SmokinMr2
12-14-2007, 12:30 AM
Not than anyone cares but...1.2 patch and server are available.
Links are in the forum post and I coppied them here. The server update is on the EA ftp site on the west coast but the game update so far is not as of 930 pm pacific time.
http://forums.ea.com/mboards/thread.jspa?threadID=313525&tstart=0
UPDATE (12/13) #3
The Medal of Honor: Airborne v1.2 patch has been released on FilePlanet. Here are the various links that you will need:
This is the release of Update 1.2 for Medal of Honor Airborne.
This Update for Medal of Honor Airborne raises the player count, gives players more options for names, makes some balance changes on the weapons and adds two new maps.
The readme denotes that we do not support more than 12 players officially. This is simply due to the fact that some lower-end machines may have trouble handling the high capacity. However, we have tested extensively at 24 players and it’s a lot of fun.
Also, not called out in the readme was that the Springfield’s damage was reduced in multiplayer.
The Update size is large b/c all maps in multiplayer were edited, most often to adjust spawn points. We have also added two new maps.
The dedicated server is a new build of the server and will not patch the existing server. This is also because all the content has been touched. To patch the server would be almost as big as to release a new one. The Linux server is being worked on and will be updated as soon as possible.
For all territories excluding France:
http://www.fileplanet.com/181320/180000/fileinfo/Medal-of-Honor:-Airborne-Patch- v1.2
For France:
http://www.fileplanet.com/183162/180000/fileinfo/Medal-of-Honor:-Airborne-Patch- v1.2-(French)
Dedicated Server for Update 1.2:
http://www.fileplanet.com/183163/180000/fileinfo/Medal-of-Honor:-Airborne-Patch- v1.2-(Dedicated-Server)
UPDATE (12/13) #2
Below you'll find the readme for the v1.2 dedicated server.
=====================================
Medal Of Honor Airborne™ Dedicated Server
Readme File
Version 1.2ds (Standalone Dedicated Server Package)
December 12, 2007
=====================================
This update is compatible with the client version 1.2. It also fixes several issues and adds new features to the dedicated server package.
=====================================
Dedicated Server
=====================================
·Added “r emember me” option to DSRemote
·Increased number of players that are supported by Dedicated Server
. Added support for two new maps on DSLauncher.
=====================================
Bug Fixes
=====================================
.Fixed a bug where dedicated server would freeze after entering an admin command
.Fixed a bug where dedicated server would look for a client installation of Punkbuster instead of a server one.
SmokinMr2
12-14-2007, 12:05 PM
Medal Of Honor Airborne™ Dedicated Server
Readme File
Version 1.2ds (Standalone Dedicated Server Package)
December 12, 2007
================================================== ================
This update is compatible with the client version 1.2. It also fixes
several issues and adds new features to the dedicated server package.
================================================== ================
Dedicated Server
================================================== ================
·Added “remember me” option to DSRemote
·Increased number of players that are supported by Dedicated Server
.Added support for two new maps on DSLauncher.
================================================== ================
Bug Fixes
================================================== ================
.Fixed a bug where dedicated server would freeze after entering an admin command
.Fixed a bug where dedicated server would look for a client installation of Punkbuster instead of a server one.
================================================== ================
Medal Of Honor Airborne™ Dedicated Server
Readme File
Version 1.1ds (Standalone Dedicated Server Package)
October 25, 2007
================================================== ================
This update for Medal of Honor Airborne fixes several problems with
the Dedicated Server and does not fix any Client related issues.
================================================== ================
Dedicated Server
================================================== ================
·Allows for Dedicated Servers to bind game instance to a specific IP.
·Allows for Dedicated Servers to bind game instance to a specific Port.
·Allows .ini files to be stored in a custom path instead of MyDocs.
·A Dedicated Server no longer needs installation of full game.
·A Dedicated Server standalone package was created and size has
been reduced for quicker uploads.
·The Dedicated Server now generates a log file under
UnrealEngine3\MOHAGame\Logs or the folder you specify (see section VII).
·The Dedicated server logging can be turned off by adding -nolog
to the command line
================================================== ================
Bug Fixes
================================================== ================
· Fixed a bug where MOHADedicatedServer.ini was used even if user
had specified a different configuration file.
· Fixed misspelling of "Disconnect" in remote admin tool.
· Fixed response time for server commands for both server console
and Rcon console.
· Fixed Dedicated Server Console title bar to show current map and
number of players.
. Fixed a bug where all remote servers had the same port and password
by default.
. Fixed a bug where all remote servers were bound to same IP.
