View Full Version : How to enable hardcore?
Canadaka
11-05-2008, 02:05 AM
Is there a server-side hardcore mode in CODWW? If so how does one enable it, is it the same config command as COD4 (set scr_hardcore "1").
If there isn't a global server command, what are the individual commands to mimic a hardcore mode, is there any standard? I found this in another post.
set perk_flakJacket "25"
set perk_flakJacketMaxDamage "25"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
set perk_fireproof "55"
I can't find a post or thread saying how to enabled hardcore or if it exists. I know in CODWW the client can choose to make there GUI hidden or not, which was part of hardcore.
MDuke
11-05-2008, 02:44 AM
Here are the settings 6FR uses to best imitate Hardcore from CoD4.
set scr_player_maxhealth "30"
set scr_hardcore "1"
set ui_hud_hardcore "1"
set perk_armorVest "22"
set perk_bulletDamage "12"
set perk_flakJacket "25"
set perk_flakJacketMaxDamage "25"
set perk_fireproof "25"
set perk_explosiveDamage "10"
sgTsTuFz
11-05-2008, 02:52 PM
hmm, you run hardcore on AND turn player health down?
gotta check this out, tnx :]
Number7
11-05-2008, 03:32 PM
hmm, you run hardcore on AND turn player health down?
gotta check this out, tnx :]
CoD4 (in stock form) would automatically set health to 30 in hardcore mode,
and 200 if running oldschool ....
This demo uses 1 dvar for all.
sgTsTuFz
11-05-2008, 08:17 PM
yah i wouldnt think you'd need to reset those perks when running hardcore mode.
i've tried running playerhealth at different numbers bcoz i likes my grafix
MDuke
11-06-2008, 12:10 PM
yah i wouldnt think you'd need to reset those perks when running hardcore mode.
i've tried running playerhealth at different numbers bcoz i likes my grafix
From my testing, if you leave flak jacket at default and lower player health, the perk is useless, you won't survive any blast.
sgTsTuFz
11-06-2008, 06:34 PM
Here are the settings 6FR uses to best imitate Hardcore from CoD4.
set scr_player_maxhealth "30"
set scr_hardcore "1"
set ui_hud_hardcore "1"
set perk_armorVest "22"
set perk_bulletDamage "12"
set perk_flakJacket "25"
set perk_flakJacketMaxDamage "25"
set perk_fireproof "25"
set perk_explosiveDamage "10"
so again, Mduke - why are you turning hardcore on AND lowering player health ?
MDuke
11-06-2008, 07:08 PM
so again, Mduke - why are you turning hardcore on AND lowering player health ?
Hardcore in CoD:WaW doesn't lower player health. You have to do it manually.
Jokerhv
11-09-2008, 01:55 PM
Ok, I have tried both settings and MDuke's settings feel like the COD4 hardcore settings. Everyone that join my server enjoys this type of hardcore.
Good info MDuke.
sgTsTuFz
11-09-2008, 05:12 PM
i cant believe you guys are missing out on the chance to advertise your server :p
Huddex
11-14-2008, 11:51 AM
Will the server stay ranked this way?
MagicMan
11-14-2008, 01:56 PM
Will the server stay ranked this way?
does it?
Jokerhv
11-14-2008, 03:47 PM
You can adjust alot of items before losing XP.
The Tanks and Dogs are one thing I have seen get adjusted without issues.
MagicMan
11-14-2008, 04:15 PM
Here are the settings 6FR uses to best imitate Hardcore from CoD4.
set scr_player_maxhealth "30"
set scr_hardcore "1"
set ui_hud_hardcore "1"
set perk_armorVest "22"
set perk_bulletDamage "12"
set perk_flakJacket "25"
set perk_flakJacketMaxDamage "25"
set perk_fireproof "25"
set perk_explosiveDamage "10"
with the above settings, are you leaving health regen on?
set scr_player_healthregentime "5"
Kodeiini
11-16-2008, 04:01 PM
Here are the settings 6FR uses to best imitate Hardcore from CoD4.
set scr_player_maxhealth "30"
set scr_hardcore "1"
set ui_hud_hardcore "1"
set perk_armorVest "22"
set perk_bulletDamage "12"
set perk_flakJacket "25"
set perk_flakJacketMaxDamage "25"
set perk_fireproof "25"
set perk_explosiveDamage "10"
how does this work? is high number better (stronger) exp. if i change set perk_armorvest "22" to set perk_armorvest "50" it will make juggernaut perk much more stronger?
