PDA

View Full Version : W@W Config Review


xorgate
11-12-2008, 11:42 AM
I've set up a config file for my W@W server hosted at Geme Servers. Would someone mind looking it over and see if you can spot any glaring problems or recommend any improvements? Thanks!

seta sv_punkbuster 1
wait
pb_sv_enable

////////////////////////////////////
// Server Information
//
// Server Browser Name
set sv_hostname "=[BM]Bloody Mayhem" //This is the name that appears in the server browser
// "Message of the Day" -- Not sure if this even works
set g_motd "Welcome to Bloody Mayhem"
// Keywords (maybe a server search function?)
set sv_keywords ""


// Server password
set g_password "" // blank means NO password

// Rconpassword

set rcon_password xxxx
// Maximum Clients
//set sv_privateclients "6"
set sv_maxclients 10


////////////////////////////////////
// Client Issues

// Client's Min/Maximum Ping
set sv_minPing "0"
set sv_maxping "150"

// Client Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"

////////////////////////////////////
// Server Personality Settings
//
// Automatic Team Balance
set scr_teambalance "1"

// Dead players chat with the living?
set g_deadChat "0"

// Who dead people can spectate
set scr_game_spectatetype "0"
set scr_game_allowkillcam "0" // 0-off, 1-on

////////////////////////////////////
// Server General Gameplay Settings
//
// Hardcore
set scr_hardcore "1"

// OldSchool
set scr_oldschool "0"

// Friendly Fire?
set scr_team_fftype "0" //0=off 1=on 2=reflect damage 3=Shared

// Red Crosshairs while over enemy? Maybe?
set g_redCrosshairs "1"

// Draw Friends
set scr_drawfriend "1" //Draws a team icon over teammates

set scr_team_teamkillspawndelay "20"

set scr_team_kickteamkillers "3"

set scr_teambalance "1" //Auto Team Balance 0 = off, 1 = ON 2 or more set limit

////////////////////////////////////
// Player Settings
//
// Health Issues
set scr_player_healthregentime "5"
set scr_player_maxhealth "100"

// Number of lives
set scr_player_numlives "0"

// Respawn Settings
set scr_player_forcerespawn "0"
set scr_player_respawndelay "5"
set scr_player_suicidespawndelay "5"

// Sprint Settings
set scr_player_sprinttime "7"

// Suicide point loss
set scr_game_suicidepointloss "0"



////////////////////////////////////
// Server Timers
set scr_game_graceperiod "15"
set scr_intermission_time "30"
set scr_team_respawntime "0"


////////////////////////////////////
// Gametype Settings
//
// KOTH
set scr_koth_globalbattlechatterprobability "0"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set scr_koth_waverespawndelay "0"
// More setting that I am not sure work (because they are not named like normal)
set koth_autodestroytime "60"
set koth_capturetime "20"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_kothmode "0"
set koth_spawnDelay "60"
set koth_spawntime "0"


// CTF
set scr_ctf_enemycarriervisible "0"
set scr_ctf_flagrespawntime "0"
set scr_ctf_globalbattlechatterprobability "0"
set scr_ctf_idleflagreturntime "30"
set scr_ctf_numlives "0"
set scr_ctf_playerrespawndelay "0"
set scr_ctf_roundlimit "2"
set scr_ctf_roundswitch "1"
set scr_ctf_scorelimit "3"
set scr_ctf_timelimit "5"
set scr_ctf_touchreturn "1"
set scr_ctf_waverespawndelay "15"

// DM
set scr_dm_globalbattlechatterprobability "100"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_roundlimit "1"
set scr_dm_scorelimit "1000"
set scr_dm_timelimit "25"
set scr_dm_waverespawndelay "0"

// DOM
set scr_dom_globalbattlechatterprobability "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_scorelimit "200"
set scr_dom_timelimit "0"
set scr_dom_waverespawndelay "0"

// TWAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "5"
set scr_twar_timelimit "10"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "25"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"

// TDM
set scr_tdm_globalbattlechatterprobability "0"
set scr_tdm_numlives "0"
set scr_tdm_playerrespawndelay "0"
set scr_tdm_roundlimit "1"
set scr_tdm_scorelimit "1000"
set scr_tdm_timelimit "25"
set scr_tdm_waverespawndelay "0"

