matchservers
02-02-2004, 05:46 PM
I am about at my wits end here. I have tried all the suggestions that I have seen on these forums and they're still not showing up. I am going to include the command lines and server configs for both servers so you can see them and tell me if something is wrong. I need to get this fixed asap. I can connect to both of them manually by going into the console and typing 'connect xxx.xxx.xxx.xxx' and they show up in HLSW. I don't understand why they don't show up in the game.
The first server is a behind enemy lines server, here is the command line:
./cod_lnxded +set net_ip 216.226.142.60 +set dedicated 2 +set net_port 28960 +set ttycon 0 +set com_hunkMegs 128 +set com_zoneMegs 48 +set maxclients 20 +exec cod_bel.cfg +map_rotate
Here is the config:
seta sv_hostname "[C.A.P]Behind Enemy Lines" // name of your server as listed in the in game browser
seta g_privatepassword "" // set your private password here, works with sv_privateclients
seta rconPassword "**edited**" // set your rcon password
seta g_log "server.log" // what you wish to name your log file
seta protocol "1"
seta sv_pure "0" // pure servers, will not allow anyone to play on your server with custom pk3 files loaded into their main dir.
seta g_logsync "0"
seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 = your server will not be listed on gamespy
seta sv_floodprotect "1"
seta g_forceteamspectate "1"
seta sv_invulnerabletime "3" // time in seconds that you can not be killed when spawned
seta g_teamkillwarn "3" // number of team kills before a warning is issued
seta g_teamkillkick "5" // number of team kills before client is kicked
seta g_teamswitchdelay "10"
seta sv_maxping "250" // max ping a client can have to connect to yoru server, only checked when client is joining
seta sv_maxrate "20000" // bandwidth your server is allowing for each client. Please see other guide on how to calculate this
seta scr_motd "message of the day here" // this will be displayed on the server menu when clients join
seta sv_maxclients "20" // Max number of players
seta sv_privateclients "" // leave blank unless you wish to have private clients on your server.
seta g_password "" // game password if you want a private server
seta g_allowvote "0"
//General Game Default Deion
seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
seta scr_allow_bren "1"
seta scr_allow_enfield "1"
seta scr_allow_fg42 "1"
seta scr_allow_kar98k "1"
seta scr_allow_kar98ksniper "1"
seta scr_allow_m1carbine "1"
seta scr_allow_m1garand "1"
seta scr_allow_mp40 "1"
seta scr_allow_mp44 "1"
seta scr_allow_nagant "1"
seta scr_allow_nagantsniper "1"
seta scr_allow_panzerfaust "1"
seta scr_allow_ppsh "1"
seta scr_allow_springfield "1"
seta scr_allow_sten "1"
seta scr_allow_thompson "1"
seta scr_allow_vote "0" //Allow call voting
seta scr_drawfriend "1" //Draws a team icon over teammates
seta scr_forcerespawn "0" //Force respawning - DM & TDM
seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage
seta sv_master1 "master3.idsoftware.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "clanservers.net"
seta sv_master4 "codmaster.activision.com"
seta sv_master5 "codauthorize.activision.com"
seta sv_gamespy "1"
//Behind Enemy Lines Default Deion
seta scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied
seta scr_bel_scorelimit "50" //Map score limit
seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440
// Map Rotation
set sv_mapRotation "gametype bel map mp_brecourt gametype bel map mp_carentan gametype bel map mp_dawnville gametype bel map mp_depot gametype bel map mp_harb
or gametype bel map mp_hurtgen gametype bel map mp_pavlov gametype bel map mp_railyard gametype bel map mp_rocket gametype bel map mp_powcamp"
set sv_mapRotationCurrentmap "mp_brecourt"
gametype bel
map mp_brecourt
The second server is a Retrieval server, here is the command line:
./cod_lnxded +set net_ip 216.226.142.60 +set dedicated 2 +set net_port 28961 +set ttycon 0 +set com_hunkMegs 128 +set com_zoneMegs 48 +set maxclients 20 +exec cod_re.cfg +map_rotate
Here is the config:
seta sv_hostname "[C.A.P]Retrieval Server" // name of your server as listed in the in game browser
seta g_privatepassword "" // set your private password here, works with sv_privateclients
seta rconPassword "**edited**" // set your rcon password
seta g_log "server.log" // what you wish to name your log file
seta protocol "1"
seta sv_pure "0" // pure servers, will not allow anyone to play on your server with custom pk3 files loaded into their main dir.
seta g_logsync "0"
seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 = your server will not be listed on gamespy
seta sv_floodprotect "1"
seta g_forceteamspectate "1"
seta sv_invulnerabletime "3" // time in seconds that you can not be killed when spawned
seta g_teamkillwarn "3" // number of team kills before a warning is issued
seta g_teamkillkick "5" // number of team kills before client is kicked
seta g_teamswitchdelay "10"
seta sv_maxping "250" // max ping a client can have to connect to yoru server, only checked when client is joining
seta sv_maxrate "20000" // bandwidth your server is allowing for each client. Please see other guide on how to calculate this
seta scr_motd "message of the day here" // this will be displayed on the server menu when clients join
seta sv_maxclients "20" // Max number of players
seta sv_privateclients "" // leave blank unless you wish to have private clients on your server.