Kinsman
11-16-2008, 08:50 PM
We have imitated H/Core fairly successfully, the last bugbear is that by reducing player health, the dogs kill people way too easily.
whats a good way to overcome the dog problem?
Pendragon
11-16-2008, 10:30 PM
The dogs can be dialed back, you can make them weaker and have fewer of them.
The thing I would like to sort out is juggernought. It's a pisser when it takes a full clip at short range to kill someone... I have made close range headshots and have them turn round and shoot me!!
Kinsman
11-16-2008, 11:33 PM
// Dog Settings
set scr_dog_count "8"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "4"
set scr_dog_time "60"
what does the hardpoint interval do?
HulaHal
11-17-2008, 01:00 AM
// Dog Settings
set scr_dog_count "8"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "4"
set scr_dog_time "60"
what does the hardpoint interval do?
This is what we have in our config. Default (I believe) are in (). We left the interval and the max dogs setting alone.
// Dog Settings
set scr_dog_count "4" //this how many are released (8)
// set scr_dog_hardpoint_interval "180" //this how long you have to wait until they can be released again (180)
set scr_dog_health "50" //point to kill (100)
// set scr_dog_max_at_once "4" //if you release 4, if one is killed another is released keeping 4 on the map at once (during "dog_time) (4)
set scr_dog_time "30" //how long the dogs stay (60)
Noxious
11-17-2008, 04:01 PM
These settings are wrong... If you set armorvest at 22 it makes the juggernaut almost invincible... You need to set it up around 80...
MagicMan
11-17-2008, 08:55 PM
The dogs can be dialed back, you can make them weaker and have fewer of them.
The thing I would like to sort out is juggernought. It's a pisser when it takes a full clip at short range to kill someone... I have made close range headshots and have them turn round and shoot me!!
So how much health does Juggernaut give?
Enos Pork
11-18-2008, 09:02 AM
The thing I would like to sort out is juggernought. It's a pisser when it takes a full clip at short range to kill someone... I have made close range headshots and have them turn round and shoot me!!
So anyone had any luck lowering preformance of the juggernought yet?
sgTsTuFz
11-18-2008, 04:20 PM
These settings are wrong... If you set armorvest at 22 it makes the juggernaut almost invincible... You need to set it up around 80...
i'll try this when i get home .. i'm running the hardcore settings listed in this thread, and i noticed after i got my juggernaut perk, that it takes the 357 magnum 4 shots to the head to kill a juggernaut head !!
only difference is run player health at 40
Noxious
11-19-2008, 12:19 AM
To decrease the power of juggernaut you need to set the
set perk_armorVest "" to about 80.. That brings it back down... trust me...Tried and tested
Enos Pork
11-19-2008, 02:38 AM
To decrease the power of juggernaut you need to set the
set perk_armorVest "" to about 80.. That brings it back down... trust me...Tried and tested
Roger that! Armorvet = Juggernaought. Great thx!
MDuke
11-19-2008, 02:42 PM
Sorry for the incorrect info guys, I wasn't sure if it was % based, and I guessed wrong, it is.
You should be able to leave it at default and it will have the same comparative affect at 30hp as 100hp.
Server789
11-19-2008, 03:34 PM
I have followed this thread closely. Now that you sorted out the Jugernaut issue could someone post all the changes I should add to my files to make a good HC server like cod4??? also name exactly which fileI am suppossedt paste them into Please ( I am guessing config.cfg). Thanks Much.
|TC|foofighter
11-19-2008, 06:20 PM
Just wanted say thanks - these settings are excellent - have been hunting high and low for these since we started trialing the beta - many thanks again! :cool:
Foo
Noxious
11-20-2008, 02:12 AM
Here are all of my settings for the cfg file.. I do not have the configs files separated at all... It you want to try these out just copy and paste into your cfg file. If you want to see how these settings are in action my ip is 69.31.15.55:29460 and the that server is almost always populated.