// SD
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_globalbattlechatterprobability "0"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_planttime "5"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_roundswitch "3"
set scr_sd_scorelimit "4"
set scr_sd_timelimit "2.5"
set scr_sd_waverespawndelay "0"

// SAB
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "1"
set scr_sab_timelimit "20"
set scr_sab_waverespawndelay "0"




////////////////////////////////////
// Weapons
//
set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"

// Bouncing Bettty Settings
set bettyDetonateRadius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"

// Poison gas stuff?
set poisonDuration "8"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"


////////////////////////////////////
// Perk & Hardpoint Settings
//
// Perk Settings
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "45"
set perk_explosiveDamage "25"
set perk_fireproof "55"
set perk_flakJacket "75"
set perk_flakJacketMaxDamage "75"
set player_lastStandBleedoutTime "15"

// Vehicle Perk Settings
set vehicle_perk_boost_acceleration_multiplier "1.571"
set vehicle_perk_boost_duration_seconds "0.74"
set vehicle_perk_boost_interval_seconds "1.703"
set vehicle_perk_boost_speed_increase "1.878"
set vehicle_perk_leadfoot_speed_increase "1.35"



// Hardpoint Settings
//
set scr_game_hardpoints "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowdogs "1"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "1"
set scr_hardpoint_allowuav "1"

// Dog Settings
set scr_dog_count "10"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "5"
set scr_dog_time "60"


////////////////////////////////////
// Vehicle Settings -- Holy cow look at all these settings!
set scr_vehicles_enabled "1"
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350"
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"

set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet "5"


////////////////////////////////////
// Server Performance Issues
//
// Rate
set sv_maxRate "25000"

////////////////////////////////////
// Battle Chatter Settings
set scr_allowbattlechatter "1"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"

////////////////////////////////////
// Fire
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"

////////////////////////////////////
// Flares
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"


// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)

set g_gametype "tdm"
set sv_mapRotation "gametype tdm map mp_castle gametype tdm map mp_makin gametype tdm map mp_roundhouse gametype tdm map mp_airfield gametype tdm map mp_asylum gametype tdm map mp_cliffside gametype tdm map mp_courtyard gametype tdm map mp_dome gametype tdm map mp_downfall gametype tdm map mp_hanger gametype tdm map mp_outskirts gametype tdm map mp_seelow gametype tdm map mp_upheaval"

//set g_gametype "dm"
//set sv_mapRotation "gametype dm map mp_castle gametype dm map mp_makin gametype dm map mp_roundhouse gametype dm map mp_airfield gametype dm map mp_asylum gametype dm map mp_cliffside gametype dm map mp_courtyard gametype dm map mp_dome gametype dm map mp_downfall gametype dm map mp_hanger gametype dm map mp_outskirts gametype dm map mp_seelow gametype dm map mp_upheaval"

//set g_gametype "ctf"
//set sv_mapRotation "gametype ctf map mp_castle gametype ctf map mp_makin gametype ctf map mp_roundhouse gametype ctf map mp_airfield gametype ctf map mp_asylum gametype ctf map mp_cliffside gametype ctf map mp_courtyard gametype ctf map mp_dome gametype ctf map mp_downfall gametype ctf map mp_hanger gametype ctf map mp_outskirts gametype ctf map mp_seelow gametype ctf map mp_upheaval"

//set g_gametype "dom"
//set sv_mapRotation "gametype dom map mp_castle gametype dom map mp_makin gametype dom map mp_roundhouse gametype dom map mp_airfield gametype dom map mp_asylum gametype dom map mp_cliffside gametype dom map mp_courtyard gametype dom map mp_dome gametype dom map mp_downfall gametype dom map mp_hanger gametype dom map mp_outskirts gametype dom map mp_seelow gametype dom map mp_upheaval"

//set g_gametype "sab"
//set sv_mapRotation "gametype sab map mp_castle gametype sab map mp_makin gametype sab map mp_roundhouse gametype sab map mp_airfield gametype sab map mp_asylum gametype sab map mp_cliffside gametype sab map mp_courtyard gametype sab map mp_dome gametype sab map mp_downfall gametype sab map mp_hanger gametype sab map mp_outskirts gametype sab map mp_seelow gametype sab map mp_upheaval"

//set g_gametype "sd"
//set sv_mapRotation "gametype sd map mp_castle gametype sd map mp_makin gametype sd map mp_roundhouse gametype sd map mp_airfield gametype sd map mp_asylum gametype sd map mp_cliffside gametype sd map mp_courtyard gametype sd map mp_dome gametype sd map mp_downfall gametype sd map mp_hanger gametype sd map mp_outskirts gametype sd map mp_seelow gametype sd map mp_upheaval"

