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Cyberdoc
10-31-2003, 11:14 AM
I noticed this in config_mp.cfg
seta com_maxfps "85"
Is this why Many people seem to be maxed at 85-86?[/code]

HankScorpio
10-31-2003, 11:25 AM
Yep. Also want to disable the "sync every frame" option otherwise it'll be capped at the refresh rate of your monitor.

Juice
10-31-2003, 12:07 PM
How do you get the fps to come up?

I tried /fps 1 and that doesn't seem to work. If it did where on the screen do they show up?

Thanks,
Juice

moose175
10-31-2003, 12:16 PM
to get fps to show up use the following command

/cg_drawfps 1

use 0 to disable it. the fps will show up in the upper right hand corner of the screen.

NM156
10-31-2003, 12:18 PM
How do you get the fps to come up?
cg_drawFPS 1
cg_drawFPS 2

Setting to 1 just gives you the FPS
Setting to 2 gives you the FPS, TRIS, VERT, PRIM, ENTS, and Megabyte usage

Juice
10-31-2003, 12:25 PM
Thanks everyone.

Juice

sphinx175
10-31-2003, 12:41 PM
On the server side there's also the

sv_maxfps

variable. I'm uncertain what it does but in RtCW and ET I always capped it at 20.

/com_maxfps 85 is a fair number since in all honesty the human eye really can't see that high (50 or 60 is the eye's upper limit I believe). Anything higher is just so overclockers can beat their chest.

Tighten
10-31-2003, 01:01 PM
For the server side the FPS should be 10-20, the higher you set this the worse the server becomes.

The server does not need the FPS, because essentially it is not using a video card.

HankScorpio
10-31-2003, 01:20 PM
Don't ever mess with the sv_fps stuff. It has nothing to do with video frames. It's actually the speed at which the Q3 engine is processing stuff. It's designed to be run at 20 fps. The cvar's only there for dev purposes.