xorgate
11-12-2008, 11:42 AM
I've set up a config file for my W@W server hosted at Geme Servers. Would someone mind looking it over and see if you can spot any glaring problems or recommend any improvements? Thanks!
seta sv_punkbuster 1
wait
pb_sv_enable
////////////////////////////////////
// Server Information
//
// Server Browser Name
set sv_hostname "=[BM]Bloody Mayhem" //This is the name that appears in the server browser
// "Message of the Day" -- Not sure if this even works
set g_motd "Welcome to Bloody Mayhem"
// Keywords (maybe a server search function?)
set sv_keywords ""
// Server password
set g_password "" // blank means NO password
// Rconpassword
set rcon_password xxxx
// Maximum Clients
//set sv_privateclients "6"
set sv_maxclients 10
////////////////////////////////////
// Client Issues
// Client's Min/Maximum Ping
set sv_minPing "0"
set sv_maxping "150"
// Client Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"
////////////////////////////////////
// Server Personality Settings
//
// Automatic Team Balance
set scr_teambalance "1"
// Dead players chat with the living?
set g_deadChat "0"
// Who dead people can spectate
set scr_game_spectatetype "0"
set scr_game_allowkillcam "0" // 0-off, 1-on
////////////////////////////////////
// Server General Gameplay Settings
//
// Hardcore
set scr_hardcore "1"
// OldSchool
set scr_oldschool "0"
// Friendly Fire?
set scr_team_fftype "0" //0=off 1=on 2=reflect damage 3=Shared
// Red Crosshairs while over enemy? Maybe?
set g_redCrosshairs "1"
// Draw Friends
set scr_drawfriend "1" //Draws a team icon over teammates
set scr_team_teamkillspawndelay "20"
set scr_team_kickteamkillers "3"
set scr_teambalance "1" //Auto Team Balance 0 = off, 1 = ON 2 or more set limit
////////////////////////////////////
// Player Settings
//
// Health Issues
set scr_player_healthregentime "5"
set scr_player_maxhealth "100"
// Number of lives
set scr_player_numlives "0"
// Respawn Settings
set scr_player_forcerespawn "0"
set scr_player_respawndelay "5"
set scr_player_suicidespawndelay "5"
// Sprint Settings
set scr_player_sprinttime "7"
// Suicide point loss
set scr_game_suicidepointloss "0"
////////////////////////////////////
// Server Timers
set scr_game_graceperiod "15"
set scr_intermission_time "30"
set scr_team_respawntime "0"
////////////////////////////////////
// Gametype Settings
//
// KOTH
set scr_koth_globalbattlechatterprobability "0"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set scr_koth_waverespawndelay "0"
// More setting that I am not sure work (because they are not named like normal)
set koth_autodestroytime "60"
set koth_capturetime "20"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_kothmode "0"
set koth_spawnDelay "60"
set koth_spawntime "0"
// CTF
set scr_ctf_enemycarriervisible "0"
set scr_ctf_flagrespawntime "0"
set scr_ctf_globalbattlechatterprobability "0"
set scr_ctf_idleflagreturntime "30"
set scr_ctf_numlives "0"
set scr_ctf_playerrespawndelay "0"
set scr_ctf_roundlimit "2"
set scr_ctf_roundswitch "1"
set scr_ctf_scorelimit "3"
set scr_ctf_timelimit "5"
set scr_ctf_touchreturn "1"
set scr_ctf_waverespawndelay "15"
// DM
set scr_dm_globalbattlechatterprobability "100"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_roundlimit "1"
set scr_dm_scorelimit "1000"
set scr_dm_timelimit "25"
set scr_dm_waverespawndelay "0"
// DOM
set scr_dom_globalbattlechatterprobability "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_scorelimit "200"
set scr_dom_timelimit "0"
set scr_dom_waverespawndelay "0"
// TWAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "5"
set scr_twar_timelimit "10"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "25"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"
// TDM
set scr_tdm_globalbattlechatterprobability "0"
set scr_tdm_numlives "0"
set scr_tdm_playerrespawndelay "0"
set scr_tdm_roundlimit "1"
set scr_tdm_scorelimit "1000"
set scr_tdm_timelimit "25"
set scr_tdm_waverespawndelay "0"
// SD
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_globalbattlechatterprobability "0"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_planttime "5"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_roundswitch "3"
set scr_sd_scorelimit "4"
set scr_sd_timelimit "2.5"
set scr_sd_waverespawndelay "0"
// SAB
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "1"
set scr_sab_timelimit "20"
set scr_sab_waverespawndelay "0"
////////////////////////////////////
// Weapons
//
set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"
// Bouncing Bettty Settings
set bettyDetonateRadius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"
// Poison gas stuff?
