View Full Version : Problems after uppgraded dedicated server to 1.2!
imported_stealth
01-30-2004, 07:04 PM
Problems after uppgraded dedicated windows server to 1.2.
Installation worked fine, when starting upp the server it prompts:
****Script compile error*****
unknown funktion: @ 4306
************************
ERROR: script complie error
************************
-----------server shutdown------
===ShutDownGame =======
Any ideas?
caseyjones
01-30-2004, 07:15 PM
I am having problems as well luanching a dedicated server with 1.2 on board.
My dedicated server had custom maps and the shellshock mod. I removed them, installed the patch, and I also received the same "game shutdown" type message as indicated in the previous post in this thread.
So I actually uninstalled, rebooted, reinstalled, applied patch, then tried running a dedicated server without any scripts, mods, nothing. Even used the in game setup instead of a .cfg file. The shutdown error went away, BUT now the console just shows it sending hearbeats to the activision server. Seems okay, but I cannot see my server....even when I browse LOCAL. This was not a problem before applying the patch.
Other people are running big games with the new HQ mode, so there must be a way to do this.
Anyone? Anyone?
Thanks,
{<~ITWaR~>} Dirt McGirt
Cobra
01-30-2004, 08:35 PM
Problems after uppgraded dedicated windows server to 1.2.
Installation worked fine, when starting upp the server it prompts:
****Script compile error*****
unknown funktion: @ 4306
************************
ERROR: script complie error
************************
-----------server shutdown------
===ShutDownGame =======
Any ideas?
just take out mods you have on your server and it will work
Sitting_Duck
01-30-2004, 09:11 PM
What I have found so far is this: PRM 3.0 for the most part works. The only bug I have found is an animation "jitter" which occurs when reloading a Kar98....I haven't had a chance to test the other bolt action rifles...as for getting the hq map style to work...its working alright. I have been testing it out on my buddies server.
So far the triggers are A-O.K.
SgtCanuck
01-30-2004, 10:16 PM
What I have found so far is this: PRM 3.0 for the most part works. The only bug I have found is an animation "jitter" which occurs when reloading a Kar98....I haven't had a chance to test the other bolt action rifles...as for getting the hq map style to work...its working alright. I have been testing it out on my buddies server.
So far the triggers are A-O.K.
I have reloaded my COD.
used the PRM 3.0 sample.cfg renamed to my cfg file that my icon on desktop points to in main.dir of game.
I get the Line error in 727 then same message server shutdown.
Now all i did deleted old dir.
after unistall
reinstalled
activated game
created links
connected to other games worked great
installed my PRM 3.0 files to MAIN used the sample.cfg to see if it would work.
nope crashed with script error line 727
I removed the pk3 file from PRM
reboot b
BANG works fine....
What am i doing wrong. How did YOU get it working?
Please please help
woodgate
01-31-2004, 02:58 AM
I had the same script error, found the cause to be the severpatch.pk3 file, removed it and it worked fine
imported_stealth
01-31-2004, 03:53 AM
Thx Cobra that worked!
Annother question.
What files should be in main kattalog 2 have a pure server in ver 1.2?
Soon upp and running again!
hiszpan
01-31-2004, 04:24 AM
Yep i had the same problem as stealth had: script error ocurred every time i tried to run 1.2 server with some mods in MAIN folder (PRM 3.0 exactly) When i removed everything it started to work properly. But i'd really like to have PRM 3.0 - Sitting_duck how did you manage to get it working with mod? Cause every time i put no matter what kind of mod, it goes into error :( Thanks in advance:)
SgtCanuck
02-06-2004, 07:21 PM
Yep i had the same problem as stealth had: script error ocurred every time i tried to run 1.2 server with some mods in MAIN folder (PRM 3.0 exactly) When i removed everything it started to work properly. But i'd really like to have PRM 3.0 - Sitting_duck how did you manage to get it working with mod? Cause every time i put no matter what kind of mod, it goes into error :( Thanks in advance:)
SITTING DUCK we need your help.
Did you put PRM's mod in a mod directory instead of MAIN and then tell it FS_GAME cfg file?
Please we would love to start using PRM 3.0 with 1.2
Please help
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.