View Full Version : 2 questions regarding COD server
kasper501
02-01-2004, 12:08 PM
1. I have a 36 player server, when its empty or half full and i do
/rconpassword mypass
/rcon status
I get all the player info in the server, however, if i do it when its full it never seems to work for me??? Any one else seen this?
2. Since the patch the force respawn hasnt been working. Im still using the same cvar:
set scr_forcerespawn "1" //Force respawning - DM & TDM Only
Anyone have any insight?
Kasper
kasper501
02-02-2004, 10:10 PM
no clue??
is forcerespawn working for anyone else???
necrodoggy
02-03-2004, 12:39 AM
There was mention somewhere else in this forum that if you are running your connection to your server with a dsl that you may not get all the status info. Apparently it takes a few seconds to send all the info and if you have a lower connection you may get the info clipped. I believe this was from one of the IW guys.
set scr_forcerespawn "1" works fine for my TDM server.
Cobra
02-03-2004, 01:54 AM
My server are on a 1 Gb connection.
And i myself have a 2 mbit up and down at the same time connection. that is faster than a T1 connection i gues
And allso I have problem with getting the rcon status.
MajorDay
02-04-2004, 07:18 AM
1. I have a 36 player server, when its empty or half full and i do
/rconpassword mypass
/rcon status
I get all the player info in the server, however, if i do it when its full it never seems to work for me??? Any one else seen this?
2. Since the patch the force respawn hasnt been working. Im still using the same cvar:
set scr_forcerespawn "1" //Force respawning - DM & TDM Only
Anyone have any insight?
Kasper
Taken from the CoD readme html
5. Problems Playing Multiplayer with More Than 32 People
The multiplayer maps created for Call of Duty™ do not support more than 32 players on a server, or more than 16 players per team, with the exception of the Behind Enemy Lines game type. The maps have limited spawn points available. With more than 16 players on a team, you will experience instances of telefragging (causing them to have to respawn).
If you are operating a server with more than 32 people, or more than 16 per team, do so at your own risk.
Perhaps this is why you can't get all the stats when the servers full.
Try reducing it to a 32 max server,and see if that works.
SNYPE
02-05-2004, 11:36 AM
A problem has been found with fragmmented UDP packets that can cause rcon status to stop working.
Check this thread for the answer:
http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=1423&postdays=0&postorder=asc&start=15
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.