map in rotation in your server cfg:
i.e. set sv_maprotation "gametype sd map mp_brecourt"
You can control the number of rounds played until the map is reset by using either:
sv_sd_scorelimit for S&D mode (i.e. set sv_sd_scorelimit 7)
sv_re_scorelimit for RE mode (i.e. set sv_re_scorelimit 7)
sv_bel_scorelimit for BEL mode (i.e. set sv_bel_scorelimit 75)
sv_dm_scorelimit for DM mode (i.e. set sv_dm_scorelimit 50)
sv_tdm_scorelimit for TDM mode (i.e. set sv_tdm_scorelimit 200)
sv_hq_scorelimit for HQ mode (i.e. set sv_hq_scorelimit 350)
Note: Score limit is the number of rounds one team/person requres before map changes/is reset.
OR
sv_sd_roundlimit for S&D mode (i.e. set sv_sd_roundlimit 13)
sv_re_roundlimit for RE mode (i.e. set sv_re_roundlimit 13)
Note: Round limit is the maximum number of rounds that will be played on a map.
Kid_Antrim
03-03-2004, 11:50 AM
Ah, good info. Thank you!
So, if I add this to the config without changing my map rotation (keeping them all in the rotation):
set sv_hq_roundlimit "3"
That will play each map 3 times before rotating to the next? Or am I off on this theory?
Again, thanks for your help!
Nope, you're off.
scorelimit = the number of "ROUNDS" a team requires to win the map. In my retrieval example above, when the Allies won 7 rounds, the map would end and change to the next map. If you only had one map in the rotation, then the map would simply reset (scores would be reset) and you would play it again.
roundlimit = the maximum number of rounds that will be played on the map. In my S&D example above, as soon as 13 rounds were played, regardless of which team had the highest/lowest score, the map would end and change to the next map. If you only had one map in the rotation, then the map would simply reset (scores would be reset) and you would play it again.
Does that make more sense for you?
Note: HQ does not have a round limit, it only has a timelimit (scr_hq_timelimit) and a score limit (scr_hq_scorelimit); just to clarify the error in your example.
Kid_Antrim
03-04-2004, 08:36 AM
Ahh. Yeah that makes sense. I misunderstood.
It would be nice if there was a way to have rounds so you could play a map x number of times before it changes to the next one.
I guess we'll just set it up for one map, and then vote for the next one to be played, or rcon to the next one.
Thanks again for your help. Much appreciated. :)
No prob.
If you'd like to play a map several times in a row and then have it auto switch to a different one, just add the map(s) multiple times to your config.
sv_maprotation "gametype sd map mp_brecourt gametype sd map mp_brecourt gametype sd map mp_brecourt gametype sd map mp_carentan gametype sd map mp_carentan gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_dawnville gametype sd map mp_dawnville"
Though it's just simplier to use one map and either vote to the next or use RCON to switch to it.
imported_Sac
03-04-2004, 01:12 PM
Just have the one map in rotation in your server cfg:
i.e. set sv_maprotation "gametype sd map mp_brecourt"
How about just forgetting sv_maprotation?
sv_maprotationcurrent ""
set g_gametype "sd"
map mp_dawnville
That'll save you reloading the map every time a round ends. :wink:
The map wouldn't reload, just reset. CoD does not reload the same map when played in succession; it just restarts.
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