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Mike Nomad
08-16-2007, 05:34 AM
More details on the Summer Update
August 16, 2007


Summer Update Details & Screenshots!

We know how much people like to see more information on the updates, so here are a bunch of screen-shots for you, along with some more information.

More details on the new and updated features:

New map - "Krivoi Rog". This is set on the plains of the southern Ukraine in late 1943 and allows the German Tiger tank to show at its very best, matching its firepower against the speed and agility of the Russian T-34. This map also puts the new long view distances and higher player numbers to good use - giving massed tank engagements over an unprecedented 24 square kilometers of play area with a view distance of 3,000 meters.
New vehicle - the mid-war German Panzer IVG. This one bridges the gap between the under-powered early-war German tanks and the very powerful later-war machines.
Graphical enhancements - The game now features an all new adaptive bloom system that aside from looking amazing (even at low resolutions) also simulates the effect of the eye adjusting when looking at bright areas. We have even added the in-game anti-aliasing and anisotropic filtering settings for even more eye-candy.
New vehicle features including a manual tank shell reloading option and a dynamic camera movement system for when driving or riding in vehicles.
New system for locational and damage type specific pain and death sounds. For example, head shots will result in a quieter death sound, shots to the lower torso will result in a loud screaming death sound.
Many new server admin requested options and features include forced team balance, banning by ROID and improved Idle Kick.And the screenshots for you:

http://www.redorchestragame.com/images/15-08-07/Aug_shot_1_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_1.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_2_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_2.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_3_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_3.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_4_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_4.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_5_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_5.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_6_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_6.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_7_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_7.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_8_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_8.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_9_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_9.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_10_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_10.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_11_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_11.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_12_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_12.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_13_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_13.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_14_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_14.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_15_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_15.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_16_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_16.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_17_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_17.jpg)http://www.redorchestragame.com/images/15-08-07/Aug_shot_18_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_18.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_19_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_19.jpg) http://www.redorchestragame.com/images/15-08-07/Aug_shot_20_thumb.jpg (http://www.redorchestragame.com/images/15-08-07/Aug_shot_20.jpg)

Changelog

Key Changes


New Level – Krivoi Rog:All new map from Tripwire Interactive – Krivoi Rog. This map is an all out long range tank slugfest featuring a playable area over 4 kilometers long by 4 kilometers wide and a viewable range of 3000 meters. Set on the plains of the southern Ukraine the level pits the heavily armored Tiger and early war Panzers against the speedy T34/76. This is the first official Tripwire Interactive map to take advantage of the engine enhancements released with the last update which allow for rendering much longer view distances. Graphical Enhancements:

All new adaptive bloom system - The game now features an all new adaptive bloom system that aside from looking amazing also simulates the effect of the eye adjusting when looking at bright areas. For those of you that experienced a "blurry" effect with the old bloom system (especially at low resolution) you'll be happy to hear that the all new bloom effect is crystal clear even at low resolutions.
Added Anti-Aliasing and Anistropic Filtering settings to the in-game display settings.New Vehicle and Vehicle Features:

New tank variant – the Panzer IV G
Added Manual Tank Shell reloading option that allows the selection of round type prior to loading the next round into the cannon.
Dynamic camera movement system for when driving or riding in vehicles.
German half track machine gunner now has the ability to rise up to look over the gun/shield.Detailed Changelog:

**Additions**

All new map from Tripwire Interactive – Krivoi Rog. This map is an all out long range tank slugfest featuring a playable area over 4 kilometers long by 4 kilometers wide and a viewable range of 3000 meters. Set on the plains of the southern Ukraine the level pits the heavily armored Tiger and early war Panzers against the speedy T34/76. This is the first official Tripwire Interactive map to take advantage of the engine enhancements released with the last update which allow for rendering much longer view distances.
All new adaptive bloom system - The game now features an all new adaptive bloom system that aside from looking amazing also simulates the effect of the eye adjusting when looking at bright areas. For those of you that experienced a "blurry" effect with the old bloom system (especially at low resolution) you'll be happy to hear that the all new bloom effect is crystal clear even at low resolutions.
Added Anti-Aliasing and Anistropic Filtering settings to the in-game display settings.
New tank variant – the Panzer IV G
Added Manual Tank Shell reloading that allows the selection of round type prior to loading it into the cannon. This is a client side option.
New system for locational and damage type specific pain and death sounds. For example, shooting someone in the head will result in a quieter death sound, while shooting them in the lower torso will result in a loud screaming death sound.
Added Forgive TK system. Players can now say "np" or "forgive" when they are TKed and this system is enabled. This is a server side option which will be on by default.
German half track machine gunner now has the ability to rise up to look over the gun/shield.
Added a screen shaking/blurring effect when a player is hit by a melee attack.
Engine enhancement to support much larger terrain sizes.
Added an option to turn off in-game music, but leave menu music on.
Integrated a tank obliteration effect for tanks/cars/vehicles that plays when their ammo depots are penetrated.
Gave Machine Gunner Roles binoculars.
A message is now displayed when attempting to reload or fire a bipod weapon letting the player know that they need to be deployed to perform these actions.
New Loading Screen images.**Server Admin Requested Additions/Enhancements**