set poisonDuration "8"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"
////////////////////////////////////
// Perk & Hardpoint Settings
//
// Perk Settings
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "45"
set perk_explosiveDamage "25"
set perk_fireproof "55"
set perk_flakJacket "75"
set perk_flakJacketMaxDamage "75"
set player_lastStandBleedoutTime "15"
// Vehicle Perk Settings
set vehicle_perk_boost_acceleration_multiplier "1.571"
set vehicle_perk_boost_duration_seconds "0.74"
set vehicle_perk_boost_interval_seconds "1.703"
set vehicle_perk_boost_speed_increase "1.878"
set vehicle_perk_leadfoot_speed_increase "1.35"
// Hardpoint Settings
//
set scr_game_hardpoints "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowdogs "1"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "1"
set scr_hardpoint_allowuav "1"
// Dog Settings
set scr_dog_count "10"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "5"
set scr_dog_time "60"
////////////////////////////////////
// Vehicle Settings -- Holy cow look at all these settings!
set scr_vehicles_enabled "1"
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350"
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"
set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet "5"
////////////////////////////////////
// Server Performance Issues
//
// Rate
set sv_maxRate "25000"
////////////////////////////////////
// Battle Chatter Settings
set scr_allowbattlechatter "1"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"
////////////////////////////////////
// Fire
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"
////////////////////////////////////
// Flares
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"
// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
set g_gametype "tdm"
set sv_mapRotation "gametype tdm map mp_castle gametype tdm map mp_makin gametype tdm map mp_roundhouse gametype tdm map mp_airfield gametype tdm map mp_asylum gametype tdm map mp_cliffside gametype tdm map mp_courtyard gametype tdm map mp_dome gametype tdm map mp_downfall gametype tdm map mp_hanger gametype tdm map mp_outskirts gametype tdm map mp_seelow gametype tdm map mp_upheaval"
//set g_gametype "dm"
//set sv_mapRotation "gametype dm map mp_castle gametype dm map mp_makin gametype dm map mp_roundhouse gametype dm map mp_airfield gametype dm map mp_asylum gametype dm map mp_cliffside gametype dm map mp_courtyard gametype dm map mp_dome gametype dm map mp_downfall gametype dm map mp_hanger gametype dm map mp_outskirts gametype dm map mp_seelow gametype dm map mp_upheaval"
//set g_gametype "ctf"
//set sv_mapRotation "gametype ctf map mp_castle gametype ctf map mp_makin gametype ctf map mp_roundhouse gametype ctf map mp_airfield gametype ctf map mp_asylum gametype ctf map mp_cliffside gametype ctf map mp_courtyard gametype ctf map mp_dome gametype ctf map mp_downfall gametype ctf map mp_hanger gametype ctf map mp_outskirts gametype ctf map mp_seelow gametype ctf map mp_upheaval"
//set g_gametype "dom"
