Ted
06-25-2007, 09:43 PM
Hello,
This Question in regards to same server that I was setting before.
I have a few custom maps(about 10) that I would Like to run consistently in the Rotation for the Server and I have them setup on the WebHost and Redirect and all is Working perfectly.
Now my only problem with this setup is that with all of these maps that is a fairly big amount of data to download all at once over a game when you first go to connect to a server. Im worried that this will result a Reduction of "traffic" threw the server because people are reluctant to download all of that all at once. I know personally when I go to join a server and the downloads are too large and taking too long I usually just go to another server or at the least disable downloading. Now if a player disables downloading then even if the server is running a map he can connect to he is not going to get essential Mod Files and will have troubles playing.
I know that there are servers out there running in a way that allows the Map to only be downloaded to the Client if the Server is On that map at that particular moment that the client is connecting. One server for example that does this is Drunken Old Guys Custom Maps. Now of course my question is how to set the server up to skip past these map downloads unless the client needs that map to play.
Again thanks in advance if anyone can help out...I dont think this one problem that Im going to be able to figure out myself so any help is greatly appreciated.
This Question in regards to same server that I was setting before.
I have a few custom maps(about 10) that I would Like to run consistently in the Rotation for the Server and I have them setup on the WebHost and Redirect and all is Working perfectly.
Now my only problem with this setup is that with all of these maps that is a fairly big amount of data to download all at once over a game when you first go to connect to a server. Im worried that this will result a Reduction of "traffic" threw the server because people are reluctant to download all of that all at once. I know personally when I go to join a server and the downloads are too large and taking too long I usually just go to another server or at the least disable downloading. Now if a player disables downloading then even if the server is running a map he can connect to he is not going to get essential Mod Files and will have troubles playing.
I know that there are servers out there running in a way that allows the Map to only be downloaded to the Client if the Server is On that map at that particular moment that the client is connecting. One server for example that does this is Drunken Old Guys Custom Maps. Now of course my question is how to set the server up to skip past these map downloads unless the client needs that map to play.
Again thanks in advance if anyone can help out...I dont think this one problem that Im going to be able to figure out myself so any help is greatly appreciated.