Added a forced team balance system which will swap players to the other team when they die if teams are unbalanced. This is a server side option.
Added a Max Team Difference setting for server admins to allow admins to specify the player difference between team sizes (before it was hard coded at 2).
Added per map Round Limit and Win Limit settings to WebAdmin.
Added ability to add bans by ROID in Web Admin (used to only allow IP).
Added AdminLoginSilent command. When used the fact that an admin is currently playing will never be revealed. All commands look like they were issued from WebAdmin.
Added Session Banning to Web Admin.
Added Reset Game feature to Web Admin.
Added Friendly Fire Kill and Damage Limit settings to Web Admin and In-Game local server menu.
Added Friendly Fire Kill count to Web Admin's scoreboard.
Added mouse movement and shot firing detection to the Idle Kick. This allows idle kicking to be much more useful, as before idle kicking only took into account movement. This was problematic for players with deployed MGs, sniping, or any other role where they could be stationary, but still actively playing.**Clan/Ladder Requested Features/Enhancements**

Added a server option to show IP, Time, and Date on the Scoreboard.
Added 10 second countdown timer and messages that display when the ResetGame command is used.
Added Max Players Override, which allows admins limit the number of players allowed into a server to a setting lower than Max Players setting. This will also scale the number of reinforcements accordingly.**Changes**

Arty strikes are now cancelled if the commander leaves the server or switches teams. This fixes an exploit which was being used to avoid TKs.
Player gibs(arm/leg/hand) now hang around as long as the player’s ragdoll.
Your kills now show up in white text in the upper right corner of the HUD.
Increased the "Dry-Fire" sound volume.
PTRD now also reloads when you press fire, not just when you press reload.
Players can no longer change channels or speak on Voice Chat when it is not enabled.**Fixes**

If you mark arty as a commander, and switch to another role, you can no longer mark arty. (Released as a “hotfix”, now part of the full build).
Fixed "Coordinates Not Selected Yet" still displayed for players who can't call in arty strikes. (Released as a “hotfix”, now part of the full build).
Marking arty on an area before it becomes a "NoArtyZone" and then calling it in later (it now become invalid when you try and call it in later). This was being used as an exploit. (Released as a “hotfix”, now part of the full build).
Arty strikes are now cancelled when they are called on a "NoArtyZone", even if it’s about to become active. This was being used as an exploit. (Released as a “hotfix”, now part of the full build).
Fixed an exploit where you can throw a grenade and then switch teams which results in you not getting a team kill. Now if you switch teams after throwing a grenade or satchel, it does no damage. (Released as a “hotfix”, now part of the full build).
Fixed current team balancing and "Auto-Select" button.
Players can no longer obtain 4 grenades (2 from each team).
Switching weapons while firing an SMG or MG causes you to be weaponless.
Empty clips can no longer be put back into ammo pouch if last bullet is in the chamber.
Entering a vehicle while reloading no longer allows reload to continue.
Players can’t go iron sights, switch weapon, and fire during a melee attack, fixing many exploits.
Players can no longer work their bolt while melee attacking, which allowed the rifle to become a semi-automatic rifle.
Fixed map vote window to allow selection of a map in the top list and clicking “Submit”. It used to send a vote for the map selected on the bottom list.
Compass is now centered at all resolutions.
Fixed terrain lighting through sniper scope. Previously the terrain would appear unlit when looking through the sniper scope.
Fixed a potential bug that could cause a player to spawn 4 legs and 3 arms when they were 'obliterated'.
Fixed spectating 3rd person inside a tank.
Fixed the vehicle MG direction resetting to top left every time you enter the vehicle.
Fixed vehicle mounted DT MG's not shooting where they were aimed. (Note for mod-authors, the base vehicle mounted MG code for DTs and MG34s has been completely rewritten and uses a new rotation system. Any mods using this functionality may need to update their code.)
Weapons now light correctly and their specularity (shininess) works properly on when in Iron-Sights.
Fixed bug that won't allow you to re-mute a player who disconnects and reconnects to a server unless you also reconnect.
Fixed voice chat randomly stopping some players from hearing certain other players.
Fixed the DemoPlay console command crashing the game crashing.
BT-7 Tank, Fixed rider issue when a player could not attach and ride the tank when a driver is present. Gunner’s HUD now only displays AP as an ammo option.**Maps Changes**

RO-Berezina:

