rudedog
08-15-2007, 08:43 PM
Sparks had a chance to talk to Chad Grenier and Brent McLeod of IW to get some information regarding CoD4's Radiant tools.
Interface
Still the same (orthographic view, 3D view, texture view, console view, etc...)
Realtime Lighting
CoD4 Radiant now has real time lighting similar to Unreal Ed.
Although, you have to select lights to see those in real time.
When no lights are selected, you see the the world unlit like in CoD1/CoD2 Radiant.
Worldspawn Realtime Lighting
CoD4 Radiant will not react to worldspawn settings.
But you can change the lighting in-game and pop those settings into CoD4 Radiant and recompile.
Read the full article here (http://map.planetmedalofhonor.gamespy.com/callofduty/forum/index.php?showtopic=866&pid=5463&st=0&#entry5463)
First spotted over at the official IW forums, here (http://www.infinityward.com/community/forum/index.php/topic,749.0.html)
Interface
Still the same (orthographic view, 3D view, texture view, console view, etc...)
Realtime Lighting
CoD4 Radiant now has real time lighting similar to Unreal Ed.
Although, you have to select lights to see those in real time.
When no lights are selected, you see the the world unlit like in CoD1/CoD2 Radiant.
Worldspawn Realtime Lighting
CoD4 Radiant will not react to worldspawn settings.
But you can change the lighting in-game and pop those settings into CoD4 Radiant and recompile.
Read the full article here (http://map.planetmedalofhonor.gamespy.com/callofduty/forum/index.php?showtopic=866&pid=5463&st=0&#entry5463)
First spotted over at the official IW forums, here (http://www.infinityward.com/community/forum/index.php/topic,749.0.html)