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View Full Version : Changing the Spawn time in Headquaters


NapoleonSolo
01-30-2004, 02:57 PM
Anybody know the console or .cfg command to change the spawn duration in Headquarters? By default I think it's set to 30 seconds, I want to drop that down to 10-15

Thanks

imported_Spive
01-30-2004, 09:09 PM
I think I read the default was actually 45 seconds and yes, I too would like it lowered to something around 15-20 seconds.

I'm sure that if its not a built in variable, within a few days someone will write a cvar to control this.

Sitting_Duck
01-31-2004, 04:43 AM
Here's a link to a post I just made with a simple mod to run to get what you desire.

http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=1336

As it states there, I have been running the mod for about an hour now, on 20 minute rotations and have had no problems.

imported_IW-Inherent
02-01-2004, 12:28 AM
It plays too differently when your lower the respawn time since it doesn't give you a chance to mount an attack on the radio before they respawn. Nothing wrong with mods though, but at least now people know the server is going to be different than what we intended before they join.

Sitting_Duck
02-01-2004, 12:46 AM
Right, well each to his own I guess. The server I am testing it on runs an equal ammount of points vs. the respawn time. So its 20 points for 20 seconds.

Again it is a mod, and its worth trying out and seeing if anyone likes it. Just as I was hoping when the CoD objective based game types were released with CoD that there would have been an option to enable a re-enforcement respawn. Ahh well, one can only dream. :smile:

NapoleonSolo
02-01-2004, 01:02 AM
I had to uninstall the mod, would only allow people to spectate??

Sitting_Duck
02-01-2004, 03:42 AM
Hrmm thats odd, I ran a test with 2 players and had no problems....

NapoleonSolo
02-01-2004, 11:17 AM
Ran fine for awhile then this moring one of our admin noticed nobody could play, only spectate. I'm going to look into further, I think it has to do with Mods in general.

NapoleonSolo
02-01-2004, 02:11 PM
Ok, with all the mods removed It's happen again, if I restart the map everything is ok. Seems to happen if there are no players on the server. Once there's more then one the behavior doesn't appear. I've made some adjustments to the config to see if that helps:

set scr_freelook "0"
set scr_spectateenemy "0"

Does anybody know if the following is still vaild?
set g_inactivekick "0"
set g_inactivespectate "1"

Sitting_Duck
02-01-2004, 02:42 PM
Well I just ran a test with my buddies on our 20 second respawn server for HQ. I didn't have any problems.....I added the config the server is currently running so you would have at least a comparison to work off of a functioning HQ server. The only problem I seem to be having right now is getting teambalance to work. And having the server show up in the "in game browser"....I think I need to talk to the Bossdog on that one again.

// Passwords //Pw's for your server, ie Rcon, Private slot pw's, etc....
seta rconPassword "***"


// Public Information //Information that the public see's
set sv_hostname "^1C^7G^4L^2FragFest.com^1 HQ w/ 20 sec respawn"

set scr_motd "Play nice, be fair, have fun. This server is using the HIM mod which shortens the respawn time to 20 seconds."
sets .Admin "[[[ADMIN]]]"
sets .Email "^2admin@cglfragfest.com"
sets .IRC ""
sets .Website "www.cglfragfest.com"
sets .Location "The Bay Area, California"

//Patch Settings //

seta scr_teambalance "1"
seta scr_killcam "0"
seta scr_spectateenemy "0"
seta scr_freelook "0"

//HQ Mod Settings

seta scr_hq_wavetime "20"
scr_hq_capturepoints "20"
scr_hq_destroypoints "-1"


