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View Full Version : Trouble Setting up a Dedicated Server On Vista (Resolved)


Nitearrow
02-17-2008, 10:41 PM
hello I am trying to run a dedicated server for some friends and I but when i start the server i get this

CPU vendor is "AuthenticAMD"
CPU name is "AMD Phenom(tm) 9500 Quad-Core Processor"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 2.21 GHz
Total CPU performance is estimated as 8.23 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 8800 GTS"
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: 67.177.242.214:28960
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 67.177.242.214:28961
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 67.177.242.214:28962
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 67.177.242.214:28963
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 67.177.242.214:28964
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 67.177.242.214:28965
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 67.177.242.214:28966
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 67.177.242.214:28967
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 67.177.242.214:28968
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 67.177.242.214:28969
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
WARNING: Couldn't allocate IP port
dedicated is read only.
sv_punkbuster is write protected.
end $init 1028 ms
--- Common Initialization Complete ---
dedicated is read only.
sv_punkbuster is write protected.
Error: Waited 1539 msec for missing asset "server.cfg".
Error: couldn't exec server.cfg
Working directory: C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
PunkBuster Server: pb_sv_SsNext = 478377 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 29 (1 to 999999)
PunkBuster Server: 0 Power Players loaded from C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\pb\pbrcon.dat
PunkBuster Server: 0 Map lines loaded from C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\pb\pbsvmaps.cfg
PunkBuster Server: Attempting to resolve master5.evenbalance.com
PunkBuster Server: Resolved to [66.36.231.175]
PunkBuster Server: PunkBuster Server (v1.279 | A1385 C1.727) Enabled
Huffman Took 3 Milliseconds
Hitch warning: 2718 msec frame time
PunkBuster Server: Game Version [CoD4 MP 1.5 build 549 Thu Oct 04 00:43:04 2007 win-x86]

I am Running
Windows Vista Ultimate x64
4 Gigs of PC-6400 DDR2 Ram
NVIDIA GeForce 8800 GTS
30 Meg Cable Connection
D-Link DIR-615 Wireless N Router

I think I got all possible Ports Forwared to the My System where i want to host the Dedicated Server

i also have updated Punk Buster

here is my command line on my server
"C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set dedicated 2 +set net_ip 67.177.242.214 +set net_port 28960 +set sv_maxclients 10 +set sv_punkbuster "1" +exec server.cfg

Here is the server.cfg im using
//************************************************** ****************************
// Color Codes
//************************************************** ****************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
// ************************************************** ***
// ******Public Info Displayed in the Game Browser******
// ************************************************** ***
sets sv_hostname "WoW Echo Guild CoD4 Server"
sets _Admin "Nitearrow"
sets _Email "webmaster@wowechoguild.net"
sets _Website "http://wowechoguild.net"
sets _Location "us"
sets _Irc ""
sets _Mod "None"
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD4 Stock Maps"
// ************************************************** ***
// *********** Server Settings ****************
// ************************************************** ***
set scr_motd "Welcome to our server" // Message of the day

//************************************************** ****************************
// Admin rcon password
//************************************************** ****************************
set rcon_password "*******"

//************************************************** ****************************
// Make Server Private
//************************************************** ****************************
sets g_needpass "0" // Makes server private (0=no 1=yes)
set g_password "" // Password to join private server

//************************************************** ****************************
// Private Slots - Subtracted From Maxclients
//************************************************** ****************************
set sv_privateClients "0" // Number of Private slots
set sv_privatePassword "******" // Password for the private slots

//************************************************** ****************************
// Server Network Settings
//************************************************** ****************************
set sv_maxRate "25000" // Data transfer rate between player and server (5000-25000, default = 5000)
set com_hunkMegs "256" // Memory used by server (May be outdated)
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
set sv_floodProtect "1" // Flood Protection (1=on 0=off - May be outdated)
//set sv_fps "20" // Not used, limits frames per second to players
set sv_zombietime "1"
//************************************************** ****************************
// Limit Lag and Reconnects
//************************************************** ****************************
set sv_minPing "0" // Player minimum ping
set sv_maxPing "250" // Player max ping allowed
set sv_reconnectlimit "3" // Max allowed reconnect attempts

