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View Full Version : Frontlines:Fuel of War new FPS


rudedog
02-19-2007, 09:13 AM
http://www.fpsadmin.com/gallery/main.php/d/1805-1/frontlines+banner.jpg


Where the hell have I been? I just spotted this over at 1up and it looks promising. I beleive it's from the dev team Dice/EA purchased for the foundation of BF2. They are now part of THQ or are being published by THQ.

http://www.fpsadmin.com/gallery/main.php/d/1795-1/002.jpg http://www.fpsadmin.com/gallery/main.php/d/1798-1/003.jpg http://www.fpsadmin.com/gallery/main.php/d/1801-1/004.jpg

click here (http://www.fpsadmin.com/gallery/main.php?g2_itemId=1789) to view them all full size

It looks like BF2142/ET:QW just got another competitor.- Official site (http://www.frontlinesgame.com/)
- An interview and more screen shots over at 1Up (http://www.1up.com/do/previewPage?cId=3157301)
Information about the game: (Frontlinewar.com (http://www.frontlineswar.com/index.php?page=overview))
Rough Storyline: In a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization. A global war for oil is being waged between two superpowers, the Western Coalition (US/EU) and the Red Star Alliance (Russia/China), and players will be instrumental in determining how the war is waged -- and won.
Development for PC, Xbox 360, and Playstation 3 on Unreal 3 Engine
Urban Warfare.
Set in the Near-Future.
Objective non-linear gameplay - You get to choose your own path to victory.
Squad based teamplay (Optional).
Tactical Nuclear Missiles.
Players will be offered around 60 weapons and vehicles.
Vehicles ranging from Assault Tanks to experimental RC Drones along with Jets, Helicopters, Off-Road Vehicles.
Strong focus on Co-Operative and Multiplayer modes.
Will support Widescreen Monitors.
Roles define your abilities and strategic role on the front. These abilities unlock during a single match based on your actions and have auto reload timers for use. Your loadout defines your primary and secondary weapons. There are 6 loadouts and 4 roles. You can combine any loadout with any role.
Ability to call in Air Strikes. All air strikes are player targeted (Air Support Role). Although the airstrikes can be defeated by the countermeasure role.
Destructible Environment
Xbox 360 aiming for 32+ Players.
PC will see 64 Players.
10 planned multiplayer maps each including different objectives.
Delayed Sounds. Example: You are standing 100 meters away from a bomb being exploded instead of hearing the sound on instant explosion, you'll receive it after certain amount of seconds.
All weapons are skill based, only the sentry gun is automatic. Example: the Rocket launcher (Javelin) allows you to fast straight fire or lock. If you lock, you can pick a trajectory for angle of attack (Vehicles have weak spots). If you straight fire, it's based on your aiming skills.
Target sharing, a second person is needed in a vehicle to "mark" the target. Then only the gunner can see it.
Missile defeat is also player controlled; you have to spot the incoming rocket, aim at it, and shoot it down. It's not that easy, though if you master it, your vehicle will be stronger. That said, you need two people in the vehicle for it to be useful. (Driver \Gunner, Counter measure \ Targeting)
Will contain a Single Player campaign. - The single player campaign will focus on this powerful storyline as players' execute missions focused on non-linear gameplay, moving their frontline through enemy held territory.
Single Player contains eight theaters of war.
The Artificial Intelligence for this game can be considered as advanced. For example, if the AI soldiers see you moving around a corner, it will hold its position. If the AI thinks you are about to do something, it'll try to flank you. If they suspect you're in the area, the AI Soldiers will hunt you down, they'll be moving from one place to another around your last known position. If they find you, they can also retreat into defensive positions, cover, and call for help. If there is a slow pace in the game your AI squad could possibly check the status of the mission or tell stories to each other.
Maps will be a range of mountain side villages, large open badlands, underground facilities, sea ports, etc.
Maps will range from infantry experiences to large scale land and air battles.
Inter-vehicle communication.
Customize your soldier's tattoos, bandanas, and headgear.
Support role revives people with an adrenaline shot. If you give a live person an adrenaline shot, he'll suffer a heart attack .

David Champion
02-19-2007, 10:32 AM
Whats weird is I just got thru' watching a FutureWeapons episode and they talked about the air-bursting grenade round, showed on the official site blue print assault rifle.

They got a CG Trailer over at Gametrailers.com looks cool, they have a release date of March 1st!? http://www.gametrailers.com/gamepage.php?id=2833

Dirtynap
02-19-2007, 01:57 PM
Dam you Rudedog.

I just found this over at 1up also came over here and there it is on the homepage. Not sure how I missed this before. It does look very promising indeed.

Manzi
02-19-2007, 02:11 PM
ive seen this like a week or so ago.