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Nat_Greene
12-24-2007, 05:53 PM
Hello,

All of a sudden, everyone who tries to connect to my server gets this message: ERROR: Invalid Server.

It was working fine yesterday.

Here's my config, thoughts?

//************************************************** ****************************
// Public Information
//************************************************** ****************************
sets sv_hostname "^169th ^7Hardcore ^4Tactical ^3SD Server-Fighting 69th ^2www.clan69.com"
sets _Admin "Nat Greene & Paladin"
sets _Email "admin@clan69.com"
sets _Website "http://www.clan69.com"
sets _Location "New Jersey,US"
//sets _Mod ""
sets _Maps "COD4 Stock"
set scr_motd "Welcome to the Fighting 69th's Hardcore Tactical S&D Server! Visit us at www.clan69.com"

//************************************************** ****************************
// Common Server Settings
//************************************************** ****************************
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"

// Network options
//set net_ip "1.2.3.4" // Set your servers IP address
//set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

// Password Settings
set rcon_password "*******" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "24" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
//set sv_allowdownload "1"
//seta sv_wwwDownload "1"
//seta sv_wwwBaseURL "http://www.clan69.com/69mods"
//seta sv_wwwBaseURL "ftp://client:client@ftpfiles.myftp.org"
//seta sv_wwwDlDisconnected "0"

// Rate
set sv_maxRate "25000"

// FPS
set sv_fps "20"

// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti Cheat Settings
set sv_disableClientConsole "1"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"

// Temporary Ban duration, in seconds
set sv_kickBanTime "120"

// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "6"
set voice_deadChat "1"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

//Team balance
set scr_teambalance "1" //0= off 1=on

//************************************************** ****************************
// Misc
//************************************************** ****************************
set sv_allowAnonymous "0"
set g_antilag "1"
set g_compassShowEnemies "0"
//ui_maxclients 24


//************************************************** ****************************
//Map Rotation
//************************************************** ****************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//************************************************** ****************************

//************************************************** ****************************
//Map Rotation
//************************************************** ****************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//************************************************** ****************************

//************************************************** ****************************
// DM -- DEATHMATCH -- FREE FOR ALL
//************************************************** ****************************
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

//************************************************** ****************************
// DOM -- DOMINATION
//************************************************** ****************************
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//************************************************** ****************************
// KOTH -- HEADQUARTERS
//************************************************** ****************************
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

//************************************************** ****************************
// SAB -- SABOTAGE
//************************************************** ****************************
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//************************************************** ****************************
// SD -- SEARCH & DESTROY
//************************************************** ****************************
set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash_snow gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//************************************************** ****************************
// WAR -- TEAM DEATH MATCH
//************************************************** ****************************
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"


//************************************************** ****************************
//Weapons Control
//************************************************** ****************************

//************************************************** ****************************
// Enables Dropping of Specified Weapon Class
//************************************************** ****************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1

//************************************************** ****************************
// Assault Rifles
//************************************************** ****************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1

//************************************************** ****************************
// Assault Attachments
//************************************************** ****************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1

//************************************************** ****************************
// SMG
//************************************************** ****************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1

//************************************************** ****************************
// SMG Attachments
//************************************************** ****************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1

//************************************************** ****************************
// Shotguns
//************************************************** ****************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1

//************************************************** ****************************
// Shotgun Attachments
//************************************************** ****************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1

//************************************************** ****************************
// LMG
//************************************************** ****************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1

//************************************************** ****************************
// LMG Attachments
//************************************************** ****************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1

//************************************************** ****************************
// Sniper Rifles
//************************************************** ****************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1

//************************************************** ****************************
// Sniper Attachments
//************************************************** ****************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1

//************************************************** ****************************
// Pistols
//************************************************** ****************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1

//************************************************** ****************************
// Pistol Attachments
//************************************************** ****************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1

//************************************************** ****************************
// Grenades
//************************************************** ****************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1



//************************************************** ****************************
//Player Control
//************************************************** ****************************

//************************************************** ****************************
// limits the number of players that can choose each class type
//************************************************** ****************************
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99

//************************************************** ****************************
// perks
//************************************************** ****************************
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 0
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1

//************************************************** ****************************
// assault class default loadout
//************************************************** ****************************
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1

//************************************************** ****************************
// specops class default loadout
//************************************************** ****************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1

//************************************************** ****************************
// heavygunner class default loadout
//************************************************** ****************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1

