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Timber
12-16-2006, 11:02 PM
So when is EA going to release MOH-AirBorne? Have they given a date yet?

Timber
12-18-2006, 08:20 AM
I guess nobody knows.

OldDog
12-18-2006, 10:11 AM
Nope, nobody does...here, anyway. Major Woody told me that when he was out there, every time someone brought up the word "date", all the EA people left the room, or stared at floors or ceilings.

rudedog
12-18-2006, 10:26 AM
As of today, there really isn't any release date.

MY PERSONAL TAKE ON THIS mid to late 2007 Again THIS IS MY GUESS AND HAS NOTHING TO DO WITH ANY INFO FROM EA

Timber
12-18-2006, 11:38 AM
Thanks Guys

Avarell_Dalton
12-28-2006, 06:23 PM
As of today, there really isn't any release date.

MY PERSONAL TAKE ON THIS mid to late 2007 Again THIS IS MY GUESS AND HAS NOTHING TO DO WITH ANY INFO FROM EA


On what do you make your guess? What's your thoughts on this? The delay of Vista, containing directx 10? EA's usual delays? Some plans on releasing the title at all platforms at the same time?

Anyone who has heard if it will support dx10 or not?

I clearly recall EA stated it was delayed to q1 2007. Lets say you're right in your guess, wouldn't it be time to announce more delay by now then? Anyone who remembers how EA's acted before with the other MOH titles or EA titles in general lately?

I don't think COD2 will last to late next year... anyone who thinks different? :s

rudedog
12-28-2006, 07:37 PM
TBH I did not even consider vista/DX10 and I would think EA is not even considering these as MOH:A is not a Vista release title (unless MS wants them to try and match what Activision did with CoD2 for the Xbox - oh god please NO!)

With the limited info (no info) on MP, plus past experience has me believe mid to the end of 2007. You also have to remember, they are working with a new engine, not only the MOH team but EA itself. This has to add some delay in, in-house production and work flow with all the new tools.

I also believe they want to do things right this time, thus later in 2007 then we all hoped for.

Now with that said, do I wish I'm wrong - HELL YES. I hope we see the game pre March.......

As far as CoD2, lasting until next year, I would hope IW/ACT has CoD4 out by then, but then again if it's a modern day shooter... I'll pass. why would I play a modern day CoD when I will have Crysis, HL2-EP2 and all its addons, QW-ET, BFx and all it's great mods.

It looks like MOH:A will have the WWII theme (older up gamers) all to it self. If FH2 can get it's act together and release their WWII mod for BF2, I'll be very happy waiting for MOHA.

Avarell_Dalton
12-29-2006, 03:15 AM
Didn't MS demand that a pc title (can't remember which) wasn't released before the xbox 360 version erlier this year?

EA wants to do things right this time, yeah, lets all hope for that but with one delay of at least three months so far, another six months delay isn't doing things right. That's irritating the community.

To me it looks like q1 2007 is past and gone for this title considering no release date or other release information has come from EA yet.

It's strange how the software industry can promise things and when they feel like it change delivery date, that could not happen in any other seller/customer relationship.

Ok, a promise and a news flash isn't really the same thing bot close enough to me.

One other thing that I thought of yesterday was the EALA community thing they had. Not one question got an answer, at least not to the community so you could ask yourself for what they did this. Was it to keep the "important" part of the community silent or was it for the comunity as a whole?

If you ask me, nothing good has been brought to the community from that event. How interesting can it be to read about people gathering in LA, eating breakfast, getting to meet some developers and recieving some gadgets. Because that's just about what we know happened there. Cool, can I have some gadgets too? EA could have spent that time publishing wallpapers or even doing some sharity work. That event took place just because EA perhaps could get some "free" input as well as a bribe to gag some hand picked people, in other words, it happened because EA could benefit from it, not the community. Ok, the participants said they liked what they saw of the game but that's just their oppinion, it doesn't say i will.

Blackhat has a really difficult work, to keep the community happy - giving them nothing. I saw someone over at EA's forums who asked for some new pictures as a "christmas gift", he couldn't even do that. He had to take the blame on that himself. No need to say Blackhat is doing a good job, he gets enough of that at EA's forum. he's like a God in there.

To me it's more important to communicate what they do wrong. They will (perhaps) be rewarded for a good job when they see the game selling statistics. We're not on a lifetime contract with EA, we are free to go elseware if the don't keep their word or missbehave in any way. This past summer I contacted my insurance company to have a look at a problem with my house. They came, had a look but treated me like a criminal instead of a customer asking questions like in a criminal hearing. i would have accepted a simple "no, this isn't covered by your insurance" but not that kind of treatment so now they don't sell any insurances to me anymore. Perhaps it's more expensive at the new company, i don't care, I want to be treated with respect but perhaps that's just because i'm an old salesman. Some people/customers do take a lot of shit and I can't understand why, no customers - no pay check, it's really that simple.

I will always speak out what i feel is wrong and stand for it, i will never be invited to a EA event.

I know, i went too far with this one :o

rudedog
12-29-2006, 08:23 AM
As far as that PC title, let's not even go there.....

Oh how I agree with many of your issues but I also know Blackhat is trying his best and as much as he wants to feed us more info, then he can. His hands are somewhat tied, not as much as other community managers and for good reasons.

