View Full Version : Crappy patch
just my oppinion and ill prolly get flamed for it but i gotta say im disapointed with the patch
jumping has been limited way too much
sniper rifle is nuts
have you tried running with a bar ?
just my 2 cents
Aces
oh and the rcon status command still aint fixed
APingPongPro
01-31-2004, 03:07 AM
Jumping Limitation - excellent (You can't bunny hop with all that weight on your shoulders)
Sniper Rifle - excellent (was ridiculous before. Our server doesn't even allow scoped weapons. You couldn't make any legitimate assault)
BAR - run with a pistol & whip out the BAR when you need it. What do you expect when you're packed down with tons of pounds of equipment & a heavy gun.
Rcon Status - Yes, this is a problem, but we use a game minimizer that doesn't require you to reload COD upon rejoining the game. With the minimizer, we use ServerWatch (does most everything).
AADiC
01-31-2004, 08:50 AM
just my oppinion and ill prolly get flamed for it but i gotta say im disapointed with the patch
jumping has been limited way too much
sniper rifle is nuts
have you tried running with a bar ?
just my 2 cents
Aces
oh and the rcon status command still aint fixed
Jumping - agreed, they could have done it better
Sniper Rifle - it is great, more like it would be if you used it IRL
BAR - is a heavy ass weapon anyways
Rcon - agree 100%
few_matty
01-31-2004, 01:28 PM
I like the whole jumping part of the patch.
Sniping is just no fun anymore. You put your crosshairs on a window, scope in to get a better veiw and your crosshairs move 20-30 feet in another direction. It was balanced before, someone with a sniper rifle could get as many kills as a guy with an MP44 or a PPsh. I can deal with how the scope moves around now, but with all the other scoping difficulties...its just too much of a nerf.
I uninstalled and reinstalled w/o the patch.
imported_IW-Inherent
01-31-2004, 11:36 PM
The sniper rifles jumping around so much is a bug that gets worse the higher your lag is. Its supposed to just slightly offset your crosshairs.
necrodoggy
02-01-2004, 12:26 AM
Does that mean that there is a fix that we could emply to reduce the jumping? I don't personaly have a problem with it but I guess that's cause I have very little lag on my own server.
Can you give us some direction regarding the bug and if and how it could be addressed in a mod?
imported_IW-Inherent
02-01-2004, 12:29 AM
Its not possiable to fix without an exe change.
necrodoggy
02-01-2004, 07:08 AM
Thanks Inherent,
I saw an attempt at turning off the dsViewErrorMin and Max by setting the variables to 0 but the mod only works client side, and on a pure server you also need the mod in the server main.
Can you fill me in why that would be? I have a mod running on my server that changes a lot of the weapons variables (ammo loadout, rate of fire, damage, movement rate etc.) but some variables like \dsViewErrorMin\ don't seem to be changeable in a server side mod.
TimeWalker
02-01-2004, 09:46 AM
Its not possiable to fix without an exe change.
Please dont hardcode the changes to the sniper rifle PLEASE ! I play on sniper/sniper only servers and the way the rifle is now the game would be almost unplayable would cause camping to be even more of a problem!
Here are my thoughts on the sniper rifle :
The wobble is almost realistic, the scope jumping around from your target is ludacrist I'm not positive but I think you also slowed the no scope to scope time that should be different for different positions if your prone and glance into your scope it should be instantanious if your standing and look into your scope it should take longer
Please Leave the control of the sniper rifles with the server admin or at least externalise the variables to control speed, wobble, and offset other wise your going to ruin it for quite a few servers/players who snipe and dont want to run around like a chicken with his head cut off on machinegun servers :)
sgtsingleshot
02-01-2004, 10:04 AM
i think the patch sux because of the sniper scope, the only gud bit is the limit on bunny hoppin'
is there annyway to turn the scopey bit off?
:x( :x( :x( :x( :x( lol im dumb :x( :x( :x( :x( :x(
SsS
the patch seemed to improve the mp40 (thank god)
patch should have let you jump 2 times in a row rather than the once
the zoom out after shot is fine for the sniper rifle but the kick when zooming is horrible this "bug" should be fixed in the next patch
these 2 changes have taken all the fun out of the game
at least thats what i think
any way hurry and get PB out this game needs it
later
Aces
necrodoggy
02-01-2004, 04:14 PM
the patch seemed to improve the mp40 (thank god)
patch should have let you jump 2 times in a row rather than the once
the zoom out after shot is fine for the sniper rifle but the kick when zooming is horrible this "bug" should be fixed in the next patch
these 2 changes have taken all the fun out of the game
As I understand it the MP40 and MP44 were not changed, at least there are not changes in the pak8.pk3 tha indicated any game play changes.
Bunnyhopping was a game exploit of a glich that was no more acceptable pr intentional than getting under the map or shooting through walls. They hve fixed the bug that allowed people to bounce arond the map. Unfortunately many people seem to have based their playing style on exploiting this glitch. They called this "skill" just like the people who used to figure out ways under the map on MOHAA called it "skill". Nuf said, I don't want to get into a rant on this topic.
