View Full Version : Who Has A good SD setup?
Desert Eagle
11-09-2007, 11:52 AM
From Server Config
// Search and Destroy
set scr_sd_scorelimit
set scr_sd_timelimit
set scr_sd_roundlimit
set scr_sd_roundswitch // rounds between switching teams
set scr_sd_numlives // elimination
set scr_sd_bombtimer
set scr_sd_planttime
set scr_sd_defusetime
set scr_sd_multibomb
set scr_sd_playerrespawndelay
set scr_sd_waverespawndelay
Who has a good balanced SD set up. If you do could you post it please. Thanks
Busterking
11-09-2007, 12:28 PM
10-78 servers are playing both S&D and Sabotage with no-respawning alternating gametype in the map rotation (shipment map was removed due to bad spawn points and too small):
//************************************************** ****************************
// SABOTAGE
//************************************************** ****************************
set scr_sab_scorelimit 10
set scr_sab_timelimit 4
set scr_sab_roundlimit 10
set scr_sab_roundswitch 5
set scr_sab_numlives 1
set scr_sab_bombtimer 30
set scr_sab_planttime 5
set scr_sab_defusetime 9
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
//************************************************** ****************************
// SEARCH AND DESTROY CLASSIC
//************************************************** ****************************
set scr_sd_scorelimit 10
set scr_sd_timelimit 4
set scr_sd_roundlimit 10
set scr_sd_roundswitch 5 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 60
set scr_sd_planttime 5
set scr_sd_defusetime 9
set scr_sd_multibomb 1
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set g_gametype "sab"
set sv_mapRotation "gametype sab map mp_backlot gametype sd map mp_bloc gametype sab map mp_bog gametype sd map mp_cargoship gametype sab map mp_citystreets gametype sd map mp_convoy gametype sab map mp_countdown gametype sd map mp_crash gametype sab map mp_crossfire gametype sd map mp_farm gametype sab map mp_overgrown gametype sd map mp_pipeline gametype sab map mp_showdown gametype sd map mp_strike gametype sab map mp_vacant gametype sd map mp_backlot gametype sab map mp_bloc gametype sd map mp_bog gametype sab map mp_cargoship gametype sd map mp_citystreets gametype sab map mp_convoy gametype sd map mp_countdown gametype sab map mp_crash gametype sd map mp_crossfire gametype sab map mp_farm gametype sd map mp_overgrown gametype sab map mp_pipeline gametype sd map mp_showdown gametype sab map mp_strike gametype sd map mp_vacant"
LoneGunman
11-09-2007, 12:43 PM
I've got the scorelimit set to 14 and roundswitch set to 7 on our server and for some weird reason it switches side on round 7 and ends the map after 12 rounds.
Nat_Greene
11-09-2007, 12:57 PM
I'd like to get something set up that is as close to Mohaa's stock obj set up as possible.
JaMieBoY
11-09-2007, 07:27 PM
will using the above settings make it unranked?
still figuring out what can be touched so sorry if its a sill Question:rolleyes:
Desert Eagle
11-10-2007, 09:47 AM
No it will not
Bonecase
01-06-2008, 06:34 AM
I've got the scorelimit set to 14 and roundswitch set to 7 on our server and for some weird reason it switches side on round 7 and ends the map after 12 rounds.
You need to set your roundlimit to 14 not your scorelimit not sure what scorelimit does in s&d if anything ?
Anyone know how to set it so if rounds are tied at the end it goes to overtime for a deciding round???
Dragonwraith
01-06-2008, 12:55 PM
// Search and Destroy
set scr_sd_scorelimit 5
set scr_sd_timelimit 20
set scr_sd_roundlimit 0
set scr_sd_roundswitch 2 // rounds between switching teams
set scr_sd_numlives 0 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 1
set scr_sd_playerrespawndelay 10
set scr_sd_waverespawndelay 0
// Sabotoge
set scr_sab_scorelimit 4
set scr_sab_timelimit 10
set scr_sab_roundlimit 0
set scr_sab_roundswitch 2
set scr_sab_numlives 0
set scr_sab_bombtimer 60
set scr_sab_planttime 5
set scr_sab_defusetime 5
set scr_sab_hotpotato 1
set scr_sab_playerrespawndelay 10
set scr_sab_waverespawndelay 0
works for my server, we run all modes so this fits in nice
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