//set sv_mapRotation "gametype dom map mp_castle gametype dom map mp_makin gametype dom map mp_roundhouse gametype dom map mp_airfield gametype dom map mp_asylum gametype dom map mp_cliffside gametype dom map mp_courtyard gametype dom map mp_dome gametype dom map mp_downfall gametype dom map mp_hanger gametype dom map mp_outskirts gametype dom map mp_seelow gametype dom map mp_upheaval"
//set g_gametype "sab"
//set sv_mapRotation "gametype sab map mp_castle gametype sab map mp_makin gametype sab map mp_roundhouse gametype sab map mp_airfield gametype sab map mp_asylum gametype sab map mp_cliffside gametype sab map mp_courtyard gametype sab map mp_dome gametype sab map mp_downfall gametype sab map mp_hanger gametype sab map mp_outskirts gametype sab map mp_seelow gametype sab map mp_upheaval"
//set g_gametype "sd"
//set sv_mapRotation "gametype sd map mp_castle gametype sd map mp_makin gametype sd map mp_roundhouse gametype sd map mp_airfield gametype sd map mp_asylum gametype sd map mp_cliffside gametype sd map mp_courtyard gametype sd map mp_dome gametype sd map mp_downfall gametype sd map mp_hanger gametype sd map mp_outskirts gametype sd map mp_seelow gametype sd map mp_upheaval"
//set g_gametype "koth"
//set sv_mapRotation "gametype koth map mp_castle gametype koth map mp_makin gametype koth map mp_roundhouse gametype koth map mp_airfield gametype koth map mp_asylum gametype koth map mp_cliffside gametype koth map mp_courtyard gametype koth map mp_dome gametype koth map mp_downfall gametype koth map mp_hanger gametype koth map mp_outskirts gametype koth map mp_seelow gametype koth map mp_upheaval"
//set g_gametype "twar"
//set sv_mapRotation "gametype twar map mp_castle gametype twar map mp_makin gametype twar map mp_roundhouse gametype twar map mp_airfield gametype twar map mp_asylum gametype twar map mp_cliffside gametype twar map mp_courtyard gametype twar map mp_dome gametype twar map mp_downfall gametype twar map mp_hanger gametype twar map mp_outskirts gametype twar map mp_seelow gametype twar map mp_upheaval"
seta sv_punkbuster 1
wait
pb_sv_enable
////////////////////////////////////
// Server Information
//
// Server Browser Name
set sv_hostname "=[BM]Bloody Mayhem" //This is the name that appears in the server browser
// "Message of the Day" -- Not sure if this even works
set g_motd "Welcome to Bloody Mayhem"
// Keywords (maybe a server search function?)
set sv_keywords ""
// Server password
set g_password "" // blank means NO password
// Rconpassword
set rcon_password xxxx
// Maximum Clients
//set sv_privateclients "6"
set sv_maxclients 10
////////////////////////////////////
// Client Issues
// Client's Min/Maximum Ping
set sv_minPing "0"
set sv_maxping "150"
// Client Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"
////////////////////////////////////
// Server Personality Settings
//
// Automatic Team Balance
set scr_teambalance "1"
// Dead players chat with the living?
set g_deadChat "0"
// Who dead people can spectate
set scr_game_spectatetype "0"
set scr_game_allowkillcam "0" // 0-off, 1-on
////////////////////////////////////
// Server General Gameplay Settings
//
// Hardcore
set scr_hardcore "1"
// OldSchool
set scr_oldschool "0"
// Friendly Fire?
set scr_team_fftype "0" //0=off 1=on 2=reflect damage 3=Shared
// Red Crosshairs while over enemy? Maybe?
