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Op-X
12-06-2008, 07:45 PM
I have exhausted all of ideas of why my twar server isnt changing maps. It will do the timer countdown and end of round and when timer hits zero it will disappear and just keep ticking.
If i leave the server and come back it loads showing free-for-all and I load into the end of round screen that just ticks..
My other servers have no issues with the other gametypes, it just seems like its only this twar gametype giving me issues

here is my config

seta sv_punkbuster 1
wait
pb_sv_enable



////////////////////////////////////
// Server Information
//
// Server Browser Name
set scr_motd ""
set sv_hostname "**********" //This is the name that appears in the server browser


// Keywords (maybe a server search function?)
set sv_keywords ""

////////////////////////////////////
// Passwords
//
// Server password (needed to get into the server)
set g_password "" // blank means NO password i.e. for matches

// Private Client Slot Password
set sv_privateclients "4" // This Number of people can use the private password to get in the server
set sv_privatePassword "*****"

// Rconpassword
set rcon_password "*****" // Change this to your rcon password!


////////////////////////////////////
// Client Issues
//
// Maximum Clients
set sv_maxclients "24"


// Client's Min/Maximum Ping
set sv_minPing "0"
set sv_maxping "350"

// Client's Maximum Rate
set sv_maxRate "25000"

// Client Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"

// Client Side Stuff -- Don't know what these do right now
set sv_clientside "0"
set sv_clientArchive "1"
set sv_clientSideBullets "1"
set sv_clientSideVehicles "1"
set g_client_side_lights "1"

// sv_pure - Keeps clients from loading files NOT on the server
set sv_pure "1"

// Disable Client access to console?
set sv_disableClientConsole "0"


////////////////////////////////////
// Server Personality Settings
//
// Automatic Team Balance
set scr_teambalance "1"

set scr_game_allowkillcam 0

// In-Game Voice Chat
set sv_voice "0"
set voice_global "0"
set g_voiceChatTalkingDuration "500"
set voice_deadChat "0"
set sv_voiceQuality "3"
set voice_localEcho "0"

// Dead players chat with the living?
set g_deadChat "0"

// Who dead people can spectate
set scr_game_spectatetype "2"

// Gravity
set g_gravity "800"

// Base Move Speed
set g_speed "190"

// Number of dropped weapons before recycling
set g_maxDroppedWeapons "8"


////////////////////////////////////
// Server General Gameplay Settings
//
// Hardcore
set scr_hardcore "1"

// OldSchool
set scr_oldschool "0"

// Friendly Fire?
set scr_team_fftype 0 //0=off 1=on 2=reflect damage 3=Shared

// Red Crosshairs while over enemy? Maybe?
set g_redCrosshairs "0"

// Draw Friends
set scr_drawfriend "0"

// Revive players? Don't know what this does
set scr_player_allowrevive "1"
set g_revive "1"
set revive_time_taken "2"

// Announcer
set scr_allowannouncer "0"


////////////////////////////////////
// Player Settings
//
// Health Issues
set scr_player_healthregentime "5"
set scr_player_maxhealth "40"

// Number of lives
set scr_player_numlives "0"

// Respawn Settings
set scr_player_forcerespawn "1"
set scr_player_respawndelay "0"
set scr_player_suicidespawndelay "0"

// Sprint Settings
set scr_player_sprinttime "6"

// Suicide point loss
set scr_game_suicidepointloss "0"



////////////////////////////////////
// Server Timers
set scr_game_graceperiod "5"
set scr_intermission_time "15"
set scr_team_respawntime "0"




// TWAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "0"
set scr_twar_timelimit "15"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "25"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"





////////////////////////////////////
// Weapons
//
set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"

// Bouncing Bettty Settings
set bettyDetonateRadius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"

// Poison gas stuff?
set poisonDuration "8"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"


////////////////////////////////////
// Perk & Hardpoint Settings
//
// Perk Settings
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
set perk_fireproof "55"
set perk_flakJacket "75"
set perk_flakJacketMaxDamage "75"
set player_lastStandBleedoutTime "30"

// Vehicle Perk Settings
set vehicle_perk_boost_acceleration_multiplier "1.571"
set vehicle_perk_boost_duration_seconds "0.74"
set vehicle_perk_boost_interval_seconds "1.703"
set vehicle_perk_boost_speed_increase "1.878"
set vehicle_perk_leadfoot_speed_increase "1.35"



// Hardpoint Settings
//
set scr_game_hardpoints "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowdogs "1"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "1"
set scr_hardpoint_allowuav "1"

// Dog Settings
set scr_dog_count "12"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "50"
set scr_dog_max_at_once "2"
set scr_dog_time "30"


////////////////////////////////////
// Vehicle Settings --
set scr_vehicles_enabled "1"
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350"
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"

set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet "5"



////////////////////////////////////
// Server Performance Issues
//
// Rate
set rate "25000"

// Antilag
set g_antilag "1"

// Smooth clients
set g_smoothClients "1"

// FPS (Server Frames per Second) -- I would leave this alone for now. MIGHT mess up gameplay if changed.
set sv_fps "20"

////////////////////////////////////
// Server Download/Redirect Settings
//
set sv_allowDownload "1"
set sv_wwwBaseURL ""
set sv_wwwDlDisconnected "0"
set sv_wwwDownload "0"


////////////////////////////////////
// Server Management/Admin
//
// Logging
set g_log "games_mp.log"
set g_logSync "2"
set logfile "1"

// Client IP Banning (yucky way to do this)
set g_banIPs ""

// Kick Ban Time
set sv_kickBanTime "300"

// TKers
set scr_teamKillPunishCount "3"
set scr_team_artilleryTeamKillPenalty "0.25"
set scr_team_kickteamkillers "0"
set set scr_team_teamkillerplaylistbanpenalty "0"
set scr_team_teamkillerplaylistbanquantum "0"
set scr_team_teamkillpointloss "1"
set scr_team_teamkillspawndelay "20"


////////////////////////////////////
// Batttle Chatter Settings
set scr_allowbattlechatter "0"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"

////////////////////////////////////
// Fire
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"

////////////////////////////////////
// Flares
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"


// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)


set sv_mapRotation "gametype twar map mp_airfield gametype twar map mp_asylum gametype twar map mp_courtyard gametype twar map mp_dome gametype twar map mp_downfall gametype twar map mp_hangar gametype twar map mp_outskirts gametype twar map mp_seelow gametype twar map mp_shrine gametype twar map mp_suburban"


and this is my FireDaemon startup commandline

+set dedicated 2 +set net_ip 69.65.13.105 +set net_port 28980 +set ui_maxclients 64 +set sv_maxclients 32 sv_punkbuster 1 +set fs_homepath "Server3" +exec server.cfg +map_rotate

Like I said, if i change the maprotation to any other gametype its fine

Any help would be appreciated

jumpjet
12-07-2008, 12:05 PM
Things worth trying or checking

1/ Make absolutely sure there are no additional spaces in your rotation, cutting and pasting often causes this and the rotation fails.

2/ Change the rotation order, placing a different map at the end of rotation.

3/ Try preceding the map rotation with the line :-

set g_gametype "twar"

and

4/ Add the following line after the rotation :-

set sv_maprotationcurrent ""

Cheers