View Full Version : names above player's heads
<MAD>Jackson
11-12-2007, 07:53 PM
Hi all
I'am sure i've seen this somewhere but unfortunatly can't remmember where LOL.
so i'll have to ask if anyone knows how to remove the names above the players head ?
Thanks
Jackson
[Dead*Prez]Hamburger
11-13-2007, 02:55 AM
I can only seem to get the icons to disappear from the enemy with "scr_drawfriend 0"
There are still names above your team-mates.
<MAD>Jackson
11-13-2007, 03:10 AM
Thanks for that its a start :D i'll go and give it a try now
wacko
11-15-2007, 12:01 AM
Does this work on both ranked and unranked servers?
[Dead*Prez]Hamburger
11-15-2007, 04:15 AM
yes
DirtyRat
11-15-2007, 03:13 PM
I too want to find out how to disable player names for when i am filming, so if you know the command please let me know!
wacko
11-15-2007, 10:51 PM
Hamburger;55854']yes
Strange.... can't get it to work on my server (ranked)
set scr_drawfriend 0 is what I got in my server.cfg but nothing change.
What am I doing wrong?
DeathMonkey
11-21-2007, 12:04 PM
Has anyone else had any luck removing the name from above enemy heads?
From what it appears:
scr_drawfriend 0
will only remove the team symbol from above your teammates heads.
Any thoughts are greatly appreciated.
Number7
11-21-2007, 03:28 PM
You can do this, but only with a mod. You just need to set a client dvar when they connect (or spawn):
self setClientDvar ("cg_drawCrosshairNames", 0);
I've already had this in my mod and it works fine. And since it's cheat protected now, players cannot reset it back on :)
In previous cod's, i would have to set these vars in a continuous "loop" because the players [could] turn them back.
Nat_Greene
11-22-2007, 09:45 AM
You can do this, but only with a mod. You just need to set a client dvar when they connect (or spawn):
self setClientDvar ("cg_drawCrosshairNames", 0);
I've already had this in my mod and it works fine. And since it's cheat protected now, players cannot reset it back on :)
In previous cod's, i would have to set these vars in a continuous "loop" because the players [could] turn them back.
Are you saying that this will ONLY work on an unranked modded server?
Also, where exactly would you put that command, in the config? :confused:
Number7
11-22-2007, 10:34 PM
Yessir, it requires a modified script to set the client dvar.
You could open the z_modwarfare.iwd mod, find the maps\mp\gametypes\_globallogic.gsc ,
search for the Callback_PlayerConnect() function, and add this line (in bold) to it:
Callback_PlayerConnect()
{
thread notifyConnecting();
self.statusicon = "hud_status_connecting";
self waittill( "begin" );
waittillframeend;
self.statusicon = "";
level notify( "connected", self );
self setClientDvar ("cg_drawCrosshairNames", 0);
Then pack all of the files from that .iwd into a new .iwd , place it in your fs_game folder along with the mod.ff file.
You can add _svr_ to the filename since it is NOT something that the players need to download.
Nat_Greene
11-23-2007, 08:51 AM
Roger that, thanks! :D
number 7,
how much can be removed from oldschool? I changed a server to oldschool to get the compass. What else can be done to make it more like hardcore? Any help appreciated.
Number7
11-24-2007, 12:44 PM
number 7,
how much can be removed from oldschool? I changed a server to oldschool to get the compass. What else can be done to make it more like hardcore? Any help appreciated.
Sry to say, but i have not tried that yet and have very little knowledge of what it actually is..
Puf_N_Stuf
04-09-2008, 02:48 PM
Hi
I am using the TRM tactical realism mod and wanted to know if there is a way to REMOVE FREINDLY names from above a players head.
Currently seta cg_drawCrosshairNames 0 // show enemynames when aiming at them ( over the ememy works great) BUt we would like to remove friendly names also...
In the mod we have this, but nothing seems to remove the friendly names.
seta cg_drawFriendlyNames 0 // show friendly names
seta cg_enemyNameFadeIn 0
seta cg_enemyNameFadeOut 0
seta cg_overheadIconSize 0
seta cg_overheadNamesGlow "0 0 0 0"
seta cg_overheadNamesMaxDist "0"
seta cg_overheadNamesSize 0
seta cg_overheadRankSize 0
seta cg_scoreboardRankFontScale 0
seta arcademode 0 // avoid annoying points over head
seta arcademode_full 0 // avoid annoying points over head
As you can see everything is set to " 0" and should remove the friendly names, any help would be greatly appreciated.
Thanks
Puf n Stuf
Number7
04-09-2008, 03:59 PM
cg_drawfriendlynames is the proper dvar, but setting it via the config is not going to do it.
You have to send the dvar to the player with a mod. My mod will do this after player connects.
Puf_N_Stuf
04-09-2008, 04:10 PM
cg_drawfriendlynames is the proper dvar, but setting it via the config is not going to do it.
You have to send the dvar to the player with a mod. My mod will do this after player connects.
Hi Number 7
You mention your mod will do this, how do you do it.
Could you please help me out?
Thanks
Puf n Stuf
Number7
04-09-2008, 07:12 PM
You could do it the same way as mentioned in reply # 11
Just change:
self setClientDvar ("cg_drawCrosshairNames", 0);
to:
self setClientDvar ("cg_drawfriendlynames", 0);
Puf_N_Stuf
04-09-2008, 08:45 PM
Thanks Number 7
I will give it a try.
Update: It works great, so now both OPFOR and friendly sides have no names!!! :)
Much appreciated and what mod do you use?
Thanks
Puf n Stuf
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