//************************************************** ****************************
// Color Codes
//************************************************** ****************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
//************************************************** ****************************
// Public Information
//************************************************** ****************************
sets sv_hostname "^3=WH= ^1HC ^2HQ/TDM/DOM"
sets _Admin "NoX"
sets _Email "noxious@warhawksclan.com"
sets _Website "www.warhawksclan.com"
sets _Location "USA"
sets _Irc "#LeetServers"
set scr_motd "Powered by LeetServers.com only $1.99 a slot"
//************************************************** ****************************
// Common Server Settings
//************************************************** ****************************
// Log Settings
//************************************************** ****************************
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
//************************************************** ****************************
// Password Settings
//************************************************** ****************************
set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
//************************************************** ****************************
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
//************************************************** ****************************
sets g_needpass "0" // Denotes whether the server is public or private
set g_password ""
//************************************************** ****************************
// Player slots setup
//************************************************** ****************************
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public
//************************************************** ****************************
// Ping
//************************************************** ****************************
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "200" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
//************************************************** ****************************
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
//************************************************** ****************************
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
seta sv_allowAnonymous "0"
set sv_allowdownload "1"
seta sv_wwwDownload "0"
//seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
seta sv_wwwDlDisconnected "1"
//************************************************** ****************************
// Rate
set sv_maxRate "25000"
//************************************************** ****************************
//************************************************** ****************************
// FPS
//************************************************** ****************************
//set sv_fps "20"
//************************************************** ****************************
// Drop inactive players
//************************************************** ****************************
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
//************************************************** ****************************
// AntiFlooding Settings
//************************************************** ****************************
set sv_floodProtect "1"
set sv_reconnectlimit "3"
//************************************************** ****************************
// Anti Cheat Settings
//************************************************** ****************************
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
//set sv_punkbuster "1"
//************************************************** ****************************
// Temporary Ban duration, in seconds
//************************************************** ****************************
set sv_kickBanTime "3600"
//************************************************** ****************************
// In-game voice communication system
//************************************************** ****************************
set sv_voice "1"
set sv_voiceQuality "9"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//************************************************** ****************************
// Misc
//************************************************** ****************************
set sv_allowAnonymous "0"
set g_antilag "1"
set scr_xpscale "1"
set scr_teambalance "1"
//************************************************** ****************************
// GAME TYPE SETTINGS
//************************************************** ****************************
//************************************************** ****************************
// Gameplay
//************************************************** ****************************
set scr_game_graceperiod "15"
set scr_game_allowkillcam "0"
set scr_game_onlyheadshots "0"
set scr_game_deathpointloss "0"
set scr_game_suicidepointloss "0"
set scr_team_teamkillpointloss "1"
set scr_game_spectatetype "1"
set scr_game_perks "1"
set scr_game_forceradar "0"
set scr_game_hardpoints "1"
set scr_allowbattlechatter "1"
set scr_allowannouncer "1"
set scr_game_forceradar "0"
set scr_vehicles_enabled "1"
set vehControlMode "0"
set g_compassShowEnemies "0"
set g_allowvote "0"
//************************************************** ****************************
// Hardpoints
//************************************************** ****************************