//set g_gametype "koth"
//set sv_mapRotation "gametype koth map mp_castle gametype koth map mp_makin gametype koth map mp_roundhouse gametype koth map mp_airfield gametype koth map mp_asylum gametype koth map mp_cliffside gametype koth map mp_courtyard gametype koth map mp_dome gametype koth map mp_downfall gametype koth map mp_hanger gametype koth map mp_outskirts gametype koth map mp_seelow gametype koth map mp_upheaval"

//set g_gametype "twar"
//set sv_mapRotation "gametype twar map mp_castle gametype twar map mp_makin gametype twar map mp_roundhouse gametype twar map mp_airfield gametype twar map mp_asylum gametype twar map mp_cliffside gametype twar map mp_courtyard gametype twar map mp_dome gametype twar map mp_downfall gametype twar map mp_hanger gametype twar map mp_outskirts gametype twar map mp_seelow gametype twar map mp_upheaval"

jumpjet
11-12-2008, 08:22 PM
The only thing that sticks out for me is a missing final line to the config (which we always did in COD4).

It's possible that the server will hang at the end of the map rotation without it (I think) ............

set sv_maprotationcurrent ""

Busterking
11-12-2008, 09:53 PM
and by the way mp_upheaval is actually mp_suburban

theMechanic
11-13-2008, 01:04 AM
this is the one im working with at the moment, i had a test server up using it, but didn't have time to actually try it out. file is zipped attachement if anyone wants it.

// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black

// ****** Public Info Displayed in the Game Browser *****
sets sv_hostname "CoD 5 Server Online!"
sets _Admin ""
sets _Email ""
sets _Website ""
sets _Location ""
sets _Irc ""
sets _Mod "None"
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD5 Stock Maps"

// *********** Server Settings ****************
set scr_motd "Welcome to our server" // Message of the day

// Keywords (maybe a server search function?)
set sv_keywords ""

// Admin rcon password
set rcon_password "CHANGEME"

// Private Slots - Subtracted From Maxclients
set sv_privateClients "0" // Number of Private slots (Taken from server max clients)
set sv_privatePassword "CHANGEME" // Password for the private slots

// Make Server Private
sets g_needpass "0" // Makes server private (0=no 1=yes)
set g_password "" // Password to join private server

//Performance Settings
set sv_maxRate "25000" // Data transfer rate between player and server (5000-25000)
set sv_fps "20" // May not be used, limits frames per second to players
set sv_minPing "0"
set sv_maxping "150"
set g_antilag "1"
set g_smoothClients "1"
set sv_reconnectlimit "3"

// Log File Settings
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"

// Anti Cheat Settings
set sv_pure "1" // Requires players files to match the server (1=on 0=off)
seta sv_allowAnonymous "0" // Allows/Disallows anonymous players to join the server (1=yes 0=no)
set sv_kickBanTime "3600" // Time in seconds a temp banned player must wait to rejoin the server
set g_banIPs "" // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
set sv_disableClientConsole "0" // Disables players console to prevent issue of commands (1=yes 0=no)
set g_no_script_spam "1"
set cl_autocmd "0"
set sv_cheats "0" // Enable/Disable cheats (May be outdated)

// Drop Inactive Players/Spectators
set sv_timeout "300" // Drops a player that times out (In seconds)
set sv_connectTimeout "300" // Drops a player whose connection times out (In seconds)
set g_inactivity "0" // Drops inactive player (In seconds)
set g_inactivityspectator "0" // Drops inactive spectator (In seconds)

// HTTP Redirect/Downloads (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.yourwebsite.com/base_directory"
seta sv_wwwDlDisconnected "0"

// Ingame Voice Communications
set sv_voice "0"
set voice_global "0"
set g_voiceChatTalkingDuration "500"
set voice_deadChat "0"
set sv_voiceQuality "3"
set voice_localEcho "0"

// Client Settings
set g_allowVote "0"
set g_voteAbstainWeight "0.5"
set sv_clientside "0"
set sv_clientArchive "1"
set sv_clientSideBullets "1"
set sv_clientSideVehicles "1"
set g_client_side_lights "1"