Standalone Server Setup
================================================== =========================
NOTE: We recommend that you uninstall any existing versions of the
MOHA Dedicated server before setting up the standalone dedicated server.
1) Download the latest Dedicated Server standalone package.
2) Run the self extracting archive file and extract contents to a folder
of your choice.
3) Visual Studio 2005 redistributable package must be installed if it is not already in order
to run the server. You can find it in Redistributable/vcredist_86.exe under the folder you extracted
the standalone server.
NOTE: The Visual Studio 2005 redistributable needs to be installed on
the machine running the Remote Console (rcon) too, for the rcon tool to work.
4) If you want to use Punkbuster on your server, you need to install it
using Punkbuster/pbsetup.exe under the folder you extracted the standalone server.
5) To run the server, you can use /UnrealEngine3/Binaries/DSLauncher.exe. After the
first time you create the configuration files using DSLauncher, you can run MOHAServer.exe
with commandline parameters described in this readme.
================================================== ================
End of Update Notes File
================================================== ================
================================================== ================
Medal Of Honor Airborne™ Dedicated Server
Readme File
Version 1.1
September 25, 2007
Last Updated: October 23, 2007
================================================== ================
************************************************** *************************
This document contains information about setting up and running the
Medal Of Honor Airborne Dedicated Server as well as information about
administrating it remotely.
************************************************** *************************
TABLE OF CONTENTS
I. System Requirements
II. Local Server Setup
III. Remote Server Setup
IV. Running The Server
V. Administrating Remotely
VI. Server Commands
VII. Configuring the dedicated server
VIII. Frequently Asked Questions
IX. Credits
I. System Requirements
================================================== =========================
The following items are required to run a Medal Of Honor Airborne
dedicated server:
1. A broadband Internet connection or LAN connection.
2. A system that meets or exceeds the minimum system requirements
for the game (no graphics card required).
II. Local Server Setup
================================================== =========================
To set up a server locally or remotely using VNC, follow these steps:
1. Run the dedicated server launcher (DSLauncher.exe)
2. In the 'Basic' tab, enter the username and password you registered
with EA. (If you have not created an account: run the game, in the
main menu choose 'Multiplayer', and click 'Create Account').
3. In the 'Miscellaneous' tab, enter the port you wish to run your
server on as well as the password to administrate it remotely.
4. In the 'Map Rotation' tab, add at least one map to your rotation
by selecting the map name and pressing the 'Add' button.
5. Configure any other options you wish to set.
6. Save your config file using File>Save to any folder.
You can open and save multiple dedicated server configurations. The
configuration that is currently open is the one that will be
launched.
III. Remote Server Setup
================================================== =========================
To set up a server remotely (where you do not have physical access to
the computer or VNC), follow these steps:
1. Run the dedicated server launcher (DSLauncher.exe) locally.
2. In the 'Basic' tab, enter the username and password you registered
with EA. (If you have not created an account: run the game, in the
main menu choose 'Multiplayer', and click 'Create Account').
3. In the 'Miscellaneous' tab, enter the port you wish to run your
server on as well as the password to administrate it remotely.
4. In the 'Map Rotation' tab, add at least one map to your rotation
by selecting the map name and pressing the 'Add' button.
5. Configure any other options you wish to set.
6. Save your config file using File>Save.
7. Upload your saved config file (MOHADedicatedServer.ini by default) to a folder
of your choice on target machine.
IV. Running The Server
================================================== =========================
To run the server locally:
1. Follow the instructions in "II. Local Server Setup".
2. Run the dedicated server launcher (DSLauncher.exe).
3. Open the config file you want to run if it is not already open.
4. Press the 'Launch!' button.
NOTE: If you already have .ini files setup on your machine, you can run the server
without using DSLauncher. See section VII for more info.
To run the server remotely:
1. Follow the instructions in "III. Remote Server Setup".
2. Run MOHAServer.exe with the config file as a parameter:
MOHAServer.exe -configfile="<config file path>"
e.g. MOHAServer.exe -configfile="C:\MOHA\MyDedicatedServer.ini" (Make sure you have
quotes around the path)
NOTE: See section VII for more information on running server via commandline.
If you run MOHAServer.exe without any parameters, it will attempt to
load the default config name: MOHADedicatedServer.ini on the default savepath (My Documents
/EA Games/Medal of Honor Airborne(tm)/Config) or the savepath that is provided in commandline.
V. Administrating Remotely
================================================== =========================
Once connected, the dedicated server remote (DSRemote.exe) looks and
functions identically to the dedicated server.
