3FJ_Hagen
02-07-2004, 07:25 PM
Hey,
I'm working on the removal of kill confirmations (both "You killed _____" and "Hagen [icon] So-and-So") for our clan server. It would make things a bit more realistic, not knowing if you did kill the enemy - we're hoping that this mod would make the gamer a bit more cautious on our server.
We figured out where the "You killed ____" is stored in the cgame_mp_x86.dll in the Main directory and have changed it such that it removes the kill notification. The only problem with this is that the change is client-side only, which would be unfair to those who do not have the changes.
I've tried it out on client-side and it works great, it adds a new element to the game.
Is it possible to incorporate these changes through a server side mod somehow?
Would it be possible to 'force' client side changes by the server in such a way that they would not have to change their files to join other servers?
Thanks for you help!
3FJ Hagen
I'm working on the removal of kill confirmations (both "You killed _____" and "Hagen [icon] So-and-So") for our clan server. It would make things a bit more realistic, not knowing if you did kill the enemy - we're hoping that this mod would make the gamer a bit more cautious on our server.
We figured out where the "You killed ____" is stored in the cgame_mp_x86.dll in the Main directory and have changed it such that it removes the kill notification. The only problem with this is that the change is client-side only, which would be unfair to those who do not have the changes.
I've tried it out on client-side and it works great, it adds a new element to the game.
Is it possible to incorporate these changes through a server side mod somehow?
Would it be possible to 'force' client side changes by the server in such a way that they would not have to change their files to join other servers?
Thanks for you help!
3FJ Hagen