View Full Version : Any luck running multiple servers on 1 box?
Shadowhaxor
10-31-2008, 10:26 AM
I can run 4-5 cod:4 servers on my dedicated server, either by specifing the ip address with a different port or different ip address. However when I attempt to do this with CoD:WaW, the second server to start ends up stating server is not starting. Oddly enough I don't see what is perventing this.
I start up with the following per server;
(Not actual ips)
+set dedicated 2 +set net_ip 10.10.1.1 +set net_port 28960 +exec server.cfg +map_rotate
+set dedicated 2 +set net_ip 10.10.1.2 +set net_port 28960 +exec server.cfg +map_rotate
First one to start works, second one fails.
Any ideas?
mtnman
10-31-2008, 11:17 AM
I have three running (when the TDM server isn't crashing) on one machine using different IP addresses with no issues. I am running 2008 Server Standard with 8 gigs of ram.
Nothing at all shows up in the console or logs when you start it?
Busterking
10-31-2008, 11:24 AM
I have 2 running without any problems using 2 different IPs but each one also has their own complete folder files.
bullet-worm
10-31-2008, 11:42 AM
each one also has their own complete folder files.
That detail might be truly significant. This engine has had problems sharing the same files over different server instances before. It wouldn't surprise me to see them again.
worm
Shadowhaxor
11-01-2008, 09:42 AM
That detail might be truly significant. This engine has had problems sharing the same files over different server instances before. It wouldn't surprise me to see them again.
worm
Haven't tired that, I normally just use different config files. I'll check that next.
*edit*. Nope, that didn't help.
This is what it does when you run the second server;
CPU vendor is "GenuineIntel"
CPU name is "Intel(R) Xeon(R) CPU E5410 @ 2.33GHz"
8 logical CPUs reported
8 physical CPUs detected
Measured CPU speed is 2.33 GHz
Total CPU performance is estimated as 10.46 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is ""
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: 76.12.181.231:28960
Hostname: H66446
IP: 76.12.181.231
IP: 76.12.246.161
----- Initializing Renderer ----
Waited 0 msec for asset 'impact_hard_hard' of type 'sound'.
Waited 0 msec for asset 'impact_soft_soft' of type 'sound'.
Waited 0 msec for asset 'impact_metal_metal' of type 'sound'.
Waited 0 msec for asset 'impact_glass_glass' of type 'sound'.
Waited 0 msec for asset 'impact_water_water' of type 'sound'.
Waited 0 msec for asset 'impact_wood_wood' of type 'sound'.
Waited 0 msec for asset 'impact_foliage_foliage' of type 'sound'.
Waited 0 msec for asset 'impact_flesh_flesh' of type 'sound'.
execing ragdoll.cfg from fastfile
Unknown command "vec4_t"
dedicated is read only.
sv_punkbuster is write protected.
Hostname: H66446
PC IP: 76.12.181.231
end $init 481 ms
--- Common Initialization Complete ---
dedicated is read only.
sv_punkbuster is write protected.
Error: Waited 893 msec for missing asset "betaconfig1.cfg".
execing betaconfig1.cfg from disk
net_ip will be changed upon restarting.
Build 86 INTELBLOOMFIELD 230406 CL(Sat Oct 25 19:21:57 2008)
logfile opened on Sat Nov 01 09:47:29 2008
net_noipx will be changed upon restarting.
sv_maxclients will be changed upon restarting.
Working directory: C:\Program Files (x86)\Activision\Call of Duty - World at War Beta2
Server: pb_sv_SsNext = 810281 (0 to 999999)
Server: pb_sv_LogNext = 27 (1 to 999999)
Server: PB Log File C:\Program Files (x86)\Activision\Call of Duty - World at War Beta2\pb\svlogs\00000027.log Opened for WAW (w)
Server: 0 Power Players loaded from C:\Program Files (x86)\Activision\Call of Duty - World at War Beta2\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from C:\Program Files (x86)\Activision\Call of Duty - World at War Beta2\pb\pbrcon.dat
Server: 0 Map lines loaded from C:\Program Files (x86)\Activision\Call of Duty - World at War Beta2\pb\pbsvmaps.cfg
Server: PB Scheduled Task Added: 10 180 say "Don't forget to visit us at www.fraggedu.com.
Server: PB Scheduled Task Added: 95 180 say "You are playing on Fraggedu.com CoD:WaW TDM SERVER.
Server: PB Scheduled Task Added: 250 180 say "Please respect your fellow gamers and admins!"
Server: Attempting to resolve master5.evenbalance.com
Server: Resolved to [66.36.231.175]
Server: PunkBuster Server (v1.680 | A1403 C2.080) Enabled
Huffman Took 3 Milliseconds
Hitch warning: 1709 msec frame time
Server: Game Version [Call of Duty Multiplayer COD_WaW MP build 1.0.86 CL(230406) INTELBLOOMFIELD Sat Oct 25 19:21:57 2008 win-x86]
Server: Running PB Scheduled Task (slot #1) say "Don't forget to visit us at www.fraggedu.com.
Server is not running. <-------------------------------------------------
Hitch warning: 1124 msec frame time
Hitch warning: 1504 msec frame time
Shadowhaxor
11-01-2008, 10:07 AM
OK, I got it. It looks like it stems from when I first had the server setup, on the my server I installed the beta vs extracting the files and running it from a stand alone folder. Now when I move the other config files to that stand alone folder and edit my server batch files, they both work.
That was kinda dumb on my part:rolleyes:.
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.