View Full Version : Console commands - IW's site
rudedog
10-31-2003, 08:16 AM
http://www.infinityward.com/cod/server%20commands.html
- RDH-Maximus
HankScorpio
11-01-2003, 02:48 AM
Just notice this has been updated with a matrix showing which maps are capable of which gametypes. Important info if you're diagnosing crashes at map changes. :lol:
Also noted that the vote disabling item has been updated with both required cvars, g_allowvote and scr_allow_vote. :wink:
Heinz
11-01-2003, 09:31 AM
BOTH have to bet set the same way to effect a change, right? i.e., both to "0", etc. right?
imported_IW-Inherent
11-01-2003, 03:25 PM
Its actually just g_allowvote that needs to be 0, but I put both on there for completeness.
Heinz
11-01-2003, 03:52 PM
thanks!
BTW, hands together and props to IW. this game is awesome, complete, historical, researched, and supported! You guys are the best!
:clap: :clap:
UnDead
11-07-2003, 03:34 PM
FYI:
I think they errored with POWCAMP not working with SD.
Powcamp works fine as SD. Ship and Chateau are the ones that crash SD gametype.
ClickBouyow
11-09-2003, 01:46 AM
this was posted today. It is a nice pdf of all the rcon command and what they do: http://webpages.charter.net/clan_kirkpatrick/sok/CoD%20Commands.pdf
Heinz
11-09-2003, 11:12 AM
nice! it's printing right now :)
thanks for all the great info that is provided here.
Nice thanks was looking for the commands... :smile:
Smackhead
12-13-2003, 01:25 AM
me2 danke
TheBandit
12-26-2003, 05:42 PM
Cool I'm sure with the patch the list will get updated.
imported_IW-Inherent
01-19-2004, 04:01 PM
Updated.
This doesn’t mean the patch is imminent, but if the changes apply to something you do then you can get a head start.
rudedog
01-19-2004, 04:51 PM
Long time no hear, IW-Inherent, Thank you very much for the update.
Looking forward to the patch and new game type.
imported_Enforcer
01-19-2004, 05:22 PM
I hope you forgive me that I write something like that but:
Well I don’t like the update to much.
IW-Inherent you asked me in a mail what would be good changes and send my fixlist to you.
In most of them and you answered is impossible what is a bit hard to understand but i dont wrote the game so ..
Example:
Chat:
121:48 say: [IW]Inherent: you lie ned
27:54 sayteam: [IW]Koala: grenades fools
Is still a problem. Why not add the Id of the player? Its hard to get the id of of that string because the color nicks and stuff like that.
If you want I can write a mail again to you and explain in more detail what would be a good changes IMHO but your last mail don’t sounded to me like you are planning many changes in the patch anymore even if they look easy in my eyes..
Thx for /tell [id] command and I hope it will be visible in the logfile of the playerpc.
The version of cod is detectable with rcon i think/hope (shortversion) ?
I hope you don’t see my message as offence. Its more a message showing you again willing to help making the live of software what works with your pretty cool game more easy.
imported_IW-Inherent
01-19-2004, 06:03 PM
The say messages are in code, so its not as easy to get it fixed. I'll see about that stuff for the next patch, this one got delayed enough as it is.
imported_IW-Inherent
01-19-2004, 06:20 PM
Updated again, I forgot scr_spectateenemy.
imported_Enforcer
01-19-2004, 06:29 PM
I see that as an very good news – hehe.
The delay is to long – yes sure. No need to do stuff like that now. But not possible don’t sound like maybe later *G* Maybe it’s a problem that im not a native english speaker but I don’t get that out of your mail.
imported_IW-Inherent
01-19-2004, 06:45 PM
Some things are just harder to get done because the amount of time it would take to do it. A seemly little thing might require rewriting a bunch of stuff that the programmers won't want to do :)
imported_Enforcer
01-19-2004, 07:04 PM
Hehe i cant let that post go.
So you tell me they have a bad design and so cant add the messages ;-)
Well games must be fast but what i can see in the logfile wow - so i was wondering about the not possible.
HankScorpio
01-20-2004, 04:01 PM
Example:
Chat:
121:48 say: [IW]Inherent: you lie ned
27:54 sayteam: [IW]Koala: grenades fools
Is still a problem. Why not add the Id of the player? Its hard to get the id of of that string because the color nicks and stuff like that.
