View Full Version : If the game was the only thing wrong, now....
rudedog
10-21-2007, 04:28 PM
R4Q3aAgrwjk
Well if EA gets their stuff together and fixes the game, releases features the game needs and add server functionality, we can play a cheat filled game!
This is wonderful.
don't know if you can download this or if it's true, but none the less it does not look good for airborne.
sgTsTuFz
10-21-2007, 05:36 PM
i checked the site, theres a piece of software that you can buy at different levels of info/access.. different twist on the old "shareware" hacks,
\SLAMS THE DOOR ON ANOTHER PIECE OF PUNKBUSTED GAMING SOFTWARE
Ghost-Ryder
10-21-2007, 08:10 PM
Easy one to spot.Any good Admin with ban anyone with that cheat in less that a minute.
If you could spec someone in the game LOL
hehehehehehe
Zepplin
10-21-2007, 10:29 PM
MoHA-Stillborne to MoHA-Hackborne in the shortest time ever.
Looks like all but the nails are in the coffin lid....
Herr Klugscheisser
10-22-2007, 07:22 AM
Even worse is the fact that now the cheating community know how to make cheats for the UT3 engine. I'm sure this probably works the same on all UT3 games. Grrrr ... that didn't take long at all. However, unlike BF2, anyone paying to get a cheat for Airborne is really wasting their money. People are dropping this game faster than a bad habit.
Does anyone know if Rainbow 6:Vegas has cheats already?
ButchCassidy
10-22-2007, 09:24 AM
Apparently DMW never got the files in time so that they could provide the hooks for their support...PB OMG I thought it was better than this...lol..I can hear the wailing over at the Airborne fanboi centre now...lol
rudedog
10-22-2007, 10:40 AM
Butch, any word on how DMW is doing with the Airborne server files? Do they have enough to work with to get their AC working with the game?
ButchCassidy
10-22-2007, 05:58 PM
I believe they have the latest server version and are still working on it but with no hooks DMW will be waiting for another patch to get full intergration into Airborne.
Never the less the New DMW PRO is mighty impressive and far more powerful than PB.
I believe that they wish to see DMW Pro targeted to the serious Clan, League or ladder as this new product has some very special engine code developed into it.
Something way above PB's standard offering which is realy only to kill off the goggle hacker.
MajorDay
10-22-2007, 06:48 PM
Don't post CHEATS! Im surprised at you Rude.
MajorWoody
10-22-2007, 10:23 PM
Don't post CHEATS! Im surprised at you Rude.
It's called Full Disclosure. It increases awareness by admins and puts pressure on the publisher to act and patch. It usually works quite well, of course, EA seems to only be listening to marketing types right now. :X
GaSplat
10-23-2007, 01:44 AM
Besides which, any twit with a google search can find them. If they aren't smart enough to do that, then they probably couldn't install the hack. Hell, they probably couldn't get Airborne to run at all! ;)
MajorDay
10-23-2007, 03:10 AM
Besides which, any twit with a google search can find them. If they aren't smart enough to do that, then they probably couldn't install the hack. Hell, they probably couldn't get Airborne to run at all! ;)
EXACTLY the reason why they don't need to be posted on reputable sites like this, why should we give them any help!
Sorting out the cheaters is the job of Punkbuster,not EA.
Mike Nomad
10-23-2007, 05:10 AM
EXACTLY the reason why they don't need to be posted on reputable sites like this, why should we give them any help!
Sorting out the cheaters is the job of Punkbuster,not EA.
PUNKBUSTER IS FAILING
EvenBalance's Punkbuster.... So far, its a joke. A very bad joke on the users who wish to play a legit game. Early on it was a success but it appears the developers have been sitting on their "laurels". Airborne was out only a few hours and the Servers were besieged with cheats... old aimbot cheats!
Punkbuster caught every one of them. NOT A CHANCE!
I fear that unless Evenbalance gets its act together... reinvents itself to be the dynamic "ahead of the hackers" organization it hyped itself to be in the beginning, it'll soon be another in the long line of "flash in the pan" has beens.
