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View Full Version : Whats The Setting To Disable Voting?


ripper23
12-20-2007, 10:24 AM
Whats The Setting To Disable Votiing?

BoSBrian
12-20-2007, 10:44 AM
Please use the search feature to find an answer to your questions before posting.

http://www.fpsadmin.com/forum/showthread.php?t=142&highlight=voting

jumpjet
12-20-2007, 01:40 PM
set g_allowvote "0"

BoSBrian
12-21-2007, 10:01 AM
set g_allowvote "0"

Yes, but there are two that you have to set to 0 in order to disable voting.

scr_allow_vote 0
and
g_allowvote 0

jumpjet
12-22-2007, 09:18 AM
We only have set g_allowvote "0" in our configs, and nobody can vote in our servers ........

Here is a tiny section of my original config, where I made notes when trying to find what worked or not :-

//set scr_allow_vote "0" //Wrong
set g_allowvote "0" // Correct


With the setting above, the VOTE button is there, but is greyed out and can't be used.

This makes me wonder, does the set scr_allow_vote "0" command prevent voting by other means? i.e via the console (if it can be done that way?) .......

Maybe I'll put both in.

|EAS|Pyro
12-23-2007, 04:25 PM
I have 5 configs in my main directory,config,maprotation,gametypes,playercontr ol and weaponscontrol,Which config do I put that line in for voting. Also,Is there a way to make all my configs into just one config or maybe 2?
Thank's in advance.

jumpjet
12-24-2007, 07:33 AM
I only use one config per server (called by the server shortcut target line). In the following example the server is set up of standard TDM.

To change the setup to a different gametype, I can just change the server name (at the top), comment out the TDM map rotation, and enable another rotation thus changing the gametype.

//************************************************** ****************************
// Call of Duty 4
//************************************************** ****************************
//************************************************** ****************************
// Public Information
//************************************************** ****************************
sets sv_hostname "^1UKC-^3Xtreme 1 ^4TDM"
sets _Admin "BBUKC-X ; Gnu_UKC-X ; Conscript_UKC-X"
sets _Email "admin@ukc-xtreme.co.uk"
sets _Website "www.ukc-xtreme.co.uk"
sets _Location "UK"
set scr_motd ""

//************************************************** ****************************
// Common Server Settings
//************************************************** ****************************
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "server1_gamelog.log" // Name of log file, default is games_mp.log
set sv_log_damage "0"
//set g_logtimestamp 1 // 1=classic Q3, 2=Unix style, 3=Human readable (eg. 20071130-18:31:45)
set g_logrotation 1 // 0=off, 1=by day, 2=every mapchange, 3=by size
//set g_logrotationsize 1024 // maximum logfilesize in KB if g_logrotation = 3

// Network options
set net_ip "77.74.193.218" // Set your servers IP address
set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

// Master servers (hardcoded into game so redundant)
set sv_master1 "cod2master.activision.com"

// Password Settings
set rcon_password "********" // RCON must supply pw to use
set sv_privatePassword "*******" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "16" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "4" // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "150" // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "0"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL "http://www.xxx.xxx.xx"
seta sv_wwwDlDisconnected "1"

// Rate
set sv_maxRate "25000"

// FPS
//set sv_fps "20"

// Drop inactive players
sv_connectTimeout 300
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// Connection Timeout
set cl_ConnectionAttempts "60"

// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "30"

// Anti Cheat Settings
set sv_disableClientConsole "1"
set sv_pure "1"

// set sv_punkbuster "1"
set g_banIPs ""
set cl_autocmd "0"
set sv_cheats "0"
set g_no_script_spam "1"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "1"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

//************************************************** ****************************
// GAME MODE SWITCHES
//************************************************** ****************************
set scr_hardcore "0"
set scr_oldschool_mw "0"

//************************************************** ****************************
// Misc
//************************************************** ****************************
set sv_allowAnonymous "0"
set g_antilag "0"
set scr_friendlyfire "0"
//set scr_killcam "0" // Wrong
scr_game_allowkillcam 0 // Correct
set scr_spectatefree "0"
set scr_spectateenemy "0"
set scr_enable_music 0
set scr_player_forcerespawn 1
set scr_teambalance 1
set scr_allow_vote "0"
set g_allowvote "0"
set scr_game_spectatetype 1
set sv_disableClientConsole 1
//************************************************** ****************************
// DEATHMATCH
//************************************************** ****************************
set scr_dm_scorelimit 150
set scr_dm_timelimit 15
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 5
set scr_dm_waverespawndelay 5

