jroger21
02-13-2008, 03:48 AM
I made a long list of maps and gametypes for a rotation but when I try to load the game up it says:
" ********************
ERROR: Attempted to overrun string in call to va()
********************
I took the list rotation out of sv_maprotationcurrent "" and it runs fine again,
Here is a copy of my server.cfg, look towards the bottom. The big list of maps is what I want to run, Also here is the target command string for my desktop icon to start up the server:
C:\GAMES\COD4\iw3mp.exe +set dedicated 1 +set net_ip 34.84.110.61 +set net_port 28960 +set sv_maxclients 32 +set sv_punkbuster "0" +exec server.cfg +map_rotate +set fs_game mods/modwarfare
Here is the CONFIG cut and pasted:
//************************************************** ****************************
// Color Codes
//************************************************** ****************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
// ************************************************** ***
// ******Public Info Displayed in the Game Browser******
// ************************************************** ***
sets sv_hostname "Balad COD4 SERVER"
sets _Admin "The Best"
sets _Email ""
sets _Website ""
sets _Location ""
sets _Irc ""
sets _Mod "None"
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD4 Stock and Custom Maps"
// ************************************************** ***
// *********** Server Settings ****************
// ************************************************** ***
set scr_motd "Welcome to the Balad COD4 Server" // Message of the day
set rcon_password "xxxxxxx" // Admin rcon password
sets g_needpass "0" // Makes server private (0=no 1=yes)
set g_password "" // Password to join private server
// Reserved Slots
set sv_privateClients "0" // Number of Private slots (Taken from server max clients)
set sv_privatePassword "CHANGEME" // Password for the private slots
// Server Network Settings
set sv_maxRate "5000" // Data transfer rate between player and server (5000-25000)
set com_hunkMegs "256" // Memory used by server (May be outdated)
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
set sv_floodProtect "1" // Flood Protection (1=on 0=off - May be outdated)
//set sv_fps "20" // Not used, limits frames per second to players
// Limit Lag and reconnect spammers
set sv_minPing "0" // Player minimum ping
set sv_maxPing "250" // Player max ping allowed
set sv_reconnectlimit "3" // Max allowed reconnect attempts
// Log Settings
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
// Anti Cheat Settings
set sv_pure "1" // Requires players files to match the server (1=on 0=off)
seta sv_allowAnonymous "0" // Allows/Disallows anonymous players to join the server (1=yes 0=no)
set sv_kickBanTime "3600" // Time in seconds a temp banned player must wait to rejoin the server
set g_banIPs "" // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
set sv_disableClientConsole "0" // Disables players console to prevent issue of commands (1=yes 0=no)
set g_no_script_spam "1"
set cl_autocmd "0"
set sv_cheats "0" // Enable/Disable cheats (May be outdated)
// Map Voting
set g_allowvote "0" // Enable/Disable map voting (1=on 0=off)
// Drop inactive players
set sv_timeout "300" // Drops a player that times out (In seconds)
set sv_connectTimeout "300" // Drops a player whose connection times out (In seconds)
set g_inactivity "0" // Drops inactive player (In seconds)
set g_inactivityspectator "0" // Drops inactive spectator (In seconds)
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.yourwebsite.com/base_directory"
seta sv_wwwDlDisconnected "0"
// In-game voice comm-Uses bandwidth, get teamspeak or ventrilo
set sv_voice "1"
set sv_voiceQuality "4"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//************************************************** ****************************
// First gametype to load
//************************************************** ****************************
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//************************************************** ****************************
set g_gametype "war"
//************************************************** ****************************
