View Full Version : Unhandeld exception caught (server)
jaffaman
11-22-2008, 04:11 AM
We are running a 32 player dedi server Win xp sp3 with a dule core intel(R) Xeon(TM) CPU 2.80Ghz processor and 2 gig of ram and its been running great since the patch no lag or crashes at all but last night it crashed twice within an hour and just befor the crashes it was a very laggy the reason for the crashes was Unhandeld exception caught see Screen shot below i have looked in the console log and i cant see anywhere where is says Unhandeld exception caught any idea what it could be ?
4Mori_RaBBiT
11-22-2008, 08:33 PM
I get the same error from time to time and for now only in twar mode. :salute:
Durty
11-23-2008, 12:59 AM
Same here...I doubt there is anything you can do to fix it. Seems it's a global issue, and if your server does not crash, you are one of the lucky ones. I dropped down my slots to 28 and increased spawn timer to 5 seconds, seems to help, but it still crashes about once a day...at the worst possible times.
professor
11-23-2008, 11:31 AM
the "workaround" that worked for me was to reboot the server EVERY day to avoid that problem...
I can't wait for Infinity Ward to make cod6...
they at least know how to make a game not filled with bugs.
professor
11-23-2008, 07:18 PM
actually now that I posted that, it's crashing every 6.5 hours... anyone else have any suggestions?
Durty
11-24-2008, 12:53 PM
the "workaround" that worked for me was to reboot the server EVERY day to avoid that problem...
I can't wait for Infinity Ward to make cod6...
they at least know how to make a game not filled with bugs.
That's a great idea Professor, I'm going to start doing that. As an update, I added the spawn timer at 5 seconds and increased my round time to 10 minutes, no dice though, crashed pretty quick. I reduced time to 9 minutes and as you can see from my sig, it crashed at 7:30 last night at the peak of playing time <sigh>. So, I've done every combination from 34 slots to 28 with 8 to 10 minutes and spawn timer and no spawn timer, and I still crash about once a day. Seems more like a memory leak then anything else.
I'm going to start resetting my server every morning like Professor states and will provide another update in the next couple of days.
Edit: somehow I didn't catch your last post where it says you crash every 6.5 hours now...crap...so much for that.
Durty
11-25-2008, 08:49 AM
I reset my server yesterday morning, server was up around 2-3pm and went until about 5:30am with no crashes. I reset it again this morning, fingers crossed it will run the same again today (knocking on wood at this very moment).
piclist
11-25-2008, 10:32 AM
We are running a 32 player dedi server Win xp sp3 with a dule core intel(R) Xeon(TM) CPU 2.80Ghz processor and 2 gig of ram and its been running great since the patch no lag or crashes at all but last night it crashed twice within an hour and just befor the crashes it was a very laggy the reason for the crashes was Unhandeld exception caught see Screen shot below i have looked in the console log and i cant see anywhere where is says Unhandeld exception caught any idea what it could be ?
Please show me the line could start? +set dedicated 2 +set .........?
MajorWoody
11-25-2008, 10:59 AM
they at least know how to make a game not filled with bugs.
What makes you say that? How many patches does COD4 have? If it were "not filled with bugs" there'd be no patches :undecided
professor
11-25-2008, 02:23 PM
what makes me say that is the bugs that cod4 had didn't crash any of my 4 servers I had... on top of that, there weren't half as many bugs in that game as there already is in the first release. What I'm really hoping for is a 1.8 patch in cod4 to introduce ctf and some new maps. Yes, I know the awe mod and whatever else allows you to do that, but there really is no better game than cod4.
Just my humble opinion... :)
Kinsman
11-25-2008, 02:27 PM
Agree that while this error is pretty random, it IS definitely a problem with the code that needs patching out.
Rebooting the server boxes every morning does help, especially with the horrendous memory leaks.
jaffaman
11-26-2008, 09:19 AM
Please show me the line could start? +set dedicated 2 +set .........?
"C:\Program Files\Activision\Call of Duty - World at War\CoDWaWmp.exe" +set dedicated 2 +set sv_punkbuster 1 +exec server.cfg +map_rotate
piclist
11-27-2008, 06:05 AM
"C:\Program Files\Activision\Call of Duty - World at War\CoDWaWmp.exe" +set dedicated 2 +set sv_punkbuster 1 +exec server.cfg +map_rotate
Please, create init_cod5.bat with notepad and save into "C:\Program Files\Activision\Call of Duty - World at War" folder:
If running Beta:
CoDWaWmp.exe +sets dedicated 2 +set fs_basepath "C:\Program Files\Activision\Call of Duty - World at War" +set fs_homepath "C:\Program Files\Activision\Call of Duty - World at War" +set sv_punkbuster 1 +exec server.cfg +map_rotate
If running 1.1 Version:
CoDWaWmp.exe +set dedicated 2 +set fs_basepath "C:\Program Files\Activision\Call of Duty - World at War" +set fs_homepath "C:\Program Files\Activision\Call of Duty - World at War" +set sv_punkbuster 1 +exec server.cfg +map_rotate
If running 1.1 Version with mod promod, eXtreme, etc:
CoDWaWmp.exe +set dedicated 2 +set fs_basepath "C:\Program Files\Activision\Call of Duty - World at War" +set fs_homepath "C:\Program Files\Activision\Call of Duty - World at War" +set fs_localAppData "C:\Program Files\Activision\Call of Duty - World at War" +set fs_game mods/promod +set sv_punkbuster 1 +exec server.cfg +map_rotate
Click: init_cod5.bat
praccy
11-30-2008, 04:13 AM
cheers for that piclistBut where does the 'mods' folder go on the server ? Next to the main, PB ect ?
Durty
11-30-2008, 07:10 PM
5 days, server running strong with no crashes (knocking on wood). I have reset my server every morning. I guess I'll continue to do so until the next patch comes out (which may or may not fix the issue).
piclist
12-01-2008, 10:45 AM
cheers for that piclistBut where does the 'mods' folder go on the server ? Next to the main, PB ect ?
Folder estructure & cvars equivalents:
Call of Duty - World At War/...................= "fs_basepath", "fs_homepath"
...........................|
...........................+-main
...........................+-pb................= "pb_sv_homepath"
...........................+-zone
...........................+-usermaps..........= Custom maps
...........................+-mods/.............= "fs_localAppData"
.................................+-promod/
.................................+-eXtreme/
.................................+-AWE/
.................................+-ACE/
* Fix fs_gamepath: Solution in 1.2 version :p
TimSad
04-29-2009, 12:11 AM
I am currently having this problem with 1.4 patch. It happens about 1 time every 2 days. Running a batch file doesn't bring it back up after an unhandled exception crash. Has anyone found solutions previously?
TimSad
05-07-2009, 11:00 PM
OMG, shit happened again... Anybody?...
TimSad
05-12-2009, 03:32 PM
Okay, what? Does nobody else get this on their server anymore? It happens to us once every 2-3 days. It kills us a LOT! WTH is going on?
jonny
06-23-2009, 03:34 AM
I'm also getting this mate, we run a 50 slot server and it crashes every 6 to 8 hours .
Did you manage to fix it ?
I'm also getting this mate, we run a 50 slot server and it crashes every 6 to 8 hours .
Did you manage to fix it ?
I've had my server running almost 3 weeks without crashing. My zombieX server does crash at random. But the tdm server is pretty solid with 40 slots and 4 private slots. Once I go over over 44.... Crashing all over the place. It's like my server turns in to a Ford Fiesta.
Only down time I'm experiencing at the moment is the server is under going a drive update. Hence the spike in my graphs :)
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