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View Full Version : Questions for MOH:A Developers.


MajorWoody
10-24-2006, 02:33 PM
http://www.fpsadmin.com/gallery/main.php/d/168-1/a_button.jpg

Please post your questions for EA Developers here. We'll do our best to massage them all into the Q&A at the Community Event mentioned in this thread: http://www.fpsadmin.com/forum/showthread.php?p=49232

rudedog
10-24-2006, 03:27 PM
Click over at IWN, brought up a very good question.

- Lunix server support (out of the box -my addtion)

U-z-i Kidding
10-24-2006, 04:16 PM
Online Gameplay:

Will there be server cfg files readily available on day of release so we can get our servers up and running with minimal fuss?

Wolverine
10-24-2006, 05:31 PM
Will my clan be able to run a fully featured mp server on our own equipment or will we have to pay you for that privilege?

Dirtynap
10-24-2006, 06:22 PM
In game ads Yes or No?

Will there be a game SDK?

Will there be http redirect out the box?

Are there any plans to expand on the standard mp gametypes of the world war 2 genre games e.g. conquest, VIP, or a more elaberate version of S&D?

What kind of performance gain, if any, will people have if they are running vista?

Will it multi-thread on servers or Desktops?

rudedog
10-24-2006, 06:28 PM
In game ads Yes or No?


Blackhat already stated from all the 2142 excitement that there will not be ads in MOH:A


ooo, multi-threaded optimization- good question............. My new rig needs a workout

BoSBrian
10-24-2006, 07:13 PM
Dedicated server application & Cheat Protection are my two main issues.

popol17
10-25-2006, 07:15 AM
Questions on :
- Config PC (Min/Max)
- AntiCheat
- AutoDownload Customs Files
- GameType Maps (Obj/Inv/FFA/TDM/ Plane?)

U-z-i Kidding
10-28-2006, 05:54 AM
There is one feature that I am particularly interested in MoH:A that I would love to see in the multiplayer and that is destructable cover.

Does this feature in the multiplayer as well and if so to what extent will we be able to destroy our surroundings. If I'm in a tank and shelling a house is it going to blow a bit more away with each shell if the enemy are hiding within?

I quite like the idea of being able to totally flatten everything and force the buggers out lol :salute:

OldDog
10-28-2006, 07:26 AM
There is one feature that I am particularly interested in MoH:A that I would love to see in the multiplayer and that is destructable cover.

Does this feature in the multiplayer as well and if so to what extent will we be able to destroy our surroundings. If I'm in a tank and shelling a house is it going to blow a bit more away with each shell if the enemy are hiding within?

I quite like the idea of being able to totally flatten everything and force the buggers out lol :salute:

Me, too. I always liked the Half-Life engine for this feature (although not quite as extensive as you're describing)...basically, pieces of your surroundings are affected by fire. In HL2 and DoD there are ambient 'things', such as bottles , flowerpots, boxes, etc., that can be destroyed. U-z-i's idea of buildings capable of being destroyed is a good one. I woukd also like to see more ambient articles affected by grenades, such as building and room interiors. I've seen live grenades go off in an enclosed space, such as a room, and, believe me, they do a lot of damage. Of course, these features require a lot more attention by the devs to the various environmental pieces and parts, so unless they wrote this into the game already, the chances are slim. Still...:)

Dirtynap
10-28-2006, 09:53 AM
From my understanding Unreal 3 is direct x 9 not direct x 10 is that true or will MoH:A be direct x 10 and include the XP version of Directx10?

rudedog
10-28-2006, 09:59 AM
FYI direct X 10 for XP is not going to happen. The news we posted the other day was incorrect. The source [INQ] got clarification from MS.

DX9.0L is for Vista the L = Longhorne

I was also under the impression U3 was going to support DX10?

MajorWoody
11-03-2006, 09:40 AM
Well, i just reviewed the list of questions in this thread looking for those that i could answer. The bad news is, i can't answer any of them. MP info, as i said in my Day 2 post, is not beine released at this time. But stay tuned, more info will be forthcoming over the next few months.

mutant_frog
07-17-2007, 12:15 PM
i just bought a gateway nx860x laptop with 1.73 ghz core 2 duo processor and want to make sure it will be able to run airborne i was told by gateway tech that it would but want to know right from an ea games developer, so can one of you let me know for sure that it will cuz i just spent alot of money for this and dont want to not be able to play airborne. thanks for your time , Mutant:confused: :confused: :confused: :confused:

rudedog
07-17-2007, 03:26 PM
we would need to also know

amount of ram
type of video card

Any integrated video card that shares ram with system ram more then likely will not be able to run the game at a decent frame rate.

mutant_frog
07-19-2007, 09:20 PM
i have a nvidea 7600 video card with 1 gig ram and the memory is independant , so i shouldnt have any problem right??? you can look at the specs of it on gateways site its an nx860x so you can the specs and answer my question for me thanks .Mutant