//************************************************** ****************************
// demolitions class default loadout
//************************************************** ****************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1

//************************************************** ****************************
// sniper class default loadout
//************************************************** ****************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1

set class_assault_movespeed 1.00 //default 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00

set scr_enable_nightvision 1
set scr_enable_music 0
set scr_enable_hiticon 1



//************************************************** ****************************
//Game types
//************************************************** ****************************

//************************************************** ****************************
// DEATHMATCH
//************************************************** ****************************
set scr_dm_scorelimit 250
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0

//************************************************** ****************************
// DOMINATION
//************************************************** ****************************
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0

//************************************************** ****************************
// TEAM DEATHMATCH
//************************************************** ****************************
set scr_war_scorelimit 1000
set scr_war_timelimit 13
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0

//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 10
set scr_sab_timelimit 20
set scr_sab_roundlimit 10
set scr_sab_roundswitch 5
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0

//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 7
set scr_sd_timelimit 5 // in minutes
set scr_sd_roundlimit 13
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // 1= elimination 0= respawn
set scr_sd_bombtimer 35 // in seconds
set scr_sd_planttime 7
set scr_sd_defusetime 7
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay -1
set scr_sd_waverespawndelay -1

//************************************************** ****************************
// KING OF THE HILL
//************************************************** ****************************
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60

//************************************************** ****************************
// gameplay
//************************************************** ****************************
set scr_game_allowkillcam 0
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 1
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1 //0= disabled, 1= Team/Players only, 2= Free
set scr_game_forceuav 0
set scr_game_hardpoints 0
seta scr_drawfriend "1" //1 Draws a team icon over teammates

//************************************************** ****************************
// hardpoints
//************************************************** ****************************
set scr_hardpoint_allowartillery 0
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 0

//************************************************** ****************************
// teams
//************************************************** ****************************
set scr_team_fftype 1 //0= disabled, 1= enabled, 2= reflect, 3= shared
set scr_team_teamkillspawndelay 0
set scr_team_kickteamkillers 0

//************************************************** ****************************
// player
//************************************************** ****************************
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 12

//************************************************** ****************************
// UI
//************************************************** ****************************
set scr_hardcore 1
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1

theMechanic
12-24-2007, 06:44 PM
Is this a server you run or rent? if you run it yourself, lets see the command line.
you have quite a few settings that are usually network settings and not used in a cod4 config normally.
Also, the gameplay setttings for the gametypes should be before the map strings, and alot tof that stuff is for a ranked server and if you chnaged any of it may be a prob. your cfg is fubar m8.

Try this one, it is in the right order and stock


************************************************** ****************************
// Color Codes
//************************************************** ****************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
// ************************************************** ***
// ************ Public Info ****************************
// ************************************************** ***
sets sv_hostname "^1MECH ^7RANKED ^4w/STATS"
sets _Admin "[=MECH=]"
sets _Email "admin@clanmech.com"
sets _Website "http://cod4.clanmech.com"
sets _Location "Chicago,US"
sets _Irc ""
sets _Mod "Stock"
sets _ModVer ""
sets _ModUpdate "Right Now"
sets _Maps "COD4 Stock Maps"
set scr_motd "Welcome to our server. We're recruiting, do you have what it takes?"
// ************************************************** ***
// *********** Server Dvars ****************
// ************************************************** ***

//Passwords
set rcon_password "xxxxxxx" //Admin password
sets g_needpass "0" // Denotes whether the server is public or private
set g_password "" // Only used if you want to close your server to the public


// Reserved Slots
set sv_privateClients "2" //Allows players to enter the server without taking up public slots
set sv_privatePassword "xxxxxxx" // Password for the private slots

// Server Packet Rate
set sv_maxRate "25000"

// Limit Laggers and reconnect spammers
set sv_minPing "0"
set sv_maxPing "250"
set sv_reconnectlimit "3"

// Log Settings
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set g_log "server_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
/
/Allowed Clans
set sv_allowedClan1 ""
set sv_allowedClan2 ""

// Anti Cheat Settings
set sv_pure "1"
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set g_banIPs ""
set g_no_script_spam "1"
seta sv_allowAnonymous "0"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
//seta sv_wwwBaseURL "http://www.cod4.clanmech.com/server/main"
seta sv_wwwDlDisconnected "1"