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowdogs "1"
//************************************************** ****************************
// Teams
//************************************************** ****************************
set scr_team_fftype "0"
set scr_team_respawntime "0"
set scr_team_teamkillspawndelay "10"
set scr_team_kickteamkillers "0"
set scr_team_teamkillerplaylistbanquantum "0"
set scr_team_teamkillerplaylistbanpenalty "0"
//************************************************** ****************************
// player
//************************************************** ****************************
set scr_player_numlives "0"
set scr_player_respawndelay "0"
set scr_player_maxhealth "35"
set scr_player_suicidespawndelay "0"
set scr_player_healthregentime "5"
set scr_player_forcerespawn "1"
set scr_player_sprinttime "4"
//************************************************** ****************************
// dogs
//************************************************** ****************************
set scr_dog_time "60"
set scr_dog_health "65"
set scr_dog_count "8"
set scr_dog_max_at_once "4"
//************************************************** ****************************
// UI
//************************************************** ****************************
set scr_hardcore "1"
set scr_oldschool "0"
set ui_hud_hardcore "1"
set ui_hud_obituaries "1"
set ui_hud_showobjicons "1"
//************************************************** ****************************
// PERKS
//************************************************** ****************************
set perk_armorVest "80"
set perk_bulletDamage "12"
set perk_flakJacket "25"
set perk_flakJacketMaxDamage "25"
set perk_fireproof "25"
set perk_explosiveDamage "10"
//************************************************** ****************************
// DEATHMATCH
//************************************************** ****************************
set scr_dm_scorelimit 150
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_globalbattlechatterprobability 100
//************************************************** ****************************
// DOMINATION
//************************************************** ****************************
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_globalbattlechatterprobability 0
//************************************************** ****************************
// TEAM DEATHMATCH
//************************************************** ****************************
set scr_tdm_scorelimit 3500
set scr_tdm_timelimit 20
set scr_tdm_roundlimit 1
set scr_tdm_numlives 0
set scr_tdm_playerrespawndelay 0
set scr_tdm_waverespawndelay 0
set scr_tdm_globalbattlechatterprobability 0
//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_globalbattlechatterprobability 0
//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_globalbattlechatterprobability 0
//************************************************** ****************************
// CAPTURE THE FLAG
//************************************************** ****************************
set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 2
set scr_ctf_roundswitch 1
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_waverespawndelay 15
set scr_ctf_touchreturn 1
set scr_ctf_idleflagreturntime 30
set scr_ctf_flagrespawntime 0
set scr_ctf_enemycarriervisible 0
set scr_ctf_globalbattlechatterprobability 0
//************************************************** ****************************
// KING OF THE HILL
//************************************************** ****************************
set scr_koth_scorelimit 500
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 3
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 0
set scr_koth_globalbattlechatterprobability 0
//************************************************** ****************************
// WAR
//************************************************** ****************************
set scr_twar_timelimit 10
set twar_finalFightTimeLimit 5
set twar_captureTime 40
set twar_neutralFlagLockTime 0
set twar_captureAccelBonus 35
set twar_captureAccelLimit 50
set twar_momentumEnabled 1
set twar_momentumMax 70
set twar_momentumMaxMultiplier 3
set twar_momentumMultiplierBonus 25
set twar_momentumMultiplierBonusLimit 75
set twar_momentumBlitzkriegTime 30
set twar_momentumFlagCap 25
set twar_momentumKillPlayer 5
set twar_momentumRadar 10
set twar_momentumArtillery 10
set twar_momentumDogs 10
set twar_momentumKamikaze 10
set scr_twar_globalbattlechatterprobability 0
//************************************************** ****************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy Classic
// "tdm" - team deathmatch
// "ctf" - capture the flag
// "twar" - NOT SURE YET
//************************************************** ****************************
//************************************************** ****************************
//MAP ROTATION SETTINGS - Uncomment the map line for the gametype you wish to play.
//************************************************** ****************************
//************************************************** ****************************
// DM -- FREE FOR ALL DEATHMATCH
//************************************************** ****************************
//set sv_mapRotation "gametype dm map mp_castle gametype dm map mp_makin gametype dm map mp_roundhouse gametype dm map mp_airfield gametype dm map mp_asylum gametype dm map mp_courtyard gametype dm map mp_dome gametype dm map mp_downfall gametype dm map mp_hangar gametype dm map mp_outskirts gametype dm map mp_seelow gametype dm map mp_shrine gametype dm map mp_suburban"