// DEATHMATCH
//************************************************** ****************************
set scr_dm_scorelimit 150 // Score Limit
set scr_dm_timelimit 10 // Time Limit
set scr_dm_roundlimit 1 // Number of rounds
set scr_dm_numlives 0 // Elimination
set scr_dm_playerrespawndelay 0 // Respawn Delay
set scr_dm_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// DOMINATION
//************************************************** ****************************
set scr_dom_scorelimit 200 // Score Limit
set scr_dom_timelimit 0 // Time Limit
set scr_dom_roundlimit 1 // Number of rounds
set scr_dom_numlives 0 // Elimination
set scr_dom_playerrespawndelay 0 // Respawn Delay
set scr_dom_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// TEAM DEATHMATCH
//************************************************** ****************************
set scr_war_scorelimit 750 // Score Limit
set scr_war_timelimit 15 // Time Limit
set scr_war_roundlimit 2 // Number of rounds
set scr_war_numlives 0 // Elimination
set scr_war_playerrespawndelay 0 // Respawn Delay
set scr_war_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 1 // Score Limit
set scr_sab_timelimit 20 // Time Limit
set scr_sab_roundlimit 0 // Number of rounds
set scr_sab_roundswitch 1 // Switch teams after this many rounds
set scr_sab_numlives 0 // Elimination
set scr_sab_bombtimer 30 // Bomb Timer
set scr_sab_planttime 2.5 // Time to plant a bomb
set scr_sab_defusetime 5 // Time to defuse a bomb
set scr_sab_hotpotato 0 // Shared bomb timer
set scr_sab_playerrespawndelay 7.5 // Respawn Delay
set scr_sab_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 4 // Score Limit
set scr_sd_timelimit 2.5 // Time Limit
set scr_sd_roundlimit 0 // Number of rounds
set scr_sd_roundswitch 3 // Switch teams after this many rounds
set scr_sd_numlives 1 // Elimination
set scr_sd_bombtimer 45 // Bomb Timer
set scr_sd_planttime 5 // Time to plant a bomb
set scr_sd_defusetime 5 // Time to defuse a bomb
set scr_sd_multibomb 0 // Allow/Disallow multiple bombs (1=on 0=off)
set scr_sd_playerrespawndelay 0 // Respawn Delay
set scr_sd_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// CAPTURE THE FLAG -- NOT YET
//************************************************** ****************************
//set scr_ctf_scorelimit 10 // Score Limit
//set scr_ctf_timelimit 5 // Time Limit
//set scr_ctf_roundlimit 2 // Number of rounds
//set scr_ctf_roundswitch 1 // Switch teams after this many rounds
//set scr_ctf_numlives 0 // Elimination
//set scr_ctf_playerrespawndelay 0 // Respawn Delay
//set scr_ctf_waverespawndelay 15 // Wave Respawn Delay
//************************************************** ****************************
// KING OF THE HILL - aka Headquarters
//************************************************** ****************************
set scr_koth_scorelimit 250 // Score Limit
set scr_koth_timelimit 15 // Time Limit
set scr_koth_roundlimit 1 // Number of rounds
set scr_koth_roundswitch 1 // Switch teams after this many rounds
set scr_koth_numlives 0 // Elimination
set scr_koth_playerrespawndelay 15 // Respawn Delay
set scr_koth_waverespawndelay 0 // Wave Respawn Delay
set koth_autodestroytime 60
set koth_spawntime 0 // [0-n] (seconds, hq spawn time)
set koth_kothmode 0 // [0-1] (classic mode, non-classic)
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
//************************************************** ****************************
// gameplay
//************************************************** ****************************
set scr_game_perks 1 // [0-1] 1=on/0=off
set scr_game_allowkillcam 1 // [0-1] 1=on/0=off
set scr_game_onlyheadshots 0 // [0-1] 1=on/0=off
set scr_game_deathpointloss 0 // [0-1] 1=on/0=off
set scr_game_suicidepointloss 0 // [0-1] 1=on/0=off
set scr_team_teamkillpointloss 1 // [0-1] 1=on/0=off
set scr_game_spectatetype 2 // [0-2] (Disabled, Team/Players Only, Free)
set scr_game_forceuav 1 // [0-1] 1=on/0=off
set scr_game_hardpoints 1 // [0-1] 1=on/0=off (artillery, uav, helicopter)
set scr_teambalance 1 // [0-1] 1=on/0=off
set scr_enable_nightvision 1 // [0-1] 1=on/0=off
set scr_enable_music 0 // [0-1] 1=on/0=off