//************************************************** ****************************
// DOMINATION
//************************************************** ****************************
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0

//************************************************** ****************************
// TEAM DEATHMATCH
//************************************************** ****************************
set scr_war_scorelimit 1200
set scr_war_timelimit 20
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0

//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0

//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0

//************************************************** ****************************
// HEADQUARTERS
//************************************************** ****************************
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60

//************************************************** ****************************
// DM -- FREE FOR ALL DEATHMATCH
//************************************************** ****************************
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

//************************************************** ****************************
// DOM -- DOMINATION
//************************************************** ****************************
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//************************************************** ****************************
// KOTH -- HEADQUARTERS
//************************************************** ****************************
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

//************************************************** ****************************
// SAB -- SABOTAGE
//************************************************** ****************************
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//************************************************** ****************************
// SD -- SEARCH & DESTROY
//************************************************** ****************************
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//************************************************** ****************************
// WAR -- TEAM DEATH MATCH
//************************************************** ****************************
set sv_mapRotation "gametype war map mp_crash_snow gametype war map mp_citystreets gametype war map mp_bog gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_cargoship gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
// removed maps // gametype war map mp_shipment
set sv_maprotationcurrent ""

jumpjet
12-24-2007, 09:12 AM
I thought that I might add, that I don't edit this live and upload it to change gametypes.

I just make multiple configs from the same base config, and give each one a name.

s1-hq.cfg
s1-tdm.cfg
s1-dm.cfg

etc. etc.

So if I want to change the game over to Team Death Match, I issue the following command by rcon :-

exec s2-tdm.cfg

Then

map_rotate

That's it

:)

|EAS|Pyro
12-24-2007, 05:40 PM
Thank's for the help jumpjet,I'm new to all of this. One more question,How do I make multiple gametypes in one rotation?

|EAS|Pyro
12-24-2007, 05:57 PM
Nevermind,I see it now...lol

|EAS|Pyro
12-25-2007, 11:17 PM
I am having a problem with my rotation,I have it set for all gametypes but once it cycles through the rotation and the 1st map comes around again it switches all the map's to war. This is a new config I'm using,may last one would set all the gametypes to ffa after the rotation started over,not sure what I'm doing wrong,any help would be much appreciated.



//************************************************** ****************************
// Call of Duty 4
//************************************************** ****************************
//************************************************** ****************************
// Public Information
//************************************************** ****************************
sets sv_hostname "|EAS| ^1E^7LITE ^1A^7RTIFICIAL ^1S^7OLDIERS"
sets _Admin "DirtyDog;RedRock;Elkon Vryce;Pyro"
sets _Email "ourclaninfo@yahoo.com"
sets _Website "www.newclan.clanservers.com"
sets _Location "us"
set scr_motd ""

//************************************************** ****************************
// Common Server Settings
//************************************************** ****************************
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "server1_gamelog.log" // Name of log file, default is games_mp.log
set sv_log_damage "0"
//set g_logtimestamp 1 // 1=classic Q3, 2=Unix style, 3=Human readable (eg. 20071130-18:31:45)
set g_logrotation 1 // 0=off, 1=by day, 2=every mapchange, 3=by size
//set g_logrotationsize 1024 // maximum logfilesize in KB if g_logrotation = 3

// Network options
set net_ip "8.12.22.23" // Set your servers IP address
set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

// Master servers (hardcoded into game so redundant)
set sv_master1 "cod2master.activision.com"

// Password Settings
set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "20" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "4" // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "300" // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.xxx.xxx.xx"
seta sv_wwwDlDisconnected "1"

// Rate
set sv_maxRate "25000"

// FPS
//set sv_fps "20"

// Drop inactive players
sv_connectTimeout 300
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// Connection Timeout
set cl_ConnectionAttempts "60"

// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "30"

// Anti Cheat Settings
set sv_disableClientConsole "1"
set sv_pure "1"

// set sv_punkbuster "1"
set g_banIPs ""
set cl_autocmd "0"
set sv_cheats "0"
set g_no_script_spam "1"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "9"
set voice_deadChat "1"
set voice_global "1"
set voice_localEcho "0"
set winvoice_mic_mute "0"

//************************************************** ****************************
// GAME MODE SWITCHES
//************************************************** ****************************
set scr_hardcore "0"
set scr_oldschool_mw "0"