// Team Settings
set scr_teambalance "1" //Auto Team Balance 0 = off, 1 = ON 2 or more set limit
set scr_team_fftype "0" //0=off 1=on 2=reflect damage 3=Shared

// TKers
set scr_teamKillPunishCount "3"
set scr_team_artilleryTeamKillPenalty "0.25"
set scr_team_kickteamkillers "0"
set set scr_team_teamkillerplaylistbanpenalty "0"
set scr_team_teamkillerplaylistbanquantum "0"
set scr_team_teamkillpointloss "1"
set scr_team_teamkillspawndelay "20"

///////////////////////////////////////
//Server General Gameplay Settings
//
//Announcer
set scr_allowannouncer "1"

// Dead players chat
set g_deadChat "0"

// Spectating
set scr_game_spectatetype "2" // [0-2] (Disabled, Team/Players Only, Free)

//Killcam
set scr_game_allowkillcam "0" // 0-off, 1-on

// Draw Friends
set scr_drawfriend "1"

// Red Crosshairs
set g_redCrosshairs "1"

// Gravity
set g_gravity "800"

// Base Move Speed
set g_speed "190

// Sprint Settings
set scr_player_sprinttime "7"

// Hardcore
set scr_hardcore "0"

// OldSchool
set scr_oldschool "0"

////////////////////////////////////
// Player Settings
//
// Health Issues
set scr_player_healthregentime "5"
set scr_player_maxhealth "100"

// Number of lives
set scr_player_numlives "0"

// Respawn Settings
set scr_player_forcerespawn "0"
set scr_player_respawndelay "5"
set scr_player_suicidespawndelay "5"

// Suicide point loss
set scr_game_suicidepointloss "0"

//Revive Players
set g_revive "0'
set scr_player_allowrevive "1"
set revive_time_taken "2"

// Number of lives
set scr_player_numlives "0"

////////////////////////////////////
// Server Timers
//
set scr_game_graceperiod "25"
set scr_intermission_time "30"
set scr_team_respawntime "0"

////////////////////////////////////
// Weapons
//
set g_maxDroppedWeapons "16"
set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"

// Bouncing Bettty Settings
set bettyDetonateRadius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"

// Poison gas
set poisonDuration "8"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"

////////////////////////////////////
// Perk & Hardpoint Settings
//
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "45"
set perk_explosiveDamage "25"
set perk_fireproof "55"
set perk_flakJacket "75"
set perk_flakJacketMaxDamage "75"
set player_lastStandBleedoutTime "15"

// Vehicle Perk Settings
set vehicle_perk_boost_acceleration_multiplier "1.571"
set vehicle_perk_boost_duration_seconds "0.74"
set vehicle_perk_boost_interval_seconds "1.703"
set vehicle_perk_boost_speed_increase "1.878"
set vehicle_perk_leadfoot_speed_increase "1.35"

// Hardpoint Settings
set scr_game_hardpoints "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowdogs "1"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "1"
set scr_hardpoint_allowuav "1"

// Dog Settings
set scr_dog_count "10"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "5"
set scr_dog_time "60"

////////////////////////////////////
// Vehicle Settings
//
set scr_vehicles_enabled "1"
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350"
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"
set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet "5"

////////////////////////////////////
// Battle Chatter Settings
//
set scr_allowbattlechatter "1"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"

////////////////////////////////////
// Fire
//
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"

////////////////////////////////////
// Flares
//
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"

///////////////////////////////////
// Gametype Settings
//
// KOTH
set scr_koth_globalbattlechatterprobability "0"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set scr_koth_waverespawndelay "0"
set koth_autodestroytime "60"
set koth_capturetime "20"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_kothmode "0"
set koth_spawnDelay "60"
set koth_spawntime "0"

// CTF
set scr_ctf_enemycarriervisible "0"
set scr_ctf_flagrespawntime "0"
set scr_ctf_globalbattlechatterprobability "0"
set scr_ctf_idleflagreturntime "30"
set scr_ctf_numlives "0"
set scr_ctf_playerrespawndelay "0"
set scr_ctf_roundlimit "2"
set scr_ctf_roundswitch "1"
set scr_ctf_scorelimit "3"
set scr_ctf_timelimit "5"
set scr_ctf_touchreturn "1"
set scr_ctf_waverespawndelay "15"

// DM
set scr_dm_globalbattlechatterprobability "100"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_roundlimit "1"
set scr_dm_scorelimit "1000"
set scr_dm_timelimit "25"
set scr_dm_waverespawndelay "0"

// DOM
set scr_dom_globalbattlechatterprobability "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_scorelimit "200"
set scr_dom_timelimit "0"
set scr_dom_waverespawndelay "0"

// TWAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "5"
set scr_twar_timelimit "10"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "25"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"

// TDM
set scr_tdm_globalbattlechatterprobability "0"
set scr_tdm_numlives "0"
set scr_tdm_playerrespawndelay "0"
set scr_tdm_roundlimit "1"
set scr_tdm_scorelimit "1000"
set scr_tdm_timelimit "25"
set scr_tdm_waverespawndelay "0"

// SD
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_globalbattlechatterprobability "0"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_planttime "5"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_roundswitch "3"
set scr_sd_scorelimit "4"
set scr_sd_timelimit "2.5"
set scr_sd_waverespawndelay "0"

// SAB
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "1"
set scr_sab_timelimit "20"
set scr_sab_waverespawndelay "0"

// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
set sv_maprotationcurrent ""

//Team Deathmatch
set sv_mapRotation "gametype tdm map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_cliffside map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban"

//Deathmatch
//set sv_mapRotation "gametype dm map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_cliffside map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban"

//Capture the Flag
//set sv_mapRotation "gametype ctf map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_cliffside map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban"

//Domination
//set sv_mapRotation "gametype dom map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_cliffside map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban"

//Sabotage
//set sv_mapRotation "gametype sab map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_cliffside map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban"

//Search and Destroy
//set sv_mapRotation "gametype sd map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_cliffside map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban"

//King of the Hill
//set sv_mapRotation "gametype koth map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_cliffside map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban"

//Total War
//set sv_mapRotation "gametype twar map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_cliffside map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban"

//Mixed Types
//set sv_mapRotation "gametype tdm map mp_castle map mp_makin gametype dm map mp_roundhouse map mp_airfield gametype ctf map mp_asylum map mp_cliffside gametype dom map mp_courtyard map mp_dome gametype sab map mp_downfall map mp_hangar gametype sd map mp_outskirts map mp_seelow gametype koth map mp_suburban map mp_castle gametype twar map mp_roundhouse map mp_airfield"

xorgate
11-13-2008, 11:15 AM
Thanks man! I appreciate it.

Looking at that again, is there something in the code that would cause the game mode to switch from hardcore to normal mode. When you first start in game it's hardcore, but if you use rcon to change to another map it switches to normal mode.

Also, are my map names correct? I heard that cliffside is actually mp_shrine. Are there others that are incorrect?

theMechanic
11-13-2008, 11:30 AM
yea, there is another one, i fixed and uploaded a new copy attachement.

mp_shrine = Cliffside and mp_suburban = Upheaval

jaffaman
11-13-2008, 11:31 AM
- Airfield --» mp_airfield
- Asylum --» mp_asylum
- Castle --» mp_castle
- Cliffside --» mp_shrine
- Courtyard --» mp_courtyard
- Dome --» mp_dome
- Downfall --» mp_downfall
- Hangar --» mp_hangar
- Makin --» mp_makin
- Outskirts --» mp_outskirts
- Roundhouse --» mp_roundhouse
- Seelow --» mp_seelow
- Upheaval --» mp_suburban

xorgate
11-13-2008, 12:09 PM
yea, there is another one, i fixed and uploaded a new copy attachement. mp_shrine = Cliffside and mp_suburban = Upheaval


Thanks very much man. It's working like a charm now. And thanks for the color coding. SHWEEET!:D

xorgate
11-13-2008, 12:15 PM
- Airfield --» mp_airfield
- Asylum --» mp_asylum
- Castle --» mp_castle
- Cliffside --» mp_shrine
- Courtyard --» mp_courtyard
- Dome --» mp_dome
- Downfall --» mp_downfall
- Hangar --» mp_hangar
- Makin --» mp_makin
- Outskirts --» mp_outskirts
- Roundhouse --» mp_roundhouse
- Seelow --» mp_seelow
- Upheaval --» mp_suburban

Thank ya mang. Got this baby printed off. :-D

xorgate
11-13-2008, 03:06 PM
The only thing that sticks out for me is a missing final line to the config (which we always did in COD4).

It's possible that the server will hang at the end of the map rotation without it (I think) ............

set sv_maprotationcurrent ""


Hmmm, not sure how I missed your post. Just caught it. But yeah, I DID add that line in and between all the tweaks the maps have been rotating flawlessly. Thanks.

Here's the end of my code now. I too all but One game type out. Since apparently you only need to list the gametype once (ie. tdm), all I'd have to do is change that one piece to change to dom or anything else.



// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
set sv_maprotationcurrent ""
//Team Deathmatch
set sv_mapRotation "gametype tdm map mp_airfield map mp_asylum map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hanger map mp_outskirts map mp_seelow map mp_suburban map mp_castle map mp_makin map mp_roundhouse"

HulaHal
11-13-2008, 07:25 PM
Question I am wondering:

Is this like COD4 where, if you adjust hardpoints, you become unranked???

theMechanic
11-13-2008, 09:09 PM
not that i can tell yet

xorgate
11-14-2008, 10:13 AM
not that i can tell yet

Sorry to be a pest about this, but I just want to make absolutely sure before I get sideways with gameservers.com. My service there has been unavailable for, altogether, 3 of the 7 days I've had it. They resolved some issue but didn't state what it was. I then uploaded the config file you edited for me and just tweaked a couple things. It worked great for a few hours. The maps were rotating and peeps were in it fragging away. Late yesterday afternoon teh server showed as offline and has been down since. I've restarted the server but to no avail.

Anyway, I open a trouble ticket with them and 7 hours later they responded with the question:
What recent changes have you made to the server?Well, teh last change was the config file, but like I said, it was working flawlessly. Perfect in fact. So I'd like the eyes of a pro to look this file over and see if there is anything at all that might be borking up the server.



// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black

// ****** Public Info Displayed in the Game Browser *****
sets sv_hostname "^1[BM]Bloody Mayhem!"
sets _Admin ""
sets _Email ""
sets _Website "^2http://bloodymayhem.net"
sets _Location ""
sets _Irc ""
sets _Mod "None"
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD5 Stock Maps"

// *********** Server Settings ****************
set scr_motd "Welcome Bloody Mayhem" // Message of the day

// Keywords (maybe a server search function?)
set sv_keywords ""

// Admin rcon password
set rcon_password "XXXXXXX"

// Private Slots - Subtracted From Maxclients
set sv_privateClients "0" // Number of Private slots (Taken from server max clients)
set sv_privatePassword "CHANGEME" // Password for the private slots

// Make Server Private
sets g_needpass "0" // Makes server private (0=no 1=yes)
set g_password "" // Password to join private server

//Performance Settings
set sv_maxRate "25000" // Data transfer rate between player and server (5000-25000)
set sv_fps "20" // May not be used, limits frames per second to players
set sv_minPing "0"
set sv_maxping "150"
set g_antilag "1"
set g_smoothClients "1"
set sv_reconnectlimit "3"

// Log File Settings
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"

// Anti Cheat Settings
set sv_pure "1" // Requires players files to match the server (1=on 0=off)
seta sv_allowAnonymous "0" // Allows/Disallows anonymous players to join the server (1=yes 0=no)
set sv_kickBanTime "3600" // Time in seconds a temp banned player must wait to rejoin the server
set g_banIPs "" // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
set sv_disableClientConsole "0" // Disables players console to prevent issue of commands (1=yes 0=no)
set g_no_script_spam "1"
set cl_autocmd "0"
set sv_cheats "0" // Enable/Disable cheats (May be outdated)

// Drop Inactive Players/Spectators
set sv_timeout "300" // Drops a player that times out (In seconds)
set sv_connectTimeout "300" // Drops a player whose connection times out (In seconds)
set g_inactivity "0" // Drops inactive player (In seconds)
set g_inactivityspectator "0" // Drops inactive spectator (In seconds)

// HTTP Redirect/Downloads (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.yourwebsite.com/base_directory"
seta sv_wwwDlDisconnected "0"

// Ingame Voice Communications
set sv_voice "0"
set voice_global "0"
set g_voiceChatTalkingDuration "500"
set voice_deadChat "0"
set sv_voiceQuality "3"
set voice_localEcho "0"

// Client Settings
set g_allowVote "0"
set g_voteAbstainWeight "0.5"
set sv_clientside "0"
set sv_clientArchive "1"
set sv_clientSideBullets "1"
set sv_clientSideVehicles "1"
set g_client_side_lights "1"