To connect to a dedicated server remotely:
1. You need to have Visual Studio 2005 Redistributable package installed to run
RCon software. Please see "Standalone Server Setup" for details.
2. Run DSRemote.exe.
3. Enter the host name (IP address) of the server.
4. Enter the server's remote admin port (RemotePort) and password as specified in the config file.
NOTE: Port and RemotePort are different. Make sure you use RemotePort here.
5. If successful, the login dialog should disappear and "Remote
connection accepted" will be printed.
If you receive the "Connection failed." message, the host name or
port number was invalid. You may receive this message even with
correct values if the dedicated server has not yet initialized.
If you receive the "Login failed." message, the connection was
successful but your password was invalid.
VI. Server Commands
================================================== =========================
These commands can be executed using either the dedicated server
or the remote tool. Simply type your command in the text field
at the bottom of the application and press the 'Execute' button;
alternatively, press the enter key.
NOTES:
- The commands are case insensitive.
- Arguments within parentheses "(" and ")" are optional
- Arguments separated by "|" are an "or" - pick one of the arguments
- In general, commands takes effect when the map starts, a map is
restarted or when the next map starts.
- As noted below, many commands will print the current value when no
input argument is given.
AllowAutoRifle ( On | Off )
alias: okautorifle
Controls whether or not the AutoRifle weapon class is allowed
within the game.
Note: With no arguments, the current value is displayed.
AllowRifle ( On | Off )
alias: okrifle
Controls whether or not the Rifle weapon class is allowed
within the game.
Note: With no arguments, the current value is displayed.
AllowRocket ( On | Off )
alias: okrocket
Controls whether or not the Rocket weapon class is allowed
within the game.
Note: With no arguments, the current value is displayed.
AllowSMG ( On | Off )
alias: oksmg
Controls whether or not the sub-machine gun weapon class
is allowed within the game.
Note: With no arguments, the current value is displayed.
AllowSniper ( On | Off )
alias: oksniper
Controls whether or not the sniper rifle weapon class
is allowed within the game.
Note: With no arguments, the current value is displayed.
AmmoDrop ( On | Off )
alias: ad
Toggle for the dropping of ammo upon player death.
Note: With no arguments, the current value is displayed.
Ban <player_name>
alias: b
Kicks and bans the specified player from the server.
e.g. ban user
Note: The player will be able to join the server but will be
kicked at the weapons selection screen.
BanList
alias: bl
Prints a list of the banned players and their IDs.
BestOf <number>
alias: bo
Sets the number of number of rounds that will be played and
the number of rounds which must be won to declare a winner.
e.g. bestof 7
- For this example, whichever team wins 4 rounds first will
be declared the winner.
Note: With no arguments, the current value is displayed.
The maximum number of rounds that may be played is capped at 99.
EndMatch
alias: em
Ends the current match and starts a new match on the next map
in the rotation list.
Note: There is no winner for the round that is currently in
progress when this command is called.
FriendlyFire ( On | Off )
alias: ff
Toggles whether or not you can shoot your team mates.
Note: With no arguments, the current value is displayed.
GameName <name>
alias: gn
Sets the name that the game will be called. This is displayed on the
game selection screen when choosing a server. The message should not
be enclosed within "quotes".
e.g. gamename This is My Game
Note: With no arguments, the current value is displayed.
GameType <ObjectiveAirborne | TeamDeathmatch | TeamDeathmatchAirborne>
alias: gt
Sets the type of game that will be played on the server.
e.g. gametype ObjectiveAirborne
Note: With no arguments, the current value is displayed.
HealthDrop ( On | Off )
alias: hd
Toggle for the dropping of health packs upon player death.
Note: With no arguments, the current value is displayed.
Invincibility <seconds>
alias: inv
Set the time that players do not take damage after a respawn.
e.g. invincibility 7
Note: With no arguments, the current value is displayed.
Kick <playername>
alias: k
Kicks the specified player from the server.
e.g. kick user
MaxPlayers <number>
alias: mp
Sets the maximum numbers of players that can enter a game.
Note: With no arguments, the current value is displayed.
MessageOfTheDay <message>
alias: motd
Sets the message that will be displayed when the game starts. The message
should not contain any carriage returns, it should just be a string. The
message should also not be enclosed within "quotes".
e.g. motd Welcome to My Game
Note: Maximum string length is 255 characters. With no arguments,
the current value is displayed.
NextMap
alias: nm
Same as EndMatch
PlayerList
alias: pl
Prints a list of the players currently in the game.