// General Settings //Non-PRM settings
seta scr_friendlyfire "3" //FF= 1, No-FF= 0, Reflective FF= 2 Shared = 3
set sv_maxClients "24"
set sv_privateClients "4"
set sv_privatePassword "****"
seta sv_maxRate "20000"
seta sv_minPing "0"
seta sv_maxPing "200"
seta sv_pure "0"
seta logfile "1"
seta g_log "games_mp.log"
seta g_allowVote "0"
seta scr_allow_vote "0"
seta sv_allowAnonymous "0"
seta sv_allowDownload "0"
seta sv_cheats "0"
seta sv_fps "20"
seta sv_master1 "codmaster.activision.com"
seta sv_master2 ""
seta sv_master3 ""
seta sv_master4 ""
seta sv_master5 ""
set sv_gamespy "1"
seta scr_drawfriend "0" //Avatars
seta g_runspeed "160" //Overall game runspeed (turned down a bit fer accuracy

// Weapons //What's allowed in-game
seta scr_allow_bar "1"
seta scr_allow_bren "1"
seta scr_allow_enfield "1"
seta scr_allow_fg42 "0"
seta scr_allow_kar98k "1"
seta scr_allow_kar98ksniper "1"
seta scr_allow_m1carbine "1"
seta scr_allow_m1garand "1"
seta scr_allow_mp40 "1"
seta scr_allow_mp44 "1"
seta scr_allow_nagant "1"
seta scr_allow_nagantsniper "1"
seta scr_allow_panzerfaust "1"
seta scr_allow_ppsh "1"
seta scr_allow_springfield "1"
seta scr_allow_sten "1"
seta scr_allow_thompson "1"



// DM //Gametype settings for Deatch Match
seta scr_dm_scorelimit "500"
seta scr_dm_timelimit "20"
seta scr_drawfriend "0"
seta scr_forcerespawn "0"

// TDM //Gametype settings for Team Death Match
seta scr_tdm_scorelimit "500"
seta scr_tdm_timelimit "20"

//HQ //
seta scr_hq_timelimit "20"
seta scr_hq_scorelimit "500"

// SD //Gametype settings for Search n' Destroy
seta scr_sd_graceperiod "15"
seta scr_sd_roundlength "10"
seta scr_sd_roundlimit "0"
seta scr_sd_scorelimit "6"
seta scr_sd_timelimit "0"

// BEL //Gametype settings for Behind Enemy Lines
seta scr_bel_alivepointtime "10"
seta scr_bel_scorelimit "100"
seta scr_bel_timelimit "20"

// RE //Gametype settings for Retrieval
seta scr_re_graceperiod "15"
seta scr_re_roundlength "10"
seta scr_re_roundlimit "0"
seta scr_re_scorelimit "6"
seta scr_re_timelimit "0"
seta scr_re_showcarrier "0"

// RSD //Gametype settings for Reinforced Search n' Destroy
seta scr_rsd_roundlimit "3"
seta b_rsd_queueTime_axis "45"
seta b_rsd_queueTime_allies "30"
seta b_rsd_bomb_arm "5"
seta b_rsd_bomb_defuse "5"
seta b_rsd_bomb_time "40"
seta b_clip_default "10"

// Map Rotation //What maps play on the server, in what order/gametype
set sv_mapRotation "gametype hq map mp_brecourt map mp_carentan map mp_dawnville map mp_hurtgen map mp_pavlov map mp_railyard map mp_rocket map mp_depot map mp_harbor map mp_powcamp"

NapoleonSolo
02-01-2004, 02:59 PM
Cool, this IS helpful to see another config file. I'm going to wait a day or two before adding the module back in to see if the issue doesn't reside somewhere else. Let me ask you, what does seta g_runspeed "160" do? I've never seen this variable before?

Thanks

Sitting_Duck
02-01-2004, 08:31 PM
This is a cvar I recall using in MOH. The game has a standard run speed, what it is for CoD I am not sure. This particular setting was in a config I picked up from another server. And I believe the note attached to it states it slows down players a little bit. I was satisfied with the run speed so I didn't bother messing with it at all.

Cleaner
02-02-2004, 02:03 AM
Cool, this IS helpful to see another config file. I'm going to wait a day or two before adding the module back in to see if the issue doesn't reside somewhere else. Let me ask you, what does seta g_runspeed "160" do? I've never seen this variable before?