Community day was more for sites supporting MOH, to show us that they have come a long way and they are listening. The hard thing is, everyone is under NDA for the most part. I can say that we don't know anything major about MP even if we where not under NDA. But I can say I spent some quality time on the phone with Blackhat and the guy in charge of MP. They took a ton of notes, listened to all my bitching and I think they will never want to talk to me again [hand]

The other thing that is different then that other PC title is Blackhat keeps in touch with us even though there is not much to say right now. In turn we try and let our members know they are working on things and believe it or not they are listening ( I need to keep saying that). With that said, I wish they where a little quicker with info and a hard release date. I really want more, a lot more of MP info.

Also Blackhat takes our "out burst" very well not as complaints but as criticism. I know I've given him an ear full as well as many of the other community members and he understands... I should say he gets it.

Blackhat deserves all the praise he gets on the official boards and around the net, (go search for his name over at IWN). He is what a true community manager should be, involved with the community. Granted right now there is not much to say but even then he is everywhere. Ok enough Blackhat kissing up to :cool:.

I'm hoping that early Jan 2007 will open the flood gates for MOH:Airborne info and a true release date. At the same time as I want info, I also want hard true facts that will not be "cut" to make the delayed release date. How I hate when a company delays a game to get everything in there only to cut things because they could not make the 3rd or 4th delayed release date, only to end up with more bugs and glitches.

While we praise Blackhat (not EA just yet) and the rest of the grunts working on MOH:Airborne, we are still a site that will bring up all the issues and let all our members like yourself voice your concerns. We will never sensor our members and their feelings like other fan sites do.

Your our main interest and Blackhat/EA knows that, we are here for you, our customer(s).

Please don't ever hesitate to voice your concerns, Blackhat is listening.

PS, Blackhat is on vacation until the end of Jan.

OldDog
12-29-2006, 08:29 AM
As far as CoD2, lasting until next year, I would hope IW/ACT has CoD4 out by then, but then again if it's a modern day shooter... I'll pass. why would I play a modern day CoD when I will have Crysis, HL2-EP2 and all its addons, QW-ET, BFx and all it's great mods.

It looks like MOH:A will have the WWII theme (older up gamers) all to it self. If FH2 can get it's act together and release their WWII mod for BF2, I'll be very happy waiting for MOHA.

I'm with you, RD...its beginning to look like the "Saving Private Ryan" and "Band of Brothers" craze is over for game devs. Bad news if true.

Avarell, I don't think EA developed the game for Vista and DX10, so that's not the holdup, IMHO. A couple of us have installed the Vista RTM already, and have tried several games...very poor performance, frame rates way down. The reason is there are no drivers available as yet, especially Nvidia. We've all gone back to XP. The word (from MaximumPC) is to wait for the retail at the end of Jan.

Avarell_Dalton
12-29-2006, 01:51 PM
I really doesn't complain at Blackhat, what i said was he has a difficult job and what I mean by that is that he gets tons of questions he can't reply to, his hands are tied. He has all my resspect, he has not failed in any way i see it.

And for the EALA event. EA calls it "MoHA Community Summit", perhaps it's my bad english but it sounds to me more of a "we gather a bunch of guys we know will spread our word, bring 'em here and show whats going on".

But i'm not totally stupid. I understood from the beginning noone was going to spread tons of in game pics, demos and such. i've been around EA too long for that.

I've said this before but here i go again. Whenever EA calls for help, the whole community (and i do not mean community as in fan site admins which i've come to learn it also means) stands in line to do whatever they ask. In return we get what? If we look at the history and make conclusions from that, we gets nothing. Noone can say today that it will be different this time, Airborne might go down the same way PA went. To me this is a one way relationship, and it is a smart solution, tons of help, suggestions, for free, from the hard core gamers.

Ah, this is going nowhere... but finally, if EA doesn't communicate progress or something better than the airdrops real soon, they've showed us all they're still the same as before. And if they gives us a new delay, they showed us their word isn't worth the bandwith. And I can't understand why we should demand less from EA than Activision.

EDIT: Lets straight one thing out. fpsadmin is my number one site when looking for fps news and perhaps learn a thing or two. Often you answer things quick and accurate to a question on a server issue for a game long gone. How do you do that? :D I am a bit irritated but not on you, not on Blackhat. My concerns is EA and what they communicate (and doesn't), and one other thing, is the god damn title going to be delayed once again?

I'm done here now, i'm pretty sure i got my thoughts on paper. Ah, one question who couldn't be to secret to answer. Will Airborn be sold as a downloadable game?

Diva
01-06-2007, 08:35 PM
Personally hopefully they take their time and get it right, but in the past I waited for Pacific Assault to come out and look how that crap game turned out. I reinstalled BF2 today becasue some clan mates were playing it only 77 servers out there.

Hopefully EA will look at the past hit games like MOHAA and bring something back to the gaming world comparable to that, look how many servers are still out there for that game, we (TNT) still has two spearhead servers.

I just want to see a FPS shooter, I dont give a crap about the ranking, ranked servers and all that just give me a game I can play like mohaa with an anti-cheat for a few years to come and I would be happy and I know the rest of my clan will be also :)

BlackHat
01-08-2007, 09:51 PM
Hey guys...