PrivatePassword <password>
alias: pp
Sets the password that must be entered for players to join
a private game.
e.g. privatepassword supersecret
RemotePassword <password>
alias: rp
Sets the password that must be entered for an admin to use
the remote admin tool (DSRemote.exe).
e.g. remotepassword reallysecret
RestartMatch
alias: rsm
Ends the current match and starts a new match on the same map.
Note: There is no winner for the round that is currently in
progress when this command is called.
RestartRound
alias: rsr
Ends the current round and starts a new round in the same match,
on the same map.
Note: There is no winner for the round that is currently in
progress when this command is called.
RestartServer
alias: rss
Ends the current match and starts a new match on the first map
in the rotation list.
Note: There is no winner for the round that is currently in
progress when this command is called.
RotationList
alias: rl
Prints the map rotation list and specifies the current map.
Rounds <number>
alias: rnds rs
Sets the number of number rounds that will be played.
e.g. rounds 7
Note: With no arguments, the current value is displayed.
The maximum number of rounds that may be played is
capped at 99.
RoundTime <minutes>
alias: rtime rt
Sets the time for the round.
Note: With no arguments, the current value is displayed.
The maximum time is capped at 59 minutes.
RunMap <name>
alias: rm
Ends the current match and starts a new match on the specified
map.
e.g. runmap Remagen
Note: There is no winner for the round that is currently in
progress when this command is called.
SaveSettings
alias: ss
Saves the current server setting as a config file to be used
upon restart.
ShowCompass ( On | Off )
alias: showcp
Toggles the display of the compass.
Note: With no arguments, the current value is displayed.
ShowCrosshairs ( On | Off )
alias: showch
Toggles the display of the weapon crosshairs.
Note: With no arguments, the current value is displayed.
ShowEnemyCompassDots ( On | Off )
alias: showecd
Toggles the display of the compass dots for the enemies.
Note: With no arguments, the current value is displayed.
ShowEnemyNames ( On | Off )
alias: showen
Toggles the display of the names for the enemies.
Note: With no arguments, the current value is displayed.
ShowFriendlyCompassDots ( On | Off )
alias: showfcd
Toggles the display of the compass dots for your teammates.
Note: With no arguments, the current value is displayed.
ShowFriendlyNames ( On | Off )
alias: showfn
Toggles the display of the names for your teammates.
Note: With no arguments, the current value is displayed.
ShowGrenadeIndicators ( On | Off )
alias: showgi
Toggles the display of the indicators for when a grenade is active.
Note: With no arguments, the current value is displayed.
ShowHealthBar ( On | Off )
alias: showhb
Toggles the display of the health bar.
Note: With no arguments, the current value is displayed.
ShowHitIndicators ( On | Off )
alias: showhi
Toggles the display of the hit indicators when players are shot.
Note: With no arguments, the current value is displayed.
ShowHUD ( On | Off )
Toggles the display of the heads-up-display.
Note: With no arguments, the current value is displayed.
ShowKiller ( On | Off )
alias: showkl
Before respawning, displays the player who just killed the player.
Note: With no arguments, the current value is displayed.
ShowKillerTime <seconds>
alias: showkt
The number of seconds for display that the "ShowKiller" command uses.
Note: With no arguments, the current value is displayed.
ShowMessageWindow ( On | Off )
alias: showmw
Toggles the display of the message window.
Note: With no arguments, the current value is displayed.
ShowScoreAndTime ( On | Off )
alias: showst
Toggles the display of the score and time within the HUD.
Note: With no arguments, the current value is displayed.
ShowStanceIndicator ( On | Off )
alias: showsi
Toggles the display of the stance indicator.
Note: With no arguments, the current value is displayed.
SpawnPostDelayAllies <seconds>
alias: spostal
Sets the delay time between when a player respawns until the player becomes
active for Allied player types.
Note: With no arguments, the current value is displayed.
SpawnPostDelayAxis <seconds>
alias: spostax
Sets the delay time between when a player respawns until the player becomes
active for Axis player types.
Note: With no arguments, the current value is displayed.
SpawnPostDelayNonAir <seconds>
alias: spostna
Sets the delay time between when a player respawns until the player becomes
active for non-airdrop game types.
Note: With no arguments, the current value is displayed.
SpawnPreDelayAllies <seconds>
alias: spreal
Sets the delay time between when a player dies until the respawn begins
for Allied player types.
Note: With no arguments, the current value is displayed.
SpawnPreDelayAxis <seconds>
alias: spreax
Sets the delay time between when a player dies until the respawn begins
for Axis player types.
Note: With no arguments, the current value is displayed.
SpawnPreDelayNonAir <seconds>
alias: sprena
Sets the delay time between when a player dies until the respawn begins
for non-airdrop game types.