//************************************************** ****************************
// Misc
//************************************************** ****************************
set sv_allowAnonymous "0"
set g_antilag "0"
set scr_friendlyfire "0"
//set scr_killcam "0" // Wrong
scr_game_allowkillcam 0 // Correct
set scr_spectatefree "0"
set scr_spectateenemy "0"
set scr_enable_music "0"
set scr_player_forcerespawn "1"
set scr_teambalance "1"
set scr_allow_vote "0"
set g_allowvote "0"
set scr_game_spectatetype "1"
set sv_disableClientConsole "1"
//************************************************** ****************************
// DEATHMATCH
//************************************************** ****************************
set scr_dm_scorelimit 300
set scr_dm_timelimit 15
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0

//************************************************** ****************************
// DOMINATION
//************************************************** ****************************
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0

//************************************************** ****************************
// TEAM DEATHMATCH
//************************************************** ****************************
set scr_war_scorelimit 1200
set scr_war_timelimit 15
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0

//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 3
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 5
set scr_sab_waverespawndelay 0

//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0

//************************************************** ****************************
// HEADQUARTERS
//************************************************** ****************************
set scr_koth_scorelimit 300
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 0
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 90
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 20
set koth_delayPlayer 0
set koth_spawnDelay 15

//************************************************** ****************************
// DM -- FREE FOR ALL DEATHMATCH
//************************************************** ****************************
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

//************************************************** ****************************
// DOM -- DOMINATION
//************************************************** ****************************
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//************************************************** ****************************
// KOTH -- HEADQUARTERS
//************************************************** ****************************
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

//************************************************** ****************************
// SAB -- SABOTAGE
//************************************************** ****************************
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//************************************************** ****************************
// SD -- SEARCH & DESTROY
//************************************************** ****************************
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//************************************************** ****************************
// WAR -- TEAM DEATH MATCH
//************************************************** ****************************
set sv_mapRotation "gametype war map mp_crash_snow gametype war map mp_citystreets gametype war map mp_bog gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_cargoship gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
// removed maps // gametype war map mp_shipment
set sv_maprotationcurrent "gametype war map mp_backlot gametype dom map mp_bloc gametype koth map mp_bog gametype sd map mp_cargoship gametype sab map mp_citystreets gametype dom map mp_convoy gametype sd map mp_countdown gametype koth map mp_crash_snow gametype dom map mp_crossfire gametype sd map mp_farm gametype war map mp_overgrown gametype sab map mp_pipeline gametype koth map mp_showdown gametype sd map mp_strike gametype sab map mp_vacant"
// removed maps // gametype dm map mp_shipment

jumpjet
12-26-2007, 06:53 AM
You haven't disabled Team Death Match, you have 2 rotations enabled

I'll just show your bottom section :-

//************************************************** ****************************
// WAR -- TEAM DEATH MATCH
//************************************************** ****************************
set sv_mapRotation "gametype war map mp_crash_snow gametype war map mp_citystreets gametype war map mp_bog gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_cargoship gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
// removed maps // gametype war map mp_shipment
set sv_maprotationcurrent "gametype war map mp_backlot gametype dom map mp_bloc gametype koth map mp_bog gametype sd map mp_cargoship gametype sab map mp_citystreets gametype dom map mp_convoy gametype sd map mp_countdown gametype koth map mp_crash_snow gametype dom map mp_crossfire gametype sd map mp_farm gametype war map mp_overgrown gametype sab map mp_pipeline gametype koth map mp_showdown gametype sd map mp_strike gametype sab map mp_vacant"

It would be worth naming a new rotation to save confusion :-

//**********************************
//*****MIXED ROTATION****************
//**********************************
set sv_maprotationcurrent "gametype war map mp_backlot gametype dom map mp_bloc gametype koth map mp_bog gametype sd map mp_cargoship gametype sab map mp_citystreets gametype dom map mp_convoy gametype sd map mp_countdown gametype koth map mp_crash_snow gametype dom map mp_crossfire gametype sd map mp_farm gametype war map mp_overgrown gametype sab map mp_pipeline gametype koth map mp_showdown gametype sd map mp_strike gametype sab map mp_vacant"


You also need to comment out (with forward slashes //) the TDM Rotation where I have indicated above in BOLD RED (to disable the TDM rotation). Here is how the start of the line should be //set sv_maprotationcurrent "gametype war map mp_crash_snow ........ etc

Also in my configs, the very last line of the whole thing is :-

set sv_maprotationcurrent ""

I am not sure if it's absolutely necessary ......... but I have it there.

Cheers

|EAS|Pyro
12-26-2007, 07:19 PM
Thank's alot for the help m8.