Just wanted to address some concerns, and I'm using Avarell's quote since he seems to have most of them listed in here:

Didn't MS demand that a pc title (can't remember which) wasn't released before the xbox 360 version erlier this year?

As far as I'M aware, no such demands have been made of MoHA... of course, those wouldn't come through me, so there's a very outside chance of it, but not likely. I'm sure I'd have heard about it.

EA wants to do things right this time, yeah, lets all hope for that but with one delay of at least three months so far, another six months delay isn't doing things right. That's irritating the community.

Absolutely we want to do things right. Absolutely. Curious about your last statement, though. For months and months such a large portion of the community was telling us "Take your time to get it right and polish it up. Don't rush it out like you have in the past just to meet a release date. Finish the game." It can't go both ways. Just sayin.


To me it looks like q1 2007 is past and gone for this title considering no release date or other release information has come from EA yet.

It's strange how the software industry can promise things and when they feel like it change delivery date, that could not happen in any other seller/customer relationship.

Ok, a promise and a news flash isn't really the same thing bot close enough to me.

While I appreciate your frustration, EA's released no official release date for MoHA. Many have picked up on dates that some online retailers are listing, but EA cannot take responsibility for those, unfortunately. I'd hope that you wouldn't get irritated at us because of a retailer that listed an incorrect, or speculated release date.


One other thing that I thought of yesterday was the EALA community thing they had. Not one question got an answer, at least not to the community so you could ask yourself for what they did this. Was it to keep the "important" part of the community silent or was it for the comunity as a whole?

If you ask me, nothing good has been brought to the community from that event. How interesting can it be to read about people gathering in LA, eating breakfast, getting to meet some developers and recieving some gadgets. Because that's just about what we know happened there. Cool, can I have some gadgets too? EA could have spent that time publishing wallpapers or even doing some sharity work.


The Community Day was entirely planned and executed by me, so any negativity you feel about it you can direct at me, not EA as a whole. As for the event, my PRIMARY reasoning behind doing it was to get some key community members in here to give thoughts and feedback DIRECTLY to the developers, and also to show them where we were at thus far. You will hear more from that event in time, though.

That event took place just because EA perhaps could get some "free" input as well as a bribe to gag some hand picked people, in other words, it happened because EA could benefit from it, not the community. Ok, the participants said they liked what they saw of the game but that's just their oppinion, it doesn't say i will.

Do you know how many boards I've been to where they say "Hey! Listen to us! It's FREE input and suggestions!" When we do, now we're the bad guy for it? Everyone used to complain that myself and EA aren't really listening to the community, and then when we do it DIRECTLY (in addition to all the work I do daily on various forums), now we're getting blamed for being selfish? It's a classic lose-lose for us, it seems, and I'm really sorry to see that's the case.

Blackhat has a really difficult work, to keep the community happy - giving them nothing. I saw someone over at EA's forums who asked for some new pictures as a "christmas gift", he couldn't even do that. He had to take the blame on that himself.

The christmas thing WAS my fault. I was going to try for it, but then waited too long because I was swamped with stuff at the time. By the time I had some time to tackle the issue, most people had left for the holidays (people who would have to approve stuff like that). It was entirely my fault. I dropped the ball by waiting too long, and I own up to that. I'm not going to give you some spin on it to cover my butt. That's just the way it happened.

To me it's more important to communicate what they do wrong. They will (perhaps) be rewarded for a good job when they see the game selling statistics. We're not on a lifetime contract with EA, we are free to go elseware if the don't keep their word or missbehave in any way. This past summer I contacted my insurance company to have a look at a problem with my house. They came, had a look but treated me like a criminal instead of a customer asking questions like in a criminal hearing. i would have accepted a simple "no, this isn't covered by your insurance" but not that kind of treatment so now they don't sell any insurances to me anymore. Perhaps it's more expensive at the new company, i don't care, I want to be treated with respect but perhaps that's just because i'm an old salesman. Some people/customers do take a lot of shit and I can't understand why, no customers - no pay check, it's really that simple.

I'm a HUGE proponent of Customer Service, myself. I like to treat customers (and community) right. It's just in my blood. That why, even when I don't have anything new to release, I'm on the forums every day seeing what people are saying and trying to at least be involved in the conversations. Even when I'm not saying much, you all are, and it's important to me that I hear what you're saying. Sometimes, though, there's just nothing to tell you. It happens, from time to time. That's just part of the process in some cases. That doesn't mean that the game is falling off the face of the earth or that we're going to leave you all in the dark about it.

I know you all don't know me personally, but you're just going to have to trust me when I say that you will get a ton of information as soon as I can get it to you. Would you believe that When I started at EA, I created a roadmap with an Airdrop EVERY SINGLE WEEK until release? Obviously, a lot's changed since then, but the ideas for all those Airdrops still exist, and I'll be utilizing them as soon as I can. Because there are a lot of different types of fans out there, some of the information will appeal to you, some will not. But you're GOING to get a lot of info when it's appropriate. Just gotta bear with me for now and trust that I'm not trying to screw you over. Deal?

I will always speak out what i feel is wrong and stand for it, i will never be invited to a EA event.