//Voting
set scr_allow_vote 0
set g_allowvote 0
//************************************************** ****************************
// First gametype to load
//************************************************** ****************************
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//************************************************** ****************************
//************************************************** ****************************
// DEATHMATCH
//************************************************** ****************************
set scr_dm_scorelimit 150
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
//************************************************** ****************************
// DOMINATION
//************************************************** ****************************
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
//************************************************** ****************************
// TEAM DEATHMATCH
//************************************************** ****************************
set scr_war_scorelimit 750
set scr_war_timelimit 15
set scr_war_roundlimit 2
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
//************************************************** ****************************
// CAPTURE THE FLAG -- NOT YET
//************************************************** ****************************
//set scr_ctf_scorelimit 10
//set scr_ctf_timelimit 5
//set scr_ctf_roundlimit 2
//set scr_ctf_roundswitch 1
//set scr_ctf_numlives 0
//set scr_ctf_playerrespawndelay 0
//set scr_ctf_waverespawndelay 15
//************************************************** ****************************
// KING OF THE HILL
//************************************************** ****************************
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 15
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60

//************************************************** ****************************
// gameplay
//************************************************** ****************************
set scr_game_perks 1
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 2
set scr_game_forceuav 0
set scr_game_hardpoints 0
set scr_teambalance 1
set scr_enable_nightvision 1
set scr_enable_music 0
set scr_enable_hiticon 0

//************************************************** ****************************
// hardpoints
//************************************************** ****************************
set scr_hardpoint_allowartillery 0
set scr_hardpoint_allowuav 0
set scr_hardpoint_allowhelicopter 0

//************************************************** ****************************
// teams
//************************************************** ****************************
set scr_team_fftype 2
set scr_team_teamkillspawndelay 10
set scr_team_kickteamkillers 0
set g_compassShowEnemies 0

//************************************************** ****************************
// player
//************************************************** ****************************
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4

//************************************************** ****************************
// UI
//************************************************** ****************************
set scr_hardcore 0
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 0

//CTF not yet
//set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant"

//DM
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

//DOM
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//KOTH
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

//SOB
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//SD
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//WAR
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

HIS-MOTHER
12-24-2007, 09:10 PM
Mechanic. Just missing the new map.. crash_snow. ;)

theMechanic
12-24-2007, 09:43 PM
Mechanic. Just missing the new map.. crash_snow. ;)

guilty:o

i keep forgetting to add it.

Nat_Greene
12-25-2007, 02:37 PM
Thanks for the input. The server is rented and the config has been working just fine up till yesterday (fubar and all). I just found out that our other server admin put in for some changes with our provider that I didn't know about. I'll be chasing that down. In the meantime this is the command line:

+set dedicated 2 +set net_ip 66.55.142.42 +set developer 1 +set sv_maxclients 24 +set net_port 28960 +exec config.cfg +map_rotate

<MAD>Jackson
12-25-2007, 09:33 PM
I had the same problem as you when i tryed to use developer mode and i see you have it in your cmd line try taking +set developer 1 out of the cmd line
I have it in my configs but its allways set to 0 or else no one can get into the servers

Ghost-Ryder
12-25-2007, 09:55 PM
set sv_maprotationcurrent ""

Should be at the end.

Why would you use a config with everything in it half is useless the other have not used.
if I had that much in my config and had a problem it would take me days to find it.
Not sure about COD4 but COD2 you had to have the map rotation at the end in the config.

theMechanic
12-25-2007, 10:56 PM
map rotation is always last, thats because some settings effect map play.
also, set sv_maprotationcurrent "" goes right before the map string, not after.

All that stuff you have in there, 90% is not needed.

Nat_Greene
12-26-2007, 08:30 AM
I had the same problem as you when i tryed to use developer mode and i see you have it in your cmd line try taking +set developer 1 out of the cmd line
I have it in my configs but its allways set to 0 or else no one can get into the servers

That's exactly the change that occurred. That is, the addition of +set developer 1. I've put in a ticket to have it removed.

Thanks!

Nat_Greene
12-26-2007, 08:32 AM
map rotation is always last, thats because some settings effect map play.
also, set sv_maprotationcurrent "" goes right before the map string, not after.

All that stuff you have in there, 90% is not needed.

I've chucked the old config and am using one based on what was provided above. When this game came out there seemed to be very little "official" instructions for things such as configs. And coming over from Mohaa I just grabbed one that seemed to work, which it did.

Thanks for helping a COD n00b out. :D

theMechanic
12-26-2007, 10:03 AM
your welcome :salute: