View Full Version : Map Rotation doesn't change
GeneralGuttless
02-23-2004, 05:11 PM
Renting a server.... default startup file is called "dedicated.cfg"... sv_maprotation is set there... when I make a new config... like for a match... I set a new "sv_maprotation"... and it takes... when I type sv_maprotation in the console... it shows... the 3 I set in "custom.cfg"... but... it rotates to the next one set in.... dedicated.cfg... driving me nuts... help... any knowledable person... I'm always on ms messenger bobhughes@kc.rr.com ::o):
GeneralGuttless
02-24-2004, 08:49 AM
Help... this is frustrating... plz... pretty plz... with sugar
Hey Guttless 8-)
You need to clear the current map rotation before loading a new one. CoD has 2 cvars for map rotation, sv_maprotation (listing the maps to use), & sv_maprotationcurrent (this is listing which map(s) to load next). What happens is when the server starts, it reads the maps listed in sv_maprotation and then adds them to sv_maprotationcurrent...kind of like a memory buffer.
As stated, just clear sv_maprotationcurrent and you'll be good to go - add this to your separate map config files (BEFORE you set the new sv_maprotation):
set sv_maprotationcurrent ""
This is what I get back... I'm new and frustrated... can someone help. Thank You
map_rotate...
"sv_mapRotation" is:"gametype tdm map bridge gametype tdm mp_eisberg gametype tdm Mittenwald gametype dm chk_homeland gametype tdm SniperArena gametype tdm pegasusnight gametype tdm GermanWoodFinal"
"sv_mapRotationCurrent" is:" gametype tdm mp_eisberg gametype tdm Mittenwald gametype dm chk_homeland gametype tdm SniperArena gametype tdm pegasusnight gametype tdm GermanWoodFinal"
Setting g_gametype: tdm.
Unknown keyword 'mp_eisberg' in sv_mapRotation.
Setting g_gametype: tdm.
Unknown keyword 'Mittenwald' in sv_mapRotation.
Setting g_gametype: dm.
Unknown keyword 'chk_homeland' in sv_mapRotation.
Setting g_gametype: tdm.
Unknown keyword 'SniperArena' in sv_mapRotation.
Setting g_gametype: tdm.
Unknown keyword 'pegasusnight' in sv_mapRotation.
Setting g_gametype: tdm.
Unknown keyword 'GermanWoodFinal' in sv_mapRotation.
No map specified in sv_mapRotation - forcing map_restart.
GeneralGuttless
02-24-2004, 03:39 PM
sv_maprotation ""
sv_maprotationcurrent ""
did it... all works as expected... Thank you so very much
No problem Guttless; you still playing on OGL?
Uri, you probably should've posted this in a separate thread as your problem is different then Guttless's. That said, your problem is that you are not specifying the "map" command for each map you have in your rotation. Using your maps, here's what your sv_maprotation needs to look like:
set sv_mapRotation "gametype tdm map bridge gametype tdm map mp_eisberg gametype tdm map Mittenwald gametype dm map chk_homeland gametype tdm map SniperArena gametype tdm map pegasusnight gametype tdm map GermanWoodFinal"
Uri, if you have further issues, please post in a separate thread with your entire cfg (minus passwords of course)
Thanks... sorry, I make sure to start a new thread next time. I figured it out after rubbing my eyes a bit... and was on my way back to say I figured it out. Thank you for the great information on your site. Now I need to read about taking ammunition out of handguns.
Thanks again
Uri
No problem Guttless; you still playing on OGL?
Uri, you probably should've posted this in a separate thread as your problem is different then Guttless's. That said, your problem is that you are not specifying the "map" command for each map you have in your rotation. Using your maps, here's what your sv_maprotation needs to look like:
set sv_mapRotation "gametype tdm map bridge gametype tdm map mp_eisberg gametype tdm map Mittenwald gametype dm map chk_homeland gametype tdm map SniperArena gametype tdm map pegasusnight gametype tdm map GermanWoodFinal"
Uri, if you have further issues, please post in a separate thread with your entire cfg (minus passwords of course)
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