You SHOULD speak out. I personally don't feel like you've been particularly wronged, but I've listened to you when you say you have. And I'll do my best to try to avoid situations that make you or anyone else feel that way as we move ahead. At the end of the day, I can do a lot... but only so much ;)

I know, i went too far with this one :o

Not at all. Thanks for the feedback. It is honest, but not bitchy :D I'm fine with negative criticism, as long as it's constructive. What I don't like are people who go around bitching about EA just to bitch. That doesn't actually help anyone. However, when someone takes the time and energy to draw up specific concerns, I'll do my best to address them in any way that I can.



*whew* My fingers are tired now :)

By the way... Happy New Year, everyone!

BlackHat
01-08-2007, 09:57 PM
To me this is a one way relationship, and it is a smart solution, tons of help, suggestions, for free, from the hard core gamers.

I'm confused... you were just complaining that it was wrong of us to hold an event wherein we get some of this "free" input. You can't have it both ways.

GaSplat
01-08-2007, 10:27 PM
I work in software development so I understand some of the uncertainties and trade offs you have to make when managing such a project. I recently downloaded a demo for a (non-EA, non-FPS title which will go unnamed) that was horribly buggy. Yeah they put out a lot of fixes since then, but none apply to the demo, and paying customers were alpha/beta testing. Not good! I did not buy it. I am glad that MOH-A appears to be getting the time it needs to be completed and polished - particularly given the fact that the underlying engine was changed - presumably to produce a better product. A lot of companies would have "protected their investment in the current engine" to crank out a product faster and start getting cash. The longer view (build quality the franchise can grow on and can be carried forward in new titles/expansions) is not always what the accountants want to see for the next quarterly report.

I am encouraged (strangely) by the delays as I truly hope this means the end product will be worth our investment as gamers.

Also appreciate the open communication flow. Balancing the desire to feed information against the need to not overpromise, inflate expectations, or mislead by being too enthusiastic or announcing things before they are adequately locked in is always a challenge. Keep up the good work!

Avarell_Dalton
01-09-2007, 05:07 AM
I'm confused... you were just complaining that it was wrong of us to hold an event wherein we get some of this "free" input. You can't have it both ways.


Ok, i'm going to try to sort this out and a s i've stated a couple of times in here english isn't my mother tounge.

The community event was blown up to something it never was intended to be if you ask me.

In a way, the tension was accelerated as the event came closer and, i must say, i got carried away thinking we should at least get some info that the communitys work (input) had paid off. The persons invited (cannot provide proof or links) asked for questions to bring with them to be asked, they may have asked for whishes but i don't remember it that way. No one actually said, "As soon as i'm back i'm gonna give you ALL the answers given and a video from my hidden camera".

Well, I can say, tomorrow it's not going to be sunny and you think, aha, it's going to be cloudy, right? But i live in the northern part of Sweden and at this time of the year the sun never comes up over the horison so it's not going to be either sunny or cloudy, it's going to be a clear day.

What i want to say is that when someone say community day it is a day for the community in my world.

I wasn't saying it was all wrong of you to have that event. But i do feel it was totally wrong to call it something with "community" in it.

The people invited was very special persons from very important media which both EA and the community relays on. We all saw what this persons can do to a title less than a year ago. This was like the city council having a closed meeting and communicated to the citicens they where to hold a community meeting. No one came in and nothing slipped out.



And while i'm at it. Lets go the whole way. If i'm having such a big problem getting understood, why don't i use the swedish EA site you might ask. Well, i could - if i'm not interested to read news, that site is useless if you want to read news, the last time i searched for airborne the search came up with nothing. So i populated the american MOH forums a couple of years ago. The main forum page took like two minutes to load and what i could read was that people were very irritated of this and that and i responded to something and made some complaints and suddenly i got an email stating i have had a message deleted due to violating one or more things stated in a list of things. The automated email also stated that i could reply to it if i wanted and so i did. I asked exactly what was out of line in my message. No reply from EA. I know what i wrote, it was a complaint on the slow speed of the forum (i have adsl 23/2,5Mbit), it was critics on EA. I was one among a lot of others, nothing ever happened, no one ever answered. Obviosly someone read what we wrote since at least my post was deleted. We were more or less ignored.

I'm not a person who fire up at an instant, but eventually i do and at that point i know i sometimes go too far. i should just let it go, it's not worth the effort, it's just irritating and time consuming.

So, your reply BH is the first reply i ever got from an EA representative. I know i have spoken about EA colored by my erlier experienses. That is what i do, i act according to erlier experienses, and i'm sure everyone do.

I made a promise to myself after PA. i will not buy a new game at full prize until i have tried a fully patched retail version and i (and the community) like what i/we see. The first PA patch was released at the same day the game hit the stores in Sweden, the next patch took a year to be released.

You can get a bad reputation over night, a good one takes years to get. This have to have a biological reason, this is like a law of the nature, i didn't come up with it. EA cannot expect us, the customers, to just forget the past. I read what you write BH, and i believe you, but i also remember.


Perhaps i get most of the things i read in english wrong, perhaps i should stick to swedish (sites) - or perhaps worldwide companies should start to communicate in more than three languages.

Oh, btw, i don't live in the northern part of sweden but the other thing was true, the sun doesn't come up at this time of the year...