The sniper changes for the "kick" are worse than IW intended due to a bug that causes the sniper rifle to move farther than expected based on your ping. They have posted that this bug will be fixed in an upcoming patch.
Sargent_D
02-02-2004, 02:52 PM
Well...the pach is a joke in the eyes of many. :x(
IW.....what were you guys thinking?
The actual bug fixes are great.
Bunny hopping has been hindered.....fantastic....
But how is what IW did to the sniper rifles considered a patch?
Wouldn`t that be considered a modification?
Shouldn`t that be left up to the gaming comunity?
On our server we ran a sniper limit mod(2 per side), so the snipers were never an issue. But I will get used to it.....as a good sniper should. :wink:
IW said that they would see what mods the gaming comunity could come up with (since IW reversed on supporting that also)....then screwed all of us who have busted our butts modding this game.
(I personally believe that at this rate...they will eventually pirate any quality mods out there, bundle them together, and claim it as their own)
You guys spent near 5 months having us wait for this tiny little 3 meg thing?
Where were all the fixes that were supposed to come with THIS patch.
You crapped on all of us who bought the game (no suprise) with BS patch release dates. Then with this BS patch.
You said you`d support the game.....IW has done this pooly at best.
IW new about the cheats....that is why they had been in discussions with PB the day after CoD was released.
IW released the game early....yet claimed they you ran out of time, so the weapons weren`t finished. :?:
ANYONE who plays multi-player knows...It was POORLY tested (that is being kind). Half of the multi-player maps are horrendous.
The spawn issue was to supposed to be addressed with the patch....well? :?:
IW holds chats on IRC and answers "FLUFF" questions.
Some that are totally irrelevant to the game.
Politicians answers.....much is said without answering.
Talking loud...saying nothing.
We have shut down our CoD Custom server....and debateing on what to do with our standard CoD server.
Traffic has slowed to a trickle...and our mods won`t work.
IW...I hope you enjoyed screwing the collective anus of all of us who created mods and modded our servers. :x
I thought the experience with EA and MOHAA would have changed IW`s approach to doing things.
Now it seems Activision is running things....IW apparently is helpless.
Wow....There is a shock.....
Oh, wait....Doesn`t EA own Activision?
Have we come full circle AGAIN?
Well....BF42 and The WW2 mod Red Orchestra(UT2003 mod) will be getting more playing time. :!:
This is one saddened CoD fan.
Well...at least 'S.T.A.L.K.E.R.:Oblivion Lost' will be out soon. :!:
AADiC
02-02-2004, 03:26 PM
The Mods are already working in 1.2, so that is a non-point
I have seen this so many times in so many games, it will pass till the next patch and then it will begin again :cry:
imported_IW-Inherent
02-02-2004, 03:28 PM
You can make a mod to remove the offset, but the bug with offset going crazy the more you lag has to be patched.
Jasper
02-02-2004, 03:54 PM
Deja-vu AADiC? How many times have we been down this road eh?
IW-Inherrent..take it all in stride man. The ppl that play the game with strats in mind and not run n gunnin dont seem to be the ones complaining. All the nay sayers need to go take a look back at recent OMP history and look up the Dynamix/Sierra chapter. At least IW is openly supporting the game.
If IW had done the exact opposite patch-wise there would STILL be the same number of ppl complaining, they would just be on the other side.
:!: IW!
MSCSNIPERX
02-02-2004, 04:22 PM
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The Mods are already working in 1.2, so that is a non-point
I have seen this so many times in so many games, it will pass till the next patch and then it will begin again
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And how many patches did MOH have past the first joke? o wait ZERO..
Host's want bug fixes and additional features.. NOT hard to circumevent MODS...
Your theory of there will always be one group complaining is CORRECT... but why then did IW say it was aware of a "SNIPER ISSUE" beforehand and then create a new sniper mod via the patch? Perhaps they followed the rants of a group of squeky wheels? .. So the OTHER half that were perfectly happy and acustomed to the game play because they didn't rant and cuss how much they Liked the game the way it is don't count? seems like ass-poor logic to me..
The very arguments used to knock the people complaining about the patch are the very same arguments that can be applied to IW for creating the MODS in the patch to begin with.. hmmmm
The solution dosen't rest in firguring out what is the supposed RIGHT way to do it. .but rather giving the HOSTS the options.. END OF DEBATE can we go home now?
AADiC
02-02-2004, 06:09 PM
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The Mods are already working in 1.2, so that is a non-point
I have seen this so many times in so many games, it will pass till the next patch and then it will begin again
-----------------------------------------------------------
And how many patches did MOH have past the first joke? o wait ZERO..
Host's want bug fixes and additional features.. NOT hard to circumevent MODS...
Your theory of there will always be one group complaining is CORRECT... but why then did IW say it was aware of a "SNIPER ISSUE" beforehand and then create a new sniper mod via the patch? Perhaps they followed the rants of a group of squeky wheels? .. So the OTHER half that were perfectly happy and acustomed to the game play because they didn't rant and cuss how much they Liked the game the way it is don't count? seems like ass-poor logic to me..
