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Ted
06-25-2007, 09:43 PM
Hello,

This Question in regards to same server that I was setting before.

I have a few custom maps(about 10) that I would Like to run consistently in the Rotation for the Server and I have them setup on the WebHost and Redirect and all is Working perfectly.

Now my only problem with this setup is that with all of these maps that is a fairly big amount of data to download all at once over a game when you first go to connect to a server. Im worried that this will result a Reduction of "traffic" threw the server because people are reluctant to download all of that all at once. I know personally when I go to join a server and the downloads are too large and taking too long I usually just go to another server or at the least disable downloading. Now if a player disables downloading then even if the server is running a map he can connect to he is not going to get essential Mod Files and will have troubles playing.

I know that there are servers out there running in a way that allows the Map to only be downloaded to the Client if the Server is On that map at that particular moment that the client is connecting. One server for example that does this is Drunken Old Guys Custom Maps. Now of course my question is how to set the server up to skip past these map downloads unless the client needs that map to play.

Again thanks in advance if anyone can help out...I dont think this one problem that Im going to be able to figure out myself so any help is greatly appreciated.

MajorWoody
06-26-2007, 05:10 PM
Bulletworm outlines the problem in a long post at IWNation: http://www.iwnation.com/Forums/index.php?showtopic=24161

You should read the whole thing. The basic gist is that you need to rename the map files and extract the sound aliases into your own custom file (saved as an IWD file). I did this on my server and it worked like a charm.

Good Luck!

Ted
06-27-2007, 01:41 AM
Cool thanks a lot ...this is what I was looking For I think. A guy on the DOG server described something similar but Not in detail. I take a look at it and see what I can do. thanks again

Ted
06-27-2007, 04:38 PM
Ok...well this brings up another question. Im sorry if I didnt see this while reading about the FSGamefolder Thing but how can I do this with a server rented from GameServers.com? As Far as I know I dont have access to the Comand Line Parameters. Just the FTP and A Page to Stop/Restart the Server. Also on my HTTP Redirect do I have to have the Files in a Folder with the same name as My Folder that the mods are in on the FTP?

MajorWoody
06-27-2007, 07:51 PM
Ok...well this brings up another question. Im sorry if I didnt see this while reading about the FSGamefolder Thing but how can I do this with a server rented from GameServers.com? As Far as I know I dont have access to the Comand Line Parameters. Just the FTP and A Page to Stop/Restart the Server. Also on my HTTP Redirect do I have to have the Files in a Folder with the same name as My Folder that the mods are in on the FTP?
Open a ticket with your GSP, they should be able to edit the command line for you, and might even give you a web panel to switch it back to stock. If they don't, i'd be surprised.

As for the redirect question, which seems a little unclear, yes. So on your website make a folder called "cod" (or something). Then put a "main" folder in that folder. In your redirect settings, point the redirect url to the "cod" folder. It'll auto-find the "main" part.

Ted
06-27-2007, 09:24 PM
cool thanks...


what I meant was, On the FTP I set up with /main/ClanMods,, and put all mods into that folder. No on the HTTP Redirect its gotta have /Main/Clanmods right? sorry if it dosent make sense, I didnt set up the Part for the website the clan owner did and Ive never done anything for websites So I dont have a clue about that part.

anyways that original link helped a lot..ive figured out how to combine all mods into one single IWD File and Also Maps. Ive also figured how to fix the CSZ Bug, just trying to get totally clear on how this whole FSFolder thing works.