Thanks


I always adjust the run speed or speed on my servers for Call of duty I run the overall game speed at 180-185
set g_speed 185

the default of the game speed is 190
so along with speed adjustments of a realism mod you may or may not run -you can also set the gamespeed above..

Sitting_Duck
02-02-2004, 02:15 AM
Thanks for the info Cleaner
:!:

RTW-Kooch
02-04-2004, 11:35 AM
Is there any way to adjust those settings without a mod?

Jedi_Pimp
02-04-2004, 12:29 PM
bit late on this but just for the info CoDaM allows you to set the respawn time and some other HQ settings..

and no at the mo. there is no other way to make changes without a mod.

imported_jjbean
02-06-2004, 05:33 PM
i noticed that theres is a Reinforced Search n' Destroy in your config there, is that a mod or is that an included gametype in the patch?

Spiceman48
02-06-2004, 11:04 PM
Inharent (respect included)

but at least now people know the server is going to be different than what we intended before they join.

It seems your focus is on how you (IW), intended for this game to be played. I didn't miss the part where you "okay'd" the use of mods (smiling). AS much as you'd like for the consumer to appreciate your creation the way you apprecated it in your design, facts are that as each of us have a different play style, you could also assume we'd also have a different play view. Surly you can't expect the thousands of people that have bought this game would enjoy playing it exaclty like (IW)???

Thanks for the awesome addition of Headquarters by he way, but if you see a post about someone complaining about the game not playing right, maybe it would better serve to ask if changes were made to it that altered it from the way it was designed, rather than point out that they are not playing it the way you wanted it played.

Thing is ... EVERYBODY has a better way of playing it than you, (so to speak, :)) .. you simply cannot deal with all that. In other words, you (consumer) change a setting, you deal with it's consiquences.

Stay focused on fixing the "TRUE" glitches. Modders will fix the stuff they don't like about the game. Allow them that, and they will keep this game alive for at least a year .... when you start seeing sales fall of, issue an expansion pack, (About 7 new maps ought'a do it) $19.95 NOT a new game (Cough Spearhead cough!).

oh .. and um ... hire a PR guy (smiling, raises hands). No sence taking this all so personally, you did a great job, seriously. Take a day off, relax ... and get back here with some new maps!! (smiling again)

imported_IW-Inherent
02-06-2004, 11:30 PM
yeah....

Spiceman48
02-07-2004, 01:43 AM
I'm not sure I know how to interpret "Yeah ..."? I'd much rather had my post considered rhetorical then to be left confused. Are you angry with me for having an opinion? or being sarcastic because my post has no real value in terms of your world vs mine.

In my world, we bought 4 copy's of this game, myself 50 years old, My two brothers 35 and 33, and my son 24. We span 2/3rds of the gaming (age) market ... what we all agree on and are anxious to see is the game glitches and malfunctions fixed. (NOT solely by IW), we are as with others awaiting better sound and vid drivers from the manufactures. I tried to keep my post light hearted and friendly at the same time re-direct you from nonsensical redundant constant barrages of IW YOU NEED TO FIX THIS, and it seems you read my post as something from someone that doesn't have a clue.

I've seen you post, that you post because you want to, is that true or are you posting because you need to vent? (rhetorical). I only post when I think I have something worthwhile to say, but you'll never see me respond with "one" word. Doesn't seem to me to be intellectually stimulating, or educational.

Per thread topic, If I buy a radio and want to turn it on with my toe, I don't need you to remind me you designed it for me to use my finger, that said ... if I break it because I use my toe, I don't expect you to have to fix it.

imported_jjbean
02-07-2004, 11:12 PM
when i downloaded that mod duck, it says its a him file not a pk3. . .

does it still work as normal or is there something im missing?

btw. . i found the reinforced search and destroy mod. . but does it work with the new patch?