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View Full Version : Resolution to Problem with sv_allowdownloads serverside


UnDead
02-14-2004, 05:51 PM
I was having a problem with our server. The sv_allowdownloads command was enabled but when you tried to join and it started to get a map it said, this feature is not enabled. Yet I would go to console and type /rcon sv_allowdownloads and it had "1". So it was on! I turned it off by typing in /rcon sv_allowdownloads "0" and then back on again /rcon sv_allowdownloads "1" and still it failed. Tried adding it to my server.cfg file using
seta sv_allowdownloads "1"
set sv_allowdownloads "1"

still it failed.

I put the line +set sv_allowdownloads 1 in the shortcut and still it failed.

Long story short, no matter what I did it continued to deny access to downloads.

Finally Iopened the config_mp.cfg file in the Main folder in the Call of Duty directory. Inside here was a line that read:

seta sv_allowDownload "0"

Strange this is this superceded any where else this command was input. So watch out for this config_mp.cfg file, it can hold settings you don't want.

imported_Spive
02-14-2004, 09:30 PM
Just a thought.... do you have downloads enabled on your client side?

UnDead
02-14-2004, 10:37 PM
Yes it was enabled client side. Thats what was giving the error that it wasn't turned on server side. I posted this to help another server admin if they get into the same problem.

imported_Corporal Punisher
02-14-2004, 10:49 PM
As long as the client has it enabled as well as the server, it should work fine.

I have however noticed issues with certain pk3's.... "They dont react too well to bullets." Cant remember which ones it was tho.

Oracleman
02-16-2004, 04:25 AM
I had problems with Tiny's Shellshock mod. First off my server had sv_allowdownload "1" too so the shellshock12.pk3 got downloaded to lots of clients. I didn't want that since it's a serverside mod and turned download off. That worked fine except for a couple of players who couldn't connect to the server since they got an error downloading this pk3.

Anyone have any idea why these clients tried to download the mod ? Are there changes from 1.1 to 1.2 in how a serverside mod should be implemented ?

TIA