set scr_enable_hiticon 1 // [0-1] 1=on/0=off
set sv_zombietime 3 // Dead bodies stay time (In seconds)
//************************************************** ****************************
// hardpoints
//************************************************** ****************************
set scr_hardpoint_allowartillery 1 // [0-1] 1=on/0=off
set scr_hardpoint_allowuav 1 // [0-1] 1=on/0=off
set scr_hardpoint_allowhelicopter 1 // [0-1] 1=on/0=off
//************************************************** ****************************
// teams
//************************************************** ****************************
set scr_team_fftype 2 // [0-3] (Disabled, Enabled, Reflect, Shared)
set scr_team_teamkillspawndelay 10 //Spawn delay in seconds
set scr_team_kickteamkillers 0 // [0-1] 1=yes/0=no
set g_compassShowEnemies 0 // [0-1] 1=on/0=off
//************************************************** ****************************
// player
//************************************************** ****************************
set scr_player_maxhealth 100 //Health 0-100
set scr_player_suicidespawndelay 0 //Spawn delay in seconds
set scr_player_healthregentime 5 //Health regeneration in seconds
set scr_player_forcerespawn 1 // [0-1] 1=yes/0=no
set scr_player_sprinttime 4 //Sprint time in seconds
//************************************************** ****************************
// UI
//************************************************** ****************************
set scr_hardcore 0 // [0-1] 1=on/0=off
set scr_oldschool_mw 0 // [0-1] 1=on/0=off
set ui_hud_obituaries 1 // [0-1] 1=on/0=off
set ui_hud_showobjicons 1 // [0-1] 1=on/0=off
set sv_maprotationcurrent "gametype koth map mp_convoy gametype sd map mp_backlot gametype sab map mp_bog gametype koth map mp_bloc gametype dm map mp_countdown gametype sd map mp_crash gametype koth map mp_crash_snow gametype sd map mp_village gametype war map mp_crossfire gametype koth map mp_citystreets gametype koth map mp_village gametype sab map mp_farm gametype sd map mp_overgrown gametype koth map mp_pipeline gametype dm map mp_shipment gametype koth map mp_showdown gametype sd map mp_strike gametype koth map mp_village_night gametype sd map mp_vacant gametype sab map mp_cargoship gametype dm map mp_convoy gametype koth map mp_backlot gametype sd map mp_bog gametype sab map mp_bloc gametype koth map mp_subway gametype koth map mp_countdown gametype war map mp_crash gametype sd map mp_crash_snow gametype koth map mp_crossfire gametype sab map mp_citystreets gametype dm map mp_farm gametype koth map mp_overgrown gametype sd map mp_pipeline gametype war map mp_village_night gametype sab map mp_shipment gametype sd map mp_village_night gametype dm map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant gametype war map mp_cargoship gametype sd map mp_convoy gametype koth map mp_bog gametype dm map mp_crash gametype sab map mp_subway gametype sab map mp_convoy gametype sd map mp_showdown gametype sd map mp_shipment gametype dm map mp_vacant gametype sd map mp_bloc gametype koth map mp_crash gametype sd map mp_subway gametype dm map mp_crossfire gametype koth map mp_shipment gametype sab map mp_showdown gametype sd map mp_countdown gametype koth map mp_cargoship gametype war map mp_overgrown gametype sd map mp_crossfire gametype koth map mp_farm gametype dm map mp_citystreets gametype sab map mp_countdown gametype sd map mp_citystreets gametype sd map mp_farm gametype dm map mp_pipeline gametype sd map mp_cargoship gametype war map mp_crash_snow gametype sab map mp_overgrown"
//CTF not yet
//set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant"
//DM
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
//DOM
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
//KOTH
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
//SOB
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
//SD
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
//WAR
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant gametype war map mp_crash_snow"
//MIXED
//set sv_maprotation ""
What is wrong? Do i ned to take out the map_rotate in the command stringfor the shortcut? take some backwhacks of something here or what?