//************************************************** ****************************
// Log File Settings
//************************************************** ****************************
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"

//************************************************** ****************************
// Anti Cheat Settings
//************************************************** ****************************
set sv_pure "1" // Requires players files to match the server (1=on 0=off)
seta sv_allowAnonymous "0" // Allows/Disallows anonymous players to join the server (1=yes 0=no)
set sv_kickBanTime "3600" // Time in seconds a temp banned player must wait to rejoin the server
set g_banIPs "" // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
set sv_disableClientConsole "0" // Disables players console to prevent issue of commands (1=yes 0=no)
set g_no_script_spam "1"
set cl_autocmd "0"
set sv_cheats "0" // Enable/Disable cheats (May be outdated)

//************************************************** ****************************
// Drop Inactive Players/Spectators
//************************************************** ****************************
set sv_timeout "240" // Drops a player that times out (In seconds, default 240, 0 - 1800)
set sv_connectTimeout "45" // Drops a player connection time out (In seconds, default 45, 0 - 1800)
set g_inactivity "300" // Drops inactive player (In seconds)
set g_inactivityspectator "300" // Drops inactive spectator (In seconds)

//************************************************** ****************************
// HTTP Redirect/Downloads (0=off/1=on) Used for MODs and custom maps
//************************************************** ****************************
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.yourwebsite.com/base_directory"
seta sv_wwwDlDisconnected "0"

//************************************************** ****************************
// Ingame voice Communications
//************************************************** ****************************
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

//************************************************** ****************************
// DEATHMATCH
//************************************************** ****************************
set scr_dm_scorelimit 150 // Score Limit
set scr_dm_timelimit 10 // Time Limit
set scr_dm_roundlimit 1 // Number of rounds
set scr_dm_numlives 0 // Elimination
set scr_dm_playerrespawndelay 0 // Respawn Delay
set scr_dm_waverespawndelay 0 // Wave Respawn Delay

//************************************************** ****************************
// DOMINATION
//************************************************** ****************************
set scr_dom_scorelimit 200 // Score Limit
set scr_dom_timelimit 0 // Time Limit
set scr_dom_roundlimit 1 // Number of rounds
set scr_dom_numlives 0 // Elimination
set scr_dom_playerrespawndelay 0 // Respawn Delay
set scr_dom_waverespawndelay 0 // Wave Respawn Delay

//************************************************** ****************************
// TEAM DEATHMATCH
//************************************************** ****************************
set scr_war_scorelimit 750 // Score Limit
set scr_war_timelimit 15 // Time Limit
set scr_war_roundlimit 2 // Number of rounds
set scr_war_numlives 0 // Elimination
set scr_war_playerrespawndelay 0 // Respawn Delay
set scr_war_waverespawndelay 0 // Wave Respawn Delay

//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 1 // Score Limit
set scr_sab_timelimit 20 // Time Limit
set scr_sab_roundlimit 0 // Number of rounds
set scr_sab_roundswitch 1 // Switch teams after this many rounds
set scr_sab_numlives 0 // Elimination
set scr_sab_bombtimer 30 // Bomb Timer
set scr_sab_planttime 2.5 // Time to plant a bomb
set scr_sab_defusetime 5 // Time to defuse a bomb
set scr_sab_hotpotato 0 // Shared bomb timer
set scr_sab_playerrespawndelay 7.5 // Respawn Delay
set scr_sab_waverespawndelay 0 // Wave Respawn Delay

//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 4 // Score Limit
set scr_sd_timelimit 2.5 // Time Limit
set scr_sd_roundlimit 0 // Number of rounds
set scr_sd_roundswitch 3 // Switch teams after this many rounds
set scr_sd_numlives 1 // Elimination
set scr_sd_bombtimer 45 // Bomb Timer
set scr_sd_planttime 5 // Time to plant a bomb
set scr_sd_defusetime 5 // Time to defuse a bomb
set scr_sd_multibomb 0 // Allow/Disallow multiple bombs (1=on 0=off)
set scr_sd_playerrespawndelay 0 // Respawn Delay
set scr_sd_waverespawndelay 0 // Wave Respawn Delay

