View Full Version : +map_rotate & +set fs_game ""
ColdLogic
02-21-2004, 01:39 PM
How does this command in the target of the server interfere with the +set fs_game "" command? And what does +map_rotate do, is it neccessary with the map rotation defined in the cvars?
Thanks, having trouble because all clients are getting pak sum/name mismatch errors on map changes after I added +set fs_game "maps" into the target. I added all the custom maps into this directory in an attempt to run custom maps.
Any fixes for this issue? Thanks.
thejerk
02-21-2004, 02:58 PM
How does this command in the target of the server interfere with the +set fs_game "" command? And what does +map_rotate do, is it neccessary with the map rotation defined in the cvars?
Thanks, having trouble because all clients are getting pak sum/name mismatch errors on map changes after I added +set fs_game "maps" into the target. I added all the custom maps into this directory in an attempt to run custom maps.
Any fixes for this issue? Thanks.
How many customs are you running/have in your main? We encountered this as well with maps we knew ran well and the fix was to limit the number of customs in main. We had a similar discussion about this in another thread, but the subject was the empty cvar error, but we've discovered both on AAN and both were resolved by taking out most of the maps. I imagine you could fix it by setting pure to 0, but that would probably result in a drop of players.
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