Thanks guys and gals!!!
" ********************
ERROR: Attempted to overrun string in call to va()
********************
I took the list rotation out of sv_maprotationcurrent "" and it runs fine again,
Here is a copy of my server.cfg, look towards the bottom. The big list of maps is what I want to run, Also here is the target command string for my desktop icon to start up the server:
C:\GAMES\COD4\iw3mp.exe +set dedicated 1 +set net_ip 34.84.110.61 +set net_port 28960 +set sv_maxclients 32 +set sv_punkbuster "0" +exec server.cfg +map_rotate +set fs_game mods/modwarfare
Here is the CONFIG cut and pasted:
//************************************************** ****************************
// Color Codes
//************************************************** ****************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
// ************************************************** ***
// ******Public Info Displayed in the Game Browser******
// ************************************************** ***
sets sv_hostname "Balad COD4 SERVER"
sets _Admin "The Best"
sets _Email ""
sets _Website ""
sets _Location ""
sets _Irc ""
sets _Mod "None"
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD4 Stock and Custom Maps"
// ************************************************** ***
// *********** Server Settings ****************
// ************************************************** ***
set scr_motd "Welcome to the Balad COD4 Server" // Message of the day
set rcon_password "xxxxxxx" // Admin rcon password
sets g_needpass "0" // Makes server private (0=no 1=yes)
set g_password "" // Password to join private server
// Reserved Slots
set sv_privateClients "0" // Number of Private slots (Taken from server max clients)
set sv_privatePassword "CHANGEME" // Password for the private slots
// Server Network Settings
set sv_maxRate "5000" // Data transfer rate between player and server (5000-25000)
set com_hunkMegs "256" // Memory used by server (May be outdated)
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
set sv_floodProtect "1" // Flood Protection (1=on 0=off - May be outdated)
//set sv_fps "20" // Not used, limits frames per second to players
// Limit Lag and reconnect spammers
set sv_minPing "0" // Player minimum ping
set sv_maxPing "250" // Player max ping allowed
set sv_reconnectlimit "3" // Max allowed reconnect attempts
// Log Settings
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
// Anti Cheat Settings
set sv_pure "1" // Requires players files to match the server (1=on 0=off)
seta sv_allowAnonymous "0" // Allows/Disallows anonymous players to join the server (1=yes 0=no)
set sv_kickBanTime "3600" // Time in seconds a temp banned player must wait to rejoin the server
set g_banIPs "" // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
set sv_disableClientConsole "0" // Disables players console to prevent issue of commands (1=yes 0=no)
set g_no_script_spam "1"
set cl_autocmd "0"
set sv_cheats "0" // Enable/Disable cheats (May be outdated)
// Map Voting
set g_allowvote "0" // Enable/Disable map voting (1=on 0=off)
// Drop inactive players
set sv_timeout "300" // Drops a player that times out (In seconds)
set sv_connectTimeout "300" // Drops a player whose connection times out (In seconds)
set g_inactivity "0" // Drops inactive player (In seconds)
set g_inactivityspectator "0" // Drops inactive spectator (In seconds)
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.yourwebsite.com/base_directory"
seta sv_wwwDlDisconnected "0"
// In-game voice comm-Uses bandwidth, get teamspeak or ventrilo
set sv_voice "1"
set sv_voiceQuality "4"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//************************************************** ****************************
// First gametype to load
//************************************************** ****************************
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//************************************************** ****************************
set g_gametype "war"
//************************************************** ****************************
// DEATHMATCH
//************************************************** ****************************