set g_redCrosshairs "1"
// Draw Friends
set scr_drawfriend "1" //Draws a team icon over teammates
set scr_team_teamkillspawndelay "20"
set scr_team_kickteamkillers "3"
set scr_teambalance "1" //Auto Team Balance 0 = off, 1 = ON 2 or more set limit
////////////////////////////////////
// Player Settings
//
// Health Issues
set scr_player_healthregentime "5"
set scr_player_maxhealth "100"
// Number of lives
set scr_player_numlives "0"
// Respawn Settings
set scr_player_forcerespawn "0"
set scr_player_respawndelay "5"
set scr_player_suicidespawndelay "5"
// Sprint Settings
set scr_player_sprinttime "7"
// Suicide point loss
set scr_game_suicidepointloss "0"
////////////////////////////////////
// Server Timers
set scr_game_graceperiod "15"
set scr_intermission_time "30"
set scr_team_respawntime "0"
////////////////////////////////////
// Gametype Settings
//
// KOTH
set scr_koth_globalbattlechatterprobability "0"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set scr_koth_waverespawndelay "0"
// More setting that I am not sure work (because they are not named like normal)
set koth_autodestroytime "60"
set koth_capturetime "20"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_kothmode "0"
set koth_spawnDelay "60"
set koth_spawntime "0"
// CTF
set scr_ctf_enemycarriervisible "0"
set scr_ctf_flagrespawntime "0"
set scr_ctf_globalbattlechatterprobability "0"
set scr_ctf_idleflagreturntime "30"
set scr_ctf_numlives "0"
set scr_ctf_playerrespawndelay "0"
set scr_ctf_roundlimit "2"
set scr_ctf_roundswitch "1"
set scr_ctf_scorelimit "3"
set scr_ctf_timelimit "5"
set scr_ctf_touchreturn "1"
set scr_ctf_waverespawndelay "15"
// DM
set scr_dm_globalbattlechatterprobability "100"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_roundlimit "1"
set scr_dm_scorelimit "1000"
set scr_dm_timelimit "25"
set scr_dm_waverespawndelay "0"
// DOM
set scr_dom_globalbattlechatterprobability "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_scorelimit "200"
set scr_dom_timelimit "0"
set scr_dom_waverespawndelay "0"
// TWAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "5"
set scr_twar_timelimit "10"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "25"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"
// TDM
set scr_tdm_globalbattlechatterprobability "0"
set scr_tdm_numlives "0"
set scr_tdm_playerrespawndelay "0"
set scr_tdm_roundlimit "1"
set scr_tdm_scorelimit "1000"
set scr_tdm_timelimit "25"
set scr_tdm_waverespawndelay "0"
// SD
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_globalbattlechatterprobability "0"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_planttime "5"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_roundswitch "3"
set scr_sd_scorelimit "4"
set scr_sd_timelimit "2.5"
set scr_sd_waverespawndelay "0"
// SAB
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "1"
set scr_sab_timelimit "20"
set scr_sab_waverespawndelay "0"
////////////////////////////////////
// Weapons
//
set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"
// Bouncing Bettty Settings
set bettyDetonateRadius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"
// Poison gas stuff?
set poisonDuration "8"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"
////////////////////////////////////
// Perk & Hardpoint Settings
//
// Perk Settings
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "45"
set perk_explosiveDamage "25"
set perk_fireproof "55"
set perk_flakJacket "75"
set perk_flakJacketMaxDamage "75"
set player_lastStandBleedoutTime "15"
// Vehicle Perk Settings
set vehicle_perk_boost_acceleration_multiplier "1.571"
set vehicle_perk_boost_duration_seconds "0.74"
set vehicle_perk_boost_interval_seconds "1.703"
set vehicle_perk_boost_speed_increase "1.878"
set vehicle_perk_leadfoot_speed_increase "1.35"
// Hardpoint Settings
//
set scr_game_hardpoints "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowdogs "1"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "1"
set scr_hardpoint_allowuav "1"
// Dog Settings
set scr_dog_count "10"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "5"
set scr_dog_time "60"
////////////////////////////////////
// Vehicle Settings -- Holy cow look at all these settings!