seta g_password "" // game password if you want a private server
seta g_allowvote "0"
//General Game Default Deion
seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
seta scr_allow_bren "1"
seta scr_allow_enfield "1"
seta scr_allow_fg42 "1"
seta scr_allow_kar98k "1"
seta scr_allow_kar98ksniper "1"
seta scr_allow_m1carbine "1"
seta scr_allow_m1garand "1"
seta scr_allow_mp40 "1"
seta scr_allow_mp44 "1"
seta scr_allow_nagant "1"
seta scr_allow_nagantsniper "1"
seta scr_allow_panzerfaust "1"
seta scr_allow_ppsh "1"
seta scr_allow_springfield "1"
seta scr_allow_sten "1"
seta scr_allow_thompson "1"
seta scr_allow_vote "0" //Allow call voting
seta scr_drawfriend "1" //Draws a team icon over teammates
seta scr_forcerespawn "0" //Force respawning - DM & TDM
seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage
seta sv_master1 "master3.idsoftware.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "clanservers.net"
seta sv_master4 "codmaster.activision.com"
seta sv_master5 "codauthorize.activision.com"
seta sv_gamespy "1"
//Retrieval Default Deion
seta scr_re_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
seta scr_re_roundlength "10" //Map round length in minutes
seta scr_re_roundlimit "5" //Max Number of round wins per map
seta scr_re_scorelimit "0" //Map score limit
seta scr_re_showcarrier "0" //Show the objective carrier on compass
seta scr_re_timelimit "15" //Map time limit, in minutes - 0 to 1440
// Map Rotation
set sv_mapRotation "gametype re map mp_brecourt gametype re map mp_carentan gametype re map mp_dawnville gametype re map mp_depot gametype re map mp_harbor ga
metype re map mp_hurtgen gametype re map mp_pavlov gametype re map mp_railyard gametype re map mp_rocket gametype re map mp_chateau gametype re map mp_powcamp
gametype re map mp_ship"
set sv_mapRotationCurrentmap "mp_brecourt"
gametype re
map mp_brecourt
The Retrieval server WORKED FINE before the patch, and I just added the behind enemy lines one because I heard it had been fixed with this patch, as the linux version did not work in the original release. Please let me know what I can do to make this work!
Thanks...
Kyle Hufford
Matchservers.com
The first server is a behind enemy lines server, here is the command line:
./cod_lnxded +set net_ip 216.226.142.60 +set dedicated 2 +set net_port 28960 +set ttycon 0 +set com_hunkMegs 128 +set com_zoneMegs 48 +set maxclients 20 +exec cod_bel.cfg +map_rotate
Here is the config:
seta sv_hostname "[C.A.P]Behind Enemy Lines" // name of your server as listed in the in game browser
seta g_privatepassword "" // set your private password here, works with sv_privateclients
seta rconPassword "**edited**" // set your rcon password
seta g_log "server.log" // what you wish to name your log file
seta protocol "1"
seta sv_pure "0" // pure servers, will not allow anyone to play on your server with custom pk3 files loaded into their main dir.
seta g_logsync "0"
seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 = your server will not be listed on gamespy
seta sv_floodprotect "1"
seta g_forceteamspectate "1"
seta sv_invulnerabletime "3" // time in seconds that you can not be killed when spawned
seta g_teamkillwarn "3" // number of team kills before a warning is issued
seta g_teamkillkick "5" // number of team kills before client is kicked
seta g_teamswitchdelay "10"
seta sv_maxping "250" // max ping a client can have to connect to yoru server, only checked when client is joining
seta sv_maxrate "20000" // bandwidth your server is allowing for each client. Please see other guide on how to calculate this
seta scr_motd "message of the day here" // this will be displayed on the server menu when clients join
seta sv_maxclients "20" // Max number of players
seta sv_privateclients "" // leave blank unless you wish to have private clients on your server.