Avarell_Dalton
01-09-2007, 05:23 AM
One last thing. you cannot expect your customers to understand every bit of the making of a product, especially when it's kept as secret as it gets. Even the police leaks more information than EA.

I'm done here. I will probably return, but only as a reader. I have a scene here in sweden, i'll stick to that.


hands up all german and french readers! my guess is that it's less than ten percent of the readers, they rarely speak english.

BlackHat
01-09-2007, 01:20 PM
Avarell - I think you misunderstood my posts to be adversarial. They were not. I apologize if things surrounding the community summit didn't go as you expected. The people invited were the people that operate or take an active part in major community websites, and are thus largely considered to be a representative slice of the community, largely in tune with the communities concerns and desires. It's impossible to invite the ENTIRE community here. I don't have that kind of budget ;)

I also openly didn't invite people that just want to talk about how they think EA has screwed them over in the past. While I appreciate your position, it doesn't really accomplish much. I invited people that I knew had thus far been actively engaged in the conversation about MoHA, and who I think could offer some really useful feedback - both positive and negative.

By no means am I suggesting you should stick to the Swedish site. You're welcome on any site that will have you. I certainly have no issues with you. In fact, I have rather enjoyed this dialogue in this thread. Communication is the cornerstone of community.

ButchCassidy
02-13-2007, 08:09 PM
"Communication is the cornerstone of community" Now that is something you can take to the bank.

Communication=Information=Support....

I have over the last couple of weeks been visiting many sites and talking to a great many people etc about Airborne.

And the vast majority do want this game to be a complete and polished release with the Dev team taking longer if needed to get it right...But the overriding concern from almost all has been the MP element.
Many are concerned that with so little information released the comparisons to IW and the CoD2 release where the MP information was not released almost until the game itself hit the shelves and the huge CoD community found themselves with an MP that was in reality identical to the original two year old game and was in fact so poorly put together it ultimately destroyed the CoD PC community along with almost the entire modding community with it!!!

Please remember Blackhat that their is still even now a very big MOH community who have been held together by the MP element of the original and its expansion packs and on top of that a huge amount of CoD players wanting to see a game that will put paid to the bad taste that CoD2 left in their mouths.

In these modern times with ever increasing bandwidth becoming available people are playing online as a matter of preference.
When the Single player is finished all that's left to keep the game alive is the Multiplayer and the modding and mapping communities that will grow from it.

To many all they are getting at the moment is very little to encourage them that this side of the game is anything more than a few lines on memo as a "To be done" item.

I think a little "Airdrop" on the overall plan for the multiplayer would encourage everyone and would show whether the Dev team have in fact been "listening".

No one is asking for the full details but more a good outline of what you hope to bring to the multiplayer for the new game.
I think the only thing people so far have seen are some comments made by Pat Gilmore when asked "Does the game have a multiplayer mode?"

He replied

"Yes the game will have a multiplayer mode. It will include around 7 Maps, 12-15 players or more and primarily Death-match focused."

This was to most MOH players and those hoping to join from the CoD community a little disheartening to say the least...So a little more than one brief paragraph would be most welcome at this stage..as you so rightly stated "Communication is the cornerstone of community"

Here's hoping you are listening?

Many thanks

Butch

Avarell_Dalton
02-14-2007, 05:34 AM
Please have look in your inbox Butch.

BlackHat
02-15-2007, 04:16 PM
To many all they are getting at the moment is very little to encourage them that this side of the game is anything more than a few lines on memo as a "To be done" item.

I think a little "Airdrop" on the overall plan for the multiplayer would encourage everyone and would show whether the Dev team have in fact been "listening".

No one is asking for the full details but more a good outline of what you hope to bring to the multiplayer for the new game.

And I'll tell you the only problem I have with that - if we release an overview of number of players, weapons, maps, etc, and any of that should change, those same people who want the info would eat me and EA alive and call us liars, thieves, cheats and worse. In a perfect world, nothing changes. In the video game development world, things change ALL the time as resources and time are constantly re-evaluated to make sure that the game is getting all the right attention focused on all the right places. For example - say we tell you that there will be 5 maps for MP. Along the way, QA finds a few problems with some of those maps. That could put us in a position of having to choose - do we go back with the artists we have and fix those 2 maps that had problems we hadn't foreseen, or do we let the artists finish the 5th map that they haven't started on yet? If we finish the fifth map, we at least get the number of maps out that we told you we would, but two of them have problems that make most players not want to use them. If we fix the other two with the problems, we only came out with 4 instead of 5, and people call us liars and say that we're trying to cheat them out of their money, and that they're not getting what they were promised.

It's a double edged sword, and the only really reasonable means of making sure that both sides are offended the least is to wait until we can be absolutely certain about the information we're telling you. That doesn't always happen, but it's what I personally strive for - I don't like giving you guys information if has a reasonable chance of changing. Does that make sense?


I think the only thing people so far have seen are some comments made by Pat Gilmore when asked "Does the game have a multiplayer mode?"

He replied

"Yes the game will have a multiplayer mode. It will include around 7 Maps, 12-15 players or more and primarily Death-match focused."

This was to most MOH players and those hoping to join from the CoD community a little disheartening to say the least...So a little more than one brief paragraph would be most welcome at this stage..as you so rightly stated "Communication is the cornerstone of community"

Here's hoping you are listening?