//************************************************** ****************************
// DOM -- DOMINATION
//************************************************** ****************************
//set sv_mapRotation "gametype dom map mp_castle gametype dom map mp_makin gametype dom map mp_roundhouse gametype dom map mp_airfield gametype dom map mp_asylum gametype dom map mp_courtyard gametype dom map mp_dome gametype dom map mp_downfall gametype dom map mp_hangar gametype dom map mp_outskirts gametype dom map mp_seelow gametype dom map mp_shrine gametype dom map mp_suburban"
//************************************************** ****************************
// KOTH -- HEADQUARTERS
//************************************************** ****************************
//set sv_mapRotation "gametype koth map mp_castle gametype koth map mp_makin gametype koth map mp_roundhouse gametype koth map mp_airfield gametype koth map mp_asylum gametype koth map mp_courtyard gametype koth map mp_kothe gametype koth map mp_downfall gametype koth map mp_hangar gametype koth map mp_outskirts gametype koth map mp_seelow gametype koth map mp_shrine gametype koth map mp_suburban"
//************************************************** ****************************
// SAB -- SABOTAGE
//************************************************** ****************************
//set sv_mapRotation "gametype sab map mp_castle gametype sab map mp_makin gametype sab map mp_roundhouse gametype sab map mp_airfield gametype sab map mp_asylum gametype sab map mp_courtyard gametype sab map mp_sabe gametype sab map mp_downfall gametype sab map mp_hangar gametype sab map mp_outskirts gametype sab map mp_seelow gametype sab map mp_shrine gametype sab map mp_suburban"
//************************************************** ****************************
// SD -- SEARCH & DESTROY CLASSIC
//************************************************** ****************************
//set sv_mapRotation "gametype sd map mp_castle gametype sd map mp_makin gametype sd map mp_roundhouse gametype sd map mp_airfield gametype sd map mp_asylum gametype sd map mp_courtyard gametype sd map mp_sde gametype sd map mp_downfall gametype sd map mp_hangar gametype sd map mp_outskirts gametype sd map mp_seelow gametype sd map mp_shrine gametype sd map mp_suburban"
//************************************************** ****************************
// TDM -- TEAM DEATH MATCH
//************************************************** ****************************
//set sv_mapRotation "gametype tdm map mp_castle gametype tdm map mp_makin gametype tdm map mp_roundhouse gametype tdm map mp_airfield gametype tdm map mp_asylum gametype tdm map mp_courtyard gametype tdm map mp_tdme gametype tdm map mp_downfall gametype tdm map mp_hangar gametype tdm map mp_outskirts gametype tdm map mp_seelow gametype tdm map mp_shrine gametype tdm map mp_suburban"
//************************************************** ****************************
// CTF -- CAPTURE THE FLAG
//************************************************** ****************************
//set sv_mapRotation "gametype ctf map mp_castle gametype ctf map mp_makin gametype ctf map mp_roundhouse gametype ctf map mp_airfield gametype ctf map mp_asylum gametype ctf map mp_courtyard gametype ctf map mp_ctfe gametype ctf map mp_downfall gametype ctf map mp_hangar gametype ctf map mp_outskirts gametype ctf map mp_seelow gametype ctf map mp_shrine gametype ctf map mp_suburban"
//************************************************** ****************************
// TWAR -- NOT SURE YET
//************************************************** ****************************
//set sv_mapRotation "gametype twar map mp_castle gametype twar map mp_makin gametype twar map mp_roundhouse gametype twar map mp_airfield gametype twar map mp_asylum gametype twar map mp_courtyard gametype twar map mp_dome gametype twar map mp_downfall gametype twar map mp_hangar gametype twar map mp_outskirts gametype twar map mp_seelow gametype twar map mp_shrine gametype twar map mp_suburban"
//************************************************** ****************************
// CURRENT MAP ROTATION
//************************************************** ****************************
set sv_mapRotation "gametype tdm map mp_airfield gametype koth map mp_asylum gametype dom map mp_courtyard gametype tdm map mp_dome gametype koth map mp_downfall gametype dom map mp_hangar gametype tdm map mp_outskirts gametype koth map mp_seelow gametype dom map mp_shrine gametype tdm map mp_suburban gametype koth map mp_castle gametype dom map mp_makin gametype tdm map mp_roundhouse gametype koth map mp_airfield gametype dom map mp_asylum gametype tdm map mp_courtyard gametype koth map mp_dome gametype dom map mp_downfall gametype tdm map mp_hangar gametype koth map mp_outskirts gametype dom map mp_seelow gametype tdm map mp_shrine gametype koth map mp_suburban gametype dom map mp_castle gametype tdm map mp_makin gametype koth map mp_roundhouse gametype dom map mp_airfield gametype tdm map mp_asylum gametype koth map mp_courtyard gametype dom map mp_dome gametype tdm map mp_downfall gametype koth map mp_hangar gametype dom map mp_outskirts gametype tdm map mp_seelow gametype koth map mp_shrine gametype dom map mp_suburban"
wait 5
exec pbsv.cfg
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