set scr_dm_scorelimit 150 // Score Limit
set scr_dm_timelimit 10 // Time Limit
set scr_dm_roundlimit 1 // Number of rounds
set scr_dm_numlives 0 // Elimination
set scr_dm_playerrespawndelay 0 // Respawn Delay
set scr_dm_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// DOMINATION
//************************************************** ****************************
set scr_dom_scorelimit 200 // Score Limit
set scr_dom_timelimit 0 // Time Limit
set scr_dom_roundlimit 1 // Number of rounds
set scr_dom_numlives 0 // Elimination
set scr_dom_playerrespawndelay 0 // Respawn Delay
set scr_dom_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// TEAM DEATHMATCH
//************************************************** ****************************
set scr_war_scorelimit 750 // Score Limit
set scr_war_timelimit 15 // Time Limit
set scr_war_roundlimit 2 // Number of rounds
set scr_war_numlives 0 // Elimination
set scr_war_playerrespawndelay 0 // Respawn Delay
set scr_war_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 1 // Score Limit
set scr_sab_timelimit 20 // Time Limit
set scr_sab_roundlimit 0 // Number of rounds
set scr_sab_roundswitch 1 // Switch teams after this many rounds
set scr_sab_numlives 0 // Elimination
set scr_sab_bombtimer 30 // Bomb Timer
set scr_sab_planttime 2.5 // Time to plant a bomb
set scr_sab_defusetime 5 // Time to defuse a bomb
set scr_sab_hotpotato 0 // Shared bomb timer
set scr_sab_playerrespawndelay 7.5 // Respawn Delay
set scr_sab_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 4 // Score Limit
set scr_sd_timelimit 2.5 // Time Limit
set scr_sd_roundlimit 0 // Number of rounds
set scr_sd_roundswitch 3 // Switch teams after this many rounds
set scr_sd_numlives 1 // Elimination
set scr_sd_bombtimer 45 // Bomb Timer
set scr_sd_planttime 5 // Time to plant a bomb
set scr_sd_defusetime 5 // Time to defuse a bomb
set scr_sd_multibomb 0 // Allow/Disallow multiple bombs (1=on 0=off)
set scr_sd_playerrespawndelay 0 // Respawn Delay
set scr_sd_waverespawndelay 0 // Wave Respawn Delay
//************************************************** ****************************
// CAPTURE THE FLAG -- NOT YET
//************************************************** ****************************
//set scr_ctf_scorelimit 10 // Score Limit
//set scr_ctf_timelimit 5 // Time Limit
//set scr_ctf_roundlimit 2 // Number of rounds
//set scr_ctf_roundswitch 1 // Switch teams after this many rounds
//set scr_ctf_numlives 0 // Elimination
//set scr_ctf_playerrespawndelay 0 // Respawn Delay
//set scr_ctf_waverespawndelay 15 // Wave Respawn Delay
//************************************************** ****************************
// KING OF THE HILL - aka Headquarters
//************************************************** ****************************
set scr_koth_scorelimit 250 // Score Limit
set scr_koth_timelimit 15 // Time Limit
set scr_koth_roundlimit 1 // Number of rounds
set scr_koth_roundswitch 1 // Switch teams after this many rounds
set scr_koth_numlives 0 // Elimination
set scr_koth_playerrespawndelay 15 // Respawn Delay
set scr_koth_waverespawndelay 0 // Wave Respawn Delay
set koth_autodestroytime 60
set koth_spawntime 0 // [0-n] (seconds, hq spawn time)
set koth_kothmode 0 // [0-1] (classic mode, non-classic)
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
//************************************************** ****************************
// gameplay
//************************************************** ****************************
set scr_game_perks 1 // [0-1] 1=on/0=off
set scr_game_allowkillcam 1 // [0-1] 1=on/0=off
set scr_game_onlyheadshots 0 // [0-1] 1=on/0=off
set scr_game_deathpointloss 0 // [0-1] 1=on/0=off
set scr_game_suicidepointloss 0 // [0-1] 1=on/0=off
set scr_team_teamkillpointloss 1 // [0-1] 1=on/0=off
set scr_game_spectatetype 2 // [0-2] (Disabled, Team/Players Only, Free)
set scr_game_forceuav 1 // [0-1] 1=on/0=off
set scr_game_hardpoints 1 // [0-1] 1=on/0=off (artillery, uav, helicopter)
set scr_teambalance 1 // [0-1] 1=on/0=off
set scr_enable_nightvision 1 // [0-1] 1=on/0=off
set scr_enable_music 0 // [0-1] 1=on/0=off
set scr_enable_hiticon 1 // [0-1] 1=on/0=off