Well, I am listening, I assure you. And there's no one internally who's doing more to say "we have GOT to give these guys something." However, sometimes it's just not the right time, yet. I do feel your pain, honestly, I do. I share it, to some degree. I don't like you guys doubting MY credibility or honesty. As for Patrick's remarks, I can just say that that's not the entire story. I can't say for certain, but I think that may have been taken a tiny tiny tiny bit out of context, and probably unintentionally. Actually, can you link me to where you got the quote, please? I'd like to check something that may help clarify some concerns. May.

Anyway, I hope you can understand the position I'm in, as I certainly understand where you guys are coming from. I speak a lot with guys like Matt Pruitt from PlanetMoH, Jim Landi (RudeDog), the guys at ModTheater, at MoHCentral, and more, and everyone communicates the same thing to me - we're frustrated at the current lack of information. All I can do at this point is to assure you that this ISN'T a sign of anything bad, the dev team is having a blast right now, and the game gets more and more fun each day. We just did a MP test earlier today, and while it's not ready to show to you guys yet (because let's face it, you guys have high standards. We want to make sure it's as good as possible before we put it in front of you!), but it's still a lot of fun so far.

I can tell you this: I will not let this game release without getting you as much information on it as humanly possible, and that includes MP information, and I'll get it all to you as soon as I possibly can... and no, that doesn't mean AFTER the release ;)

I'll make you a deal, if you're willing - You guys be patient with me and understand that because of things like an engine change, getting information to you hasn't been done at the pace you'd necessarily like, and I'll work even harder to make sure that I get you details on EVERY aspect of the game as quickly and as thoroughly as I can.

rudedog
02-15-2007, 05:15 PM
Blackhat please correct me if I'm wrong or out of place. Your quote:

You guys be patient with me and understand that because of things like an engine change

Does not mean you've changed the engine again, your referring to the engine change that has already taken place (moving to Unreal 3 engine, this past summer/fall) I can hear the Internet buzzing that MOHA has changed engines again LOL.

ButchCassidy
02-15-2007, 05:16 PM
Hi Blackhat

"I don't like you guys doubting MY credibility or honesty" I don't think i have doubted either in my post or any others i have made?

My post is a simple request for the airborne team to make at least some portion of information available about the MP element of the game to the great expectant throng of would-be customers.

I appreiciate the fact that in effect the dev team has had to remake the game with a new and i must say better engine (if the rumours are true?)and that not everything that starts life in the game makes the final cut.

But non the less i think most would still like to see some future "airdrop" be made on the multiplayer portion of the game.

For instance will the maps be large or small?
Will you be placing AC in the game "out of the box"
How many weapons are you hoping to make available to each side appx?
Are you hoping to make a server only version available?

These are basic fundemental things and not detail.
The sort of things that go into the very beginnings of an MP plan.

I would NOT expect to be told how many players the MP will support nor the exact amount of maps or exactly what gametypes would be included.
This to me is detail and totally dependant upon to many other factors that cannot be quatified until the MP is in a functioning state.

It would also be nice to have official confirmation of the engine change although you have made reference to it here in this post i have not seen anything official about this change from EA.
Just a whole lot of rumours..lol
Are you definately using the UE3.0 engine and if so is it all of it or just selected parts?

Still I do appreciate your candor and the time you have taken to respond to my post both are most welcome.
I do hope you can release something to us all in the very near future.

U-z-i Kidding
02-16-2007, 06:23 PM
As for Patrick's remarks, I can just say that that's not the entire story. I can't say for certain, but I think that may have been taken a tiny tiny tiny bit out of context, and probably unintentionally. Actually, can you link me to where you got the quote, please? I'd like to check something that may help clarify some concerns. May.

Sorry Butch I hope you didn't mind me posting up the link for the site for the interview with Patrick Gilmore and apologies to you also Rudedog if you have this info on FPS Admin already, the one below was the first link I clicked on.


Q: Your name/role on Medal of Honor: Airborne.

My name is Patrick Gilmore, and I’m the Executive Producer of Medal of Honor Airborne.


Q: Does the game have a multiplayer mode?

PG: Yes the game will have a multiplayer mode. It will include around 7 Maps, 12-15 players or more and primarily Death-match focused. Stay tuned for more details.


http://www.worthplaying.com/article.php?sid=38365

GaSplat
02-16-2007, 08:15 PM
Yeah, Executive Producers can do things like that. Blackhat could be bleeding from having to bite his tongue and not divulge stuff, but the exec can come in and blurt pretty much whatever he wants. One of the perks of the job. Of course, at least in theory, its his ass if they later on disappoint people. ;)

OldDog
02-17-2007, 12:20 PM
Ahh, suits, ya gotta love 'em. Open mouth, insert foot.

BlackHat
02-20-2007, 05:36 PM
Does not mean you've changed the engine again, your referring to the engine change that has already taken place (moving to Unreal 3 engine, this past summer/fall) I can hear the Internet buzzing that MOHA has changed engines again LOL.

Nono! We're still on UE3. That's what I was referring to. Sorry for the confusion :)



For instance will the maps be large or small?
Will you be placing AC in the game "out of the box"
How many weapons are you hoping to make available to each side appx?
Are you hoping to make a server only version available?