WE NEED FULL DISCLOSURE
Full Disclosure is when sites dedicated to the games and fair, cheat free play, take the time and trouble to illustrate newly discovered cheats, place them in the bright, spotlights of public scrutiny and make certain the Anti-Cheat groups and software developers are fully aware of the newest cheats and FORCED to act swiftly to stop the cheats.
Far too many times in the past we've seen the cheats flourish and prosper at the expense of legit players being victimized by lamebrains who couldn't play their way out of a wet paper bag without a cheat. Not to mention the hard core cheating in competition play. Yet these very same games were "real time protected" by Punkbuster!!
I say push every cheat found into the public arena use the discovery of the cheats as an efficient cattle prod to push the anti-cheat software publishers into a "proactive" position. This business of sitting back getting FAT while waiting for a cheat to appear and do its damage is a very bad joke on the paying consumers. Evenbalance, Punkbuster's creators, and every other anti-cheat program out there should be driven to become "ahead" of the cheat makers.. hackers if you will.
FULL DISCLOSURE is the only way to "Beat the Cheats"!
If the hackers can get into a SP demo like Airborne's, CoD4's and any number of future programs and come out with cheats before or at the same time as the programs are released.. WHY AREN'T THE ANTI-CHEAT DEVELOPERS DOING THE SAME THINGS to stay ahead of the crippling cheats?
ITS BECAUSE THEY DO NOT WANT TO SPEND THE MONEY TO DO SO!!
That greed concept must change and change fast. You see, if they were to adopt a proactive stance, their overall profits would rise considerably due to increased Publisher participation.
Full Disclosure is destined to provide the players and the Admins a true voice that slaps the table and gets the principals attention. Until that happens we may never see the "real deal" as far as anti-cheats, hardware bans and global bans that actually work are concerned.
The vicious cycle will only continue...
I might add, the BS premise of "its better than nothing" just doesn't wash any longer because at the present, Punkbuster is nothing.
******
The next big question is;
Why is it VALVE (Steam) has a fairly successful Anti-Cheat System?
Ever see a cheater in RO or any other Steam/Valve protected games?
rudedog
10-23-2007, 07:02 AM
Believe me I was a little hesitant to post this.
There was a reason I did not post to the front page of the site. I wanted the regulars to notice it in the forums so they are aware, without giving the casual drive by's a chance to see it.
I also did not want to put "cheat" in the title for the same reason (I knew it would be listed in the side panel on the front page).
I've also sent word to EA regarding this, however I have a feeling my email address is filtered LOL.
Mike Nomad
10-23-2007, 07:40 AM
Believe me I was a little hesitant to post this.
There was a reason I did not post to the front page of the site. I wanted the regulars to notice it in the forums so they are aware, without giving the casual drive by's a chance to see it.
I also did not want to put "cheat" in the title for the same reason (I knew it would be listed in the side panel on the front page).
I've also sent word to EA regarding this, however I have a feeling my email address is filtered LOL.
Never hesitate when it comes to EXPOSING CHEATS!
FULL DISCLOSURE is the only way to "Beat the Cheats!"
MajorDay
10-23-2007, 08:59 AM
On most gaming sites,especially clan sites,the posting of cheats or links to cheat sites is a no no,and the moderators will in general either remove the link or the entire post.
Mike is suggesting a full disclosure policy.
Well their is a certain merit in that,if were to publish a list of all cheats we know of for(Airborne as an example),but them warn ppl that the use of these cheats will get them banned by(dare i say it?) Punkbuster, or other AC.
Should Fpsadmin take a proactive stance as Mike suggests?
I don't see why not. Its time somebody did.
At the end of the day,the decision will be rudedogs,his site,his forum, his rules and his choice.
Mike Nomad
10-23-2007, 09:28 AM
On most gaming sites,especially clan sites,the posting of cheats or links to cheat sites is a no no,and the moderators will in general either remove the link or the entire post.