seta g_password "" // game password if you want a private server
seta g_allowvote "0"
//General Game Default Deion
seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
seta scr_allow_bren "1"
seta scr_allow_enfield "1"
seta scr_allow_fg42 "1"
seta scr_allow_kar98k "1"
seta scr_allow_kar98ksniper "1"
seta scr_allow_m1carbine "1"
seta scr_allow_m1garand "1"
seta scr_allow_mp40 "1"
seta scr_allow_mp44 "1"
seta scr_allow_nagant "1"
seta scr_allow_nagantsniper "1"
seta scr_allow_panzerfaust "1"
seta scr_allow_ppsh "1"
seta scr_allow_springfield "1"
seta scr_allow_sten "1"
seta scr_allow_thompson "1"
seta scr_allow_vote "0" //Allow call voting
seta scr_drawfriend "1" //Draws a team icon over teammates
seta scr_forcerespawn "0" //Force respawning - DM & TDM
seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage
seta sv_master1 "master3.idsoftware.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "clanservers.net"
seta sv_master4 "codmaster.activision.com"
seta sv_master5 "codauthorize.activision.com"
seta sv_gamespy "1"
//Behind Enemy Lines Default Deion
seta scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied
seta scr_bel_scorelimit "50" //Map score limit
seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440
// Map Rotation
set sv_mapRotation "gametype bel map mp_brecourt gametype bel map mp_carentan gametype bel map mp_dawnville gametype bel map mp_depot gametype bel map mp_harb
or gametype bel map mp_hurtgen gametype bel map mp_pavlov gametype bel map mp_railyard gametype bel map mp_rocket gametype bel map mp_powcamp"
set sv_mapRotationCurrentmap "mp_brecourt"
gametype bel
map mp_brecourt
The second server is a Retrieval server, here is the command line:
./cod_lnxded +set net_ip 216.226.142.60 +set dedicated 2 +set net_port 28961 +set ttycon 0 +set com_hunkMegs 128 +set com_zoneMegs 48 +set maxclients 20 +exec cod_re.cfg +map_rotate
Here is the config:
seta sv_hostname "[C.A.P]Retrieval Server" // name of your server as listed in the in game browser
seta g_privatepassword "" // set your private password here, works with sv_privateclients
seta rconPassword "**edited**" // set your rcon password
seta g_log "server.log" // what you wish to name your log file
seta protocol "1"
seta sv_pure "0" // pure servers, will not allow anyone to play on your server with custom pk3 files loaded into their main dir.
seta g_logsync "0"
seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 = your server will not be listed on gamespy
seta sv_floodprotect "1"
seta g_forceteamspectate "1"
seta sv_invulnerabletime "3" // time in seconds that you can not be killed when spawned
seta g_teamkillwarn "3" // number of team kills before a warning is issued
seta g_teamkillkick "5" // number of team kills before client is kicked
seta g_teamswitchdelay "10"
seta sv_maxping "250" // max ping a client can have to connect to yoru server, only checked when client is joining
seta sv_maxrate "20000" // bandwidth your server is allowing for each client. Please see other guide on how to calculate this
seta scr_motd "message of the day here" // this will be displayed on the server menu when clients join
seta sv_maxclients "20" // Max number of players
seta sv_privateclients "" // leave blank unless you wish to have private clients on your server.
seta g_password "" // game password if you want a private server
seta g_allowvote "0"
//General Game Default Deion
seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
seta scr_allow_bren "1"
seta scr_allow_enfield "1"
seta scr_allow_fg42 "1"
seta scr_allow_kar98k "1"
seta scr_allow_kar98ksniper "1"
seta scr_allow_m1carbine "1"
seta scr_allow_m1garand "1"
seta scr_allow_mp40 "1"
seta scr_allow_mp44 "1"
seta scr_allow_nagant "1"
seta scr_allow_nagantsniper "1"
seta scr_allow_panzerfaust "1"
seta scr_allow_ppsh "1"
seta scr_allow_springfield "1"
seta scr_allow_sten "1"
seta scr_allow_thompson "1"
seta scr_allow_vote "0" //Allow call voting
seta scr_drawfriend "1" //Draws a team icon over teammates
seta scr_forcerespawn "0" //Force respawning - DM & TDM
seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage
seta sv_master1 "master3.idsoftware.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "clanservers.net"
seta sv_master4 "codmaster.activision.com"
seta sv_master5 "codauthorize.activision.com"
seta sv_gamespy "1"
//Retrieval Default Deion
seta scr_re_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
seta scr_re_roundlength "10" //Map round length in minutes
seta scr_re_roundlimit "5" //Max Number of round wins per map
seta scr_re_scorelimit "0" //Map score limit
seta scr_re_showcarrier "0" //Show the objective carrier on compass
seta scr_re_timelimit "15" //Map time limit, in minutes - 0 to 1440
// Map Rotation
set sv_mapRotation "gametype re map mp_brecourt gametype re map mp_carentan gametype re map mp_dawnville gametype re map mp_depot gametype re map mp_harbor ga
metype re map mp_hurtgen gametype re map mp_pavlov gametype re map mp_railyard gametype re map mp_rocket gametype re map mp_chateau gametype re map mp_powcamp
gametype re map mp_ship"
set sv_mapRotationCurrentmap "mp_brecourt"
gametype re
map mp_brecourt
The Retrieval server WORKED FINE before the patch, and I just added the behind enemy lines one because I heard it had been fixed with this patch, as the linux version did not work in the original release. Please let me know what I can do to make this work!
Thanks...
Kyle Hufford
Matchservers.com