// Team Settings
set scr_teambalance "1" //Auto Team Balance 0 = off, 1 = ON 2 or more set limit
set scr_team_fftype "0" //0=off 1=on 2=reflect damage 3=Shared

// TKers
set scr_teamKillPunishCount "3"
set scr_team_artilleryTeamKillPenalty "0.25"
set scr_team_kickteamkillers "0"
set set scr_team_teamkillerplaylistbanpenalty "0"
set scr_team_teamkillerplaylistbanquantum "0"
set scr_team_teamkillpointloss "1"
set scr_team_teamkillspawndelay "20"

///////////////////////////////////////
//Server General Gameplay Settings
//
//Announcer
set scr_allowannouncer "1"

// Dead players chat
set g_deadChat "0"

// Spectating
set scr_game_spectatetype "1" // [0-2] (Disabled, Team/Players Only, Free)

//Killcam
set scr_game_allowkillcam "0" // 0-off, 1-on

// Draw Friends
set scr_drawfriend "1"

// Red Crosshairs
set g_redCrosshairs "1"

// Gravity
set g_gravity "800"

// Base Move Speed
set g_speed "190

// Sprint Settings
set scr_player_sprinttime "7"

// Hardcore
set scr_hardcore "1"

// OldSchool
set scr_oldschool "0"

////////////////////////////////////
// Player Settings
//
// Health Issues
set scr_player_healthregentime "5"
set scr_player_maxhealth "100"

// Number of lives
set scr_player_numlives "0"

// Respawn Settings
set scr_player_forcerespawn "0"
set scr_player_respawndelay "5"
set scr_player_suicidespawndelay "5"

// Suicide point loss
set scr_game_suicidepointloss "0"

//Revive Players
set g_revive "0'
set scr_player_allowrevive "1"
set revive_time_taken "2"

// Number of lives
set scr_player_numlives "0"

////////////////////////////////////
// Server Timers
//
set scr_game_graceperiod "25"
set scr_intermission_time "30"
set scr_team_respawntime "0"

////////////////////////////////////
// Weapons
//
set g_maxDroppedWeapons "16"
set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"

// Bouncing Bettty Settings
set bettyDetonateRadius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"

// Poison gas
set poisonDuration "8"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"

////////////////////////////////////
// Perk & Hardpoint Settings
//
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "45"
set perk_explosiveDamage "25"
set perk_fireproof "55"
set perk_flakJacket "75"
set perk_flakJacketMaxDamage "75"
set player_lastStandBleedoutTime "15"

// Vehicle Perk Settings
set vehicle_perk_boost_acceleration_multiplier "1.571"
set vehicle_perk_boost_duration_seconds "0.74"
set vehicle_perk_boost_interval_seconds "1.703"
set vehicle_perk_boost_speed_increase "1.878"
set vehicle_perk_leadfoot_speed_increase "1.35"

// Hardpoint Settings
set scr_game_hardpoints "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowdogs "1"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "1"
set scr_hardpoint_allowuav "1"

// Dog Settings
set scr_dog_count "10"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "5"
set scr_dog_time "60"

////////////////////////////////////
// Vehicle Settings
//
set scr_vehicles_enabled "1"
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350"
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"
set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet "5"

////////////////////////////////////
// Battle Chatter Settings
//
set scr_allowbattlechatter "1"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"

////////////////////////////////////
// Fire
//
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"

////////////////////////////////////
// Flares
//
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"

///////////////////////////////////
// Gametype Settings
//
// KOTH
set scr_koth_globalbattlechatterprobability "0"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set scr_koth_waverespawndelay "0"
set koth_autodestroytime "60"
set koth_capturetime "20"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_kothmode "0"
set koth_spawnDelay "60"
set koth_spawntime "0"

// CTF
set scr_ctf_enemycarriervisible "0"
set scr_ctf_flagrespawntime "0"
set scr_ctf_globalbattlechatterprobability "0"
set scr_ctf_idleflagreturntime "30"
set scr_ctf_numlives "0"
set scr_ctf_playerrespawndelay "0"
set scr_ctf_roundlimit "2"
set scr_ctf_roundswitch "1"
set scr_ctf_scorelimit "3"
set scr_ctf_timelimit "5"
set scr_ctf_touchreturn "1"
set scr_ctf_waverespawndelay "15"

