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Draco
02-09-2004, 11:11 PM
Our servers keep have a problem everyonce in a while the maps will hang at the end and never change.. it just sits on the final score screen.. anyone have any idea how to fix that? :?

Jedi_Pimp
02-10-2004, 12:06 AM
this has been answered maybe a 100 times bahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh


ull find loads of posts about this in the fourm...with the answer to it

anyways look at this:
http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=1395



PS: plz try lookin around before asking :wink:

Draco
02-10-2004, 10:31 AM
I have read that posting, and posted a new one because that did not work. this is the .cfg (using CYGR)

reset sv_mapRotationCurrent
reset nextmap

wait 10

set g_gametype tdm

wait 10

//==//Gametype Rotation//==//
set sv_mapRotation "gametype tdm map mp_dawnville gametype tdm map mp_chateau gametype tdm map mp_harbor gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_pavlov gametype tdm map mp_brecourt gametype tdm map mp_rocket gametype tdm map mp_powcamp gametype tdm map mp_hurtgen gametype tdm map mp_ship gametype tdm map mp_railyard"
map_rotate

imported_Spive
02-10-2004, 01:00 PM
What are your TDM settings?

Pre-patch, there was an issue where the server might not rotate the maps if the TDM scorelimit was reached before the timelimit was. It would hang at the ending scoreboard.

I got around that by setting the scorelimit to something very high like 500 and setting the timelimit to 20.

This would rotate the maps every 20 minutes regardless of the score and I've had no problems since doing this.