The very arguments used to knock the people complaining about the patch are the very same arguments that can be applied to IW for creating the MODS in the patch to begin with.. hmmmm
The solution dosen't rest in firguring out what is the supposed RIGHT way to do it. .but rather giving the HOSTS the options.. END OF DEBATE can we go home now?
1. It is VERY rare that a game only be patched once after it's initial release. Most have numerous patchs.
2. Not everybody will agree that the patch was such a bad thing, that is a matter of opinion, which everybody has and is entitled to.
3. I don't know the reason they changed the Sniper. I personally feltit was WAY to easy to use. So I like what was done, now they fix the "More lag you have the jerkier it is" problem, it will be fine, IMHO.
The debate is NOT over, and never will be. This one will be though if people get out of hand in stateing their opinions, like many did on IWNation's Forums. I ask that everybody state your opinion in a mature manner.
MSCSNIPERX
02-02-2004, 07:12 PM
not so rare it didn't happen.. that’s what many of us were just burned on coming from MOH. (one patch). IW was involved with MOH.. hmmm but your right we should not think such ill thoughts.. lets hope we see more patches! :)
Key word PATCHES and not MODS.. from IW..
Your right, the debate isn't over.. and nothing gets accomplished either in "debates" on the internet about games.. that’s one thing Iv learned :)....
Ill leave the 1000's of other posts about this mod is good or that mod is bad etc.. Honestly, my interest lies in something beyond exercises in futility.. and focus on being able to have some options.. While others debate endlessly in futility about MODS being forced on us through patches, our guys were able to create a Mod workaround to undue the Sniper zoom out in the patch.. ahhh so nice to be involved with something that actually gets somewhere.... we really do enjoy now having the way it was in sniping before the patch.. but it took some hard work on our mod guru and nothing "handed" to him as an option from IW.. And that punctuates the point I want to make.. Debating over mods themselves and characteristics of weaspons/gameplay dosnen't really get us anywhere since we all have our own opinion. What really matter is being able to maintain our FUN with flexibility and without interference..
Offspring
02-03-2004, 04:17 AM
I personally hate this patch. I've seen some major issues with the game since I installed, which include major loss of frame rates when I get into a firefight with more than 1 person. I go from about 80fps to 30 or less, which is just unbearable. I don't think that any patch to a game should cause such a massive drop in frames in a game that worked just fine previous to it.
I've also noticed that the gameplay itself has slowed down. One of my major issues is the sniper rifle. I zoomed in while on top of the middle house in Pavlov, and was looking at the ground. Now, I can kind of understand the need to make it more fair, but the fact still remains if I point the gun in a general direction, I expect to zoom in that general area and then just move to the correct spot, no to some random spot on the map. I had a ping of about 20 to 30 at the time, so it wasn't like I had a massive ping to account for it.
Another thing I noticed was that the MP44 has become less accurate, as the bullets go spraying everywhere now when in close combat and you hold the trigger down. The bunny hopping did need to be dealt with, however they totally crippled the jumping. I can barely jump onto the boxes that they put out to get to the roof now, and by the time I get close to the roof I'm dead because of the slowdown.
I have reverted back to 1.1 because of all these changes, as well as signed the online petition (which doesn't mean much, but there's still over 1200 people that signed it) in protest of 1.2. I loved Call of Duty before the patch, and now it's completely unfun. My friend who plays CS said that they took CoD and turned it into a CS clone, which has been reverberated by numerous other people. I've also heard that those that suck at the game hate it, which is total crap.
If IW were to lighten up on the jumping, and atleast speed the game back up to what it was in 1.1, as well as fix the massive frame-rates loss I would be very accepting of 1.3 (as that's probably the next patch), but as it is I refuse to run 1.2. The one major thing I don't get is why IW decided to change the gameplay immediately after the game was released.
If they weren't happy with how it was made, then they should have pushed it back until they got it to where they liked it, not had people shell out $50 to buy it, then turn around and make it into a CS clone. I did not pay for a CS clone, and I don't want a CS clone. I'm on the verge of saying I will never play this game again, and returning it directly to IW, which I've never done for a game before.
bystander
02-03-2004, 11:28 AM
You can make a mod to remove the offset
That's not true, at least in the traditional sense. The only way to mod the offset (or any weapon characteristic for any of the pak8 weapons) is to enforce a client download. That is a major change from the past, and realistically makes weapons mods impossible as no one will require client downloads for that, and clients won't want to manage all those mods for each server they play on.
To me, this is a bigger issue than the related ping/offset thing not because of the specifics, but because it addresses a much larger aspect of the relationship between IW and the server admins who choose to provide servers to the community. Presuming this change was intentional, it seems like IW has decided that it now knows best about how to set up our servers, and we admins had better learn to like it or else. That certainly wasn't the vibe we got up to the patch, and I honestly hope isn't the case going forward.
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