set sv_zombietime 3 // Dead bodies stay time (In seconds)
//************************************************** ****************************
// hardpoints
//************************************************** ****************************
set scr_hardpoint_allowartillery 1 // [0-1] 1=on/0=off
set scr_hardpoint_allowuav 1 // [0-1] 1=on/0=off
set scr_hardpoint_allowhelicopter 1 // [0-1] 1=on/0=off
//************************************************** ****************************
// teams
//************************************************** ****************************
set scr_team_fftype 2 // [0-3] (Disabled, Enabled, Reflect, Shared)
set scr_team_teamkillspawndelay 10 //Spawn delay in seconds
set scr_team_kickteamkillers 0 // [0-1] 1=yes/0=no
set g_compassShowEnemies 0 // [0-1] 1=on/0=off
//************************************************** ****************************
// player
//************************************************** ****************************
set scr_player_maxhealth 100 //Health 0-100
set scr_player_suicidespawndelay 0 //Spawn delay in seconds
set scr_player_healthregentime 5 //Health regeneration in seconds
set scr_player_forcerespawn 1 // [0-1] 1=yes/0=no
set scr_player_sprinttime 4 //Sprint time in seconds
//************************************************** ****************************
// UI
//************************************************** ****************************
set scr_hardcore 0 // [0-1] 1=on/0=off
set scr_oldschool_mw 0 // [0-1] 1=on/0=off
set ui_hud_obituaries 1 // [0-1] 1=on/0=off
set ui_hud_showobjicons 1 // [0-1] 1=on/0=off
set sv_maprotationcurrent "gametype koth map mp_convoy gametype sd map mp_backlot gametype sab map mp_bog gametype koth map mp_bloc gametype dm map mp_countdown gametype sd map mp_crash gametype koth map mp_crash_snow gametype sd map mp_village gametype war map mp_crossfire gametype koth map mp_citystreets gametype koth map mp_village gametype sab map mp_farm gametype sd map mp_overgrown gametype koth map mp_pipeline gametype dm map mp_shipment gametype koth map mp_showdown gametype sd map mp_strike gametype koth map mp_village_night gametype sd map mp_vacant gametype sab map mp_cargoship gametype dm map mp_convoy gametype koth map mp_backlot gametype sd map mp_bog gametype sab map mp_bloc gametype koth map mp_subway gametype koth map mp_countdown gametype war map mp_crash gametype sd map mp_crash_snow gametype koth map mp_crossfire gametype sab map mp_citystreets gametype dm map mp_farm gametype koth map mp_overgrown gametype sd map mp_pipeline gametype war map mp_village_night gametype sab map mp_shipment gametype sd map mp_village_night gametype dm map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant gametype war map mp_cargoship gametype sd map mp_convoy gametype koth map mp_bog gametype dm map mp_crash gametype sab map mp_subway gametype sab map mp_convoy gametype sd map mp_showdown gametype sd map mp_shipment gametype dm map mp_vacant gametype sd map mp_bloc gametype koth map mp_crash gametype sd map mp_subway gametype dm map mp_crossfire gametype koth map mp_shipment gametype sab map mp_showdown gametype sd map mp_countdown gametype koth map mp_cargoship gametype war map mp_overgrown gametype sd map mp_crossfire gametype koth map mp_farm gametype dm map mp_citystreets gametype sab map mp_countdown gametype sd map mp_citystreets gametype sd map mp_farm gametype dm map mp_pipeline gametype sd map mp_cargoship gametype war map mp_crash_snow gametype sab map mp_overgrown"
//CTF not yet
//set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant"
//DM
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
//DOM
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
//KOTH
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
//SOB
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
//SD
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
//WAR
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant gametype war map mp_crash_snow"
//MIXED
//set sv_maprotation ""
What is wrong? Do i ned to take out the map_rotate in the command stringfor the shortcut? take some backwhacks of something here or what?
Thanks guys and gals!!!