rudedog
11-16-2007, 02:22 PM
Team Fortress 2/Source Engine Update Released
(http://www.steampowered.com/v/index.php?area=news&id=1314&cc=US)
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
General optimization to tracelines
Fix for broken .dem file playback
Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short timeTeam Fortress 2
Fixed exploit where spectators could spawn into the world without actually joining a teamHydro map changes
Fixed an exploit that would allow players to jump out of the mapGranary map changes
Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
Minor visual tweaks to the BLU side between capture points 2 and 3
Clipped off a super high (demo pipe jump) perch in the middle area
Increased base round timer to 10 minutes
Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
Minor changes to lighting in the middle area
Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
Fixed material alignment and model interpenetration issues in home spawn rocket roomsSourceTV
Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
Performance improvement for copying unreliable data buffers to SourceTV clients
Updated the list of events in TF2 tagged for the director to play
(http://www.steampowered.com/v/index.php?area=news&id=1314&cc=US)
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
General optimization to tracelines
Fix for broken .dem file playback
Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short timeTeam Fortress 2
Fixed exploit where spectators could spawn into the world without actually joining a teamHydro map changes
Fixed an exploit that would allow players to jump out of the mapGranary map changes
Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
Minor visual tweaks to the BLU side between capture points 2 and 3
Clipped off a super high (demo pipe jump) perch in the middle area
Increased base round timer to 10 minutes
Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
Minor changes to lighting in the middle area
Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
Fixed material alignment and model interpenetration issues in home spawn rocket roomsSourceTV
Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
Performance improvement for copying unreliable data buffers to SourceTV clients
Updated the list of events in TF2 tagged for the director to play