These are basic fundemental things and not detail.
The sort of things that go into the very beginnings of an MP plan.


Yes, there WILL be Airdrops with that sort of info, but when, I can't tell you. They're on my schedule, though.

Wwhile decisions may be made very early on about MANY things, it doesn't mean that they're necessarily final, and it would just hurt everyone involved to announce things one way or another that aren't necessarily finalized, y'know?

A team could easily say right at the get-go that "Yes, we want AC in the box, we want 8 weapons, we want these maps, and we want dedicated servers," but soooo much can potentially change in development that what you set out to do won't necessarily be exactly what you finish with. That can be good or bad. For example, you could find half way through that some other interesting feature is really awesome in MP, and decide to devote some more resources to implimenting it in an extraordinarily solid way.

Tired of reading yet? lol Basically, a lot can change in game development, regardless of how well you plan ahead. In fact, a lot SHOULD change. At the beginning, it's all just ideas on paper. It's during development that you find out what's REALLY working well or poorly, and hopefully you adjust your game accordingly. Some great idea you started with may turn out lame in practical use, and some minor detail you had could turn out to be really revolutionary and fun beyond your expectations. You have to adapt along the way, and that, unfortunately, means that you sometimes have to hold certain information until you have a picture of your game that's fairly close to it's final version.


Ahh, suits, ya gotta love 'em. Open mouth, insert foot.

Hey, go easy. Patrick's a great guy. As I said, I think the quote was unintentionally taken a tiny tiny bit out of context. It's not anybody's fault, at all. The important thing here is to remember that I've told you guys that that's not necessarily the entire story, and to wait for more on that before anyone gets really concerned about anything, either way.

http://www.worthplaying.com/article.php?sid=38365

Well, it didn't turn up what I was looking for, but thanks for the link anyway :)

InfinityDevils
02-23-2007, 12:47 AM
Yes, there WILL be Airdrops with that sort of info, but when, I can't tell you. They're on my schedule, though.

Wwhile decisions may be made very early on about MANY things, it doesn't mean that they're necessarily final, and it would just hurt everyone involved to announce things one way or another that aren't necessarily finalized, y'know?

A team could easily say right at the get-go that "Yes, we want AC in the box, we want 8 weapons, we want these maps, and we want dedicated servers," but soooo much can potentially change in development that what you set out to do won't necessarily be exactly what you finish with. That can be good or bad. For example, you could find half way through that some other interesting feature is really awesome in MP, and decide to devote some more resources to implimenting it in an extraordinarily solid way.

BlackHat, I hope development doesn't change at least one of those things in your example... AC out of box. Even if the single player mode is the most out of this world gaming experience, I WON'T buy it if theres no AC, out of the box. I am sure many others feel the same way I do. We are simply tired of getting screwed. Sure I like single-player games....but thats not what makes me PURCHASE games, its games made for ONLINE play, games that offer more than the couple nights it takes to complete the single player levels. Online competitive play...thats were its at.

But if they did.....Good luck selling this game without it, LOL !

I also agree with being patient and waiting...as long as the game is done right, please don't take as long as Duke Nukem, lol, I think its been in developement for 10 years. haha..... Let's let the devs get it right, far too many times games are released prematurely, something I hope is in the past. If you want to piss off your customer base, release a game before its completed and the end result will be disasterous.

There is alot of great titles coming out this year, I'm really excited, MoH:A, Quake Wars and last but not least Crysis...but the company with the best ONLINE GAMING experience is gonna be the real winner, watch and see, the rest will just sell some of their product.

On a side note concerning EA and BF2142, kudos to them with their latest offering of "Northern Strike" for only $9.99, thats a deal. Its great to see a developer like Dice support its product with add-ons and patches. :)

BlackHat
02-23-2007, 04:02 PM
Those examples of mine were merely examples, and not meant to reflect anything specifically related to Airborne or any other game. I have to be REALLY careful how I word things around you guys sometimes ;)

:p

As always, just don't worry too much about things. You'll have all the info in plenty of time to make an informed decision about this game.

MajorWoody
02-24-2007, 11:05 PM
Hey, go easy. Patrick's a great guy.
I've met Patrick, i think he has a smile permanently affixed to his face. Even with a foot in there, he'd still be smiling :D

InfinityDevils
02-26-2007, 03:29 PM
Those examples of mine were merely examples, and not meant to reflect anything specifically related to Airborne or any other game. I have to be REALLY careful how I word things around you guys sometimes ;)

:p

As always, just don't worry too much about things. You'll have all the info in plenty of time to make an informed decision about this game.

:rolleyes:

BlackHat, this is not personel towards you so please don't take it that way, but you are a represenative of EA correct ?

It's because we are all tired of being screwed by gaming companies left and right. They produce buggy games and ship them to retail, where unsuspecting purchasers buy them thinking the game is complete and whole. We all know this happens every day and its time the DEV's and Companys like EA, Activision realize it. Would you buy a tv and then get it home and turn it on and the picture is corrupted and you call said company and they tell you, well its not a problem just download a update in couple of months or so....my guess is you would take it right back to the store you got it from, but its not that way with software, and there lies the problem. [hand]

I mean without gaming communities...these company's don't make profits, well that is not entirely true I still have two bookends...those being Pacific Assault by EA and CoD2 by Activision, both broken games still never fixed!