This is why God gave us Perl. $namewithcolorscodes =~ s/(\^\d)//g;
$namewithoutcolorcodes =$1;
I'm being a bit facetious. If you think it's hard then you're probably not using Perl anyways. It is odd that the log file displays the chats differently without the color codes and client ID and now without the GUID but in the grand scheme of things it's trivial.
You also asked about RCON. Anything which works with HL or any of the Quake's will work. The challenge sequence is the same-- "\xFF\xFF\xFF\xFF".
Thanks for the commands update, Inherent. These were the things I was most concerned about in the update. I had hoped that GUID that's been talked about for banning was going to make it's way to the log file. :clap:
rudedog
01-20-2004, 04:12 PM
If you look at the updated page and then under the log files, you will see there are some entries for GUID
Just missed them when posting this b4
imported_Enforcer
01-20-2004, 06:20 PM
@RDH-Maximus
thats not the point Serverwatch also can handle that
but you need to do a workaround for something that is not really needed (if you ask me)
there are also some more things like that in the logfile.
My idea was to keep the chat line in the log like it was and add it also as event, but they are changing the log file format anyway.
PS: regexp is nothing only perl can handle. So thank God for regexp maybe ;-)
@rudedog
i did and thats the reason why i posted the chat is without any id.
Did i really miss something ?
Im talking only about chat the rest dont have that id problem
but therefore problems with : in the nickname.
bystander
01-20-2004, 06:26 PM
So, it appears still no IP in the logs upon player Join. Guess we still have to keep using overly voluminous Autokick logs. Disappointing. GUID does help though. Definitely better in the end.
I'd like to second the request for pid or guid included with the "say: text" string in the log file, that would make life much simpler.
rdh-maximus: Eh, names don't mean anything, anyone can change their name to anything else and it's not noted in the log file, so..
Anyone else notice that several console commands no longer work and that they broke vstr support :?: :x( :dis:
Oracleman
01-31-2004, 01:29 PM
Yup, DEMO seems to be broken too. And - :x( - /rcon status is still fouled when > 15 players.
imported_IW-Inherent
02-01-2004, 12:58 AM
What console commands broke?
Whats wrong with demo?
whats wrong with vstr?
rcon status works with 64 players for me. What happens when you do it?
Oracleman
02-01-2004, 10:10 AM
Demo apparently wasn't broken anyway, just me trying to view a 1.1 demo and that didn't work.
/rcon status from my client console stops working with > ~15 players on the server. I'll test this a little more though.
thejerk
02-01-2004, 10:32 AM
What console commands broke?
Whats wrong with demo?
whats wrong with vstr?
rcon status works with 64 players for me. What happens when you do it?
I'll start with a little background into what I've seen. In MOH:SH there was also this issue with status where at a certain number of clients it almost seemed to drop some commands or not able to dump the results of a command back to the client issueing it. The same seems to happen now in CoD (actually noticed this happening all along), but to a lesser degree. In CoD, it will err on dumping results half the time. Soooooo, you sometimes have to do the status command 2 - 5 times to get the info.
But to be clear, this is only a problem when outputting results to the client. Changing cvars and such still seem to work regardless of # of clients, it's just the output that's causing issues.
check your PM Inherent, info is there - also posted on IWNation forums.
Oracleman
02-01-2004, 12:53 PM
rcon status NEVER works for me with more than 14-15 players on server.
As i posted in a PM to Inherent and over @ IW Nation forums:
HAHA
Success!
As it turns out, CoD has a similar limitation as MOHAA...content/file size of cfgs. I remember MOHAA had a problem if your config(s) were too large so I broke apart the file into 3 separate files (I have a lot of custom commands), and sure enough, everything is working like a charm!
Might be a good thing to add to a FAQ rudedog.
Oracleman
02-01-2004, 08:26 PM
Well, I have small config files and /rcon status only works 1 out of 100 times. I wonder if they are aware of this and that's why the following is in the patch readme:
"IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision® Customer Support with issues that arise from using console commands in-game."
Anyways, this makes it very hard to keep the order on our server. This evening our server was visited by a dh with an auto-aimbot (yes he had) and I was unable to ban/kick him. I had to quit my game, remote into the server (status works there) and by the time I got there ready to ban him he was of course gone.
My game is stock, no extra files, still it doesn't work. Are there any variables I can fiddle with ? Do I need to open others ports. I'm clueless here and would appreciate some help.
