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View Full Version : Is there a limit to the # of .pk3 files


CMOS
02-23-2004, 08:02 AM
Is there a limit to the number of custom pk3 files that should be on a server? I'm having some issues with maps loading correctly and I think this might be a problem.

woodgate
02-23-2004, 02:56 PM
Dont know the true answer to this, but I also have a problem if I put more than 7 on.

thejerk
02-23-2004, 11:58 PM
Dont know the true answer to this, but I also have a problem if I put more than 7 on.

If you turn pure off, that should solve the problem. But that brings up the problem of the in-game browser and a drop in peeps, doesn't it? :?

CMOS
02-24-2004, 12:12 AM
Yeah I learned that the hard way. We have a 20 man tdm server and it stays full all the time. I don't want to kill it by going unpure.

woodgate
02-24-2004, 04:40 AM
If you turn pure off, that should solve the problem. But that brings up the problem of the in-game browser and a drop in peeps, doesn't it? ...

It sure does, and not something we are prepared to do

Anex
02-24-2004, 10:23 AM
Seems to vary for everyone. I've tested as many as 18 extra pk3's (maps, Realism, PAM, sniper fix, etc.) and have not had a problem.

I wonder if maybe it's related to server size...