//************************************************** ****************************
// CAPTURE THE FLAG -- NOT YET
//************************************************** ****************************
//set scr_ctf_scorelimit 10 // Score Limit
//set scr_ctf_timelimit 5 // Time Limit
//set scr_ctf_roundlimit 2 // Number of rounds
//set scr_ctf_roundswitch 1 // Switch teams after this many rounds
//set scr_ctf_numlives 0 // Elimination
//set scr_ctf_playerrespawndelay 0 // Respawn Delay
//set scr_ctf_waverespawndelay 15 // Wave Respawn Delay

//************************************************** ****************************
// KING OF THE HILL - aka Headquarters
//************************************************** ****************************
set scr_koth_scorelimit 250 // Score Limit
set scr_koth_timelimit 15 // Time Limit
set scr_koth_roundlimit 1 // Number of rounds
set scr_koth_roundswitch 1 // Switch teams after this many rounds
set scr_koth_numlives 0 // Elimination
set scr_koth_playerrespawndelay 15 // Respawn Delay
set scr_koth_waverespawndelay 0 // Wave Respawn Delay
set koth_autodestroytime 60
set koth_spawntime 0 // [0-n] (seconds, hq spawn time)
set koth_kothmode 0 // [0-1] (classic mode, non-classic)
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60

//************************************************** ****************************
// Gameplay Settings
//************************************************** ****************************
set scr_game_allowkillcam 1 // [0-1] 1=on/0=off
set scr_game_onlyheadshots 0 // [0-1] 1=on/0=off
set scr_game_deathpointloss 0 // [0-1] 1=on/0=off
set scr_game_suicidepointloss 0 // [0-1] 1=on/0=off
set scr_team_teamkillpointloss 1 // [0-1] 1=on/0=off
set scr_game_spectatetype 2 // [0-2] (Disabled, Team/Players Only, Free)
set scr_game_forceuav 0 // [0-1] 1=on/0=off
set scr_teambalance 1 // [0-1] 1=on/0=off

//************************************************** ****************************
// Team Kill Settings
//************************************************** ****************************
set scr_team_fftype 2 // [0-3] (Disabled, Enabled, Reflect, Shared)
set scr_team_teamkillspawndelay 10 //Spawn delay in seconds
set scr_team_kickteamkillers 0 // [0-1] 1=yes/0=no

//************************************************** ****************************
// Player Settings
//************************************************** ****************************
set scr_player_maxhealth 100 //Health 0-100
set scr_player_suicidespawndelay 0 //Spawn delay in seconds
set scr_player_healthregentime 5 //Health regeneration in seconds
set scr_player_forcerespawn 0 // [0-1] 1=yes/0=no
set scr_player_sprinttime 4 //Sprint time in seconds

//************************************************** ****************************
// UI - Misc
//************************************************** ****************************
set scr_hardcore 0 // [0-1] 1=on/0=off
set scr_oldschool_mw 0 // [0-1] 1=on/0=off
set g_allowvote 0 // Enable/Disable map voting (1=on 0=off)

//************************************************** ****************************
// Map Rotation
//************************************************** ****************************
//************************************************** ****************************
// CTF -- CAPTURE THE FLAG (Not Yet)
//************************************************** ****************************
//set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant"

//************************************************** ****************************
// DM -- FREE FOR ALL DEATHMATCH
//************************************************** ****************************
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

//************************************************** ****************************
// DOM -- DOMINATION
//************************************************** ****************************
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//************************************************** ****************************
// KOTH -- HEADQUARTERS
//************************************************** ****************************
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

//************************************************** ****************************
// SAB -- SABOTAGE
//************************************************** ****************************
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//************************************************** ****************************
// SD -- SEARCH & DESTROY
//************************************************** ****************************
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//************************************************** ****************************
// WAR -- TEAM DEATH MATCH
//************************************************** ****************************
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant gametype war map mp_crash_snow"

i just cant figure out why i get the errors in the Console. Im not sure if it is Vista Causing this or the Config file or my Router Please help me if you can