set scr_vehicles_enabled "1"
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350"
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"
set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet "5"
////////////////////////////////////
// Server Performance Issues
//
// Rate
set sv_maxRate "25000"
////////////////////////////////////
// Battle Chatter Settings
set scr_allowbattlechatter "1"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"
////////////////////////////////////
// Fire
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"
////////////////////////////////////
// Flares
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"
// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
set g_gametype "tdm"
set sv_mapRotation "gametype tdm map mp_castle gametype tdm map mp_makin gametype tdm map mp_roundhouse gametype tdm map mp_airfield gametype tdm map mp_asylum gametype tdm map mp_cliffside gametype tdm map mp_courtyard gametype tdm map mp_dome gametype tdm map mp_downfall gametype tdm map mp_hanger gametype tdm map mp_outskirts gametype tdm map mp_seelow gametype tdm map mp_upheaval"
//set g_gametype "dm"
//set sv_mapRotation "gametype dm map mp_castle gametype dm map mp_makin gametype dm map mp_roundhouse gametype dm map mp_airfield gametype dm map mp_asylum gametype dm map mp_cliffside gametype dm map mp_courtyard gametype dm map mp_dome gametype dm map mp_downfall gametype dm map mp_hanger gametype dm map mp_outskirts gametype dm map mp_seelow gametype dm map mp_upheaval"
//set g_gametype "ctf"
//set sv_mapRotation "gametype ctf map mp_castle gametype ctf map mp_makin gametype ctf map mp_roundhouse gametype ctf map mp_airfield gametype ctf map mp_asylum gametype ctf map mp_cliffside gametype ctf map mp_courtyard gametype ctf map mp_dome gametype ctf map mp_downfall gametype ctf map mp_hanger gametype ctf map mp_outskirts gametype ctf map mp_seelow gametype ctf map mp_upheaval"
//set g_gametype "dom"
//set sv_mapRotation "gametype dom map mp_castle gametype dom map mp_makin gametype dom map mp_roundhouse gametype dom map mp_airfield gametype dom map mp_asylum gametype dom map mp_cliffside gametype dom map mp_courtyard gametype dom map mp_dome gametype dom map mp_downfall gametype dom map mp_hanger gametype dom map mp_outskirts gametype dom map mp_seelow gametype dom map mp_upheaval"
//set g_gametype "sab"
//set sv_mapRotation "gametype sab map mp_castle gametype sab map mp_makin gametype sab map mp_roundhouse gametype sab map mp_airfield gametype sab map mp_asylum gametype sab map mp_cliffside gametype sab map mp_courtyard gametype sab map mp_dome gametype sab map mp_downfall gametype sab map mp_hanger gametype sab map mp_outskirts gametype sab map mp_seelow gametype sab map mp_upheaval"
//set g_gametype "sd"
//set sv_mapRotation "gametype sd map mp_castle gametype sd map mp_makin gametype sd map mp_roundhouse gametype sd map mp_airfield gametype sd map mp_asylum gametype sd map mp_cliffside gametype sd map mp_courtyard gametype sd map mp_dome gametype sd map mp_downfall gametype sd map mp_hanger gametype sd map mp_outskirts gametype sd map mp_seelow gametype sd map mp_upheaval"
//set g_gametype "koth"
//set sv_mapRotation "gametype koth map mp_castle gametype koth map mp_makin gametype koth map mp_roundhouse gametype koth map mp_airfield gametype koth map mp_asylum gametype koth map mp_cliffside gametype koth map mp_courtyard gametype koth map mp_dome gametype koth map mp_downfall gametype koth map mp_hanger gametype koth map mp_outskirts gametype koth map mp_seelow gametype koth map mp_upheaval"
//set g_gametype "twar"
//set sv_mapRotation "gametype twar map mp_castle gametype twar map mp_makin gametype twar map mp_roundhouse gametype twar map mp_airfield gametype twar map mp_asylum gametype twar map mp_cliffside gametype twar map mp_courtyard gametype twar map mp_dome gametype twar map mp_downfall gametype twar map mp_hanger gametype twar map mp_outskirts gametype twar map mp_seelow gametype twar map mp_upheaval"