Mike is suggesting a full disclosure policy.
Well their is a certain merit in that,if were to publish a list of all cheats we know of for(Airborne as an example),but them warn ppl that the use of these cheats will get them banned by(dare i say it?) Punkbuster, or other AC.
Should Fpsadmin take a proactive stance as Mike suggests?
I don't see why not. Its time somebody did.
At the end of the day,the decision will be rudedogs,his site,his forum, his rules and his choice.
At the end of the day it most certainly is Rudedog's site. I don't understand your point or what you are driving at there but OK, I agree.
We have already taken a proactive stance at RGN but you seemingly miss my point altogether.
The point being that if we do not plaster the found cheats in the faces of Evenbalance and the Game Publishers, things will never change. Right now, they react slowly (very slowly - if at all) just as they have always done. That has been leaving all of us at the mercy of the cheaters time and time again.
The genuine proactivity must come from Evenbalance and all the anti-cheat providers. They should be aggressively developing "probable" cheats and their defeats in anticipation of what will really appear. As I said earlier, if the hackers are able to do so, why can't the anti-cheat developers? At this time, they wait until a cheat shows up that we all unfortunately, "hide" for some inexplicable and equally ineffective reason.
We all, sooner or later, must adopt an "in your face" approach in respect to exposing new cheats. Time has proven the old, "discreet" method may have worked but far too slowly and seemingly sent the wrong message to Evenbalance and other anti-cheat developers that we are not too overly concerned.
Are we going to wait and wait, while sitting on our hands, until Gaming on the PC is an afterthought?? I'm not. I am going to do everything possible to stop the cheats. QUICKLY & EFFECTIVELY! If that means making sure the entire online PC Gaming Community is made aware of every new cheat that appears in order to force the issue and get the anti-cheat developers motivated.. then so be it.
So far the old method has proven to be a dismal failure. Especially when I saw cheats working on Airborne only hours after the server was up.
The fact of the matter is if someone wants hacks or cheats they will find them regardless, this is imformative information for admins to catch cheaters but I dont think many people are playing the game these days and the game will never reach competion levels unless for some ungodly reason EA fixes the game but dont see that happening, personally i think most of the community has givin up on this game.
The biggest problem I have is, punkbuster is not that great of an anticheat witch pushes us back to old school ways of specing players and that can not even be done in this game, which makes it very hard.
MajorWoody
10-23-2007, 11:55 PM
EXACTLY the reason why they don't need to be posted on reputable sites like this, why should we give them any help!
Sorting out the cheaters is the job of Punkbuster,not EA.
Admins need to be able to spot cheats too. Seeing them in action gives them a leg up, helps them know what to look for.
It's not like we're linking to cheats and putting write-ups of how to run them.
MajorWoody
10-23-2007, 11:59 PM
I might add, the BS premise of "its better than nothing" just doesn't wash any longer because at the present, Punkbuster is nothing.
I will take Punkbuster over nothing anyday, for two reasons:
1. In game screenshots with MD5 checks
2. MD5 checks of files.
I'd wager that most of my PB busts are via MD5 checks. Of course there's certainly ways around #1. But they are better than nothing when you know how to use them.
Most admins set sv_punkbuster=1 and think they are done. They are far from done.
Zepplin
10-24-2007, 02:28 AM
I will take Punkbuster over nothing anyday, for two reasons:
1. In game screenshots with MD5 checks
2. MD5 checks of files.
I'd wager that most of my PB busts are via MD5 checks. Of course there's certainly ways around #1. But they are better than nothing when you know how to use them.
Most admins set sv_punkbuster=1 and think they are done. They are far from done.
Ideally you should be able to set variables for a stock game to scan all files folders for MD5 checks for that stock game or if not a stock server but modded content has been added then you should be able to add MD5 sum checks for the modded content that has been verified as ok/clean.
That is a nice part of the ServerWatch scanner set up that I like.
