Spider
11-16-2006, 02:30 PM
Hello,
I hope someone can help me further on this a bit.
After heaving an mohaa spearhead freezetag running properly everything was running fine. After an server crash i had to switch the server to another box, since that moment everything seems to having lag, when looking to the latency of all players it keeps stable around 25/30ms. Good enough to play if you ask me.
Also when checking the windows os performace, the server is not using more then 20% cpu, also alot left to fill and to me impossible to be an over utilization or something like that.
Also there are no high pingers that can cause this behaviour.
The server is running as an service what was not an problem before. Also changing netrate is not solving the issue. The players seem to lag further and furhter.
Does anybody know something about freezetag and lagging an server, and perhaps know any work aruond to resolve this?
Hereby i am posting the cfg that is used:
// reconpass sets your RCON passoword to allow for remote admin.
// a password is also used if running tools such as counter intelligence
seta rconpassword "****"
seta password ""
// Sets asside private slots so if server fills, you can still log on.
// You enter the password from your game, within the console and the join the server
set sv_maxclients 26
set sv_privateclients 1
set sv_privatepassword "****"
set sv_maxvelocity 6000
set sv_runspeed 300
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
set g_gametype 3
set g_healthdrop 1
set g_realismmode 1
set sv_dmspeedmult 1.100000
set g_teamdamage 1
set g_healrate 10
timelimit 15
roundlimit 10
fraglimit 5
// maprotationtime 5
set sv_team_spawn_interval 15
set g_inactivespectate 180
set g_inactivekick 180
set g_inactivity 180
// To use GameSpy gaming service for internet-based multiplayer games.
set sv_gamespy 1
//
set sv_pure 0
set g_allowvote 0
//set sv_floodprotect 1
//set sv_flood_waitdelay 10
//set sv_flood_persecond 30
set g_forceteamspectate 1
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (0 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
set dmflags 1310720
seta g_teamForceBalance 1
set sv_invulnerabletime 3
set g_teamkillwarn 2
set g_teamkillkick 3
set g_teamswitchdelay 10
set g_allowjointime 15
set sv_keywords ""
set sv_minping 0
set sv_maxping 120
set sv_maxrate 20000
//Logging
set g_mef_settings "meltgun: on suddendeath: 1 frozenmsg: logevents: 1"
// set g_mef_settings "meltgun: on suddendeath: 1 frozenmsg: logevents: 1"
seta g_log "qconsole.log"
seta g_logsync 1
seta sv_chatter 1
set developer 0
set logfile 3
seta g_forceready 0
sv_maplist "dm/mohdm2 m2l1 dm/MP_Stadt_DM dm/mohdm1 dm/MP_Verschneit_DM m4l1 dm/MP_unterseite_dm dm/MP_Brest_DM m2l3 dm/mohdm3 M3l3 dm/mohdm4 m5l1a dm/mohdm7 dm/MP_Bahnhof_DM dm/MP_Bazaar_DM"
map "dm/mohdm2"
The pk3's that are beeing used are only the freezetag pk3 files.
I hope someone can solve this issue or help me further :O....
Regards,
I hope someone can help me further on this a bit.
After heaving an mohaa spearhead freezetag running properly everything was running fine. After an server crash i had to switch the server to another box, since that moment everything seems to having lag, when looking to the latency of all players it keeps stable around 25/30ms. Good enough to play if you ask me.
Also when checking the windows os performace, the server is not using more then 20% cpu, also alot left to fill and to me impossible to be an over utilization or something like that.
Also there are no high pingers that can cause this behaviour.
The server is running as an service what was not an problem before. Also changing netrate is not solving the issue. The players seem to lag further and furhter.
Does anybody know something about freezetag and lagging an server, and perhaps know any work aruond to resolve this?
Hereby i am posting the cfg that is used:
// reconpass sets your RCON passoword to allow for remote admin.
// a password is also used if running tools such as counter intelligence
seta rconpassword "****"
seta password ""
// Sets asside private slots so if server fills, you can still log on.
// You enter the password from your game, within the console and the join the server
set sv_maxclients 26
set sv_privateclients 1
set sv_privatepassword "****"
set sv_maxvelocity 6000
set sv_runspeed 300
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
set g_gametype 3
set g_healthdrop 1
set g_realismmode 1
set sv_dmspeedmult 1.100000
set g_teamdamage 1
set g_healrate 10
timelimit 15
roundlimit 10
fraglimit 5
// maprotationtime 5
set sv_team_spawn_interval 15
set g_inactivespectate 180
set g_inactivekick 180
set g_inactivity 180
// To use GameSpy gaming service for internet-based multiplayer games.
set sv_gamespy 1
//
set sv_pure 0
set g_allowvote 0
//set sv_floodprotect 1
//set sv_flood_waitdelay 10
//set sv_flood_persecond 30
set g_forceteamspectate 1
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (0 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
set dmflags 1310720
seta g_teamForceBalance 1
set sv_invulnerabletime 3
set g_teamkillwarn 2
set g_teamkillkick 3
set g_teamswitchdelay 10
set g_allowjointime 15
set sv_keywords ""
set sv_minping 0
set sv_maxping 120
set sv_maxrate 20000
//Logging
set g_mef_settings "meltgun: on suddendeath: 1 frozenmsg: logevents: 1"
// set g_mef_settings "meltgun: on suddendeath: 1 frozenmsg: logevents: 1"
seta g_log "qconsole.log"
seta g_logsync 1
seta sv_chatter 1
set developer 0
set logfile 3
seta g_forceready 0
sv_maplist "dm/mohdm2 m2l1 dm/MP_Stadt_DM dm/mohdm1 dm/MP_Verschneit_DM m4l1 dm/MP_unterseite_dm dm/MP_Brest_DM m2l3 dm/mohdm3 M3l3 dm/mohdm4 m5l1a dm/mohdm7 dm/MP_Bahnhof_DM dm/MP_Bazaar_DM"
map "dm/mohdm2"
The pk3's that are beeing used are only the freezetag pk3 files.
I hope someone can solve this issue or help me further :O....
Regards,