Set all area volumes precedence.
Minor visual bugs.
Removed bed from CP attic to avoid players clipping onto roof.
Vehicle placements adjusted.RO-Kryokovo:

Corrected blocking volumes along tree lines to prevent exploit.
Removed a flickering smoke emitter that was Z-fighting with the white snow cloud emitters.RO-Leningrad:

Performance improvements.
Reinforcement tweaks - added slightly more Russian reinforcements.
Added another entrance into the Command Bunker on the Allied side.
Changed all tank respawn times from 20 seconds to 30.
Moved one trolleybus slightly to provide more cover near the Searchlight Building.
Added an AT obstacle to the second destroyable barricade to prevent German armor from driving through without the help of a sapper.
Moved some AT obstacles around to help prevent tanks from getting stuck in shell holes.
Moved 5 artillery spots out of the play area. (Only a few hit the play area now)
Moved some of the 1st Russian spawn Player Starts back..
Fixed HOM/BSP error.
Modified the role limits.__________________

Now, THAT'S what I call SUPPORT & COMMUNICATIONS!

Dirtynap
08-16-2007, 03:52 PM
"Holy mother of all front page posts Robin"

"Yes Batman it sure is a big one"

"I wish all game developers did this Robin, it would make me all warm inside, kind of like that feel we get after beating the crap out of the Joker"

"O yes Batman it would be nice".

rudedog
08-16-2007, 04:00 PM
OK,

Dirtynap owes me a new keyboard. luckily it was only diet coke.

ButchCassidy
08-16-2007, 06:36 PM
I believe that Tripwire are by far and away the best developers for product support around at this present time.

Hopefully where they are now blazing the trail others will follow.

Diva
08-16-2007, 08:26 PM
this game looks cool, i know absolutley nothing is this a brand new game and when? I know nada.

rudedog
08-16-2007, 08:34 PM
RO has been out for a while, the dev's won the unreal contest so they got a lic for the unreal engine to sell their game.

if you have steam, you can purchase it over that, however you should be able to find box copies in your local game store.

HellBilly
08-17-2007, 03:54 AM
good game ... i been playing it since back on the ut2003 ( or 04 days cant remember i think 03)
its a solid game .. hard to get used to but the RO communtiy is great from what ive seen ( in game)
the only communtiy that beats it was the raven shield demo community

i dont really care for the big severs because the game DEMANDS teamwork
much the same way that i dont like medics in a game ... you cant depend on the avgerage player to help you

i like smaller severs where i can have some control in what happens

i dont play it often but when i do i always have a good time
^^ i cant say that but on a very few games

hats off the the game dev.s for support and the RO communtiy
its the best example that i can think of what PC gameing sould be like :salute:
i just wish other game dev.s would act the same ... RO and CS:S make it look so easy

i just wish it wasn't so hard that get into the flow of things for the new player..
it is worth the work though ... its installed on my pc .. and i dont see me uninstalling it anytime soon
=======================
thanks for the heads up mike ;)
if you have a RO sever up please send me the ip in a pm or post it here
i tried to reg. at your forum to see what was up but didnt get my conformation email

HellBilly
08-17-2007, 04:27 AM
ok edit didnt work .... i found your RO sever
http://www.fpsadmin.com/forum/showthread.php?t=12074

Mike Nomad
08-17-2007, 05:06 AM
ok edit didnt work .... i found your RO sever
http://www.fpsadmin.com/forum/showthread.php?t=12074


And.... you are registered at our site too! Go have a look. :salute:

Dirtynap
08-17-2007, 05:56 PM
Tripwire guys are very cool.

Personally I still find the game hard to get into but I do like to frag a few when I get chance. My problem is that I play a lot of different games (customers like to whip my butt into shape too often) and RO is game you have to spend a little time with to get into . But as far as realism goes its very very hard to beat, and I can really see why those that play are so hooked, (nomad being one those that loves the game and is a real asset to tripwire as he converted me and many others to its joys). Once you get into the game its hard to put down because its so immersive (thats not a real word is it?).

Sorry I have to say this; I love gamers that are passionate about the games they play. (I'm not kissing your ass Mike, I'd need money for that, a lot of money :p )

I'll drop in advert here (its the first one apart from my sig):
RO servers are now $1.50 per slot with us in any location (Chicago, NY or Dallas)
Sorry could not resist any longer. Before anyone says it, I know its lame.

P.S. Rudedog, what keyboard would you like.
"I'd buy me a G15 robin"
"No batman you need a Razor tarantula, all programmable and shit like that"
"Robin shut up, you look like a Christmas tree decoration, what the hell do you know about gaming"
"Batman, I'm the big dawg in Mario cart on DS"
"Robin seriously, go away, mario sucks and is a kids game, get some mans games, those that actually involve killing not just driving go-karts you sad little green tight wearing puff"