// DM
set scr_dm_globalbattlechatterprobability "100"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_roundlimit "1"
set scr_dm_scorelimit "1000"
set scr_dm_timelimit "25"
set scr_dm_waverespawndelay "0"

// DOM
set scr_dom_globalbattlechatterprobability "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_scorelimit "200"
set scr_dom_timelimit "0"
set scr_dom_waverespawndelay "0"

// TWAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "5"
set scr_twar_timelimit "10"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "25"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"

// TDM
set scr_tdm_globalbattlechatterprobability "0"
set scr_tdm_numlives "0"
set scr_tdm_playerrespawndelay "0"
set scr_tdm_roundlimit "1"
set scr_tdm_scorelimit "1000"
set scr_tdm_timelimit "25"
set scr_tdm_waverespawndelay "0"

// SD
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_globalbattlechatterprobability "0"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_planttime "5"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_roundswitch "3"
set scr_sd_scorelimit "4"
set scr_sd_timelimit "2.5"
set scr_sd_waverespawndelay "0"

// SAB
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "1"
set scr_sab_timelimit "20"
set scr_sab_waverespawndelay "0"

// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
set sv_maprotationcurrent ""

//Team Deathmatch
set sv_mapRotation "gametype tdm map mp_airfield map mp_asylum map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hanger map mp_outskirts map mp_seelow map mp_suburban map mp_castle map mp_makin map mp_roundhouse"The CMD Startup Editor has:

+set dedicated 2 +set net_ip 208.167.251.157 +set sv_maxclients 10 +set ui_maxclients 10 +set net_port 28960 +exec config.cfg +map_rotateThanks for your help and patience!

theMechanic
11-14-2008, 10:52 AM
the only thing i see is they need to add +set sv_punkbuster 1 to your command line.

you can add this at the top of your cfg if you want, i dunno if it really works tho

seta sv_punkbuster 1
wait
pb_sv_enable

xorgate
11-14-2008, 11:55 AM
the only thing i see is they need to add +set sv_punkbuster 1 to your command line.

you can add this at the top of your cfg if you want, i dunno if it really works tho

seta sv_punkbuster 1
wait
pb_sv_enable

Okay, thanks. I tried that and it didn't work. Must be something dorked up on their end. Again, I appreciate the help.

theMechanic
11-15-2008, 04:33 PM
if your using my cfg, it had a couple of typos in it. look in the Dedicated server Setup stickie for a fixed one, or i attached a new one to my cfg i posted in this thread.

xorgate
11-15-2008, 11:27 PM
if your using my cfg, it had a couple of typos in it. look in the Dedicated server Setup stickie for a fixed one, or i attached a new one to my cfg i posted in this thread.

You just saved me a bunch of time. The server was running and the maps were rotating but you couldn't join the server. This fixed it.

Thanks mang....

Oracleman
11-16-2008, 08:55 AM
Your config had a typo in the maplist, this would cause your server to hang when this map is supposed to load. Your typo -> hanger, should be -> hangar

xorgate
11-16-2008, 04:52 PM
Your config had a typo in the maplist, this would cause your server to hang when this map is supposed to load. Your typo -> hanger, should be -> hangar
Good eye. I noticed a little bit ago the rotation was hanging there. I restarted the server and same deal, hung at the same point. Didn't catch the typo though. I corrected it and restarted the server and am testing the rotation now.

Appreciate all your guys help. This is my first attempt at hosting a server so I'm just kind of stumbling my way through at this point. One of our other members administers our CoD4 server at gameservers.

praccy
11-18-2008, 04:51 AM
hi guys, im trying to set up a basic scrim config and have managed most of it so far, but i cannt seem to turn off the back ground music, the announcements are ok but i really want to turn off the music.
Any ideas what the setting is ?

cheers

jumpjet
11-18-2008, 12:01 PM
Each player does it in his own game, not the server config.

Options & Controls > Sound > Adjust the music slider to zero

praccy
11-19-2008, 05:22 AM
Thanks, im aware of that bit, but i was hoping there was a server command as im setting up a match/pcw server so while i wanted all the back ground noise on i wanted to remove the dramatic music..

xorgate
11-19-2008, 10:05 AM
Thanks, im aware of that bit, but i was hoping there was a server command as im setting up a match/pcw server so while i wanted all the back ground noise on i wanted to remove the dramatic music..
Have you looked for that particular sound file on the server itself? Maybe it can be moved or deleted. I don't know if this would fubar the game or not though.