Can I get a refund ?

NO! [hand] didn't think so :(

BlackHat
02-27-2007, 05:39 PM
I've met Patrick, i think he has a smile permanently affixed to his face. Even with a foot in there, he'd still be smiling :D

That's because he plays Airborne every day :D

BlackHat
02-27-2007, 05:42 PM
:rolleyes:

BlackHat, this is not personel towards you so please don't take it that way, but you are a represenative of EA correct ?


Yes, I work for EA. I've never asked anyone to buy this game blindly. I want you all to educate yourselves about it before buying, and I will do my part to educate you before the release.

sutto
03-16-2007, 10:50 PM
The release date i get on ea.com when i track the game is in 43 days... so April sometime... Is this a world wide release date?

Avarell_Dalton
03-18-2007, 05:30 PM
The release date i get on ea.com when i track the game is in 43 days... so April sometime... Is this a world wide release date?
Do you have a link to that info?

MajorWoody
03-18-2007, 05:37 PM
That's because he plays Airborne every day :D
Wish i had that problem :rolleyes:

Timber
03-18-2007, 10:18 PM
The release date i get on ea.com when i track the game is in 43 days... so April sometime... Is this a world wide release date?


I don't think so dude. http://www.totalairborne.com/

sutto
03-21-2007, 11:16 PM
Do you have a link to that info?

to get the link you need to create an account on ea.com and "track" the game. It will then give you a count down timer for the release date.

Avarell_Dalton
03-22-2007, 03:31 AM
to get the link you need to create an account on ea.com and "track" the game. It will then give you a count down timer for the release date.
I suppose you choose a country at ea.com, what country might that be? Had a look at co.uk and se but they doesn't list Airborne

Wolverine
03-22-2007, 07:30 AM
I have logged into the EA site and combed through it thoroughly. I can find nowhere you can "track" a game. Not on the EA site, not in the EA store.

rudedog
03-22-2007, 08:24 AM
I have logged into the EA site and combed through it thoroughly. I can find nowhere you can "track" a game. Not on the EA site, not in the EA store.

Same here, I can not find anything.

A country code may help or a screen shot please

sutto
03-23-2007, 03:22 AM
here is a Screenie

sutto
03-23-2007, 03:24 AM
better still

http://www.electronicarts.com.au/en-au/games/pc/moh/mohair/

rudedog
03-23-2007, 06:01 AM
Thanks sutto :salute:, Black hat and the rest of the EA crew have some work cut out for them. :p

I can guarantee you that you will not see Airborne in > 40 days. I wonder if they mean Vanguard?

Any who, BH should be seeing this, if not I will send him a little reminder.

Hopefully he can shed some light.

Avarell_Dalton
03-23-2007, 10:56 AM
I guess this wasn't exactly what BH wanted on a friday afternoon [hand]

And I can not agree more Rude, I saw a post Blackhat made on EA's forum about what info he had still to release before the game comes out and looking at the time between the airdrops until today that will take, perhaps not 400 days but I would say at least six months.

Is it anyone here who has a feeling for if there is better times (economically speaking) to release games (except christmas). I know music artists take that into concideration when releasing new albums. I think you know what I mean despite the language.

GaSplat
03-24-2007, 01:16 PM
Interesting question. Summer tends to have a lot of, um, distractions. Like outdoor activities, ladies shedding their winter clothes (and pounds), and just other things to occupy the minds of the predominantly young male audience. On the other hand, with school out, there is more leisure time.

I think fall would be best. The initial shcok of returning to school is over for the low 20s and below set. The cooler weather is making indoors activity more appealing. Time to fire up the latest game and start fragging.

But this is pure rambling conjecture on my part. :) I'm just trying to see if my PC is going to remain stable now that I rolled back the video driver (NEVER download and install an HP software update and never buy one of their laptops). :(

Avarell_Dalton
03-24-2007, 02:22 PM
From my point of view, spring is as good as here, a lot to do in the garden. Summer is closing in with long nights, barbequing, hollidays, holliday trips. And i have a feeling WWII games has a different audience than teenagers, people like me, around 40, not a new Counter Strike game but something that appeals to our interest in history.

So, I'd say autumn, october would seem reasonable. Main geographical target is US/Canada for this game, secondly Europe and third Australia. Asia is not even concidered a market for this release, neither is Russia.

OldDog
03-25-2007, 08:59 AM
From a game developer marketing standpoint, Christmas, of course. From a northern-hemisphere gamer's standpoint, I would say post-Christmas, dead-of-winter.

BlackHat
03-27-2007, 06:35 PM
Honestly, I'm not sure why the Aussie site says that, but I've let them know that it's incorrect.

sutto
03-29-2007, 09:42 AM
now its change to 121 days... hopefully correct? or just a random number

Avarell_Dalton
03-30-2007, 04:35 AM
now its change to 121 days... hopefully correct? or just a random number

It sounds more correct anyway but it's in the middle of summer (northern hemisphere - main market) so, it may be.... [your choice here]

LouieLouie
04-15-2007, 10:07 PM
booooooooring. Throw us a chunk of MEAT! Something bloody to chew on. C'mon, EA!