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View Full Version : Strange mohaa spearhead issue hopefully someone can help me any further


Spider
11-16-2006, 02:30 PM
Hello,

I hope someone can help me further on this a bit.

After heaving an mohaa spearhead freezetag running properly everything was running fine. After an server crash i had to switch the server to another box, since that moment everything seems to having lag, when looking to the latency of all players it keeps stable around 25/30ms. Good enough to play if you ask me.

Also when checking the windows os performace, the server is not using more then 20% cpu, also alot left to fill and to me impossible to be an over utilization or something like that.

Also there are no high pingers that can cause this behaviour.

The server is running as an service what was not an problem before. Also changing netrate is not solving the issue. The players seem to lag further and furhter.

Does anybody know something about freezetag and lagging an server, and perhaps know any work aruond to resolve this?

Hereby i am posting the cfg that is used:

// reconpass sets your RCON passoword to allow for remote admin.
// a password is also used if running tools such as counter intelligence
seta rconpassword "****"
seta password ""
// Sets asside private slots so if server fills, you can still log on.
// You enter the password from your game, within the console and the join the server
set sv_maxclients 26
set sv_privateclients 1
set sv_privatepassword "****"
set sv_maxvelocity 6000
set sv_runspeed 300
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
set g_gametype 3
set g_healthdrop 1
set g_realismmode 1
set sv_dmspeedmult 1.100000
set g_teamdamage 1
set g_healrate 10
timelimit 15
roundlimit 10
fraglimit 5
// maprotationtime 5
set sv_team_spawn_interval 15
set g_inactivespectate 180
set g_inactivekick 180
set g_inactivity 180
// To use GameSpy gaming service for internet-based multiplayer games.
set sv_gamespy 1
//
set sv_pure 0
set g_allowvote 0
//set sv_floodprotect 1
//set sv_flood_waitdelay 10
//set sv_flood_persecond 30
set g_forceteamspectate 1
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (0 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
set dmflags 1310720
seta g_teamForceBalance 1
set sv_invulnerabletime 3
set g_teamkillwarn 2
set g_teamkillkick 3
set g_teamswitchdelay 10
set g_allowjointime 15
set sv_keywords ""
set sv_minping 0
set sv_maxping 120
set sv_maxrate 20000
//Logging
set g_mef_settings "meltgun: on suddendeath: 1 frozenmsg: logevents: 1"
// set g_mef_settings "meltgun: on suddendeath: 1 frozenmsg: logevents: 1"
seta g_log "qconsole.log"
seta g_logsync 1
seta sv_chatter 1
set developer 0
set logfile 3
seta g_forceready 0
sv_maplist "dm/mohdm2 m2l1 dm/MP_Stadt_DM dm/mohdm1 dm/MP_Verschneit_DM m4l1 dm/MP_unterseite_dm dm/MP_Brest_DM m2l3 dm/mohdm3 M3l3 dm/mohdm4 m5l1a dm/mohdm7 dm/MP_Bahnhof_DM dm/MP_Bazaar_DM"
map "dm/mohdm2"

The pk3's that are beeing used are only the freezetag pk3 files.

I hope someone can solve this issue or help me further :O....

Regards,

sgTsTuFz
11-17-2006, 03:20 PM
hello

id set developer to 2 and then donwload the qconsolelog file and look thru it for errors

you rent this server or you running it from your home ? 26 slots a lot for a home based server. if its a rental, whose your host ? have them do some looking into the issue. and search on here for a cleaner looking config, tho what you got works but thats a bit of a mess for my eyes anywho ;P

Spider
11-18-2006, 01:55 PM
Well to make things clear ;)

I am the host of this server, don't be afraid, it is not running at local home but in a DC in the netherlands. Fast enough to handle +20 slots.

The same config has been used on another server (The server that has been crashed) but on that server the mohaa server was running smooth. Further i removed all pk3 additional to see if there was a slight problem with that.

When checking pings it looks smooth and fast (25/30ms) but when playing +5 players it runs bad, no overutilization (cpu, memory, hard disk), still the strange behaviour with walking in the level and feeling some lag moments when seeing other people in every map.

Any other id's?

Regards,
[-L4A-]-Spider

sgTsTuFz
11-18-2006, 02:00 PM
yah ... rip it to stock files only and no admin/mgmt files ... do you have a re-install option in your controlpanel ? are both servers with the same company and the ip addresses on the same pc ?

if you go down to stock files only and the lag doesnt disappear, then you gotta have a chat with your host bout fixing something ... that is mighty strange ... its either in your non-stock files - settings, or text / characters conflict ... or else its something on the host's side. Good Luck ! dont burn your eyeballs out :salute:

GaSplat
11-18-2006, 11:45 PM
I doubt its a config or pk3 issue since the old one ran fine with the same files and set up. If the hardware is the same, it may be you have a bad network port or cable and should run some basic network tests (like up and down bandwidth checks that include checking for bad packets).

Also, if the new box is an old quad proc box (or dual proc with hyperthreading on), then 25% CPU utilization could reflect a maxed out CPU!. MOH does not use more than one CPU, so with hyperthreading or multi-proc boxes, it cannot directly use the capabilities of the other CPUs. On your performance montitor, look for the ability to show individual CPU utilization instead of one total utilization for all the CPUs. If you see one CPU maxed out, guess what, that is your laggy server. Turn off hyperthreading might help some. Otherwise you will need a better cpu. Spearhead (for its day and in comparison to MOHAA) was a bit piggish on the CPU side of the house.