Thanks

theMechanic
02-17-2008, 11:25 PM
couple things.
home pc servers have been shown the need to take the ip and port out of the startup command.
the other would be your firewalls and router.

check out www.portforward.com (http://www.portforward.com)
Required Ports
-----
UDP 20800
UDP 20810
UDP 28960

try moving the ip and port into the server.cfg as well, put em in the Network section
set net_ip 67.177.242.214
set net_port 28960

Nitearrow
02-17-2008, 11:52 PM
I did what you said now im getting this

CPU vendor is "AuthenticAMD"
CPU name is "AMD Phenom(tm) 9500 Quad-Core Processor"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 2.21 GHz
Total CPU performance is estimated as 8.11 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 8800 GTS"
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: KennethYoung-PC
IP: 192.168.0.2
dedicated is read only.
sv_punkbuster is write protected.
end $init 993 ms
--- Common Initialization Complete ---
dedicated is read only.
sv_punkbuster is write protected.
Error: couldn't exec server.cfg
Working directory: C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
PunkBuster Server: pb_sv_SsNext = 478377 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 32 (1 to 999999)
PunkBuster Server: 0 Power Players loaded from C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\pb\pbrcon.dat
PunkBuster Server: 0 Map lines loaded from C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\pb\pbsvmaps.cfg
PunkBuster Server: Attempting to resolve master7.evenbalance.com
PunkBuster Server: Resolved to [216.240.146.139]
PunkBuster Server: PunkBuster Server (v1.279 | A1385 C1.727) Enabled
Huffman Took 3 Milliseconds
Hitch warning: 1224 msec frame time
PunkBuster Server: Game Version [CoD4 MP 1.5 build 549 Thu Oct 04 00:43:04 2007 win-x86\]

the problem is that it is not reading the server.cfg file

sv_punkbuster is write protected.
Error: couldn't exec server.cfg

theMechanic
02-18-2008, 12:27 AM
is it in the "main" folder? same error is in your first log post.

Nitearrow
02-18-2008, 12:56 AM
yes it is in my main folder of CoD4

theMechanic
02-18-2008, 10:10 AM
the only other thing i see wrong is your missing +map_rotate at the end of your start command.

Nitearrow
02-18-2008, 11:12 AM
ok that got the server up and running but now i get these warnings and cant see them all because the list is long and console will only show a few

WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/damage_mp.shock'

theMechanic
02-18-2008, 12:18 PM
those are normal, we all get those. so what worked, what did u do?

Nitearrow
02-18-2008, 03:28 PM
adding the +map_rotate to the start up got it up and running

but i think i having other problems it doesnt seem to be pulling the settings from the server.cfg file it is using the the ingame "Start New Server" settings, i noticed this when it wouldnt change my host name on the list it and i looked at the host name that was in the "Start New Server" and that was the host name it is posting in the server list ive let the server run for 3 hours and still same hostname listing as the "Start New Server" not the one in the server.cfg file

Nitearrow
02-18-2008, 03:36 PM
i also made a stand alone server on a totaly differant hard drive and changed the start up and target

"G:\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set dedicated 2 +set sv_maxclients 10 +set sv_punkbuster 1 +exec server.cfg +map_rotate

"G:\Call of Duty 4 - Modern Warfare"

i deleted the files your dedicated server guide says

is there a way to view everything in the console that is going on it only lets me view part of it, but is there a way to view all of it or a log file i can read to look for the errors

theMechanic
02-18-2008, 03:58 PM
the server generates a log called console_mp.log if you can find it. its usually in the main folder.

are you positive the server.cfg is in the "main" folder? it dont sound like it.

"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main"

Nitearrow
02-18-2008, 04:32 PM
i got it now dummy me when you where saying main folder i was thinking the root directory not the folder called main,

im a little slow the last few days sitting here with a sever cold so cant think well at times

if i run across anyother problems ill post again and thanks for the help

now i just got to figure out how to run the server as a windows service on vista X64 everthing i have found for it is for 32 bit