Shame PB don't allow adjustable settings as above per server! :p
Mike Nomad
10-24-2007, 06:16 AM
I will take Punkbuster over nothing anyday, for two reasons:
1. In game screenshots with MD5 checks
2. MD5 checks of files.
I'd wager that most of my PB busts are via MD5 checks. Of course there's certainly ways around #1. But they are better than nothing when you know how to use them.
Most admins set sv_punkbuster=1 and think they are done. They are far from done.
Agreed.... but the new files are apparently giving problems with excessive CPU cycle use. PB in Airborne was eating CPU cycles like it was hot buttered popcorn. Unfortunately, that is unacceptable. Sure, it can be fixed.. but why must the Admins be clobbered first before it gets the proper attention it needs.
Must we Admins ALWAYS be the Beta and sometimes Alpha Testers? Evenbalance needs to rethink their priorities, policies and procedures.
I will take Punkbuster over nothing anyday, for two reasons:
1. In game screenshots with MD5 checks
2. MD5 checks of files.
I'd wager that most of my PB busts are via MD5 checks. Of course there's certainly ways around #1. But they are better than nothing when you know how to use them.
Most admins set sv_punkbuster=1 and think they are done. They are far from done.
Screenshots are not the ideal solution for catching people out who are cheating. There will probably more than likely a cheat for PB that detects when a SS is going to be taken and the cheat will simply switch off.
Whats needed is better anti-cheat software detection such as DMW Pro which should hopefully be out soon :).
JudgeMental
10-25-2007, 01:53 AM
Neil.....would that be one of the directors by any chance ? :D
DMW is great , its kept MOHAA clean and a going concern for years, I would be careful about tying my colours to the mast of Airborne though. In my humble opinion it needs MAJOR work to keep it a going concern, my worry is that they will be more concerned with putting sticking plasters of the more obvious wounds and not providing Cashy and Co with the details they need.
Regards
Pimpkey 86
SmokinMr2
10-27-2007, 06:36 PM
Don't post CHEATS! Im surprised at you Rude.
That was posted on the EA forums already. Not a cheat, just a movie ;)
Neil.....would that be one of the directors by any chance ? :D
DMW is great , its kept MOHAA clean and a going concern for years, I would be careful about tying my colours to the mast of Airborne though. In my humble opinion it needs MAJOR work to keep it a going concern, my worry is that they will be more concerned with putting sticking plasters of the more obvious wounds and not providing Cashy and Co with the details they need.
Regards
Pimpkey 86
Yes I am ;)
rudedog
10-28-2007, 11:28 AM
Neil, without giving too much away.
Can you comment on cheats like the one shown above? From a software stand point, are they easy to spot but hard to enforce? Are the easy to enforce but hard to spot?
things like that...
Thanks
MajorDay
10-29-2007, 06:02 PM
That was posted on the EA forums already. Not a cheat, just a movie ;)
The name of the cheat site is the first thing you see at the start of the movie.
So anybody on the EA forums, can go and get the cheat! and they probably did!
SmokinMr2
10-30-2007, 12:01 AM
The name of the cheat site is the first thing you see at the start of the movie.
So anybody on the EA forums, can go and get the cheat! and they probably did!
OIC...I didn't even notice where it was from :o
Neil, without giving too much away.
Can you comment on cheats like the one shown above? From a software stand point, are they easy to spot but hard to enforce? Are the easy to enforce but hard to spot?
things like that...
Thanks
Sorry for the late reply Rudedog. I completely forgot about your questions and wanted to get the correct information regarding your queries.
Private hacks are constantly getting more complex so that they can get around the advance cheat detection methods currently in use. A constantly evolving anticheat is the only way to keep on top of the new hiding and hooking technologies used by the cheat makers.
We are working hard on our new product DMW Pro designed to make this progress easier with our microcode system, which allows us to detect new methods of cheating on the fly without any update or even having to leave the game, the only way to beat the cheaters is to give them no where to hide by a constantly changing and updating product where they cant test new methods out, as they have no idea when an new detection method will be added.
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