CFH666
10-31-2003, 06:54 PM
I must say im impressed.. We got our serverup around 7pm last night and in about 20 minutes it had 60 people in it and ran redicuously smooth.. And then about 5 Infinity Ward guys came on, and on even came on our TS, and even helped us out a little bit with a couple issues. I must say the support and interest from them with working with the community is outstanding.
With 50+ people in it, some maps didnt have enough spawn points, I asked if that could be fixed and they said it would be easy to mod because of the way the spawning is scripted and offered help on doing so. They said they never played with more than 20 people or so at a time and had no idea that it would support 64 players(a consistant 50+ players) and seemed interesting in working out the spawn issues. It would be nice if they will do this when they make a patch. I feel confident that they will :).
With 50+ people on it, our server was running at 20% cpu(dual 2.8xeon), and using from 3 to 4 mbits/second of bandwithd. Our BT server when it had 36 people on it was using 25+% cpu and about the same bandwitdth.
This game is unbeleivably smooth, even with so many people on it and its not anywhere near taxing our server.
We did run into a couple of bugs though, there is a glitch with the client0 spot, we kept having named being repeated who were in the client 0, and I put 1 private slot so clientspot 0 will not be used, and it got rid of the repeated names. however they said this may be caused by the server being set up by so many people.
Had some problems with the map roation, but they quickly helped us out with that.
All in all i must say what a great game and great developers and support they are providing. When we complimented them on this, they said they always wanted to do this with MOHAA but couldnt. I didnt ask why, but we all know its cuz ea ;).
6
With 50+ people in it, some maps didnt have enough spawn points, I asked if that could be fixed and they said it would be easy to mod because of the way the spawning is scripted and offered help on doing so. They said they never played with more than 20 people or so at a time and had no idea that it would support 64 players(a consistant 50+ players) and seemed interesting in working out the spawn issues. It would be nice if they will do this when they make a patch. I feel confident that they will :).
With 50+ people on it, our server was running at 20% cpu(dual 2.8xeon), and using from 3 to 4 mbits/second of bandwithd. Our BT server when it had 36 people on it was using 25+% cpu and about the same bandwitdth.
This game is unbeleivably smooth, even with so many people on it and its not anywhere near taxing our server.
We did run into a couple of bugs though, there is a glitch with the client0 spot, we kept having named being repeated who were in the client 0, and I put 1 private slot so clientspot 0 will not be used, and it got rid of the repeated names. however they said this may be caused by the server being set up by so many people.
Had some problems with the map roation, but they quickly helped us out with that.
All in all i must say what a great game and great developers and support they are providing. When we complimented them on this, they said they always wanted to do this with MOHAA but couldnt. I didnt ask why, but we all know its cuz ea ;).
6