Note: With no arguments, the current value is displayed.
TimeBetweenMatches <seconds>
alias: tbm
Number of seconds to delay between matches.
Note: With no arguments, the current value is displayed.
TimeBetweenRounds <seconds>
alias: tbr
Number of seconds to delay between rounds.
Note: With no arguments, the current value is displayed.
TimeLimit <minutes>
alias: tl
Same as the "RoundTIme" command.
Unban <name>
alias: ub
Lifts the server ban on the specified player.
e.g. unban user
UnbanAll
Lifts the server ban on all players. The internal list of banned
players is wiped after issuing this command... use with caution,
there is no undo.
Upgrades ( On | Off )
alias: up
Toggles weapon upgrades.
Note: With no arguments, the current value is displayed.
VoiceCommands ( On | Off )
alias: voice
Toggles the display of display of voice commands within the
chat window.
Note: With no arguments, the current value is displayed.
WeaponDrop ( On | Off )
alias: wd
Toggle for the dropping of weapons upon player death.
Note: With no arguments, the current value is displayed.
WeaponTracers ( On | Off )
alias: tracers
Toggles the display of tracers when weapons are fired.
Note: With no arguments, the current value is displayed.
WelcomeMessage <message>
alias: wm
Same as the "MessageOfTheDay" command.
VII. Configuring the Dedicated Server
================================================== =========================
Most dedicated server options can be configured via the dedicated server
launcher (DSLauncher.exe). You can also manually edit the ini files that are created by the launcher.
There are some additional configuration options:
-configfile="<path>\filename.ini" The ini file that server is going to use. Make sure you have
quotes around the path.
-ip=<ip_address> Network adapter to run dedicated server (and RCon) on
-port=<port_number> Listen port for dedicated server. Default is port 10000
-nolog Turns server side logging off.
-remoteport=<port_number> Sets up remote admin server port (different than listening port)
-username=<username> EA account username to use for the server
-password=<password> EA account password to use for the server
-savepath="<path>" Custom directory that the game will use for logs and config files.
Default is under My Documents for config files and under /UnrealEngine3/
MOHAGame/Logs for logfiles. Make sure you have quotes around the path.
Example Commandlines:
MOHAServer.exe -configfile="C:\My Games\MOHA\MyServerConfig.ini" -ip=10.25.24.12 -port=2432 -remoteport=24156
MOHAServer.exe -savepath="C:\AwesomeServer" -nolog -username=myeaaccount password=myeapassword.
In addition to the command line options, both ip and port can be configured
in your dedicated server ini file by adding the following config vars:
ip=<ip_address>
port=<port_number>
VIII. Frequently Asked Questions
================================================== =========================
Q: When I try to launch the server, I get a dialog box saying "Application configuration
is incorrect".
A: Make sure you have Visual Studio 2005 Redistributables installed on your machine. You can find
the installer on your MOHA DVD or the standalone package.
Q: I get an error message saying "Transaction parameters are invalid"
A: Make sure you are giving the server a proper ini file with correct path. If you are running the
server off the commandline, make sure you surround the path in quotes for -configfile parameter. Try deleting
the ini file and recreating it using DSLauncher.
Q: Do I need to have a copy of MOHA installed to run the dedicated server?
A: Starting with MOHA v1.1ds, you can just download the standalone dedicated server, extract and run it from
any folder you want on your computer.
Q: How do I run multiple servers on one PC?
A: You can create multiple .ini files using DSLauncher. Configure and save multiple server configurations on
DSLauncher. Then, you can either use DSLauncher to run the server or use commandline option "-configfile" to
launch servers. For more information, see section VII.
Q: Do I need multiple copies of the game to run multiple servers?
A: No, you can run as many servers as you want on one machine with a single copy of the game.
Q: Do I need to install Punkbuster manually when deploying the server on multiple PCs?
A: You can install Punkbuster on one machine and upload the dedicated server folder to a target PC instead of
the self-extracting file.
IX. Credits
================================================== =========================
The dedicated server team consisted of the following...
Project Manager: Matt Sentell
Project Lead: Tom McDevitt
Engineering: Torin Kampa, Kwasi Mensah, Kinshuk Mishra, Giray Ozil
rudedog
12-14-2007, 12:32 PM
Thanks for the info smokin, I'm on the road and won't be back until Sunday (I hope). If I can find my disks, I'll give it another shot and do a fresh install on a local server I have back home.
HarryRag
12-15-2007, 10:43 AM
does any one know when we can expect the 1.2 linux binaries?
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