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busterboyle
12-16-2007, 09:15 PM
I am noob when it comes to setting servers for spearhead.

I recently move my clan to a more reliable box (new host) but he is not a guru with seeting up some the luxuries i have been used.

1. Now I only have the standard menu . I went and deleted the callvote out the pk2.pk3 folder and put the callvote in mainta , but it still does not want to work . I get the standard menu ARRRRRRRRRRRRR help!!

2. Also I run like a dmw weapons console and this basically removes weapons ect when i exec them and it does not work .

SO I have a basic server now with good ping but I cant control properly.

I have searched the web and here hi and low .

Please help

Busterboyle@hotmail.com

GaSplat
12-17-2007, 02:07 AM
Not knowing exactly which mods you use or what they require, I am not sure what to tell you, but I can offer a hint or two. After adding a pk3 file, be sure it is named so that it comes after the standard files alphabetically. Starting with zzzzzMymod.pk3 or something like that usually works. Otherwise your mod's settings could be overwritten by a stock pk3.

Secondly, stop and restart the server. You need it to do that as it only reads the available pk3s once on startup. After that, any changes will not be noticed.

Hope that helps. You might check the readme.txt or any instructions provided by the mod maker or posted on their site if they have one.

busterboyle
12-17-2007, 03:57 AM
ok I do restart the server every time.

mods well there is a few I will try and make it as stock as possible , but that still does not explian why the callvote cfg does not register.

????

GaSplat
12-17-2007, 06:37 PM
do you call exec callvote.cfg from your main server config? How is it called?

busterboyle
12-18-2007, 01:58 AM
do you call exec callvote.cfg from your main server config? How is it called?

You should not have to .


Steve

GaSplat
12-18-2007, 08:00 PM
Been a while since I looked at the built in calls, but I don't remember callvote.cfg being on the list. Try calling it explicitly from your main server config file.

SNYPE
12-20-2007, 08:15 PM
The easiest way to troubleshoot is to remove ALL mods and start with a stock server. Add your modifications 1 at a time and make sure they work before adding others. If your mods or your CallVote cfg are not the last items read alphabetically then they will not be used by the game engine.
In other words if the game engine reads the cvars in your modded callvote and then reads the ones in the game's PK3 after, it will use the ones in the PK3 file and NOT your modded one. Your mods should all be renamed with zzzz's so that they get read last.
Example: zzzzzzzzz_my_Callvote.pk3, zzzzzzzzz_myWeapons.pk3.
Keep in mind that if there are any cvars that are in both of the example mods above, only the ones in the last one read will be used so triple check your mod files for duplicate cvars.
Also it appears that you may be using a cfg file named callvote.cfg? If so cfg files must be exec'd, use a line the the server cfg: exec callvote.cfg
:salute:

busterboyle
12-21-2007, 02:45 AM
Cheers dude , I currently have mod that dose work . IE I can do some certain things , but I can do wep limiting .

So I would need scripts and alias to work with. I am currently using a old dmw console where I can do some stuff , but the weapons limiting no go now . I think it used to use the Foresight scripts.


like eg anade nnade , full , rsp ect in the alais file.


Any help is gratfull even a link to a mod !!!


Cheers


TEd