And, yes I know it works for some of you guys so plz don't tell me it works fine :wink:
2drunk2funk
02-01-2004, 09:07 PM
What console commands broke?
rcon status works with 64 players for me. What happens when you do it?
Inherent
Concerning the RCON status command, I seem to be getting feedback with mixed success on the RCON STATUS
I have written a windows GUI to allow remote admin to COD servers for Cvars, gamemodes, players, weapons etc
Feedback I am being given is that the player list populate does not always work, and I have seen this myself, I basically do not get a response from the server after issuing the /rcon status through winsock. I attempt 3 times in 15 seconds in the routine at present.
I had hoped it was an issue 1.2 patch would resolve so I did not dedicate any time to recoding it.
I will look at the 1.2 info shortly (been on holiday) and incorporate the changes in my Rcon4Cod utility.
The page I have been using for server commands and cvars is the one mentioned at the start of this post on the infinity site, I would be interested to know if there is any other source of rcon commands I can incorporate into my utility.
Link to my App (Works for 1.1 release at present) is
HERE (http://www.simonj.brown.clara.net/COD/rcon4cod.zip)
It is (although latest version not on there) available from www.codfiles.com (shown as beta 0.4.0 there)
Thx for a great game :)
Oracleman
02-02-2004, 04:30 AM
I tried to ask activision support about my rcon status problems, here's their reply:
Subject
---------------------------------------------------------------
My /RCON STATUS doesn't work 99% of the time making it very hard for me to ad...
Discussion Thread
---------------------------------------------------------------
Response (Nick ***) - 02/01/2004 07:17 PM
Hi,
Thank you for contacting Activision's Technical Support. I'm sorry to hear that you are experiencing problems with one of our games. Unfortunately we do not provide support for the console. We only offer in-game menu support. Try looking at the developer forums. http://www.iwnation.com/forums for assistance.
So, can we please have an in-game rcon status button ? :wink:
I wonder if maybe doing something similar to Spearhead/BreakThrough would work here, adding client id to the regular score menu (TAB key). Could even add the GUID to it as well. If there's no support for the console, then adding those two pieces of information would greatly help.
Otherwise, there would have to be a in-game GUI developed. I'd prefer this option. Why not just copy the Call Vote GUI and turn it into an admin GUI. Creating an admin login cvar (similar to rconpassword), could then give a way to execute various admin commands.
I like that option!
Oracleman
02-02-2004, 09:38 AM
They're saying over att iwnation.com that the rcon status problem only exists if youre behind a router. Can anyone verify this ?
TIA
It's entirely possible, Routers and firewalls can cause a great deal of problems for communication protocols. All the same, I've been using a Linksys router with PCCillian firewall and it all works for me.
You would most likey be experiencing several problems if your Router was causing this though - the info is being returned to the same port you're connected to.
Oracleman
02-03-2004, 10:15 AM
Nope, no other problems
Sitting_Duck
02-03-2004, 03:03 PM
If the Rcon Status problem is Router related...I can accept that....but I'm not coming out from behind my security...for me the only thing I use status for is to capture slot numbers to kick a smacktard...so I'll just resort to logging onto ASE from another machine to do the same thing.
Yes I know not everyone has a second machine to do this.
imported_whatever
02-12-2004, 05:00 AM
Most home routers have problems with fragmented packets. The UDP packets sent by the servers get fragmented once the number of players gets larger than a certain amount. This causes the home routers to drop the packets.
I've been unable to force my Linksys router to accept the fragmented packets. The options are as follows. 1) Connect outside the router - What are you nuts? 2) Find/Build a router that doesn't care about fragmented packets. - I have heard that folks that use an old Linux box as a router don't have this problem. This sounds like a solution, but not everybody would be happy with it.
I'm impressed that IW and Activision have listened to the community on other issues, but to IGNORE the rcon (console) issues is shortsighted. I'm not getting rid of my router. I suspect others feel the same way.
-Jim(whatever)
2drunk2funk
02-12-2004, 09:43 AM
Just to let some of you frustrated admins behind router know;
I added another method of querying player information to my utility which returns less information (No GUID/IP address etc) BUT does still allow you to Kick/Temp ban/ Ban and send private messages to players.
Website up with some screenshots and news now HERE (http://www.simonj.brown.clara.net/rcon4cod)
Download latest version for the "Query Mode" player information.
Hope that helps some of you :)
Paul-Atreides
06-02-2004, 11:52 AM
What is the command to connect to a server via private slots?
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